Wizard's Screen (9468)

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    WiZallbS S C l l NBy Julia Martin

    Design: Julia MartinDesign Assistance: Zeb CookEditing: Skip WilliamsCover Art: Larry ElmoreTypesetting: Angelika LokotzGraphic Design : Dawn MurinSpecial Thanks To:Bruce Nesmith

    ADVANCED DUNGEONS & DRAGONS an d ADGD are registered trad emark s owned by TSR, Inc.The TSR logo is a trademar k owned by TSR, Inc.All TSR characters, cha racter n ame s, and the distinctive likenesses thereof are tradem arks ow nedby TSR, Inc.01994 TSR, Inc. All Rights Reserved. Printed in the United St at es of America .Random House and its affiliate com pani es ha ve worldwide distribution rights in the book trade forEnglish language products of TSR, Inc.Distributed to the book and hobby tr ade in the United King dom by TSR Ltd.Distributed to the toy a nd ho bby tr ade by regional distributors.This material is protected under the copyright laws of the United Stat es of America. Anyreproduction or unauthorized use of the material or artwork contained herein is prohibited withoutthe express written permission of TSR, Inc.9468 ISBN 1-56076-850-9

    TSR, nc. TSR Ltd.POB 756 1 2 0 Church End

    WI 5 3 1 4 7 Cambridge CB l 3LBU. S.A . United Kingdom

    Lake Geneva Cherry Hinton

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    WizardScreenW izard PrerequisitesAbility

    Coniurer Int 9+. Con 15+ Coni /Summ H Half-elf Gr Divination & Invocahon

    Invoker In1 9-.Con In, Invo i . F v o i H Fnrh. Charm A Con, C;iirnmI - - .- - . .- .- ..~Necromancer In t 9 . . WE 16- Necromanrv II Illusion & L i i L h . ('harm

    Elementalist.

    Prime Requisites: Wizards (of any type) with an Intelligence of 16 or greater earn 10%additional experience.' Elemental air, earth, fire, and water are not truly consider ed schools, but are summari zed as such forconvenience here.** Can be multiclassed if a gnome.

    W izard Experience L evelsMagel Hit Dice

    3 3

    7 hn nnn 7

    11 375,000 10+1

    15 1,875,000 10+516 2,250,000 10+6

    19 3.375.000 10+920 3;750;000 10+10Specialist WizardsSpecialist wizards must be s ingle classed (except for gnomes, who maybe multiclassed illusionists). Dual-class huma ns ma y be specialists,Specialist wizards cannot learn spells from their oppos ition school orschools.Specialists gain one additio nal spell per spell level, provided theadditional spell is taken in the specialist's school.Specialists receive a +1 bonus w hen ma king savin g throws aga instthose spells in their school whe n they are cast by ot her wizards. Othercharacters receive a -1 penalty when making saving throws againstspecialists casting spells within their schools.Specialists receive a +15% bonu s wh en learn ing new s pells from theirschool and a -15% penalty when learning new spells from other schools.When specialists reach a new spell level, they automatically gain onespell of their scho ol to add to their spell books. They do not need to makea roll for learning this spell.When a specialist tries to create new spells, the DM counts the newspells as one level less (for determining the difficulty) if they fall withinthe specialist's school.Wild MagesWild mages are nontr aditional s pecialists. They do not belong to aparticular school, but they have an affinity for wild magic spells. Theymust be s ingle classed, but can be dual-classed if hu man.No wizard other than a wild mage may attempt to use the spells ofwild magic.Wild mages gain one additional spell per spell level, provided theadditional spell is a wild magic spell.Wild mages receive a +lo%bonus wh en learning new wild magicspells and a -5% penalty when learning other spells.When a wild mage tries to create new spells, the DM counts the newspells as one level less for determining the research difficulty, decreasingthe amount of time and money needed to create new spells.Wild mages can control certain normally random-behaving magicalitems 50% of the time. They can control wands o wonder 50% of the time,allowing them to use charges from the wand to cast any spell theyalready h o w (but do not necessarily have memorized). The number ofcharges used by the wand is equal to the number of levels of the spelldesired. If the atte mpt to control the result fails, only one charge is usedand a ran dom effect is generated. Wild mage s can select the result of thefollowing items 50% of the ti me instead of relyin g on chance: amulet oftheplanes, bag of beans, bag o tricks, deck o illusion, deck o many things, and thewell o many worlds.Wild mages casting spells with level variables to range, duration, areaof effect, or d amage are subject to level variations. These level variationscan occasionally lead to wild surges.ElementalistsElementalists are nontraditional specialists, They do not bel ong to aparticular school, but rathe r have an area of specialization focussing on

