X-Men 3 X3 MNL DIGITAL.qxd 10/18/12 11:57 AM Page...
Transcript of X-Men 3 X3 MNL DIGITAL.qxd 10/18/12 11:57 AM Page...
ContentsGameplay Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Basic Navigation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Welcome, Professor… . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Load Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Save Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Selecting a Mission . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Pause Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
The Cerebro Files (Unlockables) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
On-Screen Display Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Mini-Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Mutant Evolution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Gameplay Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Customer Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Software License Agreement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
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Gameplay Controls
Basic Navigationdirectional pad – Highlight menu options.a button – Select menu options.b button – Back/Previous Menu
Basic Combatleft thumbstick – Movementg – Pause Menua button – Jump/Boostc button – Attack 1d button – Attack 2b button – Specialright thumbstick – Camera
right trigger left trigger
left thumbstick
h
g
right thumbstick
directional pad
Y
A
BX
B
S AT TR
KA C
b button
a button
Black button
White button
c button
d button
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Welcome, Professor…Colonel William Stryker,™ in a daring raid on the Xavier School for GiftedYoungsters, acquired two core components of Cerebro, the X-Men’s MutantTracking and their Identification System, as well as taking hostage a handful ofthe student body. With these components Stryker was able to create a crude butworking version of Cerebro, for his own dark purposes. A combined strike forceconsisting of the X-Men™ and the Brotherhood™ were able to retrieve thekidnapped children, and halt Stryker’s plans. This victory was not without itsprice, as the X-Men were forced to pay in the most precious coin of all. Friend,teacher, colleague and more, Jean Grey sacrificed her life so the X-Men couldescape and carry on Charles Xavier’s dream for human and mutantkind topeacefully coexist.
Now the X-Men must journey back to Alkali Lake for the missing Cerebrocomponents. What they find there will shock them to their core. Ghosts from thepast are still very much alive, and it’s business as usual at Alkali Lake. The X-Menwill soon discover that the facility itself isn’t the only thing seemingly resurrectedfrom the dead…
The battle lines are once again drawn among the X-Men, the Brotherhood and allmankind. Learn why Nightcrawler™ doesn’t stand with his new allies, on the eveof their darkest hour. Experience epic Super Hero™ action, interconnectingstorylines, fierce enemy battles, and a climactic ending that sets the stage for theearth-shattering events in X-Men: The Last Stand.
The hunt begins by creating a user profile to save your gameprogress. Enter a name using thedirectional pad and a button toselect letters. Highlight and selectCreate when you’ve entered yourdesired profile name.
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Main Menu
New Game – Start a new game.
Select Mission – Continue an existing saved game or replay old missions.
Options – Change a variety of options, including sound, controller options and video.
Cerebro Files – View unlocked special features, such as the Danger Room missions.
Credits – Access the credits of the game.
Load GameTo load a game, select a pre-existing profile from the Profile Select screen.Multiple profiles can be saved, so feel free to return to this screen at any timeusing the b button from the Main Menu.
Save GameIf you wish to save, you will be prompted to do so after the completion of everylevel or after any of the game’s options are changed.
Note: If you Quit during a level, you will lose all gameplay data on your current level.
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Selecting a Mission
Once you’ve created a profile, you can select your plan of attack. The strategy you select should be equal to your skill as a combatant and should reflect yourmastery of your mutant ability. Novice, Hero and Super Hero difficulty levels areavailable at your discretion. In order to view a character’s traits, hold thed button while on this screen.
Pause Menu
Press START to access the Pause menu. In addition to taking a break from theaction, the Pause menu allows you to access additional options, such as:Continue – Return to current level and resume gameplay.Restart – Restart the current level.Options – View your current controller setup or change the game setup.Quit – Quit the current level and return to Mission Selection.
Use the different directions on the directional pad and the a button to highlightand select options, or just use the Pause menu to view your current objectives.
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Options
Change many of the game settings and customize your gameplay experience inthe following ways:
Gameplay – Toggle vibration, X-Axis, Y-Axis and controller functions on/off or invert.
Character – Change to different costumes for each character (unlocked during gameplay).
Controller – View controller configurations.
Video – Alter video settings, like Brightness.
Audio – Adjust the music, sound F/X (SFX) and voice.
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The Cerebro Files (Unlockables)For the most ferocious, stealthiest or coolest of X-Men, rewards await you in theCerebro Files. Here you’ll obtain new and old costumes for the X-Men, as well asDanger Room missions where they spend their weekends training. Unlock each ofCerebro’s files by finding hidden Weapon X tokens and Sentinel Tech pieceswhile on your mission.
