Wwe13 Wii Onlineman

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GETTING STARTED ...................... 2 INTRODUCTION ........................... 2 CONTROLS ON Wii ...................... 3 CONTROLS ................................... 5 THE GAME SCREEN .................... 17 SUPERSTAR SELECTION............ 17 MAIN MENU ................................. 17 WWE UNIVERSE—NEW! ............ 18 “ATTITUDE ERA”—NEW! ........... 18 WWE CREATIONS ......................19 OMG! MOMENTS—NEW!............ 20 LIMB TARGET SYSTEM ............... 21 SPECIAL REFEREE CONTROLS— NEW!............................................ 23 “I QUIT” CONTROLS—NEW!..... 24 EXTREME RULES CONTROLS... 25 BRAWL CONTROLS—NEW! ...... 26 TLC CONTROLS.......................... 27 STEEL CAGE MATCH CONTROLS ................................. 30 HELL IN A CELL MATCH CONTROLS .................................. 31 ELIMINATION CHAMBER CONTROLS ................................. 32 TAG TEAM CONTROLS.............. 33 INFERNO MATCH CONTROLS ..34 ROYAL RUMBLE CONTROLS .... 35 SUPERSTAR ABILITIES.............. 36 DID YOU KNOW…? .................... 37 LIMITED WARRANTY ................ 38 TABLE OF CONTENTS Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: Avoid excessive play. Parents should monitor their children for appropriate play. Take a 10 to 15 minute break every hour, even if you don't think you need it. If your hands, wrists, arms or eyes become tired or sore while playing, or if you feel symptoms such as tingling, numbness, burning or stiffness, stop and rest for several hours before playing again. If you continue to have any of the above symptoms or other discomfort during or after play, stop playing and see a doctor. PLEASE CAREFULLY READ THE Wii™ OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES. Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, and this may occur while they are watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch their children play video games. Stop playing and consult a doctor if you or your child has any of the following symptoms: Convulsions Eye or muscle twitching Altered vision Loss of awareness Involuntary movements Disorientation To reduce the likelihood of a seizure when playing video games: 1. Sit or stand as far from the screen as possible. 2. Play video games on the smallest available television screen. 3. Do not play if you are tired or need sleep. 4. Play in a well-lit room. 5. Take a 10 to 15 minute break every hour. Playing video games can cause motion sickness in some players. If you or your child feel dizzy or nauseous when playing video games, stop playing and rest. Do not drive or engage in other demanding activity until you feel better. This Nintendo game is not designed for use with any unauthorized device. Use of any such device will invalidate your Nintendo product warranty. Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. “Back-up” or “archival” copies are not authorized and are not necessary to protect your software. Violators will be prosecuted. REV–E IMPORTANT LEGAL INFORMATION WARNING – Seizures CAUTION – Motion Sickness WARNING – Repetitive Motion Injuries and Eyestrain CAUTION: WRIST STRAP USE Please use the wrist strap to help prevent injury to other people or damage to surrounding objects or the Wii Remote in case you accidentally let go of the Wii Remote during game play. Also remember the following: Make sure all players put on the wrist strap properly when it is their turn. Do not let go of the Wii Remote during game play. Dry your hands if they become moist. Allow adequate room around you during game play and make sure that all areas you might move into are clear of other people and objects. Stay at least three feet from the television. Use the Wii Remote Jacket. All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners. © 2012 WWE. All Rights Reserved. © 2012 THQ Inc. Used under exclusive license by THQ Inc. Developed by YUKE’S Co., Ltd. YUKE’S Co., Ltd. and its logo are trademarks and/or registered trademarks of YUKE’S Co., Ltd. Uses Bink Video. Copyright © 1997-2012 by RAD Game Tools, Inc. Wwise ©2006-2012 Audiokinetic Inc. All rights reserved. THQ and the THQ logo are trademarks and/or registered trademarks of THQ Inc. All rights reserved. All other trademarks, logos and copyrights are property of their respective owners. Monotype is a trademark of Monotype Imaging Inc. registered in the U.S. Patent & Trademark Office and may be registered in certain jurisdictions.

description

wii manual for wwe game

Transcript of Wwe13 Wii Onlineman

Page 1: Wwe13 Wii Onlineman

GETTING STARTED ...................... 2INTRODUCTION ........................... 2CONTROLS ON Wii ...................... 3CONTROLS ................................... 5THE GAME SCREEN ....................17SUPERSTAR SELECTION ............17MAIN MENU .................................17WWE UNIVERSE—NEW! ............18“ATTITUDE ERA”—NEW! ...........18WWE CREATIONS ......................19OMG! MOMENTS—NEW!............20LIMB TARGET SYSTEM ...............21SPECIAL REFEREE CONTROLS—NEW! ............................................ 23“I QUIT” CONTROLS—NEW! .....24

EXTREME RULES CONTROLS ...25BRAWL CONTROLS—NEW! ......26TLC CONTROLS .......................... 27STEEL CAGE MATCH CONTROLS .................................30HELL IN A CELL MATCH CONTROLS ..................................31ELIMINATION CHAMBER CONTROLS ................................. 32TAG TEAM CONTROLS .............. 33INFERNO MATCH CONTROLS ..34ROYAL RUMBLE CONTROLS .... 35SUPERSTAR ABILITIES..............36DID YOU KNOW…? .................... 37LIMITED WARRANTY ................ 38

TABLE OF CONTENTS

Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:

• Avoid excessive play. Parents should monitor their children for appropriate play.• Take a 10 to 15 minute break every hour, even if you don't think you need it.• If your hands, wrists, arms or eyes become tired or sore while playing, or if you feel symptoms such as tingling, numbness, burning or stiffness, stop and rest for several hours before playing again.• If you continue to have any of the above symptoms or other discomfort during or after play, stop playing and see a doctor.

PLEASE CAREFULLY READ THE Wii™ OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION.

IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.

• Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, and this may occur while they are watching TV or playing video games, even if they have never had a seizure before. • Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. • Parents should watch their children play video games. Stop playing and consult a doctor if you or your child has any of the following symptoms:

Convulsions Eye or muscle twitching Altered vision Loss of awareness Involuntary movements Disorientation • To reduce the likelihood of a seizure when playing video games: 1. Sit or stand as far from the screen as possible. 2. Play video games on the smallest available television screen. 3. Do not play if you are tired or need sleep. 4. Play in a well-lit room. 5. Take a 10 to 15 minute break every hour.

Playing video games can cause motion sickness in some players. If you or your child feel dizzy or nauseous when playing video games, stop playing and rest. Do not drive or engage in other demanding activity until you feel better.

This Nintendo game is not designed for use with any unauthorized device. Use of any such device will invalidate your Nintendo product warranty. Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. “Back-up” or “archival” copies are not authorized and are not necessary to protect your software. Violators will be prosecuted.

REV–E

IMPORTANT LEGAL INFORMATION

WARNING – Seizures

CAUTION – Motion Sickness

WARNING – Repetitive Motion Injuries and Eyestrain

CAUTION: WRIST STRAP USEPlease use the wrist strap to help prevent injury to other people or damage to surrounding objects or the Wii Remote in case you accidentally let go of the Wii Remote during game play. Also remember the following: • Makesureallplayersputonthewriststrapproperlywhenitistheirturn.• DonotletgooftheWiiRemoteduringgameplay.• Dryyourhandsiftheybecomemoist.• Allowadequateroomaroundyouduringgameplayandmakesurethatallareasyoumightmoveintoareclear of other people and objects. • Stayatleastthreefeetfromthetelevision.• UsetheWiiRemoteJacket.

All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners. © 2012 WWE. All Rights Reserved.

© 2012 THQ Inc. Used under exclusive license by THQ Inc. Developed by YUKE’S Co., Ltd. YUKE’S Co., Ltd. and its logo are trademarks and/or registered trademarks of YUKE’S Co., Ltd. Uses Bink Video. Copyright © 1997-2012 by RAD Game Tools, Inc. Wwise ©2006-2012 Audiokinetic Inc. All rights reserved. THQ and the THQ logo are trademarks and/or registered trademarks of THQ Inc. All rights reserved. All other trademarks, logos and copyrights are property of their respective owners.

Monotype is a trademark of Monotype Imaging Inc. registered in the U.S. Patent & Trademark Office and may be registered in certain jurisdictions.

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SetupyourWii™consoleaccordingtothedirectionsintheWii™consoleOperationsManual.PressthePOWERButtonandthePOWERLEDwilllightupGreen.PlacetheWWE ’13 GameDiscintothediscslot.Followallon-screeninstructionsand refer to this manual for more information about playing WWE ’13.

SYSTEM MENU UPDATEPleasenotethatwhenfirstloadingtheGameDiscintotheWii™console,theWii™willcheckifyouhavethelatestsystemmenu,andifnecessaryaWii™systemupdatescreenwillappear.PressOKtoproceed.Whenthesystemmenuisupdated,unauthorizedhardwareand/orsoftwaremodificationsmaybedetectedandunauthorizedcontentmayberemovedcausingtheimmediateordelayedinoperabilityofyourconsole.Failuretoaccepttheupdatemayrenderthisgame,andfuturegames,unplayable.PleasenotethatNintendocannotguaranteethatunauthorizedsoftwareoraccessorieswillcontinuetofunction with the Wii console after this or future updates of the Wii system menu.

Haveyoueverwantedtodestroyyouropponent—andthering—withabone-crushingSuperplexfromthetopturnbuckle?HowaboutrevisitingWWE’s“AttitudeEra”first-hand,orholdingchampionshipgoldaboveyourheadattheendofthemaineventofWrestleMania?Iftheanswerisyes,thenyou’vecometotherightplace!Becauseifyou’veseenitinWWE,youcanexperienceitinWWE ’13!Theall-new“AttitudeEra”modeletsyourelivesomeofWWE’sgreatestmomentsofthe90’sbyputtingyouincontrolofStoneColdSteveAustin,TheRock,HunterHearst-HelmsleyandotherWWELegends.NewandreimaginedSpectacularMomentsgiveyouthechancetotearapartthearenawhileyoudothesametoyouropponent.WWEUniversemodehasevenmoreoptionsforcustomizingyourWWEexperience.Andnewmatchtypes,likeKingoftheRing,“IQuit”andSpecialRefereegiveyouevenmorewaystoprovethatyoubelongintheWWEHallofFame.Sowhatareyouwaitingfor?Laceupyourbootsandhittheentrancemusic—WWEimmortalityawaits!

