World-level Methods with Parameters Alice. Larger Programs As you become more skilled in writing...
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Transcript of World-level Methods with Parameters Alice. Larger Programs As you become more skilled in writing...
Larger ProgramsAs you become more skilled in writing programs, you will find that your programs quickly begin to increase to many, many lines of code.Games and other "real world" software applications can have thousands, even millions of lines of code. In this session, we begin to look at organizing large programs into small manageable pieces.
Goals of OOP
organize a large program into small pieces design and think about an intricate program
find and remove errors (bugs)
Modifying the programTo make the snowpeople animation more realistic, we might want the snowman to be a little less shy. In our original program, the snowman tries to catch the snowwoman's attention only once. Perhaps he could try to get her attention more than once.
To make this modification, additional lines would be added to the code.
This would make the program code longer and more difficult to read and think about.
A Solution
A solution to the problem is to define our own method name the new method catchAttention
Then, we can drag-and-drop the catchAttention method into the edit box just like the built-in methods
Demo: The solution
First, to associate the new method with the World
• select the World tile in the Object Tree
•select the methods tab in the details area
•click on the "create new method" button
World-level method
catchAttention is a world-level method because it is defined as a method for World
has instructions that involve more than one object (snowman, snowwoman, camera)
Using the catchAttention method
The catchAttention method is executed by calling (invoking) the method from my first method
Why?
Why do we want to write our own methods? saves time -- we can call the method again and again without reconstructing code
reduces code size – we call the method rather than writing the instructions again and again
allows us to "think at a higher level"can think “catchAttention" instead of
“turn head to face the camera, then say ‘Ahem’ while moving eyes up and down"
the technical term for "think at a higher level" is "abstraction"
Programming in Alice © 2006 Dr. Tim Margush 12
moveInCircle
Another candidate for a world method is one to move an object in a circle
Here a world method does it to a car
Adding spinning wheels would be fun, but
complicate our example
Programming in Alice © 2006 Dr. Tim Margush 13
Using moveInCircle
Here we just do the maneuver twice
What about moving different objects in a circle?
Create a method for each????
No! That's what parameters are for!
Programming in Alice © 2006 Dr. Tim Margush 14
Add an Object Parameter
Edit the moveInCircle method and click the create new parameter button
Give it a name
Choose a type
OK?
Programming in Alice © 2006 Dr. Tim Margush 15
moveInCircle(whichObject)
The parameter is named whichObjectIt holds the place of a real object that will be substituted later
Replace all occurrences of car (in the method) with the parameter
Just drag it into placedrag
Programming in Alice © 2006 Dr. Tim Margush 16
Test
I got this error message when I tested my program
The problem is in thecall of this method
We added a parameter
We did not choose an argument
Click to select the argument
Programming in Alice © 2006 Dr. Tim Margush 17
Other Arguments
Several additional choices come to mindHow big of a circle?
How long should it take?
Which direction should it turn? moveInCircle(whichObject, radius, duration, direction)
Add more parameters!
Programming in Alice © 2006 Dr. Tim Margush 18
Adding Parameters
Note the TypesNumber, Number, and Other
Under Other, find Direction so you will be able to choose up, down, left, etc.
Programming in Alice © 2006 Dr. Tim Margush 19
Adapting the Code
The parameters will need to be dragged into the body of the method to replace the specific constants
Convert radius to circumference
Programming in Alice © 2006 Dr. Tim Margush 20
Advantages of Methods
AbstractionMethods allow the programmer to organize details of a task under the method's name
Code reuseMethods can be called several times without having to copy the details of the code
GeneralityParameters allow the same actions to be applied to a variety of objects
Debugging and maintenanceFixing or changing part of a program may only require modification of a single method