ControlsWolverine
Button Actiona button Jump
c button Quick Attack
b button Knock Back Attack
d button Heavy Attack
left trigger Fury
right trigger Block
Black button Tap: Claws In/OutHold: Heal
click the left thumbstick Teammate Action
right thumbstick Moves Camera
left thumbstick Movement Control
g/Pause Starts Game/Pause Menu
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NightcrawlerButton Actiona button Jump
c button Punch
b button Teleport to Enemy
d button Kick
left trigger (Hold) Target Lock
right trigger Quick Teleport
Black button Shadow Aura (Heal)
right thumbstick Moves Camera
left thumbstick Movement Control
g/Pause Starts Game/Pause Menu
click the left thumbstick Teammate Action
IcemanButton Actiona button Boost
c button Ice Beam
b button Hailstorm
d button Frost Shield
left trigger Select Target
right trigger Brake
Black button Camera Lock
White button 180º Reverse
left thumbstick Movement Control
Click the right thumbstick Look Back
g/Pause Starts Game/Pause Menu
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Combo MovesEach of the X-Men have a variety of combat moves at their disposal. Be sure to use each of their talents to the fullest!
WolverineButton Actiona + c buttons Jumping Light Attack
a + d buttons Jumping Heavy Attack
a + b buttons Jumping Area Attack
c + d buttons 2 Hit Combo
c + c + d buttons 3 Hit Combo
c + c + c + d buttons 4 Hit Combo
right trigger + left thumbstick Roll
NightcrawlerButton Action
left trigger + c button Teleport Punch
left trigger + d button Teleport Kick
left trigger + c + d buttons Heavy Teleport Kick
left trigger + a + d buttons Different Heavy Teleport Kick
left trigger + a + c buttons Different Teleport Punch
left trigger + b button Teleporting Behind Enemy
a + a button (Nearenemy) Pounce
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On-Screen Display Icons
1. Icon Prompt – This area will display icons when appropriate. For example,when Nightcrawler approaches a console, an c button icon will appear toshow that the console can be used.
2. Health Meter – The Health Meter shows your health status. The meter drainsas you take damage and fills up as your health regenerates. The meterfunctions differently, however, depending on your character.
3. Fury Meter (Wolverine) – As Wolverine, the more you attack successfully, thefaster the meter fills up. Once the meter is full, pull the left trigger to activateFury mode and unleash devastating attack combos against your enemies.
Aura Cooldown Meter (Nightcrawler) – When this meter is full, press theBlack button to activate the Shadow Aura, which allows Nightcrawler to heal himself.
Boost Meter (Iceman) – Unlike with the other two characters, this meterdecreases as Iceman slows down. If Iceman is not moving fast enough, he’llbecome unable to attack.
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Lower Left-Hand Corner – You’ll often be aided by one of your fellow X-Men.When this happens, their Health and Energy Meters will be displayed in the lowerleft-hand corner of the screen. Be aware of your teammate’s stats, not only arethey a fellow mutant, but they’re critical to the success of your mission!
Tech and Tokens – As you progress through the game, you’ll encounter a numberof collectible icons throughout the various levels. The Weapon X tokens unlock thecharacter’s street costume, while the Sentinel Tech unlocks the comic costume.For hidden items, check any breakable objects, look behind objects and in out ofthe way locations.
Mini-Map
The mini-map will help keep you on track and out of trouble, pointing out thelocations of both enemies and objectives in the immediate area.
Blue Arrow – Shows player character position and facing.
Green Arrow – Shows friendly character position and facing.
Red Arrow – Shows enemy character position and facing.
White Arrow – Shows direction of current objective.
White Dot – Shows position of current objective.
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Mutant EvolutionBased on the level of difficulty each mission is played at, different amounts ofmutations are rewarded at the end of the missions. If any mutations are acquired,then you’re given access to the Mutant Evolution screen. Here, use directionalpad ko to highlight the mutation and the a button to select it and continue tothe next mission. If you make a mistake, you can use the d button to de-selectthe mutation.
WolverineHealth – Increases size of Health Meter.Strength – Increases attack damage.Blocking – Increases the amount of damage Wolverine can block before being hit.Healing Factor – Increases the regeneration speed of the Health Meter.Fury – Increases the duration of Wolverine’s Fury.