GETTING STARTED

INTRODUCTION

CONTROLS ON Wii

Hold + andpushtheControlStick:Drag OpponentHold +pushtheControlStick:Dash

+ : Reposition Opponent/Change Grappled State : Grapple (w/ the Control Stick) + : Finisher/Signature Move

Wii REMOTE + NUNCHUK

ControlSuperstar,Grapple(w/ ),TargetDifferent

Opponent( )whenManualTargetingisTurnedON

PickUpObject

TauntStrikeReversal

PauseMenuWiiMenu

IrishWhip,PinAttempt

Hold + andpushtheLStick:Drag OpponentHold +pushtheLStick:Dash

CLASSIC CONTROLLERReversal

Finisher/SignatureMove

WiiMenu

IrishWhip,PinAttemptGrapple(w/theLStick)

Strike

RepositionOpponent/ChangeGrappledStatePauseMenu

Taunt

ControlSuperstar,Grapple (w/ ),TargetDifferent

Opponent(SELECT)whenManualTargetingisTurnedON

PickUpObject

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CONTROLSMOVEMENTWhether you want to run at an opponent and smashaforearmintohisface,slideoutoftheringto settle things on the arena floor or climb up onto aturnbuckletodropaflyingelbowonahelplessvictim,itallstartswithknowinghowtonavigate.Mostofthetime,movingaroundtheenvironmentis as simple as moving in the direction that you wanttogoandpressingZButton/ZLButton/ZButtonifyouneedtoclimbover,underorontosomething.

GAMECUBE CONTROLLER

Action Wii Remote + Nunchuk Classic Controller GameCubeMove Superstar PushControlStick PushLStick PushControlStick

Go to apron from ring PushControlSticktowardoutsideofring&tapZButton

PushLSticktowardoutsideofring&tapZLButton

PushControlSticktowardoutsideofring&tapZButton

Move Around Ring Post From One Apron to Another

PushControlSticktowardring post PushLSticktowardringpost PushControlSticktoward

ring post

Go outside of ring from inside ring

PushControlSticktowardoutside of ring & hold Z Button

PushLSticktowardoutsideofring&holdZLButton

PushControlSticktowardoutside of ring & hold Z Button

Descend from apron to outside of ring

PushControlSticktowardoutsideofring&tapZButton

PushLSticktowardoutsideofring&tapZLButton

PushControlSticktowardoutsideofring&tapZButton

Ascend to apron from outside of ring

PushControlSticktowardring&tapZButton

PushLSticktowardring&tapZLButton

PushControlSticktowardring&tapZButton

Enter ring from outside of ring

PushControlSticktowardring&holdZButton

PushLSticktowardring&holdZLButton

PushControlSticktowardring&holdZButton

Enter ring from apron PushControlSticktowardring&tapZButton

PushLSticktowardring&tapZLButton

PushControlSticktowardring&tapZButton

Dash HoldCButton&ControlStick HoldLButton&LStick HoldLButton&ControlStick

Climb turnbuckleHoldCButton&ControlSticktowardturnbuckle,ordashtowardturnbuckle

HoldLButton&LSticktowardturnbuckle,ordashtowardturnbuckle

HoldLButton&ControlSticktowardturnbuckle,ordashtowardturnbuckle

Climb corner from outside of ring

HoldCButton&ControlSticktowardpost,ordashtoward post

HoldLButton&LSticktowardpost,ordashtowardpost

HoldLButton&ControlSticktowardpost,ordashtoward post

Signature/Finisher AButton+BButton xButton YButton

HoldtheLButton+RButtonandpushtheControlStick:Drag OpponentHoldtheLButton+pushtheControlStick:Dash

Reversal

PickUpObject

YButton:Finisher/SignatureMoveXButton:IrishWhip,Pin AttemptAButton:Strike

BButton:Grapple (w/theControlStick)

RepositionOpponent/ChangeGrappledState

TauntPauseMenu

ControlSuperstar,Grapple(w/the

BButton),TargetDifferentOpponent

(HoldtheRButton+ ZButton)when

ManualTargetingisTurnedON

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STRONG STRIKES AND STRIKE COMBINATIONSStrikingisthequickestwaytoinflictdamageonyouropponent.Pressingthestrikebuttonperformsaquickstrikeagainstyouropponent.Holdingthestrikebuttonunleashesapowerfulbutslower(andeasiertocounter)heavystrike.Combiningthestrikebuttonwhilemovinginadirectiongivesyouavarietyofdifferentstrikes.Pressingthestrikebuttonagainaseachstrikelandscreatesastrikecombinationthatsends your opponent reeling and builds momentum in a hurry.

CHAIN GRAPPLES AllgrappleattacksinWWE ‘13 start from one of four chain grapple states.

Onceyouropponentislockedinagrappledstate,you’vegotthemrightwhereyouwantthem.Usethefollowingcommandstodishoutthepunishmentorsetthemupforsomething even worse:

Waist Lock: WiiRemote&Nunchuk:BButton&ControlStick≤ facing opponent orBButtonfrombehindopponentClassicController:bButton&LStick≤facingopponentorbButtonfrom behind opponentGameCubeController:BButton&ControlStick≤ facing opponent or BButtonfrombehindopponent

Wrist Lock: WiiRemote&Nunchuk:BButton&ControlStickñ facing opponentClassicController:bButton&LStickñ facing opponentGameCubeController:BButton&ControlStickñ facing opponent

Front Face Lock: WiiRemote&Nunchuk:BButton&ControlStickµ facing opponent orBButtonbyitselfClassicController:bButton&LStickµfacingopponentorbButtonby itselfGameCubeController:BButton&ControlStickµ facing opponent or BButtonbyitselfSide Head Lock: WiiRemote&Nunchuk:BButton&ControlStick∫ facing opponentClassicController:bButton&LStick∫ facing opponentGameCubeController:BButton&ControlStick∫ facing opponent

Note: A successful strike combination (all four strikes connect) leaves the opponent in a standing groggy state and vulnerable to groggy grapple moves, top rope diving attacks and other devastating attacks.

Action Wii Remote + Nunchuk Classic Controller GameCubeStrike Attack PressAButton PressyButton PressAButton

Alternate Strike Attacks PressAButton&ControlStick∫/ ñ/µ/≤/ ∆/ ̇

PressyButton&LStick ∫/ ñ/µ/≤/ ∆/ ̇

PressAButton&ControlStick∫/ ñ/µ/≤/ ∆/ ̇

Strong Strike HoldAButton HoldyButton HoldAButton

Alternate Strong Strike HoldAButton&ControlStick ∫/ ñ/µ/≤/ ∆/ ̇

HoldyButton&LStick ∫/ ñ/µ/≤/ ∆/ ̇

HoldAButton&ControlStick∫/ ñ/µ/≤/ ∆/ ̇

2-hit Combo AButtonduringStrikeAttack yButtonduringStrikeAttack AButtonduringStrikeAttack

3-hit Combo AButtonduring2ndcombohit yButtonduring2ndcombohit AButtonduring2nd

combo hit

4-hit Combo AButtonduring3rdcombohit yButtonduring3rdcombohit AButtonduring3rdcombohit

Gut Kick AButton&ControlStick˙or ̊ yButton&LStick̇ or ̊ AButton&ControlStick

˙or ̊ Action Wii Remote + Nunchuk Classic Controller GameCube

Grapple Attack (5 different kinds)

BButton&ControlStick∫/ ñ orjustBButtonwithoutControlStick

bButton&LStick∫/ ñ or justbButtonwithoutLStick

BButton&ControlStick ∫/ ñorjustBButtonwithoutControlStick

Breaking Point Submission HoldBButton HoldbButton HoldBButtonStrike PressAButton PressyButton PressAButtonStrong Strike HoldAButton HoldyButton HoldAButtonIrish Whip Z&CButtons&ControlStick aButton XButton

Transition to Front Face Lock

A&BButtons&ControlStickµ RStickµ CStickµ

Transition to Wrist Lock A&BButtons&ControlStickñ RStickñ CStickñ

Transition to Rear Waist Lock

A&BButtons&ControlStick≤ RStick≤ CStick≤

Transition to Side Head Lock A&BButtons&ControlStick∫ RStick∫ CStick∫

Walk Opponent Around the Ring

HoldB&ZButtons&ControlStick

HoldLButton&RButton&LStick

HoldLButton&RButton&ControlStick

Release Chain Grapple Hold CButton ZLButton ZButton

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GROGGY GRAPPLESWhenyouropponentisstandingbutstunned,you’vegothimrightwhereyouwanthim.Toperformagroggygrapple,approachanopponentfromthefrontorbehindwhilethey’reinagroggystateandperformanyGrappleAttackexecuteastronggrappleattack.Tomakeanopponentgroggy,landallfourstrikesinastrikecombination,liftupadownedopponentandreverseattacksfromaheavilydamagedopponent.TheLimbTargetingSystemcanalsobeutilized(see“LimbTargetingSystem”below).

IRISH WHIPSendingyouropponentrunningoutofcontrolwithanIrishWhipisagreatwaytotakecontrolofthematch.PressZ&CButtons/aButton/XButtontosend your opponent running into the ropes with an Irishwhip.Catchthemonthereboundwithastrike(AButton/yButton/XButton)orgrapple(BButton/bButton/BButton).

REVERSALS Justbecausesomejabronithrowsapunchatyou,thatdoesn’tmeanyouhavetostandthereandtakeit!PressBButton/RButton/RButtonassoonasyouropponentbeginstheirstriketoreverseorblockit.Ifyoureverseapunchorakick,yougrabholdofyouropponent’sarmorlegandhaveashortwindowofopportunitytocounterattack!Note: If you’re the attacker, and your opponent attempts to reverse your strike or grapple, you can reverse their reversal with B Button/R Button/R Buttonand good timing!

