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ContentsGameplay Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

Basic Navigation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

Welcome, Professor… . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

Load Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

Save Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

Selecting a Mission . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7

Pause Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7

Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8

The Cerebro Files (Unlockables) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9

Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9

On-Screen Display Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12

Mini-Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13

Mutant Evolution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14

Gameplay Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15

Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16

Customer Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18

Software License Agreement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22

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Gameplay Controls

Basic Navigationdirectional pad – Highlight menu options.a button – Select menu options.b button – Back/Previous Menu

Basic Combatleft thumbstick – Movementg – Pause Menua button – Jump/Boostc button – Attack 1d button – Attack 2b button – Specialright thumbstick – Camera

right trigger left trigger

left thumbstick

h

g

right thumbstick

directional pad

Y

A

BX

B

S AT TR

KA C

b button

a button

Black button

White button

c button

d button

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Welcome, Professor…Colonel William Stryker,™ in a daring raid on the Xavier School for GiftedYoungsters, acquired two core components of Cerebro, the X-Men’s MutantTracking and their Identification System, as well as taking hostage a handful ofthe student body. With these components Stryker was able to create a crude butworking version of Cerebro, for his own dark purposes. A combined strike forceconsisting of the X-Men™ and the Brotherhood™ were able to retrieve thekidnapped children, and halt Stryker’s plans. This victory was not without itsprice, as the X-Men were forced to pay in the most precious coin of all. Friend,teacher, colleague and more, Jean Grey sacrificed her life so the X-Men couldescape and carry on Charles Xavier’s dream for human and mutantkind topeacefully coexist.

Now the X-Men must journey back to Alkali Lake for the missing Cerebrocomponents. What they find there will shock them to their core. Ghosts from thepast are still very much alive, and it’s business as usual at Alkali Lake. The X-Menwill soon discover that the facility itself isn’t the only thing seemingly resurrectedfrom the dead…

The battle lines are once again drawn among the X-Men, the Brotherhood and allmankind. Learn why Nightcrawler™ doesn’t stand with his new allies, on the eveof their darkest hour. Experience epic Super Hero™ action, interconnectingstorylines, fierce enemy battles, and a climactic ending that sets the stage for theearth-shattering events in X-Men: The Last Stand.

The hunt begins by creating a user profile to save your gameprogress. Enter a name using thedirectional pad and a button toselect letters. Highlight and selectCreate when you’ve entered yourdesired profile name.

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Main Menu

New Game – Start a new game.

Select Mission – Continue an existing saved game or replay old missions.

Options – Change a variety of options, including sound, controller options and video.

Cerebro Files – View unlocked special features, such as the Danger Room missions.

Credits – Access the credits of the game.

Load GameTo load a game, select a pre-existing profile from the Profile Select screen.Multiple profiles can be saved, so feel free to return to this screen at any timeusing the b button from the Main Menu.

Save GameIf you wish to save, you will be prompted to do so after the completion of everylevel or after any of the game’s options are changed.

Note: If you Quit during a level, you will lose all gameplay data on your current level.

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Selecting a Mission

Once you’ve created a profile, you can select your plan of attack. The strategy you select should be equal to your skill as a combatant and should reflect yourmastery of your mutant ability. Novice, Hero and Super Hero difficulty levels areavailable at your discretion. In order to view a character’s traits, hold thed button while on this screen.

Pause Menu

Press START to access the Pause menu. In addition to taking a break from theaction, the Pause menu allows you to access additional options, such as:Continue – Return to current level and resume gameplay.Restart – Restart the current level.Options – View your current controller setup or change the game setup.Quit – Quit the current level and return to Mission Selection.

Use the different directions on the directional pad and the a button to highlightand select options, or just use the Pause menu to view your current objectives.

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Options

Change many of the game settings and customize your gameplay experience inthe following ways:

Gameplay – Toggle vibration, X-Axis, Y-Axis and controller functions on/off or invert.

Character – Change to different costumes for each character (unlocked during gameplay).

Controller – View controller configurations.

Video – Alter video settings, like Brightness.

Audio – Adjust the music, sound F/X (SFX) and voice.

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The Cerebro Files (Unlockables)For the most ferocious, stealthiest or coolest of X-Men, rewards await you in theCerebro Files. Here you’ll obtain new and old costumes for the X-Men, as well asDanger Room missions where they spend their weekends training. Unlock each ofCerebro’s files by finding hidden Weapon X tokens and Sentinel Tech pieceswhile on your mission.