    7 4 7 7 1 - - - - -

    11 4 4 4 3 7 - - - -

    I Y 3 3 3 3 3 3 3 3 L2 0 5 5 5 5 5 4 3 3 201994 TSR, Inc.All rights reserved.

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    Weapons Chart Weieh t M issi le Weapon RangesSoeed - D am age Range

    O W k d Qfone knifeQuarterstaff 4 L B 4 l d 6 I d 6

    Wizard. Kit R equirem entsThe kits summariz ed here are taken from The Complete Wizards Handbook.Characters are not re quired t o choose kits. The information here only givesinitial requirements-benefits, hindrances, an d role-playing details ar e described in the Handbook. Since the kits are pa rt guidelines, players should checkwith t heir DMs before deciding on a ny wizard kit. The DM may choose not to allow a kit or may ha ve additional powers, restrictions, and bac kgroundmaterial pertaining to it.

    t The "Type" categow is divided into bludge oning (B), picrcing (I'J, and slashing (S).These i tems weigh little individually. Ten-of these weigh onepound.5 The staff s l i g can use either sling bullets o r sling stones, in addition t o stinkpots,as ammunition.

    Knife 2 / 1 1 2 3

    Staff s l i g s tone 2 /1 - M Y"ROY is the rate of fire-how many shots thatweapon c an f ire off in one round. This isindependent of the number of melee attacks a

    character ca n make in a round.Range is given in tens of yards. Each range category(short, medium, or long) includes attacks fromdistancesequal to or less th an the given range.Thus a slingbullet hurled from a sling at a target90 yards away uses the medium-range modifier.and -5 for long range.The modifiers for range a re -2 for med iu m range

    Key. Name. eq Requirements (over and above those for the wizard or specialist wizard class); SPr Preferred schools of magic and/ or specialist classes;SBar Barred sch wl s of magic an d/ or specialist classes; WPr Required wea pon proficiencies (some of these are not normally all owed to wizard-heckwith your DM); NPr Bonus nonweapon proficiencies; Equip Starting equipment restrictions, Wlth Starting wealth; Races Character race reshictions.Academician. Req: Int 13+,Wis 11+;SPr: Alteration, illusion, invocation/evo-cation; SBar: None; WPr: Dagger, dart, knife, or sling (chooseone); NPr:Reading/writing; Equip: Any; Wlth: (ld4+1)x10gp;Races: Any.Amazon Sorceress.Req: Female;SPr: Conjuration/summoning. invocation/evocation, greater divination; SBar: Necromancy, illusion; WPr: No require-ments, but recommended to allow spear or long bow; NPr: Riding (land-based), animal training; Equip: Weapons are restricted to bow (any),dagger/di rk, javelin, knife, spear (or others appropriate to r a c e s e e below);Wlth. (ld4+1)x10gp ;Races: Any, but half-elf amazon sorceresses substitute