From a Punch Reversal State

From a Kick Reversal State

Action Wii Remote + Nunchuk Classic Controller GameCube

Front Grapple Attack (5 different kinds)

BButton,orBButton&ControlStick∫/ ñ/µ/≤ facing opponent

bButton,orbButton&LStick∫/ ñ/µ/≤ facing opponent

BButton,orBButton&ControlStick∫/ ñ/µ/≤ facing opponent

Rear Grapple Attack (5 different kinds)

BButton,orBButton&ControlStick∫/ ñ/µ/≤behind standing opponent

bButton,orbButton&LStick∫/ ñ/µ/≤ behind standing opponent

BButton,orBButton&ControlStick∫/ ñ/µ/≤ behind standing opponent

Front Breaking Point Submission

HoldBButtonfacingopponent

HoldbButtonfacingopponent

HoldBButtonfacingopponent

Rear Breaking Point Submission

HoldBButtonbehindstanding opponent

HoldbButtonbehindstanding opponent

HoldBButtonbehindstanding opponent

Switch to Front Facelock/Drag HoldB&ZButtons HoldLButton&RButton HoldLButton&RButton

Action Wii Remote + Nunchuk Classic Controller GameCubeStrike AButton yButton AButtonChain Grapple BButton&ControlStick bButton/rightstick BButton/ControlStick

Finishing MoveA&BButtons,ifyouhaveaFinishingMoveIconandyourSuperstarhasafrontorrearfinisher

xButton,ifyouhaveaFinishingMoveIconandyourSuperstarhasafrontorrearfinisher

YButton,ifyouhaveaFinishingMoveIconandyourSuperstarhasafrontorrear finisher

Breaking Point Submission HoldBButton HoldbButton HoldBButton

Reverse the ReversalBButtonassoonasyouropponent attempts to reverse yourattack

RButtonassoonasyouropponent attempts to reverse yourattack

RButtonassoonasyouropponent attempts to reverseyourattack

Action Wii Remote + Nunchuk Classic Controller GameCubeStrike AButton yButton AButtonChain Grapple BButton rightstick ControlStickKick Reversal Grapple ControlStick&BButton bButton BButton

Finishing MoveA&BButtons,ifyouhaveaFinishingMoveIconandyourSuperstarhasafrontorrearfinisher

xButton,ifyouhaveaFinishingMoveIconandyourSuperstarhasafrontorrearfinisher

YButton,ifyouhaveaFinishingMoveIconandyourSuperstarhasafrontorrear finisher

Breaking Point Submission ControlStick&HoldBButton HoldbButton HoldBButton

Reverse the ReversalBButtonassoonasyouropponent attempts to reverse yourattack

RButtonassoonasyouropponent attempts to reverse yourattack

RButtonassoonasyouropponent attempts to reverseyourattack

Action Wii Remote + Nunchuk Classic Controller GameCubeIrish Whip Opponent A&CButtons aButton XButton

Counter Strike AButtonwhenopponentisrunning at you

yButtonwhenopponentisrunning at you

XButtonwhenopponentisrunning at you

Counter Grapple BButtonwhenopponentisrunning at you

bButtonwhenopponentisrunning at you

BButtonwhenopponentisrunning at you

Alternate Counter Grapple HoldBButtonwhenopponent is running at you

HoldbButtonwhenopponentis running at you

HoldBButtonwhenopponent is running at you

Duck or Leap Frog Running Opponent

ZButtonwhenopponentisrunning at you

ZLButtonwhenopponentisrunning at you

ZButtonwhenopponentisrunning at you

Pull Back Grapple PressBButtoninthemidstof performing an Irish whip (before opponent is released)

PressbButtoninthemidstof performing an Irish whip (before opponent is released)

PressBButtoninthemidstof performing an Irish whip (before opponent is released)

Pull Back StrikePressAButtoninthemidstof performing an Irish whip (before opponent is released)

PressyButtoninthemidstof performing an Irish whip (before opponent is released)

PressXButtoninthemidstof performing an Irish whip (before opponent is released)

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POSITIONINGWhenyouhavetheupperhand,WWE ‘13 gives youthepowertoputyouropponentexactlywhereyouwanthim.Onceyouhavehimatyourmercy—eitherinagrappledstate,ordownonthecanvasorgroggy—reposition them strategically and hit them withyourmostpowerfulattacks.

From a Grappled State:

Opponent Groggy In the Corner:

While Opponent Is Down:

Standing In Front Of or Behind a Groggy Opponent:

Opponent Groggy Against The Ropes:

LOCATION-SPECIFIC ATTACKS Whenyouropponentisatyourmercyindifferentplacesaroundthearena,you’vegotnewattacksthatyoucanhithimwith.Besuretocheckoutthesespecialsituationalattacksandaddthemtoyourarsenal.

Note: You get different ground grapples depending on if the opponent is face up or face down, as well as if you’re standing next to their head, side or legs. Use the Limb Target System to isolate parts of your opponent’s body and work them over; see “Limb Target System” for more information.

Action Wii Remote + Nunchuk Classic Controller GameCubeFront Facelock A&BButtons&ControlStick µ RStickµ CStickµSide Headlock A&BButtons&ControlStick ∫ RStick∫ CStick∫Waist Lock A&BButtons&ControlStick ≤ RStick≤ CStick≤Wrist Lock A&BButtons&ControlStick ñ RStickñ CStickñSwitch to Front Facelock/Drag HoldB&ZButtons HoldLButton&RButton HoldLButton&RButton

Action Wii Remote + Nunchuk Classic Controller GameCube

Turn Opponent Around ControlStick∫ ñ&CButton RStick∫ ñ CStick∫ ñ

Lift to Top Of Turnbuckle ControlStickµ&CButton RStickµ CStickµPlace In Tree Of Woe (Hanging Upside Down In Corner)

ControlStick≤&CButton RStick≤ CStick≤

Action Wii Remote + Nunchuk Classic Controller GameCubeLift Opponent ControlStickµ&CButton RStickµ CStickµ

Turn Opponent Over ControlStick∫ ñ&CButton RStick∫ ñ CStick∫ ñ

Lift Opponent and Get Behind Him ControlStick≤&CButton RStick≤ CStick≤

Action Wii Remote + Nunchuk Classic Controller GameCube

Turn Opponent Around ControlStick∫/ ñ/µ/≤ & CButton RStick∫/ ñ/µ/≤ CStick∫/ ñ/µ/≤

Action Wii Remote + Nunchuk Classic Controller GameCube

Place Opponent On Middle Rope

ControlStick∫/ ñ/µ/≤ & CButton RStick∫/ ñ/µ/≤ CStick∫/ ñ/µ/≤

Grounded Opponent

Opponent Groggy Against The Ropes

Action Wii Remote + Nunchuk Classic Controller GameCubePinfall Attempt HoldCButton aButton XButtonGround Strike AButton yButton AButtonAlternate Ground Strike ControlStick&AButton LButton&yButton LButton&AButton

Dash Ground Strike AButtonwhilerunningtoward downed opponent

yButtonwhilerunningtowarddowned opponent

AButtonwhilerunningtoward downed opponent

Drag Opponent HoldB&ZButtonsandpushControlStick

HoldLButton&RButtonandpushLStick

HoldLButton&RButtonandpushControlStick

Release Dragged Opponent LetgoofB&ZButtons LetgoofLButton&RButton LetgoofLButton&RButtonLift Up ControlStickµ&CButton RStickµ CStickµLift Up and Stand Behind ControlStick≤&CButton RStick≤ CStick≤Turn Opponent Over ControlStick ∫ ñ & CButton RStick∫ ñ CStick∫ ñ

Breaking Point Submission ControlStick∫/ ñ/µ/≤ & HoldBButton HoldbButton HoldBButton

Ground Grapple ControlStick&BButton bButton BButton

Target Downed Opponent’s Head

HoldZButton&ControlStickµ&pressAButtonwhile standing near opponent’shead

HoldRButton&xButtonwhile standing near opponent’shead

HoldRButton&YButtonwhile standing near opponent’shead

Target Downed Opponent’s Arm

HoldZButton&ControlStickµ&pressAButtonwhilestandingnearopponent’sside

HoldRButton&xButtonwhile standing near opponent’sside

HoldRButton&YButtonwhile standing near opponent’sside

Target Downed Opponent’s Legs

HoldZButton&ControlStickµ&pressAButtonwhilestandingnearopponent’sfeet

HoldRButton&xButtonwhile standing near opponent’sfeet

HoldRButton&YButtonwhile standing near opponent’sfeet

Action Wii Remote + Nunchuk Classic Controller GameCubeGrab Opponent ControlStick&BButton bButton BButtonIrish Whip Z&CButtons aButton XButtonKnock Opponent Out of Ring AButton yButton AButton

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RUNNING ATTACKSWhat’sbetterthanwalkinguptoanopponentandsmackingthemaround?Runningatthemandplowingstraightintothem!

Action Wii Remote + Nunchuk Classic Controller GameCubeCorner Front Strike AButton yButton AButton

Running Corner Front Strike AButtonwhilerunningtoward corner

yButtonwhilerunningtowardcorner

AButtonwhilerunningtoward corner

Transition Opponent Into a Seated Corner Position

HitwithGutKick(ControlStick̇ ˚&AButton)

HitwithGutKick(LStick˙˚&yButton)

HitwithGutKick(ControlStick̇ ˚&AButton)

Lift Opponent Into Top Rope Groggy Position ControlStickµ&CButton RStickµ ControlStickµ

Place Opponent In Tree of Woe ControlStick≤&CButton RStick≤ ControlStick≤

Corner Front Grapple ControlStick∫ ñ&BButton bButton BButtonAlternate Corner Front Grapple ControlStickµ≤&BButton LStick&bButton ControlStick&BButton

Irish Whip Z&CButtons aButton XButtonTurn Opponent Around ControlStick∫ ñ&CButton RStick∫ ñ CStick∫ ñ

Behind Opponent Groggy (Standing) In Corner

Facing Opponent Down (Sitting) In Corner

Facing Opponent Groggy (Standing) In Corner

Tree of Woe

Vs. Opponent Idle on Top Turnbuckle

Action Wii Remote + Nunchuk Classic Controller GameCubeFront Down Corner Strike AButton yButton AButton

Running Front Down Corner Strike

A while running toward corner

yButtonwhilerunningtowardcorner

AButtonwhilerunningtoward corner

Front Down Corner Grapple ControlStick∫ ñ&BButton bButton BButton

Action Wii Remote + Nunchuk Classic Controller GameCubeTree of Woe Strike AButton yButton AButton

Running Tree of Woe Strike A while running toward corner

yButtonwhilerunningtowardcorner

AButtonwhilerunningtoward corner

Tree of Woe Grapple ControlStick∫ ñ&BButton bButton BButton

Action Wii Remote + Nunchuk Classic Controller GameCube

Dash At OpponentHoldCButtonandpushControlSticktowardopponent

HoldLButtonandpushLSticktowardopponent

HoldLButtonandpushControlSticktowardopponent

Dash Strike PressAButtonwhilerunningtoward standing opponent

PressyButtonwhilerunningtoward standing opponent

PressAButtonwhilerunningtoward standing opponent

Alternate Dash Strike HoldAButtonwhilerunningtoward standing opponent

HoldyButtonwhilerunningtoward standing opponent

HoldAButtonwhilerunningtoward standing opponent

Front Grapple PressBButtonwhilerunningtoward standing opponent

PressbButtonwhilerunningtoward standing opponent

PressBButtonwhilerunningtoward standing opponent

Alternate Front Grapple HoldBButtonwhilerunningtoward standing opponent

HoldbButtonwhilerunningtoward standing opponent

HoldBButtonwhilerunningtoward standing opponent

Rear GrapplePressBButtonwhilerunningtowardbackofstandingopponent

PressbButtonwhilerunningtowardbackofstandingopponent

PressBButtonwhilerunningtowardbackofstandingopponent

Alternate Rear GrappleHoldBButtonwhilerunningatbacktowardstandingopponent

HoldbButtonwhilerunningatbacktowardstandingopponent

HoldBButtonwhilerunningatbacktowardstandingopponent

Action Wii Remote + Nunchuk Classic Controller GameCube

Running Top Rope Grapple AButtonwhilerunningtowardturnbuckle

yButtonwhilerunningtowardturnbuckle

AButtonwhilerunningtowardturnbuckle

Action Wii Remote + Nunchuk Classic Controller GameCubeCorner Rear Strike AButton yButton AButton

Running Corner Rear Strike A while running toward corner

yButtonwhilerunningtowardcorner

AButtonwhilerunningtoward corner

Lift Opponent Into Top Rope Groggy Position ControlStickµ&CButton RStickµ CStickµ

Place Opponent In Tree of Woe ControlStick≤&CButton RStick≤ CStick≤

Corner Rear Grapple ControlStick∫ ñ&BButton bButton BButtonAlternate Corner Rear Grapple ControlStickµ≤&BButton LStick&bButton LStick&BButton

Irish Whip Z&CButtons aButton XButtonTurn Opponent Around ControlStick∫ ñ&CButton RStick∫ ñ CStick∫ ñ

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DIVING ATTACKSRingpostsaren’tjusttheretoholdtheropesup—you can also climb up onto them and unleash devastatingaerialattacksagainstanunwaryopponent.Usedivingattacksagainststandingordownedopponents,butbecarefulnottoletyourfoesturnthemagainstyou.It’salongwaydown!

