Workshop Ac tivities€“-Workshop-Games-1.pdf · 2017-05-22 · 1 INTRODUCTION Games are useful...

36
W o r k s h o p A c t i v i t i e s G A M E S G A M E S 4

Transcript of Workshop Ac tivities€“-Workshop-Games-1.pdf · 2017-05-22 · 1 INTRODUCTION Games are useful...

Page 1: Workshop Ac tivities€“-Workshop-Games-1.pdf · 2017-05-22 · 1 INTRODUCTION Games are useful as a starting point for many workshop activities. Physically, they lift the energy

Wo r k sh o p Ac t i v i t i e s

G A M E S

GA

ME

S

4

Page 2: Workshop Ac tivities€“-Workshop-Games-1.pdf · 2017-05-22 · 1 INTRODUCTION Games are useful as a starting point for many workshop activities. Physically, they lift the energy

PO BOX 423

BURNIE 7320

TASMANIA

ISBN 0 9586764 0 2

© The B IG hART model remains the property ofJohn Bakes and Scott Rankin, June 1996.

© Commonwealth Department of Employment, Education, Trainingand Youth Affairs (Youth Bureau) Canberra, June 1996.

A design

The views expressed in this manual are not necessarily thoseof the Commonwealth Department of Employment, Education,Training and Youth Affairs.

All rights reserved. No part of this publication may be reproduced ortransmitted in any form or by any means without permission.

The BIG hART MODEL has been successfully pilotted and independentlyevaluated on the North West Coast of Tasmania. All care has gone intothe preparation of this BIG hART manual however BIG hART Inc acceptsno responsibility for the conduct and ability of workers, volunteers, orparticipants using this manual in future projects.

0 9586764 4 5

Page 3: Workshop Ac tivities€“-Workshop-Games-1.pdf · 2017-05-22 · 1 INTRODUCTION Games are useful as a starting point for many workshop activities. Physically, they lift the energy

1

I N T R O D U C T I O N

Games are useful as a starting point for many workshopactivities. Physically, they lift the energy levels: theybreak down inhibitions and, even though they mayfeel childish when suggested, are hard to resist oncethey are happening. The connection to childhood isvery valuable, and because creativity and ideas areconnected to play, games are useful in the slow processof re-awakening these skills.

Joining in a game is hard to resist because it touchesbasic human needs and experiences. In a primitiveway, games are linked to societal rituals. Victim games,games playing with death and fear etc, are infectiousas release valves for repression. (If there is a ball in aroom it doesn’t take long for piggy in the middle todevelop. Piggy in the middle dressed-up, becomes a

Page 4: Workshop Ac tivities€“-Workshop-Games-1.pdf · 2017-05-22 · 1 INTRODUCTION Games are useful as a starting point for many workshop activities. Physically, they lift the energy

2

drama about an underdog and justice. If the game ofpiggy in the middle can be turned into a processwhereby the victim gains control of their lives andthen presents a play, which helps people see thecontinuing victimisation of others, then you have aBIG hART project in a nutshell.)

Connecting the physical games to the writing exerciseof listing the childhood games they remember andreturning to them in each workshop is important asit means the group is participating in the design offuture workshops. You can refer back to who playedthis game as a child to connect it and then go on totalk about the context in which the game was played,providing material for the writing resource book andreinforcing self-reflection as an important tool forwell-being.

Page 5: Workshop Ac tivities€“-Workshop-Games-1.pdf · 2017-05-22 · 1 INTRODUCTION Games are useful as a starting point for many workshop activities. Physically, they lift the energy

3

Later in workshops games may be useful for exploringspecific physical performance skills. Initially, however,their role is more basic – cooperation, release of inhibition,energy levels, touching and social space etc.

These are only examples and there are many othergames that can be used in this way. Many of them areuniversal and they are restated here for convenience.(Some “trust” games have been avoided because theytend to be stigmatised for this target group throughoveruse.)

