Zbrush to marmoset toolbag – Baking Normals - 3D · PDF fileZbrush to marmoset toolbag...

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Zbrush to marmoset toolbag – Baking Normals By John Chen www.vfxforge.com Here is a quick guide to baking out your normal maps from Zbrush into Marmoset Toolbag. Which worked for me. A – If you are getting weird seams on your model in Marmo try these steps.

Transcript of Zbrush to marmoset toolbag – Baking Normals - 3D · PDF fileZbrush to marmoset toolbag...

Page 1: Zbrush to marmoset toolbag – Baking Normals - 3D · PDF fileZbrush to marmoset toolbag – Baking Normals By John Chen ­ Here is a quick guide to baking out your normal maps from

Zbrush to marmoset toolbag – BakingNormalsBy John Chen ­ www.vfxforge.com

Here is a quick guide to baking out your normal maps from Zbrush into Marmoset Toolbag. Which worked

for me.

A – If you are getting weird seams on your model in Marmo try these steps.

Page 2: Zbrush to marmoset toolbag – Baking Normals - 3D · PDF fileZbrush to marmoset toolbag – Baking Normals By John Chen ­ Here is a quick guide to baking out your normal maps from

1 – Here are my multimap export settings for the normal map, its the same as the Maya export.

Page 3: Zbrush to marmoset toolbag – Baking Normals - 3D · PDF fileZbrush to marmoset toolbag – Baking Normals By John Chen ­ Here is a quick guide to baking out your normal maps from

2 – Once the normal map has been baked, export your model using the “3D Print Exporter”

Page 4: Zbrush to marmoset toolbag – Baking Normals - 3D · PDF fileZbrush to marmoset toolbag – Baking Normals By John Chen ­ Here is a quick guide to baking out your normal maps from

3 – Import your OBJ model into Maya, or any other 3D Package

4 – Unlock the normals

5 – Smooth the normals

6 – Export OBJ

7 – Import your model into Marmo, create and assign new material and import the normal map, here is my

material setting

Page 5: Zbrush to marmoset toolbag – Baking Normals - 3D · PDF fileZbrush to marmoset toolbag – Baking Normals By John Chen ­ Here is a quick guide to baking out your normal maps from

8 – Finally check the mesh is set to Marmoset Tangent Space

Page 6: Zbrush to marmoset toolbag – Baking Normals - 3D · PDF fileZbrush to marmoset toolbag – Baking Normals By John Chen ­ Here is a quick guide to baking out your normal maps from

9 – Hopefully your normal map has imported correctly into Marmoset Toolbag