TAUNTAdd a little insult to injury by taunting your opponent during the match. A successful taunt builds up your momentum and brings the crowd to their feet. Pressanydirectionon+ControlPadtotauntyouropponent,butbecareful—aquickadversarycaninterruptyourtauntwithastrikeorgrappleandgetthe last laugh.Whenyou’vegotaFinishingMoveiconstored,youcanforceadownedopponenttohisfeetwithaWake-UpTaunt.Theopponentstumblestohisfeet—hithimwithyourFinishingMovequickly,oryou’llloseit!

You’vealsogottobeintherightpositiontoperformyourSuperstar’sFinishingMove.EachSuperstarhasdifferentconditions,andyoucancheckthemoutbyviewingthemintheSuperstarSelectMenu,orbyhavingalookathismove-setintheCreatemodes.

FINISHERS AND SIGNATURE MOVESThe best way to pop the crowd and put your opponent down for the count is to hit him with aFinishingMove,likeJohnCena’sAttitudeAdjustmentorCMPunk’sGTS.Fillyourmomentummeterbysuccessfullylandingattacksandtauntingyouropponent.Onceit’sfull,you’llhave20secondstoperformyourSuperstar’sSignatureMove.Ifyouperformitsuccessfully,you’rerewardedwithaSuperFinishingmoveicon(whichlookslikeared“F”).Ifyoucan’tperformyourSignatureMovewithinthegiventime,youwindupearninganormalFinishingmoveicon(awhite“F”).

Note: There are three situations where you can perform a Wake-Up Taunt: standing next to a downed opponent, standing on the apron near a downed opponent, or standing on the top turnbuckle above a downed opponent.

Action Wii Remote + Nunchuk Classic Controller GameCube

Down Diving Attack AButtonwhenopponentis down

yButtonwhenopponentis down

AButtonwhenopponentis down

Alternate Down Diving Attack

ControlStick&AButtonwhen opponent is down

LStick&yButtonwhenopponent is down

ControlStick&AButtonwhen opponent is down

Standing Diving Attack AButtonwhenopponentisstanding

yButtonwhenopponentisstanding

AButtonwhenopponentisstanding

Alternate Standing Diving Attack

ControlStick&AButtonwhen opponent is standing

LStick&yButtonwhenopponent is standing

ControlStick&AButtonwhen opponent is standing

Outside Ring Diving Move AButtonwhenopponentisoutside of the ring

yButtonwhenopponentisoutside of the ring

AButtonwhenopponentisoutside of the ring

Get Down From Post Into Ring ZButton ZLButton ZButton

Get Down From Post Onto Apron

ZButton&ControlStickToward apron

ZLButton&LStickTowardapron

ZButton&ControlStickToward apron

Action Wii Remote + Nunchuk Classic Controller GameCube

Signature Move A&BButtonswhenmomentum is full

xButtonwhenmomentumis full

YButtonwhenmomentumis full

Finishing Move/ Super Finishing Move

A&BButtonswhenyouhaveaFinishingMove/SuperFinishingMoveicon

xButtonwhenyouhaveaFinishingMove/SuperFinishingMoveicon

YButtonwhenyouhaveaFinishingMove/SuperFinishingMoveicon

Action Wii Remote + Nunchuk Classic Controller GameCubeTaunt +ControlPad∫/ ñ/µ/≤ +ControlPad∫/ ñ/µ/≤ +ControlPad∫/ ñ/µ/≤

Wake-Up Taunt+ControlPadµ when opponent is down and you haveaFinishingMoveicon

+Controlµ when opponent is down and you have a FinishingMoveicon

+ControlPadµ when opponent is down and you haveaFinishingMoveicon

Front You’restandingandfacingastandingopponent

Back You’rebehindastandingopponent

Irish Whip Rebound The opponent is coming off the ropes towards you following an Irish whip

Running You’rerunningtowardastandingopponent

Side You’restandingnexttothetorsoofadownedopponent

Lower Body You’restandingnexttothelegsofadownedopponent

Upper Body You’restandingnexttotheheadofadownedopponent

Corner vs. Grounded Opponent You’restandingnearacorner,andyouropponentisdownonthemat.

Dive Vs. Ground Opponent You’reonthetopturnbucklewithinleapingrangeofadownedopponent

Dive Vs. Standing Opponent You’reonthetopturnbucklewithinleapingrangeofastandingopponent

Top Rope, Front Theopponentisgroggyonthetopturnbuckle,andyou’restandingin front of him

Top Rope, Back Theopponentisgroggyonthetopturnbuckle,facingawayfromthering,andyou’restandingintheringbehindhim

TB Front You’restandingfacinganopponentwhoisontheirfeetbutleaningagainstthecornerturnbuckle

TB Seated You’restandingfacinganopponentwhoisdown(seated)intheturnbuckle

Rope Down The opponent is hanging over the middle ring rope

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PINNING AN OPPONENTOnceyou’resurethatyouropponenthashadenough,it’stimetohookthelegandgoforthethree-count.Whenyouropponentisdownonthemat,approachhimandholdCButton/pressaButton/pressXButtontogoforthepin.Tokickout,theopponentmustholdBButton/bButton/BButtontofillthekick-outmeterandreleasethebuttononcethemeterreachesthetargetzone.IfyouarethepinningSuperstarandwanttotoywithyouropponentalittlelonger,youcancancelthepinatanytimebypressingCButton/LButton/LButton.

Press[+]/[+]/STARTattheTitleScreentobringuptheMainMenu,whichfeaturesthefollowingoptions:

PLAY Createaone-offexhibitionmatchusinganyandallavailablematchtypesandSuperstars.Selectthematchtype,thenthesub-type,andthenselecttheSuperstarsthatwillcompete.WWE ‘13 has over 80 differentkindsofmatchvariationsthatyourSuperstarscancompetein.

Whenyou’reattheSuperstarSelectionscreen,useControlStick/LStick/ControlStickor+ControlPadtohighlightaSuperstar.PressBButton/LButton/LButtonorZButton/RButton/RButtontoviewtheSuperstar’sfinishersandattributes.PressAButton/yButton/AButtontoconfirmyourselection.TochangetheSuperstar’sattire,theusermustusethe+ControlPadLeft/+ControlPadRightafterinitiallyselectingtheSuperstarorDivaprovidedtheyhaveavailablealternateattire.BydefaulttheSuperstarSelectionscreenshowsalloftheWWESuperstarsthatyouhaveunlocked.ToviewCreatedSuperstarsorDivas,highlighttheappropriatebuttononthe screen.

BREAKING POINT SUBMISSIONSWhenyouropponentisdown,groggyorinagrappledstate,holdControlStick&BButton/bButton/BButtontolocktheminaBreakingPointSubmission.Youropponentmustquicklystrugglefreeofthesubmissionhold,ortheywilltapoutandlosethematch.YouandyouropponentmustmashAButton/aButton/AButtontoincreasethepressureandescape,respectively.Butwatchout—youcanexhaustyourselfifyoutrytogetastrongopponenttotapout!Tobreakthesubmissionholdbeforethishappens,pressCButton/LButton/ZButton.However,beawarethatdoingsowillcostyouasizableamountofmomentum.

MENU CONTROLSUseControlStick/LStick/ControlStickor+ControlPadtonavigatethein-gamemenus.PressAButton/yButton/AButtontoconfirmyourselection.PressCButton/aButton/XButtontogobacktothepreviousscreen.

THE GAME SCREEN

SUPERSTAR SELECTION

MAIN MENU

OMG!icon

Action Wii Remote + Nunchuk Classic Controller GameCubeAttempt Pin HoldCButton aButton XButton

Kick Out of PinHoldBButtontofillkick-outmeter and release in the targetzone

HoldbButtontofillkick-outmeter and release in the targetzone

HoldBButtontofillkick-outmeter and release in the targetzone

Release Pin (Attacker Only) CButton LButton LButton

Action Wii Remote + Nunchuk Classic Controller GameCube

Breaking Point SubmissionControlStick&HoldBButtonwhenopponentisgroggy,downed or grappled

HoldbButtonwhenopponentisgroggy,downedorgrappled

HoldBButtonwhenopponentisgroggy,downedor grappled

Increase Pressure (Attacker) AButtonrepeatedly aButtonrepeatedly AButtonrepeatedlyRelease Submission (Attacker) CButton LButton ZButton

Break Free (Defender) AButtonrepeatedly aButtonrepeatedly AButtonrepeatedly

Crawl Toward Ropes (Defender)

PushControlSticktowardropes to crawl and initiate a ropebreak(whenprompted)

PushLSticktowardropestocrawlandinitiatearopebreak(when prompted)

PushControlSticktowardropes to crawl and initiate a ropebreak(whenprompted)

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WWEcalendarforyoutoenjoy.EdittheSuperstarrostersformultiplebrands,createanddisbandtagteams,assignchampionshipsandalliestoSuperstarsandmuch,muchmore!WWEUniversewillautomaticallysetupmatchesforyoutoplay,oryoucanaddyourowncustommatches.YoucancheckouttheUniversehubthroughthegame’sMainMenuatanytime.

WWEUniverseforWWE ’13 includes the following new features:•Create a Show:Nowyou’renotrestrictedtotheRaw, SmackDown and Superstars schedule—createanymajororminorshowyouwantonanydayoftheweek,MondaythroughSaturday!•Create a Pay-Per-View: SetupanyPPVyouwantonanySunday,hostedbythemajor show of your choice.•Statistics:TrackyourWWEUniversestatsforchampionships,Money In the Bank,Royal Rumble and WrestleMania.•Storylines: JustlikeintherealWWEUniverse,yourSuperstarswillsquareoffinfeudsrelatedtotherivalriesthatdevelopbetweenthem,orwhenthey’regoinghead-to-headforachampionship.