Whatever games you choose to use, remember thatthe main purpose is not to encourage acting skills.The exercises have a primary purpose of weavingtogether a group life, opening individual pathways,and creating a new language which does not rely onunrealistic levels of skill.

Page 6: Workshop Ac tivities€“-Workshop-Games-1.pdf · 2017-05-22 · 1 INTRODUCTION Games are useful as a starting point for many workshop activities. Physically, they lift the energy

4

P H Y S I C A L G A M E S / E X E R C I S E S

S T A R T E R S

Very physical games, half remembered from childhoodcan be useful at the beginning of almost any workshop.Certain games can take on a role as a ritual themselvesand be used again and again travelling with the groupon tour and at times when you need a connection topast work you’ve done together.

These games have an edge of competitiveness andcooperation built into the rules – which is useful.The rules themselves, in a similar way to sport, providea holiday of predictability, which can relieve tensionduring more threatening introspective work.

The games are roughly chronological, although grouplife will determine this.

Page 7: Workshop Ac tivities€“-Workshop-Games-1.pdf · 2017-05-22 · 1 INTRODUCTION Games are useful as a starting point for many workshop activities. Physically, they lift the energy

5

NOTE:

The activities in all these books are designed tobe mixed and matched for any one workshop (eggames, writing, physical etc).

The temperament and physical ability of the targetgroup for each project will obviously determinethe type of exercises used in these workshops.

Page 8: Workshop Ac tivities€“-Workshop-Games-1.pdf · 2017-05-22 · 1 INTRODUCTION Games are useful as a starting point for many workshop activities. Physically, they lift the energy

6

1 /

S W O R D F I G H T S ( 1 5 O R M O R E )

FORMAT: Using as much floor space as possible in alarge quiet room, have the group stand around theoutside of the room equally spaced. Choose two groupmembers of simi lar “peck ing order status” andblindfold them. Give each person a sword and asktwo people to take them to opposite ends of the spaceand spin them around.

The object of the game is to sense where the otherperson is, focusing on sound and sensed movement,and to hit them with the sword between the kneeand the shoulder. They can be as cunning as they like– making false sounds on the floor with the swordand moving away, standing still etc. You are the referee

Page 9: Workshop Ac tivities€“-Workshop-Games-1.pdf · 2017-05-22 · 1 INTRODUCTION Games are useful as a starting point for many workshop activities. Physically, they lift the energy

7

and must keep them safe. Ensure that the group keepsthem from moving outside the clear space and banginginto things.

MATERIALS: Newspaper, masking tape, blindfolds. Rollup the newspaper diagonally and tightly into fourlong thin round swords.

SKILLS: Kinetic /cooperation/ listening.

N O T E S : Sword f ights channe l aggress ion andcompet i t ion into a level of observed theatricalmovement that would normally not be possible. Italso re-awakens other lost intuitive senses that areuseful in some kinds of performance. Most importantly,it’s a silent engaging game that can be sustained for

Page 10: Workshop Ac tivities€“-Workshop-Games-1.pdf · 2017-05-22 · 1 INTRODUCTION Games are useful as a starting point for many workshop activities. Physically, they lift the energy

8

up to 40 minutes, during which the group isparticipating and looking inward. Although there arewinners and losers it is surprising who they are, oftenworking against group status. The blindfold allowsparticipation for even the most withdrawn groupmember once on the floor. It’s also a calming activity.Males like the hero aspects.

VARIATION: Sword fight with precious thing to bestolen. The guard doesn’t know where it is but hasto guard it: the thief doesn’t know where it is buthas to steal it . Place the precious thing somewhereon the floor.

Point up the tension created when they are close butdon’t know it. (This is good theatre.) They react verydifferently to each other because they are unawareand uninhibited.

Page 11: Workshop Ac tivities€“-Workshop-Games-1.pdf · 2017-05-22 · 1 INTRODUCTION Games are useful as a starting point for many workshop activities. Physically, they lift the energy

9

2 /

P A P E R C H A S E

F O R M AT : Basical ly a game of chasings whereeverybody is chasing each other. A thin strip of paperis tucked down the back of the clothes at the waistand left with about 15 cm exposed. The object is totry and grab anybody else’s paper without losing yourown. Once your paper is gone you sit out.