ControlsWolverine

Button Actiona button Jump

c button Quick Attack

b button Knock Back Attack

d button Heavy Attack

left trigger Fury

right trigger Block

Black button Tap: Claws In/OutHold: Heal

click the left thumbstick Teammate Action

right thumbstick Moves Camera

left thumbstick Movement Control

g/Pause Starts Game/Pause Menu

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NightcrawlerButton Actiona button Jump

c button Punch

b button Teleport to Enemy

d button Kick

left trigger (Hold) Target Lock

right trigger Quick Teleport

Black button Shadow Aura (Heal)

right thumbstick Moves Camera

left thumbstick Movement Control

g/Pause Starts Game/Pause Menu

click the left thumbstick Teammate Action

IcemanButton Actiona button Boost

c button Ice Beam

b button Hailstorm

d button Frost Shield

left trigger Select Target

right trigger Brake

Black button Camera Lock

White button 180º Reverse

left thumbstick Movement Control

Click the right thumbstick Look Back

g/Pause Starts Game/Pause Menu

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Combo MovesEach of the X-Men have a variety of combat moves at their disposal. Be sure to use each of their talents to the fullest!

WolverineButton Actiona + c buttons Jumping Light Attack

a + d buttons Jumping Heavy Attack

a + b buttons Jumping Area Attack

c + d buttons 2 Hit Combo

c + c + d buttons 3 Hit Combo

c + c + c + d buttons 4 Hit Combo

right trigger + left thumbstick Roll

NightcrawlerButton Action

left trigger + c button Teleport Punch

left trigger + d button Teleport Kick

left trigger + c + d buttons Heavy Teleport Kick

left trigger + a + d buttons Different Heavy Teleport Kick

left trigger + a + c buttons Different Teleport Punch

left trigger + b button Teleporting Behind Enemy

a + a button (Nearenemy) Pounce

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On-Screen Display Icons

1. Icon Prompt – This area will display icons when appropriate. For example,when Nightcrawler approaches a console, an c button icon will appear toshow that the console can be used.

2. Health Meter – The Health Meter shows your health status. The meter drainsas you take damage and fills up as your health regenerates. The meterfunctions differently, however, depending on your character.

3. Fury Meter (Wolverine) – As Wolverine, the more you attack successfully, thefaster the meter fills up. Once the meter is full, pull the left trigger to activateFury mode and unleash devastating attack combos against your enemies.

Aura Cooldown Meter (Nightcrawler) – When this meter is full, press theBlack button to activate the Shadow Aura, which allows Nightcrawler to heal himself.

Boost Meter (Iceman) – Unlike with the other two characters, this meterdecreases as Iceman slows down. If Iceman is not moving fast enough, he’llbecome unable to attack.

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Lower Left-Hand Corner – You’ll often be aided by one of your fellow X-Men.When this happens, their Health and Energy Meters will be displayed in the lowerleft-hand corner of the screen. Be aware of your teammate’s stats, not only arethey a fellow mutant, but they’re critical to the success of your mission!

Tech and Tokens – As you progress through the game, you’ll encounter a numberof collectible icons throughout the various levels. The Weapon X tokens unlock thecharacter’s street costume, while the Sentinel Tech unlocks the comic costume.For hidden items, check any breakable objects, look behind objects and in out ofthe way locations.

Mini-Map

The mini-map will help keep you on track and out of trouble, pointing out thelocations of both enemies and objectives in the immediate area.

Blue Arrow – Shows player character position and facing.

Green Arrow – Shows friendly character position and facing.

Red Arrow – Shows enemy character position and facing.

White Arrow – Shows direction of current objective.

White Dot – Shows position of current objective.

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Mutant EvolutionBased on the level of difficulty each mission is played at, different amounts ofmutations are rewarded at the end of the missions. If any mutations are acquired,then you’re given access to the Mutant Evolution screen. Here, use directionalpad ko to highlight the mutation and the a button to select it and continue tothe next mission. If you make a mistake, you can use the d button to de-selectthe mutation.

WolverineHealth – Increases size of Health Meter.Strength – Increases attack damage.Blocking – Increases the amount of damage Wolverine can block before being hit.Healing Factor – Increases the regeneration speed of the Health Meter.Fury – Increases the duration of Wolverine’s Fury.

NightcrawlerHealth – Increases size of Health Meter.Brawling – Increases ground attack damage.Precision – Increases jump attack damage.Relocation – Decreases the amount of time between Teleport Behind Enemyattacks.Shadow Aura – Decreases the duration between Shadow Aura uses.