There’sanentireUniverseofpossibilityouttherewaitingforyou!

WWE UNIVERSE—NEW! WWE CREATIONS

“ATTITUDE ERA”—NEW!DoyourememberthedayUndertaker’sbrotherfirstarrivedinWWE?HowaboutwhenMankindthrewabirthdaybashforTheRock?Doyourememberthe“twowords”thatDXhadfortheiropponents?Evenifyouwerethereforthe“AttitudeEra”,you’veneverseenitlikethisbefore!The“AttitudeEra”modeputsyouinthebootsofyourfavoriteWWESuperstarsfromthe90’sasyoureliveWWE’smostdecadent era.Eachmatchyoucompeteinhasalistofbonusobjectivesthatyoucanbringupatanytimebypressing[-].Completethebonusestounlock“AttitudeEra”Superstarsthatyoucanuseinanyothergamemodeandbringthepastintoahead-oncollisionwiththepresent!

OPTIONS Fromhere,youcancheckoutthein-gamemanual,settheoptionsforMatchCreator,definegameplaysettings(likecontrolschemeandthevisualpresentation),determinehowdataissavedandloadedandviewthecreditsandunlockableitemsavailableinWWE ‘13.

WWE ‘13’sfiveCreateModesletyoucustomizevirtuallyeveryaspectofyourWWEexperience!

•Superstar:DefineanewSuperstar’sappearance•Entrance: GiveaSuperstarauniqueandflashywayofenteringthearena•Move-Set:ChoosefromhundredsofmovestoestablishacreatedSuperstar’sarsenal•Special Move:DesignauniquefinishingmoveforyourSuperstar•Story:CreateyourownWWEstoryline

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ANNOUNCE TABLE FINISHER Requires1storedFinishingMoveicon.Removethecoveroftheannouncetable,Irishwhiptheopponent into the table and roll them up on top of it (see “Tables,LaddersandChairs”formoreinformation).WhentheOMG!iconappearsonthescreen,pressA&BButtons/xButton/YButtontogetupontotheannouncetableandperformafinishingmove that drives them right through it.

TherearesomemomentsthatwillliveforeverinWWEhistory,likeBrockLesnarhittingBigShowwithaSuperplexthatcollapsedthering,orUndertakerhurlingMankindoffoftheroofofHellinaCell.WWE ’13givesyouthepowertocreatetheseOMG!Momentsin your own matches and secure a place in highlight reels for all time.BARRICADE BREAK Requires1storedFinishingMoveicon.Irish whip your opponent into one of the four corners of the ring barricade that surrounds the arena floor. Approach theopponent,andtheOMG!iconwillappear.PressA&BButtons/xButton/YButtontoeitherspearorsmashyouropponentthroughthebarricade,dependingontheweightclassofyourSuperstar.

RING BREAK Requires3storedFinishingMoveicons;attackermustbeaSuperHeavyweight.Irish whip your opponent into any of the four corner of the ring.Whiletheyaregroggyinthecorner,approachthemandpressA&BButtons/xButton/YButtonwhentheOMG!iconappears.Youwillexecuteatop-ropeSuperplexthatcollapsestheringandinstantlyawardsyouavictorybyKO!RingBreakscanonlytakeplaceduringthefollowing1-On-1MatchTypes:NormalMatch,ExtremeRules,LastManStandingandSubmission.

ULTRAPLEX Requires3storedFinishingMoveicons;attackercannotbeaSuperHeavyweight.ThesetupfortheUltraplexisexactlythesameastheRingBreak—thisiswhathappenswhenaSuperstarwhoisnotaSuperHeavyweightperformsthemove.InsteadofSuperplexingtheopponentintothering,theattackerUltraplexesthemoutofthering.ThedefendingSuperstarmustthenfollowtheon-screenbuttonpromptstogettohisfeet,orhewillbecountedout(ifthematchcanendviacount-outDQ).

CATCH FINISHER Requires1storedFinishingMoveiconandspecificfinishingmoves.IfyourSuperstarhastheRKO,Go2Sleep,Chokeslam,Superkick,World’sStrongestSlam,AttitudeAdjustmentorTombstonePiledriverashisfinishingmove,youcancatchadivingopponentwiththefinisherbypressingA&BButtons/xButton/YButtonwhenOMG!appearsonthescreen.Thisisanexcellentwaytocounterhigh-flyingopponents,whowon’tdaretousetheiraerialabilitieswhileyouhaveastoredicon.

Anyrookiecanstepbetweentheropesandthrowwildpunchesandkicks,butthetrulyeliteWWESuperstarscomeintoeverymatchwithagameplantopicktheiropponentapart and have him begging for mercy.WWE ‘13’sLimbTargetSystemgivesyouthepowertozeroinonspecificbodypartsandworkthemoveruntilyouropponentcan’tdoanythingexceptwatchtherefraiseyourarm in victory.Youcantargetthelimbsofastandinggroggyopponent,agrappledopponentoradowned opponent.

OMG! MOMENTS—NEW! LIMB TARGET SYSTEM

Action Wii Remote + Nunchuk Classic Controller GameCube

Target Standing Groggy/Grappled Opponent’s Head

HoldZButton&ControlStickµ&pressAButton HoldRButton&xButton HoldRButton&YButton

Target Standing Groggy/Grappled Opponent’s Arm

HoldZButton&ControlStick ∫/ ñ&AButton

HoldRButton&yButton/aButton

HoldRButton&AButton/XButton

Target Standing Groggy/Grappled Opponent’s Leg

HoldZButton&ControlStick≤&AButton HoldRButton&bButton HoldRButton&BButton

Target Downed Opponent’s Head

HoldZButton&ControlStickµ&pressAButtonwhilestandingnearopponent’shead

HoldRButton&xButtonwhile standing near opponent’shead

HoldRButton&YButtonwhile standing near opponent’shead

Target Downed Opponent’s Arm

HoldZButton&ControlStickµ&pressAButtonwhilestandingnearopponent’shead

HoldRButton&xButtonwhile standing near opponent’shead

HoldRButton&YButtonwhile standing near opponent’shead

Target Downed Opponent’s Legs

HoldZButton&ControlStickµ&pressAButtonwhilestandingnearopponent’shead

HoldRButton&xButtonwhile standing near opponent’shead

HoldRButton&YButtonwhile standing near opponent’shead

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Head:•Strikingorgrapplingtheirheadismorelikelytoforcetheminto a standing groggy state.•Attemptingasubmissionagainsttheirheadincreasestheoddsthatthey’lltapout

Arm:•Opponent’sBreakingPointSubmissionstrengthisreduced•Attemptingasubmissionagainsttheirarmsincreasestheoddsthatthey’lltapout

Leg:•Opponent’swalkingspeedisreduced•Runningisimpaired,andtheopponentmayrandomlycollapse while running•Attemptingasubmissionagainsttheirlegsincreasestheoddsthatthey’lltapout

Torso:•Opponent’sadrenalinemeterisreduced•StandinggroggygrapplescanbeexecutedfollowingaGutKick.Whiletheopponentisbentoverfromthekick,youcanperform one of four different groggy grapple moves.•Attemptingasubmissionagainsttheirtorsoincreasestheoddsthatthey’lltapout

You’llknowthatyourattacksaretakingtheirtollwhenyouropponentholdsthatpartoftheirbodyinagony.Onceyouseethat,victoryiscloseathand!Targeting different body parts has different effects on your opponent:

SPECIAL REFEREE CONTROLS—NEW!

InaSpecialRefereeMatch,youhavethepowertocallthematchrightdownthemiddle—ornot!Youcancountasquicklyorasslowlyasyoulikeduringring-outcountsandpinfalls,youcanchoosetoperformasubmissioncheck(ornot!)whenaSuperstarislockedinaBreakingPointSubmission,andyoucanevenpulloffaninfamousScrewJobfinishtoendamatchprematurely!ToperformaScrewJob,youmustbuilduptheSpecialRefereemeterbycallingthematchfairly,warningcheatingSuperstarsandperformingtaunts.IfyouattackSuperstarsoraretoofastorslowoncounts,themeterdepletes.WhenthemeterisfullandyourpreferredSuperstarhashisopponentlockedintoasubmissionhold,youcanpressA&BButtons/xButton/YButtonwhenpromptedtocallforthebellanddeclarevictorybysubmission—nowgetoutofthearenaasfastasyoucan,oryoumightregretit!

Note: Just because you’re the referee, that doesn’t mean you have absolute power. If you fully deplete your Special Referee meter by showing obvious bias and not doing your job, John Laurinaitis will come down to ringside and replace you with a more impartial official!

Action Wii Remote + Nunchuk Classic Controller GameCubeCount Pin/Ring Out BButton bButton BButtonSubmission Check BButton bButton BButton

Announce Submission BButtonduringsubmissioncheck

bButtonduringsubmissioncheck

BButtonduringsubmissioncheck

Screw Job A&BButtons xButton YButtonViolation Count BButton bButton BButton

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EXTREME RULES CONTROLS

InanExtremeRulesMatch,theonlyruleisthattherearenorules!Brawloutsideofthering,smashyouropponentwithasteelchairandbattleuntilyou’rebothwearingtheproverbialcrimsonmask!All of these moves apply to any match where you can use objects against your opponent—thoughifyoutrytousetheminnon-ExtremeRulesMatches,youmightwindupdisqualified.

Note: Intimidating an opponent can push them over the edge and force them to quit, but don’t try it against a foe who’s still strong, because it costs you momentum every time you do it.

Wanttoleaveabsolutelynoquestioninanyone’smindwhothebetterSuperstaris?Thenchallengethemtoan“IQuit”Match,wheretwoSuperstarsbeateachotherdownuntiloneofthemliterallyannouncesthathequitsthematch.Inan“IQuit”Match,inflictdamageonyouropponentanywayyoucan—objectsarelegalinthesematches.Whenyouthinkhe’shadenough,eitherlockhiminaBreakingPointsubmissionhold(holdBButton/bButton/BButton)orpressCButton/aButton/XButtonnearhimwhenhe’sdown,asifyouweregoingforapinattempt.Atthatpoint,youropponentmuststopthecursorinthe“IQuit”meterwithinthetargetzoneinordertoresistlosingthematch.Youcanperformanintimidatingtaunt(+ControlPad)toshakeupthemeterandmakeittougherforyouropponenttokeepgoing.Ifthewords“IQUIT”fullymaterializeatthebottomofthescreen,thematchisover!

“I QUIT” CONTROLS—NEW!