    WPr short bow or spear; gnomes substitute WPr throwing axe or shortsword, N R racking and survival; and elves substitute NPr endurance andset SMm .Anagakok. Req: Con 13+;SPr: Abjuration, alteration, enchantment/cham,invocation/evocation, greater divination; SBar: Illusion, necromancy; WPr:Bow (any), dagger , harpoon, javelin, knife, sling, trident (choose one basedon background); N R Endurance, survival, wea ther sense; Equip: Weaponsare restricted to bow (any), dagger, harpwn , javelin, knife sling, trident(based on background); Wlth: ld4+1)x8gp; Races: Any.Mili tant Wizard. Req:Str 13+;S R bjuration, al teration, conjuration/sum-moning, invocation/evocation, necromancy;SBar:Barred from specializingin enchantment/charm or illusion, discouraged from specializing n greaterdivination; WPr: Battle axe, bow (any), crossbow (any), dagger, javelin, sling,spear, sword (any), war hammer (choose2; extra weapon proficiency slot ispart of kit); NPr: Endurance; Equip: Any; Wlth: (ld4+1)x10gp ; Races: Any.Mystic. Req: Wis 13+;SPr: nlusion, greater and lesser divination, enchantment/cham;SBar: Barred from specializing n necromancy, invocation/evocation,or conjuration/summoning; W R Dagger, dart, or sling (choose 1);NPr:Astrology,religion; Equip: Weapons are restricted to only the weapon of p roficiency (and to daggers, darts, knives or slings later in career), and all start-ingmoney must be spent or remainder is lost; Wlth: (ld4+1)x5gp; Races:Any .

    Patrician. Req: None; SPr: Conjuration/summoning, alteration, invocation/evocation; SBar: Barred from specializing n necromancy; WPr: Dagger orknife (choose 1); NPr: Etiquette, heraldry, riding (land-based); Equip: Mustbuy a horse (a t least a riding horse), riding saddle, bit and bridle, horseshoesand shoeine. halter. and saddle blanket: Wlth l~ld4+1~x101+150~ :aces:I . -..Any with social classes. 1Peasant Wizard. Req: None; SPr:None; SBar: None; WPr: Bow (anv). dazzer,.,.,knifc. spear. dan,or sling (choose I) . NPr Agriculture or fishing (choose I, ,Equip A ny . Wllh ( ld4-1jxSgp. R a r e : .An\,

    Savage Wizard. Req Slr 1 1 - , Con 137, Sl'r Conlu'"tiun,summunini:and mvu-cdtiun e'vucatiun.S b r Abluratiun. enchantment , :harm, WPr Spear. blow-gun, dagger. knife. or sling (choose 1, reprcrnting wizard's tribcs preferredncapon). Nl'r Direction sen- o r weather senw ( c h a w ), and enduranceo r iu wwal (c.hvc,sr IJ,quip lnir ial wrapm- are r r \ t r ~ k do m l v lh rwrmun o f ~ m f ~ c w n c \ ~ .n d al l , t a r t i n s munc,v mw tk, ~ m tT rcmaindcr 15,. " ,1vst;'Wlth (ld4+1)x5gp; Races: Any:Witch. Req: Int 13+, Wis 13+,Con 13+;S R Enchantment/charm, coniuration/wmmonm& and n-rumdncv, SRar kunr ; WPr: Nu wrapun pruhcimcy at all.rwr . XPr Hrrbalam. spllcrah. tquip Musr buv imtial wcapons from dag-ger, dirk. knife, shng. or srafl ilurg, gers up to 1.500 XP value (total) of magcalItem, furircrirum IahlcbY ~Pul~unsand311bj. Iabk~Yrl I h g ~ j .'ableY2(KUdbj,'lahlc93 IStavcsJ.Table Y4 (Wands).and Tabln 9% 103 (MiucllweousM ~ ~ I s ) ~ ~ ~ ~ ~ D U N ~ E O . ~ M A S T E R 'U I ~ L . ,lt h (Id4rl)*IOgp, Raws A n valterahon, mvirahon, rvira hun, S b r . None. WPr. Rlowgun. b h w t bow,daggw. dar t . ,ling U T onmtal nc~apun rum lablc 9 m I l w Cuntpktt, Wtzard',Ha,iJbudk (chuoK. I . wizard has 7 1 to attack roll wrth this inihal type ofwcapon pcrmancnrlyl, NPr: Etiquette, artishc ability (painnng. calligraphy.or origami), Equip Al l weaptmi m u s t be purchased from thoirgwen underWPr,and no more than lligp m a y be left after al l in i l ia l equ ipment 19 pur-c h a d , W l l h . ~ l ~ ~ ~ l ~ ~ l O ; R ~ c ~ ~ sluman un ly

    Wu ]en. Req Int 13-, no awhl a l igmw n r; SPr: Cunprdhon summming.

