ILS & Technology Services & Budget. ILS Expenses Budget 2013.
Z556 Systems Analysis & Design Session 7 ILS Z556 1.
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Transcript of Z556 Systems Analysis & Design Session 7 ILS Z556 1.
Artifacts
• Artifacts are tangible things people create or use to help them get their work done
• An artifact reveals• the assumptions• concepts• strategy• structure
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Artifacts
• Artifacts might be:• To-do lists• Forms• Spreadsheets• Physical objects under construction (e.g., a paper-
based project management poster on a wall)• Any other example?
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Artifacts
• Artifacts:• are manipulated in the sequence models• are passed between people in the flow model
• Pay attention to how people use artifacts• E.g., any notes on the form?
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Artifact Model
• An artifact model is a drawing or photocopy of the artifact (see B&H p. 105)
• Information presented by the object• Parts of the object• Structure of the parts• Annotations, e.g., any handwriting?• Presentation, e.g., shape, layout, etc. • Usage, e.g., when created, how used, etc.• Breakdowns
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Artifact Model: Information Content
• The content of an artifact tells us the story of a part of the work by:• How the content was put in• How it was used• Who used it
• Exercise: Find out how your classmate records a next group meeting in a personal
calendar
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Culture
• Culture defines expectations, desires, policies, values, and the whole approach people take to their work
• Cultural context: the mindset that people operate within and that plays a part in everything they do IL
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Cultural Context
• Issues of cultural context• Not concrete• Not technical• Not represented in an artifact• Not written on a wall• Not observable in a single action
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Influence of Culture• Policies
• What are the polices people follow?
• How are policies recorded?
• Are there policy manuals? Are they used? (cf., artifact model)
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Influence of Culture
• Organizational influence• Are there organizations, individuals, or job functions
that keep showing up, either as troublesome or helpful?
• What are the organizations or job functions that always seem to get in the way?
• Listen to how people talk about others
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Making Culture Tangible
• Cultural model provides a tangible representation (see p. 113 & 114 in B&H) of decision makers
• In a cultural model, we represent:• Influencers (people, organizations, and groups)• Influences • Problems/breakdowns
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Cultural Model Rules (B&H p. 109-110)
• Influencers are shown as large bubbles• Bubbles sit on one another, showing how one org
forces another to take or not take actions
• Influences are shown as arrows piercing the bubbles with labels• Label with language representing the experience of
the people doing the work
• Breakdowns with the culture are marked with a lightning bolt
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Tec
Cultural Model: Example 1
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Customers
BikesmithEmployees
Owner
I need simple solutions
Technology Vendors(GoDaddy.com, Drupal)
We require adequate time to do our tasks, and will need more paid time to update a website or blog
We don’t know the Technology, but are interested in learning
We need good advice,friendliness, and conversation
We don’t believe in “product pushing”
I need a site that will:- process purchases- provide store info- search functionality- blogWe are interested in helping
you solve complex technology problemswith simple, easy-to-use tools
Who makes decisions?
Tec
Cultural Model: Example 1
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Customers
BikesmithEmployees
Owner
I need simple solutions
Technology Vendors(GoDaddy.com, Drupal)
Bike Supply VendorsWe require adequate time to do our tasks, and will need more paid time to update a website or blog
Biking CommunityOpen, honest, free with information. We want friendliness,
Trustworthiness, and community.
We don’t know the Technology, but are interested in learning
We need good advice,friendliness, and conversation
We don’t believe in “product pushing”
I need a site that will:- process purchases- provide store info- search functionality- blogWe are interested in helping
you solve complex technology problemswith simple, easy-to-use tools
Who makes decisions?
Cultural Model
• Cultural model =\ organization charts• Individual managers appear only they are
charismatic figures
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Physical Environment
• PE:• How people move• How the space supports or hinders communication• Location of the tools people use (hardware, networks,
machines) to do work
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Impact of the Physical Environment
• Organization of Space• Division of Space• Grouping of People
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Impact of the Physical Environment
• Organization of Workplaces• How are the individual stations, offices, or work areas
organized? • What is kept out, ready to hand, and available? IL
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Impact of the Physical Environment
• Movement• When do people move?• What triggers them to leave one place to go to
another?• Understanding why the movement happens help
you decide whether it makes more sent to support it better or eliminate it
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Physical Model (B&H ,p. 117)
• The places in which work occurs (e.g., room, workstations, offices, hallways)
• The physical structures that constraints the space (e.g., desks, file cabinets, dividers)
• The usages and movement within the space that indicate strategies, intents, and cultural values
• The hardware, software, communication lines, and other tools (e.g., printers, post-its, phone)
• The artifacts that people use (e.g., to-do lists, piles of stuff, bills, spreadsheets)
• The layout of the tools, artifacts, furniture, and walls• Breakdowns
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Physical Model
• Physical model =\ • a floor plan for the work site• An inventory of the computer room• Show detail unrelated to the project focus IL
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https://wiki.mozilla.org/Bugzilla:CMU_HCI_Research_2008
Consolidated Physical Model
• Pitfalls• Not taking the physical environment seriously
• E.g., if people don’t have printers by their desks, don’t build a system that requires frequent trips to the printer
• E.g., If your users walk around all the time, don’t try to tie them to a desk by giving them a product that only runs on a desktop
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Five Work Models
• Different models reveal different aspects of work• Seeing how users work drives design• Later on, consolidate individual models
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A Rich Picture (Monk & Howard)
• A rich picture• A graphic representation that identifies primary
stakeholders, their interrelationships, and their concerns
• A tool to record the work context and to articulate how they should affect the design
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A Rich Picture (Monk & Howard)
• Structure• Refers to aspects of the work context that are slow to change
(e.g., ???)• Process
• Refers to the transformation that occur in the process of the work
• Concerns• Issues, problems, breakdowns (represented by thought bubbles)
• Tensions• Tensions between stakeholders should be identified by the
“crossed swords” icon
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Rich Picture: Example
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http://studysoftwareengineering.wordpress.com/
A Rich Picture (Monk & Howard)
• In participatory design• Brainstorming• Storyboarding• Paper-based prototyping
• In lightweight usability methods• Need to prepare prototypes & scenarios
• Note: no single technique is capable of capturing full diversity of the work process
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