Action Wii Remote + Nunchuk Classic Controller GameCubeObject Strike AButton yButton AButtonObject Grapple BButton RStick CStickGrab Object ZButton ZLButton ZButton

Set Table On Fire

A&BButtonswhenstandingnexttoaset-uptablewhilein possession of a stored finishingmoveicon(ExtremeRulesMatchonly)

xButtonwhenstandingnexttoaset-uptablewhilein possession of a stored finishingmoveicon(ExtremeRulesMatchonly)

YButtonwhenstandingnexttoaset-uptablewhile in possession of a stored finishing move icon (ExtremeRulesMatchonly)

Running Object StrikeAButtonwhileholdingobject and dashing toward opponent

yButtonwhileholdingobjectand dashing toward opponent

AButtonwhileholdingobject and dashing toward opponent

Throw Object At Downed Opponent

PushControlSticktowarddowned opponent and press ZButton

PushLSticktowarddownedopponentandpressZLButton

PushControlSticktowarddowned opponent and press ZButton

Drop Object ZButton ZLButton ZButton

Run Into Ring With Object Dashtowardringwhileholding object

Dashtowardringwhileholding object

Dashtowardringwhileholding object

Run Out of Ring With ObjectDashtowardringropewhilestanding near ring rope and holding object

Dashtowardringropewhilestanding near ring rope and holding object

Dashtowardringropewhilestanding near ring rope and holding object

Look For Object Under RingZButtonwhilestandingoutside of ring near middle of ring apron

ZLButtonwhilestandingoutside of ring near middle of ring apron

ZButtonwhilestandingoutside of ring near middle of ring apron

Action Wii Remote + Nunchuk Classic Controller GameCube

Attempt to Make Opponent Quit

CButtonneardownedopponent or perform BreakingPointsubmission

aButtonneardownedopponent or perform BreakingPointsubmission

XButtonneardownedopponent or perform BreakingPointsubmission

Intimidate Opponent +ControlPad +ControlPad +ControlPadEscape From Quit Attempt BButton bButton BButtonInstantly Escape From Quit Attempt

A&BButtonswhenyouhaveaFinishingMoveicon

xButtonwhenyouhaveaFinishingMoveicon

YButtonwhenyouhaveaFinishingMoveicon

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TLCstandsfor“tables,laddersandchairs,”andthesemovescanbeusedinanymatchtypeswheretables,laddersandchairsarepartoftheaction!

SometimesthingsgetevenmoreextremethananExtremeRulesmatch—sometimesit’snotevenamatchatall!Ifyouwindupinabackstagebrawl,keepinmindthatthefollowing moves replace some of your default moves.

BRAWL CONTROLS—NEW! TLC CONTROLS

Action Wii Remote + Nunchuk Classic Controller GameCubeThrow Opponent (Irish Whip w/No Rebound) Z&CButtons&ControlStick aButton XButton

Brawl-Specific Quick Grapple ControlStick&BButton bButton BButton

Environmental GrappleControlStick&BButtonwhen opponent is leaning on interactive environmental object

bButtonwhenopponentis leaning on interactive environmental object

BButtonwhenopponentis leaning on interactive environmental object

Environmental FinisherA&BButtonswhenopponent is leaning on interactive environmental object

xButtonwhenopponentis leaning on interactive environmental object

YButtonwhenopponentis leaning on interactive environmental object

Action Wii Remote + Nunchuk Classic Controller GameCubeTable Attack AButtonwhileholdingtable yButtonwhileholdingtable AButtonwhileholdingtableSet-Up Table ZButtonwhileholdingtable ZLButtonwhileholdingtable ZButtonwhileholdingtable

Drag Set-Up Table HoldZButtonstandingneartable&pushControlStick

HoldZLButtonstandingneartable&pushLStick

HoldZButtonstandingneartable&pushControlStick

Lean Table In CornerControlSticktowardcorner&ZButtonwhileholdingtable/ladder near corner

LSticktowardcorner&aButtonwhileholdingtable/ladder near corner

ControlSticktowardcorner&XButtonwhileholdingtable/ladder near corner

Table GrappleControlStick&BButtonwhile holding a table to set defender against table in a groggy state

PressbButtonwhileholdinga table to set defender against table in a groggy state

PressBButtonwhileholdinga table to set defender against table in a groggy state

Lay Opponent On Top Of Table

ControlStick&BButtonwhen facing a table leaning groggy opponent to lay them on top of the table.

PressbButtonwhenfacinga table leaning groggy opponent to lay them on top of the table.

PressBButtonwhenfacinga table leaning groggy opponent to lay them on top of the table.

Table Finisher DragopponenttotableandpressA&BButtons

DragopponenttotableandpressxButton

DragopponenttotableandpressYButton

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TowinaLadderMatch,TLCMatchorMoneyIntheBankMatch,youmustclimbaladdertogetwithinrangeofanobjectsuspendedoverthering(usuallyaChampionship).Usetheshadowunderthesuspendedobjecttolineuptheladder,andthenclimballthewayup the ladder.Whenyoureachthetop,holdControlStickµ/RStickµ/CStickµ to grab the object. WhentheSuperstarhasgrabbedholdoftheobjectyouwillbepromptedtoPULLtheitembymovingtheControlStick≤/RStick≤/CStick≤. Time it correctly to receive another opportunity to pull the item down. And time your move carefully—if your timing is off,you’llbeforcedtostartover.Note: When you want to knock over a ladder without picking it up, striking it (A Button/y Button/A Button) is the quickest way to do it. But if there are two Superstars on it, the fastest and most effective way to topple it (and the opponents on it) is to approach it and press Control Stick & B Button/b Button/B Button.

Note: During Table, Ladder and TLC matches, Breaking Point Submission moves are replaced with Directional Grapple moves that you can use to smash your opponent into and against objects. Enjoy!

ClimbtheladderandpushControlStickµ/RStickµ/RStickµ to grab the suspended object above the ring.

Whentheprompttoremovetheobjectappears,pushControlStick≤/RStick≤/RStick≤ to pull it down.

Ladder Moves

Chair Moves

Action Wii Remote + Nunchuk Classic Controller GameCubePick Up Ladder ZButton ZLButton ZButtonSet Up Ladder (While Holding Ladder) HoldZButton ZLButton ZButton

Move a Set-Up Ladder or Table

HoldZButtonwhilestandingnear the side of a ladder or table

HoldZLButtonwhilestandingnear the side of a ladder or table

HoldZButtonwhilestandingnear the side of a ladder or table

Release Ladder ReleaseZButtonwhiledragging ladder

ReleaseZLButtonwhiledragging ladder

ReleaseZButtonwhiledragging ladder

Climb Ladder (With No Opponents On Ladder)

ControlSticktowardladder&holdZButton

LSticktowardladder&holdZLButton

ControlSticktowardladder&holdZButton

Climb Ladder (With One Opponent On Ladder) ZButtonnearladder ZLButtonnearladder ZButtonnearladder

Strike Ladder and Knock It Over AButtonwhennearladder yButtonwhennearladder XButtonwhennearladder

Grab Ladder and Push It Over (Must Have 2 Superstars On Ladder)

BButtonwhennearladder bButtonwhennearladder BButtonwhennearladder

Climb Down From Ladder CButton aButton XButton

Grab Suspended ObjectHoldControlStickµ to grabtheobject,andthenmoveControlStick≤ when promptedbytheHUD

HoldRStickµ to grab the object,andthenmoveRStick≤ when prompted by theHUD

HoldControlStickµ to grab theobject,andthenmoveCStick≤ when prompted by theHUD

Weak Strike PressAButtonwhenonladder with opponent

PressyButtonwhenonladder with opponent

PressAButtonwhenonladder with opponent

Strong Strike HoldAButtonwhenonladder with opponent

HoldyButtonwhenonladderwith opponent

HoldAButtonwhenonladder with opponent

Ladder GrappleControlStick∫/ ñ&BButtonwhenonladderwithopponent

LStick∫/µ/ ñ&bButton ControlStick∫/µ/ ñ & BButton

Groggy Ladder GrappleControlStick∫/ ñ&BButtonfacingagroggyopponent

LStick∫/µ/ ñ&bButtonfacing a groggy opponent

ControlStick∫/µ/ ñ & BButtonfacingagroggyopponent

Ladder Finishing MoveA&BButtonswhenonladder with opponent (must be in possession of a Finishingmoveicon)

xButtonwhenonladderwith opponent (must be in possessionofaFinishingmove icon)

YButtonwhenonladderwith opponent (must be in possessionofaFinishingmove icon)

Alternate Ladder Finishing Move

ControlStick&A&BButtonswhenonladderwith opponent (must be in possessionofaFinishingmove icon)

LStick&xButtonwhenon ladder with opponent (must be in possession of a Finishingmoveicon)

ControlStick&YButtonwhen on ladder with opponent (must be in possessionofaFinishingmove icon)

Action Wii Remote + Nunchuk Classic Controller GameCube

Dodge Opponent’s Ladder Attack

ControlStick≤ when opponentattacksyouonladder

LStick≤ when opponent attacksyouonladder

ControlStick≤ when opponentattacksyouonladder

Hanging Diving AttackAButtonwhenyouareonthetopturnbuckleandyouropponent is hanging from the suspended object

yButtonwhenyouareonthetopturnbuckleandyouropponent is hanging from the suspended object

AButtonwhenyouareonthetopturnbuckleandyouropponent is hanging from the suspended object

Hanging GrappleBButtonwhenyouarenearan opponent hanging from the suspended object

bButtonwhenyouarenearan opponent hanging from the suspended object

BButtonwhenyouarenearan opponent hanging from the suspended object

Action Wii Remote + Nunchuk Classic Controller GameCube

Chair Downed Corner AttackWhileholdingachair,runtoward opponent downed (seated) in corner and press AButton

Whileholdingachair,runtoward opponent downed (seated) in corner and press yButton

Whileholdingachair,runtoward opponent downed (seated) in corner and press AButton

Sandwich Chair in CornerPushControlSticktowardcorner while holding a chair andpressZButton

PushLSticktowardcornerwhile holding a chair and pressaButton

PushControlSticktowardcorner while holding a chair andpressXButton

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SteelCageMatchesaredangerous,butHellInaCellMatchesarepotentialcareerenders!AlloftheSteelCageMatchcontrolsapplytoHellInaCell,buttherearesomeparticularlyviciousmovesthatcanonlybeexecutedinWWE’smostdeadlymatchtype.

SteelCageMatchesareamongthemostbrutalmatchesinWWE ‘13.Superstarsaresurroundedbyfourunforgivingwallsofchainlinkfence.Notonlydoesthecagekeeptheactioninthering,itcanalsobeusedasadevastatingweaponagainstaSuperstar.