NightcrawlerHealth – Increases size of Health Meter.Brawling – Increases ground attack damage.Precision – Increases jump attack damage.Relocation – Decreases the amount of time between Teleport Behind Enemyattacks.Shadow Aura – Decreases the duration between Shadow Aura uses.
IcemanHealth – Increases size of Health Meter.Ice Beam – Increases Ice Beam attack damage.Hailstorm – Increases Hailstorm attack damage.Ice Healing – Increases the regeneration speed of the Health Meter.Balance – Decreases Iceman’s chances of falling.
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Gameplay Tips• Wolverine can be very effective at knocking back large numbers of
enemies by using the b button. This attack doesn’t inflict a great deal of damage, but it’s invaluable when fighting large groups of enemies at one time.
• If Wolverine is being attacked by long-range shooters, he can activate hisFury mode (the left trigger) and perform a lunge move by pressing thed button. This allows Wolverine to essentially jump across the room andeliminate enemies who are attacking him from a distance.
• Wolverine can be very efficient at evading enemies by performing a roll.Pressing the right trigger + the left thumbstick allows Wolverine to roll inwhichever direction the thumbstick is pushed, providing a useful tool whenbeing attacked by large groups of enemies.
• Nightcrawler’s best ability is teleportation. Don’t be afraid to back off froman enemy just to use another teleportation attack!
• Be sure to vary Iceman’s attacks. He is more effective when using hisHailstorm attacks in conjunction with his Ice Beam attacks.
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Z-Axis GamesExecutive Producer
Scott Bandy
ProducerTrevor Jalowitz
Associate ProducerJosh Hendren
Assistant ProducerShinichiro Ohyama
Creative DirectorJens Andersen
Lead Game DesignerJason Vandenberghe
Character DesignersBrian Kaiser
Ian SlutzTravis George
Level DesignersCasey Holtz
Drew MobleyJune Park
Mark GirouardMat KraemerRay YeomansRob GarrettSteve Ross
Victor S. Mercieca
Additional Design SupportTin Guerrero
Development DirectorsRandy CondonNana Wallace
Associate Development Directors
Dave WehrSarah Fuchs
Technical DirectorBill Chinn
Lead Software EngineersBrian MorganChris MarchJon Edwards
Ken AllenTodd Growney
Senior Software EngineersCédric Bermond
David GraceKim Power
Meilin WongNicholas Fullagar
Sami Tabikh
Software EngineersAmir Ebrahimi
Brian “Beej” Hall
Chandra YalangiDave NelsonElijah TaylorErik PurinsGeorge Loo
Gino MirabelliJenny Huang
Kang Hyun HanKim Farrell
Nachi (King-Wah) LauRomerik Rousseau
Sam Kolb
Engine Technical Director Paul Murray
Engine EngineersDiyu Liu
Edwin HuiFlavio BortotTyson Jacobs
Tools & Technology DirectorNick Torkos
Tools EngineersChalana Bezawada
Ife OloweJenny Spurlock
Art DirectorMike Kawas
Lead Character ArtistMatt Carter
Character ArtistLara Stowers
Visual FX Adam Murguia
Ken BroseShawn Kawa
Lead Environment ArtistsBrian Keffer
Duncan KnarrGreg Holt
Environment ArtistsAnthony HonEdmund LeoGi Ung Kim
Jimmy GutierrezMark GirouardMirena RheeRachel NadorRichard GreenScott JulianoSherwin Viray
Texture ArtistsAndres “Yaky” Arellano
Carlos FuentesChin-Han Hsu
Juan OrtizKelley Lamsens
Kevin EvansLuis Castro
Rui TongZ-KO Chuang
Lead LighterMusa Sayyed
Character Technical DirectorPeter Carisi de Lappe
Technical ArtistThomas VanVelkinburgh
Lead Concept ArtistHarrison Fong
Concept ArtistsBen ShaferDave Reyes
Gia Manh LucPaul SullivanSimón VarelaTodd Pound
Animation DirectorAndrew Guevara
AnimatorsBob JefferyDave LatourGavin Dell
Hector FajardoRuss Cahalan
Shane UshijimaStephen Weston
Audio & Cinematic Executive ProducerRade Stojsavljevic
Audio Director/Lead Sound Designer
Nick Peck
Audio ProgrammerStewart Miles
Sound DesignersAren DownieDavid Hughes
Associate Audio Producer/Sound Integration
Ira Fay
Assistant Audio Producer/Sound IntegrationMorgan Roberts
ComposersJohn Ottman
Chance ThomasNick Peck
Stewart Miles
Sound InternsJordan StockSeth Chapla
Credits
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Cinematic DirectorBrice G. Cox, Jr.
