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(Version For Vault) Conway Chris Goal Oriented Actiontwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...Motives to drive Goal/Action Availability and Cost Very useful for an Action
[GDC2015] Awesome video game data
PowerPoint Presentationtwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/Helsby_David_t... · base animations only . player data we can use for first person . look poses . jump
Profiling & Optimizing Mobile Games on Android Devicestwvideo01.ubm-us.net/o1/vault/gdcchina14/presentations/833760_Remi... · Profiling & Optimizing Mobile Games on Android Devices
Death to the Three-Act Structure! - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/GDC2014/Presentations/richard_rouse... · Hollywood three act structure in a games context, and
Ka Chen Technique Architect Ubisoft - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/Chen_Ka... · Frame N+2 Frame N+3. GDC 2015
[GDC2015] Analytics 102
engine using fibers Parallelizing the Naughty Dogtwvideo01.ubm-us.net/o1/vault/gdc2015/...Parallelizing_The_Naughty.pdf · Parallelizing the Naughty Dog engine using fibers Christian