    W ild Mage L evel VariationIru e Die Roll (D20)Level 1 2 3 4 5 6 7 8 Y 10 11 12 13 14 15 16 17 18 19 203 -2 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 +1 +1 +1 +1 +I +1 +2

    7 4 -3 -3 -2 -2 -1 -1 -1 -1 0 0 +1 +1 +1 +1 +2 +2 +3 +3 +48 4 4 -3 -3 -2 -2 -1 -1 -1 0 0 +1 +1 +1 +2 +2 +3 +3 +4 +4

    Boldface rrsult s indicate a wild surge; consult the Wild Surge Results table in th e TomeofMugic. '

    61594 SR. nc.All rights reserved 9468XXX0501

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    No nw eap on Proficiencies: General Group# o f Slots Relevant Check

    Animal Tr,iining 1 W i d o m 0Artistic Ability 1 Wisdom 0

    Carpentrv I 5ti eiigth u

    Charisma 0

    H e r a l d r y 1 Intelligence

    Pot tery 1 Dexterity -2

    5eamanihip 1 Uextet i t \ +1Seamstrei\/Tailor 1 Dexterit -1SinStontS\%inmii i i r I Vren r th U

    No nw eap on Proficiencies: Wizard GroupProficiency Reauired Ab ility Modifier# o f Slots Relevant Check

    gevmx in ee i in x i l l l t E l l l ~ C l l c e -Jn e r ~ d i i b m inreiiiLanguage$, Ancient 1 lntelliGT T

    t 1 Intelligence -2No nw eap on Proficiencies: Warrior Group# o f Slots Relevant Check

    Blind-fighting 2 N A

    Endurance 2 ConstitLGainmg 1 Charisma 0Hunting 1 Wisdom -1Mou-+-Na! i

    Nonweapon Proficiencies: Priest Group# o f Slots Relevant Check

    t n g i nerring 2 Intelligence -3

    C h i ima n

    nRellglon 1 \\ i id o m 0Spellcraft 1 Intclligence -2Armor Class Ratings

    I eather or padded armoi 8Leather or padded armor & shield,studded leather,

    scale imil , h ide a r m o rScale mdil 01 h idc & 5hicld ihain mail 5Chain mail & shield, splint mai1,banded mail, 4

    Plate m a l & ihield field plate aimoiField plate armor &shi eld, full plate armorFull plate armor & shieldStandard Modifiers to Initiative

    210

    Soecific Situation Modifier

    -1Sct t o reccil e n charge -2Wadinr or s l imerv footinz +2I I , "

    WaitingCombat Mo difiers Attack Roll

    Missile fir,Rear a t t x -2k +2Cover & Concealment Modifiers

    R u n , 1 Constitution -6Set S 1 Dexterity -1

    Wecipoiisiluthing rntrlllgen'e -3SurvTracl

    Target is: Cover Concealment25%hidden -2 -1

    Proficiency SlotsGroup Initial #Levels Penalty Initial #Levels Zntelligence 2-8:1;9-11: ; 2-13: 3; 14-15: 4; 16 : 5 ;17: ; 18: ; 19:8;Wizard I 6 -5 4 3 20: ; 21:10; 2: 11;23: 12;24: 15;25: 20 .

