Wolfgang Hürst Computer Graphics (and some other stuff …)
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Transcript of Wolfgang Hürst Computer Graphics (and some other stuff …)
![Page 1: Wolfgang Hürst Computer Graphics (and some other stuff …)](https://reader033.fdocuments.net/reader033/viewer/2022050720/551a75b5550346761a8b4b29/html5/thumbnails/1.jpg)
Wolfgang Hürst
Computer Graphics
(and some other stuff …)
![Page 2: Wolfgang Hürst Computer Graphics (and some other stuff …)](https://reader033.fdocuments.net/reader033/viewer/2022050720/551a75b5550346761a8b4b29/html5/thumbnails/2.jpg)
April 11, 2023
Who is this?(and why does he talk English?)
• Universitair Docent in Multimedia & Geometry group
• Originally from Germany, since 2008 in Utrecht
• Still struggling with the language though
(ik snap het wel, maar praten gaat nog niet)
• Teaching in the bachelor:
• Graphics (4th period)
• Introductie project (2nd period, coordination & tutor)
• Research interests:
• Mostly mobile multimedia and mobile interaction
![Page 3: Wolfgang Hürst Computer Graphics (and some other stuff …)](https://reader033.fdocuments.net/reader033/viewer/2022050720/551a75b5550346761a8b4b29/html5/thumbnails/3.jpg)
April 11, 2023
Graphics (1st year, 4th period)
• Computer graphics are graphics created using a computer and, more generally, the representation of image data by a computer
• Sub-areas
• 2D computer graphics
• 3D computer graphics
• Computer animation
• We will deal with 3D graphics
![Page 4: Wolfgang Hürst Computer Graphics (and some other stuff …)](https://reader033.fdocuments.net/reader033/viewer/2022050720/551a75b5550346761a8b4b29/html5/thumbnails/4.jpg)
Graphics (1st year, 4th period)
• How do we get 3D data on a 2D screen?
1. Describe it (aka 3D modeling)
2. Do a perspective projection
3. Add colors, texture, light, etc. (aka shading)
![Page 5: Wolfgang Hürst Computer Graphics (and some other stuff …)](https://reader033.fdocuments.net/reader033/viewer/2022050720/551a75b5550346761a8b4b29/html5/thumbnails/5.jpg)
April 11, 2023
Graphics (1st year, 4th period)
• Lecture (college, 2 times 2 hours per week)
• Focus on the basics (including lots of mathematics)
• Exercises (werkcollege, 2 hours per week)
• Deepen understanding of theory and preparation for
written exams (in smaller groups)
• Programming assignments (practicum, 2+X hours per week)
• Apply theory in practice (shader programming)
![Page 6: Wolfgang Hürst Computer Graphics (and some other stuff …)](https://reader033.fdocuments.net/reader033/viewer/2022050720/551a75b5550346761a8b4b29/html5/thumbnails/6.jpg)
April 11, 2023
Graphics (1st year, 4th period)
• Some results from last year’s course:
Note: this year we will program shaders instead of ray tracing
![Page 7: Wolfgang Hürst Computer Graphics (and some other stuff …)](https://reader033.fdocuments.net/reader033/viewer/2022050720/551a75b5550346761a8b4b29/html5/thumbnails/7.jpg)
April 11, 2023
Who is this?(and why does he talk English?)
• Universitair Docent in Multimedia & Geometry group
• Originally from Germany, since 2008 in Utrecht
• Still struggling with the language …
(ik snap het wel, maar praten gaat nog niet)
• Teaching in the bachelor:
• Graphics (4th period)
• Introductie project (2nd period, coordination & tutor)
• Research interests:
• Mostly mobile multimedia and mobile interaction
![Page 8: Wolfgang Hürst Computer Graphics (and some other stuff …)](https://reader033.fdocuments.net/reader033/viewer/2022050720/551a75b5550346761a8b4b29/html5/thumbnails/8.jpg)
April 11, 2023
3D on
mobiles
Some examples of what I’m doing …
(well, technically it’s what students
that I’m supervising are doing)
3D interfaces
Hand tracking and
augmented reality
interaction
![Page 9: Wolfgang Hürst Computer Graphics (and some other stuff …)](https://reader033.fdocuments.net/reader033/viewer/2022050720/551a75b5550346761a8b4b29/html5/thumbnails/9.jpg)
April 11, 2023
Who is this?(and why does he talk English?)
• Universitair Docent in Multimedia & Geometry group
• Originally from Germany, since 2008 in Utrecht
• Still struggling with the language …
(ik snap het wel, maar praten gaat nog niet)
• Teaching in the bachelor:
• Graphics (4th period)
• Introductie project (2nd period, coordination & tutor)
• Research interests:
• Mostly mobile multimedia and mobile interaction
![Page 10: Wolfgang Hürst Computer Graphics (and some other stuff …)](https://reader033.fdocuments.net/reader033/viewer/2022050720/551a75b5550346761a8b4b29/html5/thumbnails/10.jpg)
April 11, 2023
Introductie project (1st year, 2nd period)
• Lecture (6 lectures, Frans Wiering)
• Some basics about software & game development
• Meetings (weekly, with begeleiders)
• Progress, planning, organizing
• Programming (on your own, in groups of 5)
• Develop a game in a small team
• Symposium (at the end, all)
• Present and demonstrate your game
![Page 11: Wolfgang Hürst Computer Graphics (and some other stuff …)](https://reader033.fdocuments.net/reader033/viewer/2022050720/551a75b5550346761a8b4b29/html5/thumbnails/11.jpg)
April 11, 2023
Introductie project (1st year, 2nd period)
• So, what exactly will we develop?
• Well, a game …
e.g. an implementation of a classic (2D) game with some
state-of-the-art extension (e.g. sound, graphics, interface)
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April 11, 2023
Introductie project (1st year, 2nd period)
• Major purpose of this project:
• Experience what’s special in a game development process (and software
development in general)
• Not that much game design
(will be taught in Game Ontwerp, 3rd period )
• Not that much advanced, fancy 3D graphics
(will be taught in Graphics, 4th period)
• That’s why you should implement a classic 2D game
• But: you are welcome to bring your own ideas!
• Why do I not find any info on this online?
• Because it’s a new course and we are still setting it up (info will be online
by end of Sept / early Oct)
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