IcemanHealth – Increases size of Health Meter.Ice Beam – Increases Ice Beam attack damage.Hailstorm – Increases Hailstorm attack damage.Ice Healing – Increases the regeneration speed of the Health Meter.Balance – Decreases Iceman’s chances of falling.

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Gameplay Tips• Wolverine can be very effective at knocking back large numbers of

enemies by using the b button. This attack doesn’t inflict a great deal of damage, but it’s invaluable when fighting large groups of enemies at one time.

• If Wolverine is being attacked by long-range shooters, he can activate hisFury mode (the left trigger) and perform a lunge move by pressing thed button. This allows Wolverine to essentially jump across the room andeliminate enemies who are attacking him from a distance.

• Wolverine can be very efficient at evading enemies by performing a roll.Pressing the right trigger + the left thumbstick allows Wolverine to roll inwhichever direction the thumbstick is pushed, providing a useful tool whenbeing attacked by large groups of enemies.

• Nightcrawler’s best ability is teleportation. Don’t be afraid to back off froman enemy just to use another teleportation attack!

• Be sure to vary Iceman’s attacks. He is more effective when using hisHailstorm attacks in conjunction with his Ice Beam attacks.

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Z-Axis GamesExecutive Producer

Scott Bandy

ProducerTrevor Jalowitz

Associate ProducerJosh Hendren

Assistant ProducerShinichiro Ohyama

Creative DirectorJens Andersen

Lead Game DesignerJason Vandenberghe

Character DesignersBrian Kaiser

Ian SlutzTravis George

Level DesignersCasey Holtz

Drew MobleyJune Park

Mark GirouardMat KraemerRay YeomansRob GarrettSteve Ross

Victor S. Mercieca

Additional Design SupportTin Guerrero

Development DirectorsRandy CondonNana Wallace

Associate Development Directors

Dave WehrSarah Fuchs

Technical DirectorBill Chinn

Lead Software EngineersBrian MorganChris MarchJon Edwards

Ken AllenTodd Growney

Senior Software EngineersCédric Bermond

David GraceKim Power

Meilin WongNicholas Fullagar

Sami Tabikh

Software EngineersAmir Ebrahimi

Brian “Beej” Hall

Chandra YalangiDave NelsonElijah TaylorErik PurinsGeorge Loo

Gino MirabelliJenny Huang

Kang Hyun HanKim Farrell

Nachi (King-Wah) LauRomerik Rousseau

Sam Kolb

Engine Technical Director Paul Murray

Engine EngineersDiyu Liu

Edwin HuiFlavio BortotTyson Jacobs

Tools & Technology DirectorNick Torkos

Tools EngineersChalana Bezawada

Ife OloweJenny Spurlock

Art DirectorMike Kawas

Lead Character ArtistMatt Carter

Character ArtistLara Stowers

Visual FX Adam Murguia

Ken BroseShawn Kawa

Lead Environment ArtistsBrian Keffer

Duncan KnarrGreg Holt

Environment ArtistsAnthony HonEdmund LeoGi Ung Kim

Jimmy GutierrezMark GirouardMirena RheeRachel NadorRichard GreenScott JulianoSherwin Viray

Texture ArtistsAndres “Yaky” Arellano

Carlos FuentesChin-Han Hsu

Juan OrtizKelley Lamsens

Kevin EvansLuis Castro

Rui TongZ-KO Chuang

Lead LighterMusa Sayyed

Character Technical DirectorPeter Carisi de Lappe

Technical ArtistThomas VanVelkinburgh

Lead Concept ArtistHarrison Fong

Concept ArtistsBen ShaferDave Reyes

Gia Manh LucPaul SullivanSimón VarelaTodd Pound

Animation DirectorAndrew Guevara

AnimatorsBob JefferyDave LatourGavin Dell

Hector FajardoRuss Cahalan

Shane UshijimaStephen Weston

Audio & Cinematic Executive ProducerRade Stojsavljevic

Audio Director/Lead Sound Designer

Nick Peck

Audio ProgrammerStewart Miles

Sound DesignersAren DownieDavid Hughes

Associate Audio Producer/Sound Integration

Ira Fay

Assistant Audio Producer/Sound IntegrationMorgan Roberts

ComposersJohn Ottman

Chance ThomasNick Peck

Stewart Miles

Sound InternsJordan StockSeth Chapla

Credits

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Cinematic DirectorBrice G. Cox, Jr.