    Weapon Proficiencies Non weap on Proficiencies Extra Nonweapon Proficiencies (Optional Rule)

    01994TSR. Inc. Al l rights reserved

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    Wizard Spells by LevelKey.Name; School or Element-Ab Abjuration, A Alteration, C h Charm, C: Conjuration,D Divination, E: Evocation, EA Elemental Air; E EElemental Earth; E F Elemental Fire; EW Elemental Water; En: Enchantment, I: Illusion, In: nvocation; N Necromancy, P:Phantasm, SSummoning) Range; Components; Duration (Spcl: Special);Casting Time; Area of Effect; Saving Throw (Spcl Special);Book and page number(PH Player's Handbook, TM: Tome ofMa gic). Italicized spells are the reverse of the spell they follow; reverse spells only list spell characteristicsdifferent from the normal form of the spell. Asterisks indicates wild magic spells. Lesser Divination school spells are divination spells of 4th levelor less1st Level0 ffect Normal Fires (A, EF) R 5 yd/lvl; C V,S; D 2 rd/lvl; C T 1;AoE10' radius; Save: None; PH131.0 Alarm (Ab, Ev) R 10 yd; C: V,S,M; D 4 r+X h/lv l; CT 1 d; AoE Upto a 20' cube; Save: None; PH131.00 Armor (C) R Touch; C V,S,M; D Spcl; CT 1 d; AoE 1creature; Save:None; PH131.0 udible Glamer (I/P) R 60 yd+lO yd/lvl; C: V,S,M; D 3 rd/lvl; C T 1AoE Hearing range; Save: Spcl; PH131.0 urning Hands (A, EF) R 0; C: V,S; D Instant; CT: 1; AoE Caster;Save: K;PH131.0 antrip (All Schools)R 10ft; C V,S; D 1hr/lvl; C T 1; AoE Spcl; Save:None; PH131.0 hange Self (I/P) R 0; C: VS; D 2d6 rd+2 rd/lvl; C T 1 AoE Caster;Save: None; PH132.0 Charm Person (En/Ch) R 120 yd; C V,S; D Spcl; CT 1; AoE: 1person;Save: Neg; PH132.0 hill Touch (N)R 0;C V,S; D 3 rd+l rd/lvl; C T 1; AoE Caster; Save:Neg; PH132.0 0 olor Spray (A) R 0; C: VAM; D Instant; CT 1; AoE 5~20x20' edge;Save: Spcl; PH132.0 omprehend Languages (A) R Touch; C V,S,M; D 5 rd/lvl; C T 1rd:AoE 1speaking creature or written object; Save: None; PH133.0 0 oniure Soell Comoonent (C/S) R 1mi/lvl: C: V.S D 1 rd: CT 1:0 0 onfuse Languages , . , . . . . ,~ IAoE 3 components/lvl ; Save: None; TM17.0 ancing Linhts (A. EF) R 40 vd+lO vd/lvl: C VSM: D 2 rd/lvl: C T1 AoE Spcl; &e: Gone; PH133.0 0 etect Magic (D)R 0; C: V,S; D 2 rd/lvl; CT 1 AoE 10'path, 60' long;Save: None; PH133.0 etect Undead (D , N) R 0; C V,S,M; D 3 tn; C T 1rd; AoE60'+10'/lvl; Save: None;PH133.0 nlarge (A) R 5 yd/lvl; C: V,S,M; D 5 rd/lvl; C T 1 AoE 1creature orobject; Save: Neg; PH133.

    0 Reduce0 0 rase (A) R 30 yd; C: V,S; D Perm; CT 1; AoE 1 scroll or 2 pages;Save: Spcl; PH134.0 eather Fall (A, EA) R 10 yd/lvl; C V; D 1 d/lvl; CT 1;AoE Spcl;Save: None; PH134.0 0 ind Familiar (C/S) R 1mi/lvl; C V,S,M; D Spcl; C T 2d12 hr; AoE: 1familiar; Save: Spcl; PHI340 0 ire Burst (A. Ev. EF) R 5 vd/lvl: C: V.S D Instant: C T 1:AoE: 10-

    '

