Introduction
Behaviorism & Technology
Overview of Zach and Wiki
Positive Reinforcements
• Stimulus Increase
• Example: • Points• Positive feedback• Saved level• Collection of tool• Ranked status
Negative Reinforcements
• Stimulus Removed
• Examples:
• Dragon’s tears
• Enemies die
Negative Punishments
• Removal of Stimulus
• Examples:
• Restart
• Loss of Rank Status
• Death
Chaining
• Forward: involves
steps in a sequential
order
• Example "Barbado's
Treasure"
Chaining Continued
• Backward Chaining
• Introducing several
steps
• Example: Levels
Reinforcement Schedules:
Variable Interval Schedule
• Response rewarding
not uniform
• Example: Time
Do you see the behavior?
Which is it?
A. Positive/Negative Rewards
B. Positive/Negative Punishments
C. Variable Interval Schedule
D. Chaining
Poll: From your understanding of the behavi...
Poll: From your understanding of the behavi...
Poll: From your understanding of the behavi...
Poll: From your understanding of the behavi...