Lead Cinematic ArtistWarren J. Fu

Cinematic ArtistsChris StillmanLarry Chandler

Philip MetschanChristian Alzmann

Benton JewBrian O’Connell

Localization ProducerGlen Egan

Ira Fay

Build QAAlan GreyYobo Shen

Original StoryChris Claremont

Screenplay Zak Penn

Story & DialogueBrice G. Cox, Jr.Jens Andersen

Additional DialogueAldric Saucier

VP & General ManagerCraig Alexander

IT Manager/FacilitiesJustin Bennett

IT AdministratorsJimil Borillo

Matt Stipicevich

Senior RecruiterLisa Martin

Special ThanksAdrian Longland

Kate Bankson, Jim BooneRowena Napeek, Lacey SaletAndrew Cove, Aldric Saucier

Stephen Frost, Lynn BurkeMark Tanner, Kevin Chesnos

Gal Roth, Ray CosicoPeep Chaintreuil, Will Kerr

Tom Hsu, Maria LeeBen Poblitz, Matthew ArandaTodd Scott, Ben Sunshine-Hill

Jiayi Chong, Jon HorsleyGreg Callahan

Chiung Lung Chiang

ActivisionProducer

Jeff Poffenbarger

Executive ProducerAdam Goldberg

Associate ProducersVince KudirkaChris Williams

Production CoordinatorsChris Palmisano

Scott BerriDoug Grutzmacher

Production TestersAlex Hirsch

Lynn HarroldNathan McCoy

Danny “Judge” WapsDavid Powers

Additional Production SupportTQ Jefferson

Vice PresidentLaird Malamed

Head of World Wide StudiosChuck Huebner

QUALITYASSURANCE/

CUSTOMER SUPPORTProject Leads

Nicholas E. WeaverGraham Hagmaier

Randolph L. S. d’Amore

Senior Project LeadsEvan Button

Frank SoHenry Villanueva

ManagersJohn Rosser, Day Shift

Adam Hartsfield, Night ShiftJason Levine, Third Shift

TEST TEAMFloor Coordinator

Dan Ludwig

Floor Leads Rob AlvarezHugh Bach

Kris KauthenByron Brazil

Kevin DandridgeBrian KepplerSean Peotter

Tim Scholefield

Database ManagersJosh ChandlerEvan Wingate

Chris DolanJimmy Nguyen

Tim ShanksBrian Marvin

TestersJames Cha

Christo AssefiMartin Quinn

Jader ChavesJared Bailey

Mike NiederquellAnthony Gordon

Musa DattiTodd Gershon

Cody ClarkKellin FitzpatrickArmand Trajano

John KellyMathew SolieJoseph Hall

Daniel MadiganIssei NakamuraRonald Bonanon

Dinari LeeGeoffery Williams

Eric KellyQuixari Ruffin

Charlie BarkhornBrian JacksonJeffrey PlazaOsborne Yu

Brandon PreciadoJay Menconi

Menas KapitsasDennis Duchscher

Daniel SimoneitJason CoricaJeff MitchellPaul Carrion

Dennis BernardoViet Pham

Dave NguyenRoyal Roshto

Francisco DiazAlden Paguia

Sean McGoldrickRonald Ruhl

Wes StrattonJoel McWilliams

James BogertNic Dilkucchio

Gerardo U. De JesusNathan JordanRamon RamirezJennifer Reed

Michael GenardryT’Challa Dion Jackson

Jamaal R. ThomasTony P. Henderson

Mike WinteMatt Ryan

D.K. Ace GibsonMike Mejia

Sr. Manager, TechnicalRequirements Group

Marilena Rixford

Sr. Lead, Technical Requirements Group

Siôn Rodriguez y Gibson

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Project Lead, Technical Requirements Group

Aaron Camacho

Senior Testers, Technical Requirements Group

Robert LaraMarc Villanueva

Kyle CareySasan Helmi

Testers, Technical Requirements Group

Brent TodaChristopher Keithley

Dan NicholsDavid Wilkinson

Jason HarrisKeith Kodama

Teak HolleyTomohiro ShikamiKenny Treantafilos

Dustin Carter

LOCALIZATIONSSenior Localization

Project ManagerCarlos Garcia-Shelton

Localization ConsultantStephanie O’Malley Deming

Localization Tools & SupportXloc Inc.