Encourage players to gang up against others and formteams. Encourage them to be untrustworthy and luretheir partners into a false sense of security and thenturn on them.

The playing space should not be too big. (Averagehall.)

MATERIALS: Paper torn into strips.

Page 12: Workshop Ac tivities€“-Workshop-Games-1.pdf · 2017-05-22 · 1 INTRODUCTION Games are useful as a starting point for many workshop activities. Physically, they lift the energy

10

SKILLS: Kinetic /cooperation/energy.

PERFORMANCE: In the debrief you may be able topoint out the theatricality of the game, with its brokenallegiances, tension etc.

NOTES: You can debrief the exercise if the atmosphereis right and ask how it felt to be betrayed etc.

You can, if you are concerned about the last twoplayers’ reaction to winning and losing, choose tostop the game before the final winner.

Page 13: Workshop Ac tivities€“-Workshop-Games-1.pdf · 2017-05-22 · 1 INTRODUCTION Games are useful as a starting point for many workshop activities. Physically, they lift the energy

11

3 /

C H A S I N G A N D D Y I N G O R

E X P L O D I N G O R Y E L L I N G

VARIATION: The same game as paper chase exceptthe leader watches the game, and when someone hastheir paper taken, that person must die dramaticallyor explode or say, “I love you. Please, I don’t want todie,” and get hysterical. This is hard to initiate andhas to be immediate before exposure becomes toogreat. “Dying” yourself, as an example, can help.Others having to chant “die, die, die” will decreasethe exposure.

NOTE : These variations involve a high level of anxietyand is useful later in the workshops.

Page 14: Workshop Ac tivities€“-Workshop-Games-1.pdf · 2017-05-22 · 1 INTRODUCTION Games are useful as a starting point for many workshop activities. Physically, they lift the energy

12

4 /

R A F T S

FORMAT: Draw two or three squares of various sizes onthe ground with chalk, (or use masking tape on carpet).(The combined space should be about the same area asneeded by the group to stand close together.)

The group runs around the perimeter of the room inone direction. When you yell “rafts” they have to runand stand in a square with no part of their feet outsidethe line.

Anyone hanging over the line sits down and the groupcontinues running.

While the group is running, decrease the size of thesquares so that each time not everyone can fit in.Occasionally, you can create another single square.

Page 15: Workshop Ac tivities€“-Workshop-Games-1.pdf · 2017-05-22 · 1 INTRODUCTION Games are useful as a starting point for many workshop activities. Physically, they lift the energy

13

MATERIALS: Chalk or masking tape.

SKILLS: Kinetic/cooperation/energy/physical contact.

PERFORMANCE: It’s physical and involves contact, workingtogether, expressive movement, shapes and forms forexperiencing (not necessarily commenting on). The dramaof it is bloody and sacrificial as you throw other peopleoff the raft to secure your own place.

NOTES: You can call other words instead of “rafts” totrick them into running for the raft to heighten thetension.

Watch for safety of smaller players.

Page 16: Workshop Ac tivities€“-Workshop-Games-1.pdf · 2017-05-22 · 1 INTRODUCTION Games are useful as a starting point for many workshop activities. Physically, they lift the energy

14

VARIATIONS ON RAFTS: As people cannot fit on theraft they become sharks in the water and can pullpeople off the raft if they are hanging over the edge.(May not appeal to more inhibited, older groupmembers.)

Extend to everyone beginning on one raft. Pushing andshoving to stay on. If a limb goes over they fall into thewater to become a shark and try to pull other people offthe raft. Game over when one person is left.

Page 17: Workshop Ac tivities€“-Workshop-Games-1.pdf · 2017-05-22 · 1 INTRODUCTION Games are useful as a starting point for many workshop activities. Physically, they lift the energy

15

5 /

W H A T ’ S T H E T I M E M R W O L F ?

