Workshop LeoTech Altern Conference „Altern, Technik ... · Harnack Haus der Max Planck...
Transcript of Workshop LeoTech Altern Conference „Altern, Technik ... · Harnack Haus der Max Planck...
Workshop LeoTech AlternConference „Altern, Technik, Produkte, Dienstleistungen“Harnack-Haus der Max-Planck-Gesellschaft, Berlin
Ubiquitous computing inHarnack Haus der Max Planck Gesellschaft, Berlin
Ubiquitous computing in adulthood and old ageadu t ood a d o d age
Albrecht Schmidt
University of Duisburg‐Essen
http://www.pervasive.wiwi.uni-due.de/[email protected]
Overview 1. Introducing Ubiquitous Computing
and Pervasive Computingp g
2. Research overview – selected projects
3. Approaches to ubiquitous computing and research prototypes around the world
4. Moving forward ‐ directions for ubiquitous computing research for an ageing societycomputing research for an ageing society
5. Conclusion & Discussion
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Ageing Society• Everyone is concerned – earlier or later 1999• Everyone is concerned – earlier or later
• Different roles/– giving care / receiving care
– technology should support all roles!
• Issue that drive research
2007
– Ratio between young and old people
– Losing flexibility, self determination, mobility
– How much ageing can we afford?
– Family structure, social networks ?
29 2 2036– Interweaving life and work
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29.2.2036
M D fi iti fMy Definition of Pervasive ComputingPervasive Computing
P i ti d ib th t d th tPervasive computing describes the trend that connected computational devices become i t ith tif t i d lifinterwoven with artifacts in our everyday life.
Hence processing, sensing, activation, and communication are embedded into devicescommunication are embedded into devices and environments making computing an integral part of our daily life.
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integral part of our daily life.
Ubiquitous ComputingUbiquitous Computing Enabling Intelligent Devices & Environmentsg g• Processing
cheap, fast, small, energy efficient• Displays
projection, flexible materials,
• Storagebig and fast
• Networking
power consumption
• Sensorstypes, speed, accuracy, price Networking
global, local, ad‐hoc, low‐power • Actuatorsmany, computer controlled
“The most profound technologies are those that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it ”
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indistinguishable from it.(Mark Weiser)
H t *How many computer* ill i 20will you use in 20 years hil h i b kf t?while having breakfast?
*what is a computer anyway…
R h O iResearch Overview Selected ProjectsSelected Projects
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C t t t ki dContext‐awareness, tracking, and activity recognitionactivity recognition• Room that knows who is inside, where and what they do• Phone that knows that you don’t want to be disturbed• Phone that knows that you don t want to be disturbed • Trousers that know your current activity (walking, sitting, cycling, …)
[L h 00] [S h idt 99] [Addl 01]
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[Laerhoven,00] [Schmidt,99] [Addlesee,01]
Implicit interaction andImplicit interaction and embedded Informationembedded Information • Interaction with systems by interacting with the real world to
accomplish a taskaccomplish a task
• Information provided at the right place in the right time – without extra effort for the user
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[Gellersen,02] [Drewes,07] http://www.freymartin.de
S t tif t dSmart artifacts and intelligent environmentintelligent environment • Objects that communicate with other objects an take actions
E i t th t ti t th d ti i• Environments that are reactive to the users and proactive in providing services
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[Kranz,07] [Namatame,08]
Communication and socialCommunication and social networking supportnetworking support• Creating awareness between people
• New forms of communication (haptic, touch, smell, …)( p , , , )
[DiSalvo 03] [Mynatt 01]
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[DiSalvo,03] [Mynatt,01]
Creating additional memories• Recording and preserving visual and audio impression• External memory y
Personal Audio LoopSenseCam
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[Hodges,06] [Hayes,04]
Tangible User Interfaces• User interfaces that can be used intuitively• User interfaces that can be used intuitively• Building on previous knowledge and
affordances
[Bishop,92]
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[Kranz,04] http://www.aisci.de/
Towards Implantable computing• Symbiosis between human and computer• Direct interfaceing of electronics with the bodyg yStelarc – Body Ping
Design Vision of a phone implanted ina tooth - designed
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http://www.demiaux.com/ http://www.spectrum.ieee.org/print/4940
gby Jimmy Loizeau and James Auger
Technologies & Culture• Systems created fit a certain culture• The way people in Europe / Germany deal with• The way people in Europe / Germany deal with technologies is different from the US and from Asia– Robots for teaching (because they are more patient than g ( y ppeople)?
– Electronic companions and pets to compensate for less i l ?social contact?
If t i ti t h l i th t fit th GIf we want assistive technologies that fit the German lifestyle and value system we have to be involved in the development!the development!
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Approach for Research
• Ethnography driven
• Technology driven
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A Research ApproachUnderstand the users world by observationUnderstand the users world by observation
• Deploy sensing systems before people are old• Learn from common use • Systems can create a world model – personalized
ifi b b i (to a specific user – by observation (e.g. TV preferences, driving behavior, eating habits, ...)N l b i d ( h f• Norm values can be aquired (e.g. how far you walk per day) and changes can be spotted
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PrivacyPrivacySensible Discussion neededSensible Discussion needed • How will it matter? Right for everyone or commodity?commodity?
• GSM trace (you phone provider knows where d ?)you are – do you care?)
• Near future scenario – Power supply monitoringPower supply monitoring– Water supply monitoringWaste monitoring– Waste monitoring
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U di t bl * U ?Unpredictable* Users?S t U ?Smart Users?C ti U ?Creative Users?