    . .radius circle; Save:'Neg;TMi7. '0 ist of Stone (A, EE ) R 0;C: VS; D 1 d/lvl; CT 1:AoE Caster's hand:Save: None; TM17.0 0 riends (En/Ch) R 0; C V,S,M; D ld4 rd+l rd/lvl; CT 1;AoE: 60'radius; Save: Spcl; PH134.0 0 aze Reflection (A) R 0; C: V,S; D 2 rd+l rd/lvl; CT 1 AoE Spcl;Save: None; PH135.0 rease (C)R 10 yd; C V,S,M; D 3 rd+l rd/lvl; C T 1; AoE: 10x10'sqarea; Save: Spcl; PH135.0 old Portal (A) R 20 yd/lvl; C V;D 1 d/lvl; CT 1;AoE: 20 sq ft/lvl;Save: None; PH135.0 ornung's Guess* (D) 300 vd: C V D Instant; C T 2:AoE SOC~:..Save: None; TM77.0 0 ypnotism (En/Ch) R 5 yd; C V,S; D 1 d+l rd/lvl; C T 1;AoE 30'cube; Save: Neg; PH135.0 0 0 dentify (DlR 0; C: V,S,M; D 1 d/lvl; C T Spcl; AoE 1 tem/lvl; Save:None; PH135.0 ump (A) R Touch; C: V,S,M;D Id3 rd+l rd/lvl; CT 1;AoE Creaturetouched; Save: None; PH135.0 asting Breath IA. EA) R 5 vd/lvl: C V.S D ld 4 rd+l rd/lvl: CT 1:- , . , , . , . . . ,~ IAoE: 1creature/lvl ; Save: None; TM19.0 0 izht (A) R 60 vd: C V.M; D 1 n/lvl: CT 1:AoE 20' radius: Save:Spcl; PH136.0 agic Missile (Ev)R 60 yd+lO yd/lvl; C: V,S; D Instant; CT 1; AoE 1or more creatures in a 10'cube; Save: None; PH136.0 0 ending (A) R 30 yd; C: V,S,M; D Perm; C T 1 AoE 1object; Save:None; PH136.0 0 essage (A) R 0; C V,S,M; D 5 rd/lvl; C T 1; AoE: Spcl; Save: None;PH136.0 0 etamorphose Liquid s (A, EW)R Touch; C V,S,M; D Perm; C T 1 d;AoE 1' cube/lvl; Save: Spcl; TM19.0 0 Mount (C/S) R 10 vd: C: VSM : D 2 hr+l hr/lvl: CT 1 n: AoE 1

    0 ahal's Reckless Dweomer' IInv/Ev) R SDC~: V.S D SDC~:T 5, I . . . I . .AoE: Spcl; Save: Spcl; TM20.0 vstul's Magical Aura (I/P) R Touch; C: VSM ; D 1 dav/lvl; CT 1 rd;AOE: pci; Save: spci; ~ ~ 1 3 6 .0 atternweave' (D) 10 yd; C V,S,M; D 1 d; CT 3;AoE: 10'sq;Save:Spcl; TM20.00 hantasmal Force (I /P) R 60 yd+lO yd/lvl; C V,S,M; D Spcl; CT 1;AoE:4W sq ft+IWsq ft/lvl ; Save: Spcl; PH137.0 rotection from Evil (Ab) R Touch; C V,S,M; D 2 rd/lvl; C T 1;Ao ECreature touched; Save: None; PH137.

    0 0 0 rotection from Good0 0 ead Magic (DjR 0;C V,S,M; D 2 rd/lvl; C T 1 d; Ao E Spcl; Save:None; PH137.0 0 hield (Ev)R 0; C VS; D 5 rd/lvl; C T 1; AoE Spcl; Save: None;PH117.0 hocking Graso IA) R Touch C V.S D SDC~:T 1: AoE Creature, . ,. .. , Itouched; Save: None; PH137.0 leeu (En/Ch) R 30 vd; C V.S.M; D 5 rd/lvl; C T 1:AoE SOC~:ave:

