Zero Limit Rule Book
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Transcript of Zero Limit Rule Book
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ATAL BIHARI VAJPAYEE INDIAN INSTITUTE OF INFORMATION TECHNOLOGY & MANAGEMENT, GWALIOR
Presents
Zero limit the virtual war
COUNTER STRIKE 1.6
RULE BOOK
INDEX
26th JAN -30th JAN 2011
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Zero Limit 2011 will use Counter-Strike v1.6 (non-steam) in 5 versus 5 in-
game players. This Coordinating Committee reserves the right to modify the rules
and regulations from time to time without notice. It is encouraged to review
these rules and regulations from time to time in order to be apprised of any
changes.
Chapter 1: General Information
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Single Map Match:
A single map match is played on a single map and opposes two teams of 5
players each. Each team will play as terrorist and counter-terrorists alternatively
in two half-times of 10 or 15 in-game rounds. The team winning 11 or 16 in-game
rounds in total will be the winner and the match will be finished there only
without playing any further rounds.
In case of a tie, that is when both teams have won 10 or 15 rounds each at theend of two half-times, the winner will be decided by a Tie-Breaker Match.
Best-Of-Three Match:
A best-of-three match is played as three single map match on three different
maps and opposes two teams of 5 players each. The team winning two single map
Match will be the winner. There wont be a 3rd
Single Map Match if a team wins
the first two Single Map Match of its best-off-three match.
Only the last three matches of the tournament, which are the final and the two
Semi-finals will be played as a Best-of-three match. Rest all the matches will be
Single Map Match.
Tie-Breaker Match:
A tie-breaker match is analogous to a Single Map Match with two halftimes
of 3 in-game rounds. First team to win 4 in-game round wins.
Round Time:
1 minute 45 seconds.
Chapter 2: Match Format
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Game Version:
The competition uses the Half-life Counterstrike v1.6 mod (non-steam)
PC game.
Tournament Server Settings:
mp_autokick 0 mp_autocrosshair 0 mp_autoteambalance 0
mp_buytime 0.25 mp_consistency 1 mp_c4timer 39
mp_fadetoblack 1 mp_flashlight 1 mp_forcechasecam 2
mp_forcecamera 2 mp_footsteps 1 mp_freezetime 15
mp_friendlyfire 1 allow_spectators 1 mp_limitteams 10
mp_playerid 1 mp_maxrounds 0 mp_roundtime 1.75
mp_timelimit 0 mp_tkpunish 0 sv_aim 0
sv_cheats 0 sv_alltalk 0 sv_proxies 1
Allowed Setting Values for Client:
cl_updaterate 101 cl_cmdrate 101 rate 25000
m_filter 1/0 hud_fastswitch 1/0 zoom_sensitivity_ratio
fps_max 101 cl_dynamiccrosshair 1/0 gamma 1/3
brightness 1/3 cl_minmodels 1/0 cl_shadows 1/0
Following Client Settings that must not Be Changed
Chapter 3: Game Settings
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(Must use the default values):
cl_weather 1 mp_corpse_stay mp_decals
max_shells max_smokepuffs fastsprites
ex_interp 0.01 cl_lw
Game Settings In Overtime:
The following game settings will be used specifically for overtime halftimes:
mp_startmoney 16000
mp_maxrounds 3
Official Maps:
de_dust2
de_inferno
de_train
de_nuke
de_tuscan
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Particular Rules and Violations:
1. Using console is strictly illegal.2. Any form of script is forbidden.3. "silent bombs" (i.e. the planting of a bomb which doesn't make a sound )
are illegal.
4. Bunny hopping is allowed without script.5. Silent run is allowed without script.6.
Binding +duck to the mouse wheel is forbidden.
7. Using +duck behind a box is authorized.8. Only team leaders are allowed to use public in-game
messages(messagemode1) within a match. The rule also applies when
dead. Use of messagemode1 by any member other than the team leader
shall result in a warning. Other team members must only use team
message (messagemode2), while in a match.
9. The player is deemed dead when the screen is completely faded to black. Ifa bug occurs and the screen doesnt fade to black, the player is deemeddead three seconds after he/she has fallen.
10.Team members may communicate verbally if they are alive in the match orwhen all team members are dead.
11.Any player who has died cannot communicate by ANY means (No gestureor verbal communication will be allowed) with any other team member or
opponent until the beginning of the next round.
12.If a player continues to communicate after he/she is killed, the team maybe given a warning or lose by default at the referees sole discretion.
13.Approved Grenade Amounts Per Round:-Flashbangs: 2
Grenades: 1
Smoke Grenades: 1(can be 4 also)
Chapter 4: Rules And Violations
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14.Default skins must be used.15.C4 must be installed at a viewable location. Installing C4 at a location
where a boost is required is NOT allowed.
16.Silent C4 installation is considered bug play. Such an offense may result inawarning or loss of all remaining TR rounds at the sole discretion of the
boardof referees.
17.Throwing grenades over buildings in all maps are allowed.18.Any use of the flash bang bug will result in a warning at the minimum or
lossby default for the offending team.
