Download - Beyond Gamification: Lessons from Game Design for Engaging Users

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Page 1: Beyond Gamification: Lessons from Game Design for Engaging Users

Beyond GamificationLessons from Game Design for Engaging Users

Catt Small @cattsmall

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I’m Catt Small

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I’m a gamer

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I’m a UX designer & developer

Bedrocket Media Ventures

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I’m an event coordinator

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I’m a teacher

The Code Liberation Foundation

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I’m a game maker

Quantum Box

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UX is a hybrid

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Jurassic Park

The field is constantly

EVOLVING

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UX Game Design

pettileaf.deviantart.com

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ACHIEVEMENTS LEVELING UP

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STRATEGY MOOD

EMOTIONS

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What UX can learn from games

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Complexity vs. Value

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Very confusingNot enough meaning, too much complexity

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Very interestingMore usefulness/meaning than complexity

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At least a 1:1 ratio

ComplexityUsefulness

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Five Stages, © Asia Hoe, Catt Small & Chris Algoo

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Five Stages, © Asia Hoe, Catt Small, & Chris Algoo

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BREAK DOWN complex features

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Prioritize features

Complex feature

Part 1

Part 2

Part 3

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Let users contribute

content

Allow users to sign in w/o

Facebook

Content screening

process

Front-end user CMS

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Be consistent across platforms

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Both games © SEGA

Sonic 2, Game GearSonic 2, Genesis/Mega Drive

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Spelunky, © Mossmouth, LLC

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Prism Shell, © Brooklyn Gamery

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Since 2011,

MORE SMARTPHONES have sold than computers

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Don’t assume anythingAbout how people use your services

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Playtest production-ready code

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Test more than just

PROTOTYPES

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FEEL

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Your product should feel

RESPONSIVE

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Add Easter eggs

ellythegee.deviantart.com

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Easter eggs are

RELATABLE

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Game Players Game Makers

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Sonic Generations, © SEGA

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Sonic Generations, © SEGA

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Your product has

PERSONALITY

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BOND

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Capitalize on emotions

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FUN

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MEMORABLE

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Dys4ia, © Anna Anthropy

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Contrast, © Compulsion Games

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Prism Shell, © Brooklyn Gamery

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To review:

• Balance complexity with value

• Create a cohesive cross-platform system

• Playtest production-ready builds

• Add Easter eggs

• Capitalize on emotions

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Thank you!Questions?

Tweet me @cattsmall.