STEEL CAGE MATCH CONTROLS HELL IN A CELL MATCH CONTROLS

Action Wii Remote + Nunchuk Classic Controller GameCube

Climb Up Cage ControlStickTowardcagewall&ZButton

LStickTowardcagewall&ZLButton

LSticktowardcagewall&ZButton

Escape From Cage ZButtonatthetopofthecage bButtonatthetopofthecage BButtonatthetopofthe

cage

Diving Attack From Top of Cage

AButtonatthetopofthecage vs standing or downed opponent

yButtonatthetopofthecage vs standing or downed opponent

AButtonatthetopofthecage vs standing or downed opponent

Cancel Climb Attempt CButton LButton LButton

Superplex Leading to Cage Door Escape

PressControlStick&BButtonneargroggyopponentin the lower left corner of the ring

PressbButtonneargroggyopponent in the lower left corner of the ring

PressBButtonneargroggyopponent in the lower left corner of the ring

Smash Opponent Into Cage Wall

HoldZButton&holdCButtonandpushControlSticktowardcage;musthavethe Hammer Throw ability

HoldaButtonandpushLSticktowardcage;musthavethe Hammer Throw ability

HoldxButtonandpushControlSticktowardcage;must have the Hammer Throw ability

Skewer AttackControlStick&BButtonwhile opponent is groggy in the corner of the ring

bButtonwhileopponentis groggy in the corner of the ring

BButtonwhileopponentis groggy in the corner of the ring

Throw Opponent Into Cage Wall

ControlStick&BButtonnear opponent who is groggy against the ropes

bButtonnearopponentwhois groggy against the ropes

BButtonnearopponentwhois groggy against the ropes

Action Wii Remote + Nunchuk Classic Controller GameCube

Throw Opponent Off Top Edge of Cell

ControlStick&BButtonnearopponentatedgeofCell

bButton/aButtonnearopponentatedgeofCell

BButton/AButtonnearopponentatedgeofCell

Environmental Grapple ControlStick&BButtonwhennearaCellwall.

bButtonwhennearaCellwall.

BButtonwhennearaCellwall.

Break Cell Roof SlamopponentontocenterofCellroof

SlamopponentontocenterofCellroof

SlamopponentontocenterofCellroof

Drop Into Ring Through Broken Cell Roof

PushControlSticktowardholeinroof&tapZButton

PushLSticktowardholeinroof&tapZLButton

PushControlSticktowardholeinroof&tapZButton

Cell Destruction Finisher

A&BButtonsnearthecornersoftheCellonthe same side as the commentary tables with a FinishingMoveIcon

xButtonnearthecornersoftheCellonthesamesideasthe commentary tables with a FinishingMoveIcon

YButtonnearthecornersoftheCellonthesamesideasthe commentary tables with aFinishingMoveIcon

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DoublethemayhemofaregularWWEmatchbyteamingupwithapartnerandtakingonapairofopponents!Inregular Tag Team matches and Tornado Tag Team matches,theobjectiveistowinbyeitherpinfallorsubmission.Inaregularmatch,eachteammatemusttaginandoutofthematch,andthelegalmemberofoneteammustbeatthelegalmemberoftheotherteam.InTornadomatches,allSuperstarsareintheringsimultaneously,andanymemberofoneteamcandefeatanymemberoftheotherteam.

Illegal Tag Partner Controls Thetagpartnerwaitingforatagcanfreelywalkalongtheapronorsneakilyattackopponentswhogettooclose.

SixSuperstarsentertheEliminationChamber,butonlyonewillleavewiththevictory!TwoSuperstarsbeginthematch,andadditionalSuperstarsenter,oneatatime.WhenaSuperstarispinned,they’reremovedfromthematch,whichcontinuesuntilonlyoneremains.UsetheSteelCageMatchcontrolsintheEliminationChamber,aswellasthesespecialactions:

ELIMINATION CHAMBER TAG TEAM MATCH CONTROLS

Action Wii Remote + Nunchuk Classic Controller GameCube

Climb Onto Top of Chamber Pod

ControlStick&ZButtonwhileonturnbuckle

LStick&ZLButtonwhileonturnbuckle

ControlStick&ZButtonwhileonturnbuckle

Get Down From Chamber Pod ZButton ZLButton ZButton

Slam Opponent Into Chamber Wall

Irish Whip opponent toward chamber wall

Irish Whip opponent toward chamber wall

Irish Whip opponent toward chamber wall

Climb Up Chamber Wall ControlSticktowardChamberwall&ZButton

LSticktowardChamberwall&ZLButton

ControlSticktowardChamberwall&ZButton

Action Wii Remote + Nunchuk Classic Controller GameCube

Tag ControlSticktowardpartner&ZButton

LSticktowardpartner&ZLButton

ControlSticktowardpartner&ZButton

Corner Double Team Grapple Moves

Irish whip an opponent toward your corner and push ControlStick∫/ ñ/µ/≤ &BButton;yourwaitingpartner must be positioned neartheturnbucklewhereatag would normally occur.

Irish whip an opponent toward your corner and push LStick∫/ ñ/µ/≤ & b Button;yourwaitingpartnermust be positioned near the turnbucklewhereatagwouldnormally occur.

Irish whip an opponent toward your corner and push ControlStick∫/ ñ/µ/≤ &BButton;yourwaitingpartner must be positioned neartheturnbucklewhereatag would normally occur.

Standing Double Team Grapple Moves

Approach your partner while they are grappling an opponentandpushControlStick∫/ ñ/µ/≤&BButton

Approach your partner while they are grappling an opponentandpushLStick∫/ ñ/µ/≤&bButton

Approach your partner while they are grappling an opponentandpushControlStick∫/ ñ/µ/≤&BButton

Tag Team Finisher

WithastoredFinishingmoveicon,Irishwhipanopponenttoward your corner (and your waitingpartner),approachthe opponent and press A & BButtons

WithastoredFinishingmoveicon,Irishwhipanopponenttoward your corner (and your waitingpartner),approachtheopponentandpressxButton

WithastoredFinishingmoveicon,Irishwhipanopponent toward your corner (andyourwaitingpartner),approach the opponent and pressYButton

Call In Tag Partner ZButton&+ControlPadµ/≤

RButton&+ControlPadµ/≤

ZButton&+ControlPadµ/≤

Switch to Controlling Illegal Partner [-] SELECT HoldLButton&HoldR

Button&ZButton

Action Wii Remote + Nunchuk Classic Controller GameCubePunch Nearby Opponent AButton yButton AButtonPull Down Rope (To Cause Irish Whipped Opponent To Fall To Ringside)

BButton aButton XButton

Call For Tag ZButton ZLButton ZButtonGrapple Nearby In-Ring Opponent ControlStick&BButton bButton BButton

Enter Ring ControlStick&ZButton LStick&ZLButton ControlStick&ZButton

Climb Turnbuckle CButton&ControlSticktoward corner

LButton&LSticktowardcorner

LButton&ControlSticktoward corner

Switch to Controlling Legal Partner [-] SELECT HoldLButton&HoldR

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The30-manRoyal Rumbleover-the-top-ropeeliminationmatchisoneofthemostfamousannualeventsinWWE.Anythinggoes,aslongasyoudon’tleavetheringonceyouenter!

InanInfernoMatch,theringissurroundedwithsearingflames,andtheonlywaytowinistosetyouropponentonfire!Whenyouropponentisdown,pressCButton/aButton/XButtontorollhimtowardtheburningringapron.Oncetheopponentisneartheflames,youmustpressAButton/bButton/BButtonwhen the cursor on the meter reaches the target area. Your opponent must mash their controller’sbuttonsinordertoescapetosafertemperatures.Note: If you’re in danger of going up in flames, spend one of your stored Finishing Move icons (A & B Buttons/x Button/Y Button) to instantly escape from the heat. Any Superstar who has ever lost an Inferno Match will tell you that it’s a small price to pay!

INFERNO MATCH CONTROLS ROYAL RUMBLE CONTROLS

Action Wii Remote + Nunchuk Classic Controller GameCube

Royal Rumble FinisherA&BButtonswhenopponent is groggy against ropes or corner

xButtonwhenopponentis groggy against ropes or corner

YButtonwhenopponentis groggy against ropes or corner

Eliminate Opponent

ControlStick&BButtonwhen the opponent is groggy againsttheropes,undertheropes,orinthecorner,andthenfollowtheon-screenbutton prompts

bButtonwhentheopponentisgroggyagainsttheropes,undertheropes,orinthecorner,andthenfollowtheon-screenbuttonprompts

BButtonwhentheopponentisgroggyagainsttheropes,undertheropes,orinthecorner,andthenfollowtheon-screenbuttonprompts

Change Character (after being eliminated)

Press up or down on +ControlPadtoscrollthroughSuperstars,andpressZButtontoselectaSuperstar.

Pressupordownon+ControlPad to scroll through Superstars,andpressbButtontoselectaSuperstar.

Press up or down on +ControlPadtoscrollthroughSuperstars,andpressBButtontoselectaSuperstar.

Cancel Elimination CButton LButton LButton

Instantly Escape Elimination ZButtonwithaFinishingMoveicon

LButtonwithaFinishingMoveicon

LButtonwithaFinishingMoveicon

Climb Turnbuckle CButton&ControlSticktoward corner

LButton&LSticktowardcorner

LButton&ControlSticktoward corner

Switch to Controlling Legal Partner [-] SELECT HoldLButton&HoldR

Button&ZButton

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Dirty PinWhenyouropponentisdownneartheropes,standnexttotheropesandexecuteapinfallwithbothofyourlegsproppedupontheropes,givingyouunfairleveragetoincreaseyourchancesofgettingthethree-count.

Move ThiefStealyouropponent’sFinisheranduseitagainstthembyholdingZButton/ZRButton/ZButtonandpressing+ControlPadµ to enter the MoveThiefstate.Youhave20secondstoexecutetheFinisherfromthetimeyouentertheMoveThiefstate.ThedefendermustbeinagroundedstateandtheattackermustbestandingneartheminordertoperformtheMoveThiefability.

ComebackIfyouhavethisability,youwillbepromptedtopressA&BButtons/xButton/YButtonwhenyourSuperstarhassustainedmoderatelimbdamage. Pressing the buttons displayed on the screen at the correct timewillletyouperformadramaticcomeback.ThiscannotbeusedwhenyouhaveaFinisheravailableandcanonlybeusedoncepermatch.

Hammer ThrowWhenIrishwhippinganopponent,holdtheIrishwhipcommandbutton(s)(Z&CButtons/aButton/xButton)tosendanopponentsmashingintoandoveraturnbuckleorflyingovertheropesanddowntothe arena floor.

Resiliency Superstarswiththisabilitycanuseitoncepermatchtodramaticallyimprovetheoddsofkickingoutofapinattempt.Whilebeingpinned,pressCButton/LButton/ZButtontoincreasethetargetzoneonthepin meter.

Outside Dives PressAButton/yButton/AButtonwhilemovingintotheropes,orrunacrosstheringandpressAButton/yButton/AButtonneartheropestoexecuteadivingattackorrunningdivingattackagainstanopponent outside of the ring.