FORMAT: The group walks around the room followingthe “wolf”. They ask the question, “What’s the timeMr Wolf”, to which he answers “One o’clock, two o’clock(etc).” Whenever he wishes the wolf says “supper time”and chases them, trying to grab his supper beforethey get to the safety of the wall.

MATERIALS: Nil.

SKILLS: Kinetic /cooperation/reaction.

PERFORMANCE: The game is basically a thriller. Canbe used to show how simply the group will be able tocreate something.

Page 18: Workshop Ac tivities€“-Workshop-Games-1.pdf · 2017-05-22 · 1 INTRODUCTION Games are useful as a starting point for many workshop activities. Physically, they lift the energy

16

6 /

S T U C K I N T H E M U D

FORMAT: Variation on chasing. One person is “in”and tries to “tip” others. Once tipped they must standwhere they are with their legs apart until someoneelse crawls through their legs and releases them.

MATERIALS: Nil.

SK ILLS : Kinetic / cooperation/ cardiovascular /self-esteem.

PERFORMANCE : If the game moves towards mostpeople being stuck and one or two rescuing, everyoneis watching this one person and they have their hopespinned on their survival and are grateful when rescued.In this way, it’s good to be in the limelight.

Page 19: Workshop Ac tivities€“-Workshop-Games-1.pdf · 2017-05-22 · 1 INTRODUCTION Games are useful as a starting point for many workshop activities. Physically, they lift the energy

17

NOTES: In the debrief, draw out what is dramaticfrom the game. Link it to a writing exercise by makingup a story on the spot with a victim/rescuer plot.

Page 20: Workshop Ac tivities€“-Workshop-Games-1.pdf · 2017-05-22 · 1 INTRODUCTION Games are useful as a starting point for many workshop activities. Physically, they lift the energy

18

7 /

S T R E E T S A N D L A N E S

FORMAT: The group stands in as many straight linesof equal length as possible. They stand an arm lengthapart from each other, so that with arms out fingerstouch. The lines are the same distance apart fromeach other. Two people are picked out, one to chaseand one to catch. Starting these two at opposite endsof the room, the group hold their arms up, fingertipstouching. When “streets” is called they face downthe line, when “lanes” is called they turn ninetydegrees to face across the line. The leader calls thesetwo words hindering or enhancing the progress ofthe two people running. When caught the victimbecomes the chaser.

Page 21: Workshop Ac tivities€“-Workshop-Games-1.pdf · 2017-05-22 · 1 INTRODUCTION Games are useful as a starting point for many workshop activities. Physically, they lift the energy

19

MATERIALS: Nil.

SKILLS: Kinetic /reaction/cooperation.

PERFORMANCE: Two people performing energeticallywithout scrutiny.

NOTES: A good game for larger workshops.

Page 22: Workshop Ac tivities€“-Workshop-Games-1.pdf · 2017-05-22 · 1 INTRODUCTION Games are useful as a starting point for many workshop activities. Physically, they lift the energy

20

8 /

B L I N D M A N ’ S B L U F F

FORMAT: Person “A” is blindfolded. The rest of thegroup moves around the space. “A” must try and sensewhere people are and point to them on hearing anoise. If “A” points directly at someone they sit outand observe. “A” is free to move around and the restmust avoid him/her.

MATERIALS: Nil.

SKILLS: Kinetic /concentration/perception.

Page 23: Workshop Ac tivities€“-Workshop-Games-1.pdf · 2017-05-22 · 1 INTRODUCTION Games are useful as a starting point for many workshop activities. Physically, they lift the energy

21

PERFORMANCE: The group must move lightly andsilently. These requirements precipitate a whole newway of moving, which can be very unselfconscious ifthe group gets into the game. I t is a k ind ofperformance and this can be pointed out in debriefing.

The “blindman” needs to sense in a new committedway to be successful at the game.

NOTES: All the “blind” games can work well togetherbuilding on each other.