CENTRALTECHNOLOGY

Vice President of TechnologySteve Pearce

Senior Art DirectorAlessandro Tento

Art DirectorKevin Chu

ProducerNick Falzon

MARKETING & PR

Global Brand ManagerBrad Hisey

Associate Brand ManagerGeoff Carroll

Director, Global Brand Management

Robert Kostich

Vice President, Global Brand Management

Will Kassoy

Senior Director, Activision GamesMichelle Schroder

Senior PR Manager, Activision Games

Ryh-Ming Poon

Publicists, Activision Games

Aaron GrantTamara Sanderson

Junior Publicist, Activision Games

Lindsay Morio

PACKAGING &MANUAL DESIGN

Ignited Minds LLC

SPECIAL THANKSMike Griffith, Ron Doornink

Robin KaminskyKathy Vrabeck

Omari Valentine, Matthew PaulJeff Chen, Graham Fuchs

Joby-Rome Otero, Carl Schnurr

MarvelEntertainment,

Inc.Vice President & Executive

Producer, InteractiveAmes Kirshen

President, Worldwide ConsumerProducts

Tim Rothwell

Legal Affairs Seth Lehman

Joshua M. SilvermanCarl Suecoff

Special Thanks Avi Arad

Kevin FeigeAmy Sowers-Wyckoff

Womb MusicMusic Composition

Rik SchafferJeff Dodson

Casting & Voice Direction Margaret Tang

VO TALENTProfessor XavierPatrick Stewart

WolverineHugh Jackman

NightcrawlerAlan Cumming

IcemanShawn Ashmore

SabretoothTyler Mane

Multiple ManEric Dane

Magneto, Additional VODwight Schultz

Beast, Additional VOGregg Berger

StormDebra Wilson

Lady DeathstrikeVyan Pham

Pyro, Additional VOSteve Van Womer

Silver SamuraiKeone Young

Colossus, Additional VOBrad Abrell

Cyclops, Additional VOJames Arnold Taylor

Jason Stryker, Additional VOSteven Jay Blum

Young Jason Stryker, Additional VOGrey Delisle

Jean GreyKatherine Morgan

Kitty PrydeKim Mai Guest

Additional VOStephen Stanton

Dee BakerRobin Atkin Downes

CRI Middleware,Ltd.

VIDEO COMPRESSION & PLAYBACK

Secret Level, Inc.VIDEO COMPRESSION

& PLAYBACK

UI DesignerGeorge Rodgers

President/Sidecar ArchitectJeremy Gordon

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Sidecar Tool DevelopmentPaul Edmondson

ArtistBen Golus

ArtistCasto Vocal

VP of DevelopmentReeve S. Thompson

Orange Design,Inc.

SIDECAR USER INTERFACE PROGRAMMING

Lead ProgrammerSusan Surapruik

Technical DirectorFearghal O'Dea

Executive Producer Fred Sharples

Bitstream, Inc.IN-GAME TEXT

Havok, Inc.PHYSICS GAME ENGINE

Brain Zoo StudiosCINEMATIC WORKExecutive Producer

Mohammed Davoudian

ProducerKaren Dixon

Art Director/CG LeadHyon Kim

Tiger HareStudios

CINEMATIC WORKProject Supervisor

Aaron Weldon

Compositing SupervisorBrad Gayo

2D Animation SupervisorNorris Houk III

3D Animation SupervisorDean Fowler

3D Environment LeadLersak Bunupuradah

ProducerKathy Abbott-Mayer

Creative DirectorMichael Tigar

Creative DirectorDave Hare

Executive ProducerMichael Crapser

MK ProductionsCINEMATIC WORK

Executive Producer & ChiefExecutive OfficerMelissa Kangeter

DirectorPeter Hermann

XPECEntertainment,

Inc.ARTWORK

SupervisorsKevin Yang

Binge WangWarren J. Fu

Additional MusicSuite from X2

Composed by John OttmanCourtesy of Twentieth Century

Fox Film Corporation

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Customer SupportNOTE: Please do not contact Customer Support for hints/codes/cheats; only technical issues.

Internet: http://www.activision.com/support

Our support section of the web has the most up-to-date information available. We update the support pages daily, so please check here first for solutions. |If you cannot find an answer to your issue, you can submit a question/incident to us using the online support form. A response may take anywhere from 24–72hours depending on the volume of messages we receive and the nature of your problem.

NOTE: Internet support is handled in English only.

NOTE: The multiplayer components of Activision games are handled only throughInternet support.

Phone: (310) 255-2050

www.bradygames.com

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Notes

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