Lead Cinematic ArtistWarren J. Fu
Cinematic ArtistsChris StillmanLarry Chandler
Philip MetschanChristian Alzmann
Benton JewBrian O’Connell
Localization ProducerGlen Egan
Ira Fay
Build QAAlan GreyYobo Shen
Original StoryChris Claremont
Screenplay Zak Penn
Story & DialogueBrice G. Cox, Jr.Jens Andersen
Additional DialogueAldric Saucier
VP & General ManagerCraig Alexander
IT Manager/FacilitiesJustin Bennett
IT AdministratorsJimil Borillo
Matt Stipicevich
Senior RecruiterLisa Martin
Special ThanksAdrian Longland
Kate Bankson, Jim BooneRowena Napeek, Lacey SaletAndrew Cove, Aldric Saucier
Stephen Frost, Lynn BurkeMark Tanner, Kevin Chesnos
Gal Roth, Ray CosicoPeep Chaintreuil, Will Kerr
Tom Hsu, Maria LeeBen Poblitz, Matthew ArandaTodd Scott, Ben Sunshine-Hill
Jiayi Chong, Jon HorsleyGreg Callahan
Chiung Lung Chiang
ActivisionProducer
Jeff Poffenbarger
Executive ProducerAdam Goldberg
Associate ProducersVince KudirkaChris Williams
Production CoordinatorsChris Palmisano
Scott BerriDoug Grutzmacher
Production TestersAlex Hirsch
Lynn HarroldNathan McCoy
Danny “Judge” WapsDavid Powers
Additional Production SupportTQ Jefferson
Vice PresidentLaird Malamed
Head of World Wide StudiosChuck Huebner
QUALITYASSURANCE/
CUSTOMER SUPPORTProject Leads
Nicholas E. WeaverGraham Hagmaier
Randolph L. S. d’Amore
Senior Project LeadsEvan Button
Frank SoHenry Villanueva
ManagersJohn Rosser, Day Shift
Adam Hartsfield, Night ShiftJason Levine, Third Shift
TEST TEAMFloor Coordinator
Dan Ludwig
Floor Leads Rob AlvarezHugh Bach
Kris KauthenByron Brazil
Kevin DandridgeBrian KepplerSean Peotter
Tim Scholefield
Database ManagersJosh ChandlerEvan Wingate
Chris DolanJimmy Nguyen
Tim ShanksBrian Marvin
TestersJames Cha
Christo AssefiMartin Quinn
Jader ChavesJared Bailey
Mike NiederquellAnthony Gordon
Musa DattiTodd Gershon
Cody ClarkKellin FitzpatrickArmand Trajano
John KellyMathew SolieJoseph Hall
Daniel MadiganIssei NakamuraRonald Bonanon
Dinari LeeGeoffery Williams
Eric KellyQuixari Ruffin
Charlie BarkhornBrian JacksonJeffrey PlazaOsborne Yu
Brandon PreciadoJay Menconi
Menas KapitsasDennis Duchscher
Daniel SimoneitJason CoricaJeff MitchellPaul Carrion
Dennis BernardoViet Pham
Dave NguyenRoyal Roshto
Francisco DiazAlden Paguia
Sean McGoldrickRonald Ruhl
Wes StrattonJoel McWilliams
James BogertNic Dilkucchio
Gerardo U. De JesusNathan JordanRamon RamirezJennifer Reed
Michael GenardryT’Challa Dion Jackson
Jamaal R. ThomasTony P. Henderson
Mike WinteMatt Ryan
D.K. Ace GibsonMike Mejia
Sr. Manager, TechnicalRequirements Group
Marilena Rixford
Sr. Lead, Technical Requirements Group
Siôn Rodriguez y Gibson
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Project Lead, Technical Requirements Group
Aaron Camacho
Senior Testers, Technical Requirements Group
Robert LaraMarc Villanueva
Kyle CareySasan Helmi
Testers, Technical Requirements Group
Brent TodaChristopher Keithley
Dan NicholsDavid Wilkinson
Jason HarrisKeith Kodama
Teak HolleyTomohiro ShikamiKenny Treantafilos
Dustin Carter
LOCALIZATIONSSenior Localization
Project ManagerCarlos Garcia-Shelton
Localization ConsultantStephanie O’Malley Deming
Localization Tools & SupportXloc Inc.