Page 24: Workshop Ac tivities€“-Workshop-Games-1.pdf · 2017-05-22 · 1 INTRODUCTION Games are useful as a starting point for many workshop activities. Physically, they lift the energy

22

9 /

G R A N D M O T H E R ’ S F O O T S T E P S

FORMAT: One person stands facing the wall. The restof the group has to creep from the other end of thespace and try and tap the person on the shoulder. Atunexpected intervals the person turns and looksquickly. The others must stop any movement. If theysee movement that person sits out.

MATERIALS: Nil.

SKILLS: Reaction/concentration/kinetic.

PERFORMANCE: Frees up unusual movement. Forcesa kind of choreography on the group.

Page 25: Workshop Ac tivities€“-Workshop-Games-1.pdf · 2017-05-22 · 1 INTRODUCTION Games are useful as a starting point for many workshop activities. Physically, they lift the energy

23

NOTES: Can add the guarding of treasure by puttingsome small things behind the person on the floorthat the group has to try and steal.

It’s interesting to watch even very guarded males getabsorbed in this game because of the “commando/hero” possibilities in it.

Page 26: Workshop Ac tivities€“-Workshop-Games-1.pdf · 2017-05-22 · 1 INTRODUCTION Games are useful as a starting point for many workshop activities. Physically, they lift the energy

24

1 0 /

P I G G Y I N T H E M I D D L E

FORMAT: The basic format of “piggy in the middle”,with two people ganging up on one to prevent themgetting a ball, can be used in a number of ways:dividing into threes and playing, then swappingaround; dividing into two teams; having one lot ofthree with one in the middle and then adding anotherin the middle to help; continuing to add to each sidewhile others observe.

MATERIALS: Ball.

SKILLS: Hand eye coordination/kinetic /cooperation.

Page 27: Workshop Ac tivities€“-Workshop-Games-1.pdf · 2017-05-22 · 1 INTRODUCTION Games are useful as a starting point for many workshop activities. Physically, they lift the energy

25

PERFORMANCE: High energy levels. A very strong andfocused commitment to movement through workingthe ball. It’s this focus that participants will shy awayfrom in fear of negative evaluation on stage. Fantasticrelease through the cruelty of the game. Can be auseful metaphor.

NOTES: Basketballs are useful in the breaks for arelease from workshop activities.

Page 28: Workshop Ac tivities€“-Workshop-Games-1.pdf · 2017-05-22 · 1 INTRODUCTION Games are useful as a starting point for many workshop activities. Physically, they lift the energy

26

1 1 /

V I S U A L M E M O R Y G A M E

FORMAT: A tray of small objects is collected and shownto the group, allowing for time to memorise what’son it. The tray is taken away and everyone has toverbally, or in writing, remember what was there.

MATERIALS: Tray, objects, pencils and paper.

SKILLS: Memory/visualisation/confidence.

PERFORMANCE: Useful primarily for building memoryskills.

Page 29: Workshop Ac tivities€“-Workshop-Games-1.pdf · 2017-05-22 · 1 INTRODUCTION Games are useful as a starting point for many workshop activities. Physically, they lift the energy

27

NOTES: Can be effective for calming the group down.

An activity that combines well with, “When I Go ToHobart”, and the use of lists. The objects could befound objects or they could be objects that eachperson has on them. These could be held up and theperson asked for an associated object as a basis forforming a list poem. (Refer to the writing exercises.)They could be precious objects that each person couldbe asked about afterwards.

Page 30: Workshop Ac tivities€“-Workshop-Games-1.pdf · 2017-05-22 · 1 INTRODUCTION Games are useful as a starting point for many workshop activities. Physically, they lift the energy

28

1 2 /

B R A N D I N G S

FORMAT: The group divides in two and stands oppositeeach other in a line, about twenty feet apart. With alarge ball (no heavier than a basketball), each groupthrows the ball at the other trying to hit below theknee. If a person is hit they sit out.

MATERIALS: Large ball.

SKILLS: Kinetic /coordination.

PERFORMANCE : Very physical drama, usually withuninhibited screaming and being thrown together.