*if you have a nail, everything at hand looks like a hammer…
Conclusion & DiscussionConclusion & DiscussionIssues to take into accountIssues to take into account• There are still many hard technical challenges to solve• Experimental research is essentialExperimental research is essential• We will depend on those system
– failure/malfunction can be fatal• Privacy is a design challenge• Privacy is a design challenge
– has technical prerequisites – but cannot solved by technology alone
• Universal design – device that create new capabilities are attractive
• Opt‐in / Opt‐out Opt in / Opt out– what happens if all kids at school do have a memory prothesis? – Will it be acceptable to opt‐out?
• See society as a whole• See society as a whole– design for aging people and their social network
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fMore Informationb• Our Website
http://www.pervasive.wiwi.uni‐due.de/
• My Blog• My Bloghttp://albrecht‐schmidt.blogspot.com/
• Discussion on the term UbicompDiscussion on the term Ubicomphttp://albrecht‐schmidt.blogspot.com/2007/08/ubiquitous‐pervasive‐and‐ambient.html
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References 1[L h 00]K i t f V L h d C k k i O 2000 Wh t Sh ll W T h O P t ? I• [Laerhoven,00]Kristof Van Laerhoven and Cakmakci, O. 2000. What Shall We Teach Our Pants?. In Proceedings of the 4th IEEE international Symposium on Wearable Computers (October 18 ‐ 21, 2000). ISWC. IEEE Computer Society, Washington, DC, 77.
• [Schmidt,99] Schmidt, A., et al. 1999. Advanced Interaction in Context. In Proceedings of the 1st int. SymposiumSymposium on Handheld and Ubiquitous Computing (September, 1999). LNCS, vol. 1707. Springer, 89‐101.
• [Addlesee,01] Mike Addlesee, Rupert Curwen, Steve Hodges, Joe Newman, Pete Steggles, Andy Ward, Andy Hopper. Implementing a Sentient Computing System. IEEE Computer Magazine, Vol. 34, No. 8, August 2001, pp. 50‐56.
• [Gellersen,02] Gellersen, H. W., Schmidt, A., and Beigl, M. 2002. Multi‐sensor context‐awareness in mobile devices and smart artifacts. Mob. Netw. Appl. 7, 5 (Oct. 2002), 341‐351.
• [Namatame,08] Naoya Namatame, Jin Nakazawa, Kaznori Takashio and Hideyuki Tokuda. Life2guard: Monitoring sudden physical disorders in private rooms. Pervasive 2008 Videos
• [Kranz,07] Kranz, M., Schmidt, A., Maldonado, A., Rusu, R. B., Beetz, M., Hörnler, B., and Rigoll, G. 2007. Context‐aware kitchen utilities. In Proceedings of the 1st international Conference on Tangible and Embedded interaction (Baton Rouge, Louisiana, February 15 ‐ 17, 2007). TEI '07. ACM, New York, NY, 213‐214.
• [DiSalvo 03] DiSalvo C Gemperle F Forlizzi J and Montgomery E The Hug: An Exploration of• [DiSalvo,03] DiSalvo, C., Gemperle, F., Forlizzi, J., and Montgomery, E. The Hug: An Exploration of Robotic Form for Intimate Communication. In Proc. of RO‐MAN 2003.
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References 2[M tt 01] M tt E D R J C i hill S d J b A 2001 Di it l f il t it• [Mynatt,01] Mynatt, E. D., Rowan, J., Craighill, S., and Jacobs, A. 2001. Digital family portraits: supporting peace of mind for extended family members. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Seattle, Washington, United States). CHI '01. ACM, New York, NY, 333‐340.
• [Hodges 06] Steve Hodges Lyndsay Williams Emma Berry Shahram Izadi James Srinivasan Alex• [Hodges,06] Steve Hodges, Lyndsay Williams, Emma Berry, Shahram Izadi, James Srinivasan, Alex Butler, Gavin Smyth, Narinder Kapur and Ken Wood, “SenseCam: a Retrospective Memory Aid” In Dourish and A. Friday (Eds.): Ubicomp 2006, LNCS 4206, pp. 177 – 193, 2006. © Springer‐Verlag Berlin Heidelberg 2006.
• [Hayes,04] Hayes, G.R., Patel, S.N., Truong, K.N., Iachello, G., Kientz, J.A., Farmer, R., Abowd, G.D. The Personal Audio Loop: Designing a Ubiquitous Audio‐Based Memory Aid. To appear in the Proceedings of Mobile HCI 2004: The 6th International Conference on Human Computer Interaction with Mobile Devices and Services (September 13‐16, Glasgow, Scotland), 2004.
• [Tapia,04] Tapia, E.M., S.S. Intille, and K. Larson. 2004. Activity Recognition in the Home Setting Using Simple and Ubiquitous Sensors In Proceedings of Pervasive 2004: the Second InternationalUsing Simple and Ubiquitous Sensors. In Proceedings of Pervasive 2004: the Second International Conference on Pervasive Computing, volume 3001 of Lecture Notes in Computer Science, pages 158–175. Springer‐Verlag, 2004.
• [Bishop,92] Design by D. Bishop at RCA, London, 1992. Polynor R (1995) The hand that rocks the cradle. ID Magazine, May/June, pp 60–65g , y/ , pp
• [Kranz,04] M. Kranz, P. Holleis, A. Schmidt: Experimentelle und spielerische Lehr‐ und Lernsysteme (Playful Computing for Kids). i‐com, Zeitschrift für interaktive und kooperative Medien (ISSN 1618‐162X), Volume 5, Issue 3, December 2006, pp. 25‐31
• [Drewes,07] Heiko Drewes, Richard Atterer, Albrecht Schmidt: Detailed Monitoring of User's Gaze d i i ( )and Interaction to Improve Future E‐Learning. HCI (6) 2007: 802‐811
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