19.Watching underneath the walls is not allowed on de_train and de_dust2.Warnings and Penalties:
Any violation of the rules and restrictions given in above section during a match
lead to any one of the following, depending solely on the decision of event
coordinator.
1. 3 rounds penalty for the violating team on end score of the match.2. Disqualification from the event
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BEFORE THE MATCH
Matches are played according to the tournament structure, which is on
league basis in the first round(elimination round) and then on the knockout
basis, and the schedule provided by the coordinators. Participants are
required to report in time, failing which the other team may be declared as
the winner.Before the start of a match each team must introduce his team captain to
the coordinators. He has to do the map and side choice before a match,
official complaint or any other problems to coordinators. Players of a team
cannot be changed during the tournament.
The league round will be a single map match and each team will play with
all the other teams of their group, based on their points, the teams will
advance to the knockout rounds.
Based on the round type the no. of rounds and match type is as follow.
Round Type Match type No. of rounds
League Single Map Race to 11(10-10 rounds)
Knockout Single Map Race to 11(10-10 rounds)
Quarters Single Map Race to 16(15-15 rounds)
Semi-Finals Single Map Race to 16(15-15 rounds)Final* Best of Three Race to 16(15-15 rounds)
Chapter 5: Game Procedure
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The teams A and B will be decided by the coin toss.
For a match of single map match type, the map choice must respect the
following procedure:
-Team A removes one of the 5 maps
-Team B removes one of the 4 remaining maps
-Team B removes one of the 3 remaining maps
-Team A removes one of the 2 remaining maps
The match is played on the map which wasnt removed by the teams.
For a match in best-of-three games the map choice must respect the
following procedure:
-Team A removes one of the 5 maps
-Team B removes one of the 4 remaining maps
-Team B chooses one of the 3 remaining maps
-Team A chooses one of the 2 remaining maps
The match is played on the two maps chosen by the teams and starts on
the team B choice.
The last map will be used as third map if both teams win one map during
the match.
*For the final match the map choice must respect the following procedure:
-Team A removes one of the 5 maps
-Team B removes one of the 4 remaining maps
-Team B chooses one of the 3 remaining maps
-Team A chooses one of the 2 remaining maps
The match is played on the two maps chosen by the teams and starts on
the team B choice.
Now the second map is chosen by the losing team of the first round.
The terrorist and counter terrorist teams are determined by a knife
round. For overtime the team which ended as terrorist during the regular
match has to start as terrorist again.
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Structure:
When there are 8 groups
- The top 2 players (teams) will advance from each group to play in the top 16
single elimination tournament.
When there are 4 groups
- The top 2 players (teams) will advance from each group to play in the top 8single elimination tournament.
When there are 2 groups
- The top 2 players (teams) will advance from each group to play in the top 4
single elimination tournament.
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DURING THE MATCH
If disconnection occurs during a match
1. If all the players cannot play due to an unintended, unforeseen accidentsuch as server stoppage,
- Before the 3rd round starts: restart the match
- After the 3rd round starts: Disconnected player must re-connect to the server.
The round is continued by unpausing, and if the disconnected player cannot
connect to the server, all players must wait during the freeze time after the round
until the disconnected player connects to the server. At this time, the match may
continue by unpausing. (Not a restart)
2. If up to 3 players are unintentionally disconnected the score for that roundis discarded. The game is paused after the round during the freeze time,
and all players wait until the disconnected players are connected to the
server. When all players are reconnected, the match may continue by
unpausing the game.
3. In the case of intentional disconnection, the referee may decide to end thematch with the offending team losing by forfeit.
4. Protests can only be filed by the team leader (ie: a player that representsthe team)
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- If a player does not agree to any rulings made, he/she can express his/her
protest to a referee before the completion of a match. Any intentional refusal to
connect to the match server can result in a default loss for that team with the
decision to be made at the sole discretion of the referee.
5. If a rematch is decided by the head referee, the team that does not followthis decision will be subject to disqualification.
Final provisions
The above-mentioned rules may be amended in the following cases:
1) Should the Zero Limit Committee, at its sole discretion, decide to adopt the
latest patch/version release of each official game.
2) Should the Zero Limit Committee, at its sole discretion, decide to modify in-
game settings and options required by the use of most recent patch
version/release.
3) Should the Zero Limit Committee, at its sole discretion, decide to use a newly
released Cheat Protection Program and/or cheat protection functions.
4) Should the Zero Limit Committee, at its sole discretion, decide to change game
settings and/or operations guidelines due to differences between online and
offline tournaments.
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In case of any query you are free to contact ZERO LIMIT11 anytime, details are as
follow.
CONTACTS
Coordinators:-
Harshit Singh +91 7879650889
Tridip Thrizu +91 9617523359
Organizers:-
Himanshu Sardana +91 7828190005Mayank Singhania +91 7828434400
Nitin Mathur +91 9039798694
Rathin Sen +91 9039634459
Shaurya Rohatgi +91 9425711527
END OF DOCUMENT
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