NOTES: Can be combined well with mimed ball gamesto bring the energy back down.

Page 31: Workshop Ac tivities€“-Workshop-Games-1.pdf · 2017-05-22 · 1 INTRODUCTION Games are useful as a starting point for many workshop activities. Physically, they lift the energy

29

1 3 /

C O C K Y L A U R A ( B R I T I S H B U L L D O G S )

FORMAT: With one person standing in the middle ofthe space, all the other participants gather up oneend of the space and have to run to the other endwithout being caught. If they are caught by the personin the middle they have to be lifted off the groundlong enough to say “Cocky Laura! One, two, three.”

MATERIALS: Nil.

SKILLS: Kinetic /cooperation/energy.

PERFORMANCE: Implicit group movement together.

Page 32: Workshop Ac tivities€“-Workshop-Games-1.pdf · 2017-05-22 · 1 INTRODUCTION Games are useful as a starting point for many workshop activities. Physically, they lift the energy

30

1 4 /

T U G - O F - W A R

FORMAT: The universal version of the game. This canwork well with the mimed version. (See BOOK 5,Exercise 9.)

Divide into two teams of equal strength. Ask eachteam to choose an anchor to take up the end of therope. Attach a rag or marker in the centre of the ropeand place two marks an equal distance from the centreon the floor. When each team is ready they take thestrain and pull. The team that drags the rag towardsthem over the floor marker wins.

MATERIALS: Thick rope (at least 2.5cm). A rag. Chalkor floor marker.

SKILLS: Team work /gets the blood pumping.

Page 33: Workshop Ac tivities€“-Workshop-Games-1.pdf · 2017-05-22 · 1 INTRODUCTION Games are useful as a starting point for many workshop activities. Physically, they lift the energy

31

PERFORMANCE: Combine it with the mimed tug-of-war and have the group observe each other.

NOTE : Tug-of-war often appeals to and gets malesinvolved.

Page 34: Workshop Ac tivities€“-Workshop-Games-1.pdf · 2017-05-22 · 1 INTRODUCTION Games are useful as a starting point for many workshop activities. Physically, they lift the energy

32

1 5 /

M U S I C A L C H A I R S

FORMAT: Two rows of chairs are placed back to backin a line. There is one less chair than group members.Music is played and the group walks around the chairs.When the music stops they have to find a seat. Theperson who misses the chair sits out. The number ofchairs is reduced by one each time.

MATERIALS: Chairs, music.

SKILLS: Coordination/kinetic.

P E R F O R M A N C E : Spe ed of re a c t ions. Invo lvesresponding to music.

NOTES: Similar to rafts. They can be linked together.

A UNIVERSAL GAME ,

INCLUDED AS A REMINDER

Page 35: Workshop Ac tivities€“-Workshop-Games-1.pdf · 2017-05-22 · 1 INTRODUCTION Games are useful as a starting point for many workshop activities. Physically, they lift the energy

Writ

ten

by S

cott

Ran

kin

with

Joh

n Ba

kes 4

I N D E X

INTRODUCTION 1PHYSICAL GAMES / EXERCISES 4STARTERS 41 / SWORD FIGHTS (15 OR MORE ) 62 / PAPER CHASE 93 / CHASING AND DY ING OR 11

EXPLOD ING OR YELLING 114 / RAFTS 125 / WHAT’S THE TIME MR WOLF? 156 / STUCK IN THE MUD 167 / STREETS AND LANES 188 / BLINDMAN’S BLUFF 209 / GRANDMOTHER’S FOOTSTEPS 2210 / PIGGY IN THE MIDDLE 2411 / VISUAL MEMORY GAME 2612 / BRAND INGS 2813 / COCKY LAURA (BRITISH BULLDOGS) 2914 / TUG-OF-WAR 3015 / MUSICAL CHA IRS 32

Page 36: Workshop Ac tivities€“-Workshop-Games-1.pdf · 2017-05-22 · 1 INTRODUCTION Games are useful as a starting point for many workshop activities. Physically, they lift the energy

BOO

K 4