Year 5 Summer Term Computing - Programming We are going to continue using Scratch … ·...
Transcript of Year 5 Summer Term Computing - Programming We are going to continue using Scratch … ·...
Year 5 Summer Term – Computing - Programming
We are going to continue using Scratch and continue the project saved on your own
online Scratch account from the previous lesson.
Use the same link to access Scratch: https://scratch.mit.edu/
We will stop and save our project again this week when we have completed this stage.
Follow the slides in order, reading each one of them carefully.
Have fun!
LO: To create a sprite with movement.
Last time we created our own scrolling background like the one the bird flies through. The
bird has to be kept in the air by continually tapping a key otherwise it will drop to the
ground. In this lesson we are going to create our flying sprite and give it movement to make
it move up and down.
We are continuing our project based on the
game ‘Flappy Bird’.
Log in to your online
Scratch account.
Open your saved project
from the previous lesson.
Click on the folder icon to
open ‘My Stuff’.LO: To create a sprite with movement.
Click on ‘See inside’ to open
your project.
LO: To create a sprite with movement.
Click choose a sprite.
LO: To create a sprite with movement.
Click on
animals.
LO: To create a sprite with movement.
Click on
Cat
Flying.
LO: To create a sprite with movement.
The Cat Flying sprite will
appear in this side of the
screen on the game board.
LO: To create a sprite with movement.
Move the cat to the centre
of the board so that it is
heading toward the middle of
your obstacles.
LO: To create a sprite with movement.
Reduce the size of the cat so
that it will fit between the
gap in your obstacles.
OR
You can increase the gap in
your obstacles – look at the
next slide to do this.
You can do both!
LO: To create a sprite with movement.
Click on the obstacle sprite here.
LO: To create a sprite with movement.
Click each one and use the rubber
to make a bigger gap.
LO: To create a sprite with movement.
Return to the cat sprite as we are
going to create some code to make
it move.
Drag and drop in these
codes from events, control
and motion:
• when flag clicked
• forever
• change y by . . .
Change this number to -2.
Negative numbers will make
the cat go down.
LO: To create a sprite with movement.
Now drag and drop in these
codes from control, sensing
and motion:
• if . . . then
• key . . . pressed?
• change y by . . .
Change this number to 20.
Positive numbers will make
the cat go up.
LO: To create a sprite with movement.
Click on File, Save
Now to save this
lessons progress.
Your project is
now saved and
named ready for
lesson 4!
LO: To create a sprite with movement.