Year of the Goat - Alissia Iljaitsch & Dr. Priya E. Abraham - Vectorform & LearningSigns - Digital...
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Transcript of Year of the Goat - Alissia Iljaitsch & Dr. Priya E. Abraham - Vectorform & LearningSigns - Digital...
YOTG 15 Digital Anthropology @vectorform @ailjaitsch @cyberconnecting #IoT #Gamification #HMI #UX
Presented By:
Ethnographical User Studies & Gamification Mechanics
Digital anthropology in the connected universe
Alissia Iljaitsch | Executive Director EMEA
Dr. Priya E. Abraham | Digital Anthropologist
YOTG 15 Digital Anthropology @vectorform @ailjaitsch @cyberconnecting #IoT #Gamification #HMI #UX
ABOUT VECTORFORM
Vectorform invents digital products and experiences.
YOTG 15 Digital Anthropology @vectorform @ailjaitsch @cyberconnecting #IoT #Gamification #HMI #UX
ABOUT VECTORFORM
Vectorform’s work spans mobile, video
game, desktop, online, in-vehicle, and
next-generation platforms. Our award-
winning expertise in creating cross-
platform interactive experiences and
our reputation as a tenacious,
outcome-oriented partner is
unmatched.
+ Founded in 1999 in Detroit, MI
+ Owned and operated by managing
partners Jason Vazzano, Kurt
Steckling, and Karl Steckling
+ Global offices in Seattle, Detroit,
New York, Munich, and Hyderabad
+ 100+ employees
YOTG 15 Digital Anthropology @vectorform @ailjaitsch @cyberconnecting #IoT #Gamification #HMI #UX
Alissia Iljaitsch Dipl. Kauffrau – Innovation Management & Media Law
Executive Director EMEA | Vectorform
YOTG 15 Digital Anthropology @vectorform @ailjaitsch @cyberconnecting #IoT #Gamification #HMI #UX
Dr. Priya E. Abraham MA - Cultural Anthropology
MBA – Executive
PHD – Business Anthropology
Digital Anthropologist | Vectorform
YOTG 15 Digital Anthropology @vectorform @ailjaitsch @cyberconnecting #IoT #Gamification #HMI #UX
POSITIONING
User Experience Evolution | Before and After
YOTG 15 Digital Anthropology @vectorform @ailjaitsch @cyberconnecting #IoT #Gamification #HMI #UX
UX Project Lifespan
Discover
Goals
Needs
Strategy
Test & Create
Development
Testing
Distribution
Support
Concept & Prioritize
Concept
Process
UX / UI / Design
Technology / Innovation
YOTG 15 Digital Anthropology @vectorform @ailjaitsch @cyberconnecting #IoT #Gamification #HMI #UX
IDENTIFYING THE NEED FOR USER-CENTRIC
DESIGN
User Experience (UX) and User-Centric
Design (UCD) is the study of empathy.
Being able to place ourselves in the
stakeholder’s position allows us to
anticipant their frustrations, needs,
goals and expectations.
Digital Anthropology Approach
context of use
motivation
empathy frustrations
expectations
YOTG 15 Digital Anthropology @vectorform @ailjaitsch @cyberconnecting #IoT #Gamification #HMI #UX
DTE Insight Know Your Own Power.
YOTG 15 Digital Anthropology @vectorform @ailjaitsch @cyberconnecting #IoT #Gamification #HMI #UX
Research Methods
Cognitive Science
Focus Groups
YOTG 15 Digital Anthropology @vectorform @ailjaitsch @cyberconnecting #IoT #Gamification #HMI #UX
We began our initial pilot test of
real-time data with a small set
of users for about 1 month.
YOTG 15 Digital Anthropology @vectorform @ailjaitsch @cyberconnecting #IoT #Gamification #HMI #UX
I’d rather dig a ditch than
play a game, because I can
see what I did was real.
Art, 71
“
” ”
“
”
“
“
”
“
”
If I want to play
a game I’ll just
play Angry Birds.
Nate, 25
DTE Energy
means serious.
Nicole, 43
I don’t want
people knowing
my energy use.
Debbie, 39
I would probably
constantly lose and
feel like a failure.
Joan, 48
YOTG 15 Digital Anthropology @vectorform @ailjaitsch @cyberconnecting #IoT #Gamification #HMI #UX
GAMIFICATION
Reducing Customer Energy Consumption
DTE and Vectorform’s goal was to reduce customers
energy consumption and maintain that reduction
long-term.
Before gamified components were accessible within
the experience, results showed that after one month
of use only 30% of users were regularly active. Users
were not engaging in their community or challenges
DTE Energy
YOTG 15 Digital Anthropology @vectorform @ailjaitsch @cyberconnecting #IoT #Gamification #HMI #UX
3 Biggest Improvements to Engagement
Dynamic Coaching
Social
Challenges
YOTG 15 Digital Anthropology @vectorform @ailjaitsch @cyberconnecting #IoT #Gamification #HMI #UX
GAMIFICATION
Statistics and Results
Gamification elements eliminate the linear slope of lost
engagement, and brings users back to the application on
a daily basis.
After 30 days…
DTE Gamification
(n=150) (n=1500) (n=1500) (n=1500)
YOTG 15 Digital Anthropology @vectorform @ailjaitsch @cyberconnecting #IoT #Gamification #HMI #UX
Tools and Methods Methods, Purpose and Objective
YOTG 15 Digital Anthropology @vectorform @ailjaitsch @cyberconnecting #IoT #Gamification #HMI #UX
EXAMPLE OF AN ANTHROPOLOGY TOOLBOX
Source: Abraham 2015: 48
YOTG 15 Digital Anthropology @vectorform @ailjaitsch @cyberconnecting #IoT #Gamification #HMI #UX
Cyberconnecting The Origins of Digital Anthropology
YOTG 15 Digital Anthropology @vectorform @ailjaitsch @cyberconnecting #IoT #Gamification #HMI #UX
CYBERCONNECTING
+ Understand the user’s sense of the world through true immersion.
+ Identify discrepancies between what people say they do and what
they actually do.
+ Valuable in different contexts: natural use of product, lab-based use,
decontextualized use, hybrid use.
The Truly Cyberconnected User
YOTG 15 Digital Anthropology @vectorform @ailjaitsch @cyberconnecting #IoT #Gamification #HMI #UX
CYBERCONNECTING
+ The anthropology toolbox
+ The Three Lenses of Diversity
+ Multiple identity constructions and
connecting people
The Comprehensive
Summary
empathy
YOTG 15 Digital Anthropology @vectorform @ailjaitsch @cyberconnecting #IoT #Gamification #HMI #UX
Let’s start the discussion.
Alissia Iljaitsch ([email protected])
Vectorform GmbH
Arnulfstrasse 37
80636 München
T +0049 (0) 89 856 333 91 C +0049 (0) 152 536 88 222
Thank you.