Youth Apps Challenge Overview

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Youth Apps Challenge 2014 Overview Karen Manuel March 2014

Transcript of Youth Apps Challenge Overview

Page 1: Youth Apps Challenge Overview

Youth Apps Challenge 2014 OverviewKaren ManuelMarch 2014

Page 2: Youth Apps Challenge Overview

Youth Apps Challenge• Students work in teams to design and build a

functional app prototype that addresses a community need. Uses Android platform.

• Can be offered in-school, after school, or summer • Curriculum: Scratch, AppInventor 2 ; mapped to

standards• Develop wireframes in LucidChart• Instructor training in May/June and August/Sept• Contest in June 2014.

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Curriculum Overview• Introduction to Scratch• About Apps• Idea Generation• User profiles and market

research• Paper prototype• Wireframe prototype• App development• Pitching app• Link

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Wireframe Prototype

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App Inventor 2

• Block based• Tutorials available• Free• Gmail account needed• Connect to device to

run app

• http://appinventor.mit.edu/explore/

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Resources Needed• Apps for Good curriculum www.appsforgood.org,• TA’s Youth Apps Challenge Guide• App Inventor (Google account required)• Lucidchart. Free to schools• Android phones and/or tablets• Computer lab – one computer per team• Funding available

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Next Steps• In-school, after school or summer program?

how many sessions, and what is duration?• Available to attend training?• Group size?• Sign agreement

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Thank You & ContactKaren Manuel

STEM Outreach Project [email protected]

(206) 389-7243

www.technology-alliance.comwww.appsforgood.org