Springboard Dives Whileneartheropesorrunningtowardtheropes,holdControlStick/LStick/ControlSticktowardtheropesandpressAButton/yButton/AButtontoexecuteaspringboardattackfromtheringapron.Ifyouhaveadownedopponentonanannouncetable,getontotheringapronclosesttotheannouncetableandholdControlStick/LStick/ControlSticktowardtheropesandpressAButton/yButton/AButtontoexecuteakillerspringboardtableattack. Leverage Pin Superstarswiththisabilitycancounterrunningattacksandgroggygrapple attempts from a heavily damaged opponent into pin attempts called“leveragepins”;theycanalsotriggeraleveragepinwithControlStickµ/≤&CButton/RStickµ/≤/CStickµ/≤ near a groggyopponent.Inaleveragepin,thedefendingSuperstarcantrytoescapenormallybyreachingthebluetargetareaofthekick-outmeter.IfthedefendingSuperstaralsohastheLeveragePinability,they can reverse the leverage pin into a pin of their own by reaching the yellow area of the meter.

Ring Escape Whendownneartheropes,pressCButton/LButton/LButtontoslideunder them to ringside and escape your opponent. You can use this ability up to three times per match.

SUPERSTAR ABILITIES

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Warranty and Service InformationIn the unlikely event of a problem with your software product (the “Product”), you may only need simple instructions to correct the problem. Please contact the THQ Inc. (“THQ”) Customer Service Department at (818) 880-0456 or on the web at http://www.thq.com before returning the Product to a retailer. Live Customer Service Representatives are available to help you Monday through Friday 9am to 5pm PST or you can use our automated systems by phone or on the web 24 hours a day, 7 days a week. Please do not send any Product to THQ without contacting us first. Your 5 digit Product Code is 30575. Please use this code to identify your Product when contacting us.

Limited WarrantyTHQ warrants that the medium on which the Product is recorded shall be free from defects in materials and workmanship for a period of ninety (90) days beginning on the purchase date of the applicable sales slip or similar proof-of-purchase. Except where prohibited by applicable law, this limited warranty is nontransferable and is limited to the original purchaser. If an implied warranty or condition is created by your state/jurisdiction and federal or state/provincial law prohibits disclaimer of it, you also have an implied warranty or condition, BUT ONLY AS TO DEFECTS DISCOVERED DURING THE PERIOD OF THIS LIMITED WARRANTY (I.E., WITHIN THIS NINETY (90) DAY LIMITED WARRANTY PERIOD). AS TO ANY DEFECTS DISCOVERED AFTER THIS NINETY (90) DAY LIMITED WARRANTY PERIOD, THERE IS NO WARRANTY OR CONDITION OF ANY KIND. Some states/jurisdictions do not allow limitations on how long an implied warranty or condition lasts, so the above limitation may not apply to you. Any supplements, updates and/or fixes to the Product provided to you after the expiration of the ninety (90) day limited warranty period are not covered by any warranty or condition, express, implied or statutory. This limited warranty gives you specific legal rights, and you may also have other rights which vary from state/jurisdiction to state/jurisdiction. No THQ supplier, dealer, agent or employee is authorized to make any modification, extension and/or addition to this limited warranty.

Exclusive RemedyTHQ’s and its suppliers’ entire liability and your exclusive remedy for any breach of this limited warranty shall be, at THQ’s option from time to time exercised subject to applicable law, (a) return of the amount that you paid (if any) for the Product or (b) repair or replace, at THQ’s option, the Product free of charge, provided you return the Product to THQ with a copy of your receipt for the Product. The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the original purchaser can demonstrate, to THQ’s satisfaction that the Product was purchased within the last ninety (90) days. You will receive the remedy elected by THQ without charge, except that you are responsible for any expenses you may incur (e.g. cost of shipping the Product to THQ). Shipping and handling charges from THQ to you also may apply except where prohibited by applicable law. THQ may, at its option, use new or refurbished or used parts in good working condition to repair or replace the Product. In the event that the Product is no longer available, THQ may, in its sole discretion, replace the Product with a product of comparable value. Any replacement software product will be warranted for the remainder of the original limited warranty period, or thirty (30) days, whichever is longer or for any additional period of time that may be applicable in your jurisdiction.

Limited Warranty LimitationsThe provisions of this limited warranty are valid only in the United States and Canada. Except to the extent prohibited by applicable law, this limited warranty shall not be applicable and shall be void if: (a) the defect in the Product has arisen through abuse, unreasonable use, mistreatment or neglect; (b) the Product is used with products not sold or licensed by Nintendo or THQ (including but not limited to, non-licensed game enhancement and copier devices, adapters and power supplies); (c) the Product is used for commercial purposes (including rental); (d) the Product is modified or tampered with; (e) the Product’s serial number has been altered, defaced or removed.

How to Obtain Limited Warranty SupportTo receive warranty service, notify the THQ Customer Service Department of the problem requiring warranty service by calling (818) 880-0456 or on the web at http://www.thq.com. If the THQ service technician is unable to solve the problem by phone or on the web via e-mail, he will authorize you to return the Product, at your risk of damage, freight and insurance prepaid by you, together with your dated sales slip or similar proof-of-purchase within the ninety (90) day warranty period to:THQ Inc.Customer Service Department29903 Agoura RoadAgoura Hills, CA 91301

THQ is not responsible for unauthorized returns of the Product and reserves the right to send such unauthorized returns back to customers.

Repairs after Expiration of Limited WarrantyAfter the ninety (90) day limited warranty period, the original purchaser of the Product in the United States and Canada is entitled to the replacement of defective Product for the following fees; provided that: (a) THQ receives the defective Product during the one (1) year period beginning on the purchase date of the sales slip or similar proof-of-purchase; (b) the dated sales slip or similar proof-of-purchase is provided to THQ with the defective Product; and (c) the original purchaser returns the Product at his own risk of damage, freight and insurance prepaid. A defective Product may be so replaced for US$25.00. Make checks payable to THQ Inc. and return the Product along with the original proof of purchase to the address listed above.

Disclaimer of WarrantiesTHE LIMITED WARRANTY THAT APPEARS ABOVE IS THE ONLY EXPRESS WARRANTY MADE TO YOU AND IS PROVIDED IN LIEU OF ANY OTHER EXPRESS WARRANTIES OR SIMILAR OBLIGATIONS (IF ANY) CREATED BY ANY ADVERTISING, DOCUMENTATION, PACKAGING, OR OTHER COMMUNICATIONS. EXCEPT FOR THIS LIMITED WARRANTY AND TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THQ AND ITS SUPPLIERS PROVIDE THE PRODUCT “AS IS” AND WITH ALL FAULTS, AND HEREBY DISCLAIM ALL OTHER WARRANTIES AND CONDITIONS, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING, BUT NOT LIMITED TO, ANY (IF ANY) IMPLIED WARRANTIES, DUTIES OR CONDITIONS OF MERCHANTABILITY, OF FITNESS FOR A PARTICULAR PURPOSE, OF RELIABILITY OR AVAILABILITY, OF ACCURACY OR COMPLETENESS OF RESPONSES, OF RESULTS, OF LACK OF VIRUSES, AND OF LACK OF NEGLIGENCE, ALL WITH REGARD TO THE PRODUCT. ALSO, THERE IS NO WARRANTY OR CONDITION OF TITLE, QUIET ENJOYMENT, QUIET POSSESSION, CORRESPONDENCE TO DESCRIPTION OR NON-INFRINGEMENT WITH REGARD TO THE PRODUCT.

Limitation of LiabilityTO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL THQ OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, PUNITIVE, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, BUT NOT LIMITED TO, DAMAGES FOR LOSS OF PROFITS OR CONFIDENTIAL OR OTHER INFORMATION, FOR BUSINESS INTERRUPTION, FOR PERSONAL INJURY, FOR LOSS OF PRIVACY, FOR FAILURE TO MEET ANY DUTY INCLUDING OF GOOD FAITH OR OF REASONABLE CARE, FOR NEGLIGENCE, AND FOR ANY OTHER PECUNIARY OR OTHER LOSS WHATSOEVER) ARISING OUT OF OR IN ANY WAY RELATED TO THE USE OF OR INABILITY TO USE THE PRODUCT, EVEN IN THE EVENT OF THE FAULT, TORT (INCLUDING NEGLIGENCE), MISREPRESENTATION, STRICT LIABILITY, BREACH OF CONTRACT OR BREACH OF WARRANTY OF THQ OR ANY SUPPLIER, AND EVEN IF THQ OR ANY SUPPLIER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. Some jurisdictions do not allow the exclusion or limitation of special, indirect, incidental, or consequential damages, so the above limitation or exclusion may not apply to you.

WarningCopying of the Product or any of its contents or elements is illegal and is prohibited by United States and international copyright laws. Back-up or archival copies of the Product or any of its contents or elements are not authorized and are not necessary to protect your copy of the software product. United States and international copyright laws also protect this manual and other printed matter accompanying the Product. Violators will be prosecuted.

…whenyouropponentattemptstograppleyou,youcanpressControlStick&BButton/bButton/BButtontolockintoacollar-and-elbowtie-up.PressAButton/bButton/BButtonrepeatedlytowinthebattleandgaintheadvantage!

…thatyoucanremoveturnbucklepadsfromthecornersofthering?MovetowardtheturnbuckleandpressZButton/ZLButton/BButton.

…thatadamagemultiplierisaddedtoyourstrikeandgrappleattacksifyourunoffoftheropesbeforehittingthemove?

…that you can choose which direction that you want to send an opponent running by pushingControlStick/LStick/ControlStickinthatdirectionasyou’reIrishwhippingthem?

…thatyoucanrecoverfrombeinggroggymorequicklybyhittingAButton/bButton/BButtonrepeatedly?…thatthere’sonlyonewaytoescapetheHellinaCellstructure?Youmustdestroyoneof the wall panels on the same side of the structure as the announce tables by using a special move.

…thatstrongstrikescanbeperformedfromfront-facingchaingrappleholds(frontfacelock,sideheadlockandwristlock)andafterblockingapunchorcatchingakick?

…that the announce table must be cleared before you can put an opponent through it?Approachtheannouncetable,pushControlStick/LStick/ControlSticktowarditandpressZButton/ZLButton/ZButtontoremovethecover.Oncethecoverhasbeenremoved,Irishwhiptheopponenttowardthetable,andthengrapplethemtoplacethemon top of the table.

…thatyoucanuseaspecialannouncetablefinisherwhenyouhaveastoredFinishingMoveiconandopponentdownonanannouncetable?PressA&BButtons/xButton/YButtonwhenstandingnexttothetableoronthetablewiththemtoperformit.

…thatcertainmovestransitionstraightintopinattemptsifyoupressCButton/aButton/XButtonwhenitappearsonthescreen?Keepasharpeyeoutforit!

DID YOU KNOW…? LIMITED WARRANTY AND CUSTOMER SUPPORT

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