CENTRALTECHNOLOGY
Vice President of TechnologySteve Pearce
Senior Art DirectorAlessandro Tento
Art DirectorKevin Chu
ProducerNick Falzon
MARKETING & PR
Global Brand ManagerBrad Hisey
Associate Brand ManagerGeoff Carroll
Director, Global Brand Management
Robert Kostich
Vice President, Global Brand Management
Will Kassoy
Senior Director, Activision GamesMichelle Schroder
Senior PR Manager, Activision Games
Ryh-Ming Poon
Publicists, Activision Games
Aaron GrantTamara Sanderson
Junior Publicist, Activision Games
Lindsay Morio
PACKAGING &MANUAL DESIGN
Ignited Minds LLC
SPECIAL THANKSMike Griffith, Ron Doornink
Robin KaminskyKathy Vrabeck
Omari Valentine, Matthew PaulJeff Chen, Graham Fuchs
Joby-Rome Otero, Carl Schnurr
MarvelEntertainment,
Inc.Vice President & Executive
Producer, InteractiveAmes Kirshen
President, Worldwide ConsumerProducts
Tim Rothwell
Legal Affairs Seth Lehman
Joshua M. SilvermanCarl Suecoff
Special Thanks Avi Arad
Kevin FeigeAmy Sowers-Wyckoff
Womb MusicMusic Composition
Rik SchafferJeff Dodson
Casting & Voice Direction Margaret Tang
VO TALENTProfessor XavierPatrick Stewart
WolverineHugh Jackman
NightcrawlerAlan Cumming
IcemanShawn Ashmore
SabretoothTyler Mane
Multiple ManEric Dane
Magneto, Additional VODwight Schultz
Beast, Additional VOGregg Berger
StormDebra Wilson
Lady DeathstrikeVyan Pham
Pyro, Additional VOSteve Van Womer
Silver SamuraiKeone Young
Colossus, Additional VOBrad Abrell
Cyclops, Additional VOJames Arnold Taylor
Jason Stryker, Additional VOSteven Jay Blum
Young Jason Stryker, Additional VOGrey Delisle
Jean GreyKatherine Morgan
Kitty PrydeKim Mai Guest
Additional VOStephen Stanton
Dee BakerRobin Atkin Downes
CRI Middleware,Ltd.
VIDEO COMPRESSION & PLAYBACK
Secret Level, Inc.VIDEO COMPRESSION
& PLAYBACK
UI DesignerGeorge Rodgers
President/Sidecar ArchitectJeremy Gordon
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Sidecar Tool DevelopmentPaul Edmondson
ArtistBen Golus
ArtistCasto Vocal
VP of DevelopmentReeve S. Thompson
Orange Design,Inc.
SIDECAR USER INTERFACE PROGRAMMING
Lead ProgrammerSusan Surapruik
Technical DirectorFearghal O'Dea
Executive Producer Fred Sharples
Bitstream, Inc.IN-GAME TEXT
Havok, Inc.PHYSICS GAME ENGINE
Brain Zoo StudiosCINEMATIC WORKExecutive Producer
Mohammed Davoudian
ProducerKaren Dixon
Art Director/CG LeadHyon Kim
Tiger HareStudios
CINEMATIC WORKProject Supervisor
Aaron Weldon
Compositing SupervisorBrad Gayo
2D Animation SupervisorNorris Houk III
3D Animation SupervisorDean Fowler
3D Environment LeadLersak Bunupuradah
ProducerKathy Abbott-Mayer
Creative DirectorMichael Tigar
Creative DirectorDave Hare
Executive ProducerMichael Crapser
MK ProductionsCINEMATIC WORK
Executive Producer & ChiefExecutive OfficerMelissa Kangeter
DirectorPeter Hermann
XPECEntertainment,
Inc.ARTWORK
SupervisorsKevin Yang
Binge WangWarren J. Fu
Additional MusicSuite from X2
Composed by John OttmanCourtesy of Twentieth Century
Fox Film Corporation
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Customer SupportNOTE: Please do not contact Customer Support for hints/codes/cheats; only technical issues.
Internet: http://www.activision.com/support
Our support section of the web has the most up-to-date information available. We update the support pages daily, so please check here first for solutions. |If you cannot find an answer to your issue, you can submit a question/incident to us using the online support form. A response may take anywhere from 24–72hours depending on the volume of messages we receive and the nature of your problem.
NOTE: Internet support is handled in English only.
NOTE: The multiplayer components of Activision games are handled only throughInternet support.
Phone: (310) 255-2050
www.bradygames.com
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