    LNone; PHli8.0 0 pider Climb (A) R Touch; C: V,S,M; D 3 rd+l rd/lvl; CT 1; AoECreature touched; Save: Neg; PH138.0 0 pook (VI') R 0; C V,S; D Spcl; CT 1; AoE: 1creature within 30;Save: Neg; PH138.0 00 aunt (En) R 60 yd; C: V,S,M; D 1 d; C T 1; AoE: 30' radius; Save:Neg; PH138.0 0 en se ~s loating Disc (Ev)R 20 vd: C V.S.M D 3 m+l m/lvl: CT 1:, , . . . . . .~ ,AoE Spcl; Save: None; FH138.0 0 0 nseen Servant (C/S) R 0: C VS.M D 1hr+l tn/lvl: CT 1:AoE 30'. .radius; Save: None; PH138.0 0 entriloquism (I/P) R 10yd/lvl, max 90 yd; C: V,M; D 4 rd+ 1 d/lvl;CT 1; AoE 1creature or object; Save: Spcl; PH139.0 0 0 all of Fog (Ev. EA) R 30 yd; C: V,S,M; D 2d4 rd+l rd/lvl; C T 1;AoE 20' cu be+l0 cube/lvl; Save: None; PH139.0 0 0 izard Mark (A) R Touch;C V,S,M; D Perm; CT 1;AoE Up to 1sq'ft; Save: None; PH139.2nd Level0 0 lter Self (A)R 0; C: V,S; D 3d4 rd+2 rd/lvl; C T 2; AoE Caster; Save:None; PH139.0 0 0 ind (En)R 30 yd; C: V,S,M; D 1 rd/lvl ; C T 2; AoE Spcl; Save: None;

    s

    PU120...I_,.0 lindness (1/Pl R W yd+ 10 yd/lvl; C: V; D Spcl; CT 2;Ao E 1creature; Save: Neg; PH140.0 0 lur (VI') R 0 C V.S D 3 rd+ l rd/lv l: C T 2: AoE Caster: Save: None:.PH140.0 haos Shield' (Ab) R 0; C: V,S; D Id10 rd+2 rd/lvl; C T 2; AoECaster; Save: Spcl; TM21.0 0 ontinual Light (A) R 60 yd; C: V,S; D Perm; CT 2; AoE 60' radius;Save: Sucl: PH140.

    0 0 Continual Darkness0 0 Darkness, 15' Radius (A)R 10 vd/lvl; C: V.S.M; D. 1 tn+l rd/lvl: CT2; AoE 15' radius; Save: None; PH140.'0 Deafness (UP) 60 yd; C: V,S,M; D Spcl; CT 2;AoE 1creature; Save:Neg; PH140.0 0 Deeppockets (A, En) R Touch; C: V,S,M; D 12 hr+ l hr/lvl; C T 1 tn;AoE 1garment; Save: None; PH140.0 etect Evil (D) R 60 yd; C VS; D 5 rd/lvl; C T 2; AoE: 10'path; Save:None; PH140.

    0 Detect Good0 0 Detect Invisibility (D) 10 yd/lvl ; C: V,S,M; D 5 rd/lvl; C T 2; AoE10'path; Save: None; PH141.0 ESP(D) 5 yd/lvl. 90 yd max; C V,S,M; D 1 rd/lvi; CT 2;Ao E 1creature per probe; Save: None; PH141.0 Flaming Sphere (Ev, EF)R 10yd; C V,S,M; D 1 d/lvl; C T 2; AoE 3'radius; Save: Neg; PH141.0 Fog Cloud (A, EA) R 10 yd C: V,S; D 4 rd+l rd/lvl; C T 2; AoE Spcl;Save: None; PH141.00 Fools' Gold (A, I, EE)R 10 yd; C V,S,M; D 1hr/lvl; C T 1 d; AoE 10cu n/lvl; Save: Spcl; PH141.00 Forget (En/Ch) R 30 yd; C V,S; D Perm; CT 2; Ao E 20' cube; Save:Nee; PH142.0Save: Spcl; PH142.00 ornung's Baneful Deflector, (Ev)R Touch;c:V,S,M; D 2 rd/lvl;C T 2; AoE 1 reature; Save: None; TM21.0 0 Hwootic Pattern (UP) 30 vd: C: S.M: D SDCLC T 2:AoE 30' cube:

    0 Glitterdust (C/S) R 10 yd/lvl; C V,S,M; D Spcl; CT 2; AoE 20' cube;

    I.Save: Neg;'PH142.By permissionof TSR, Inc., thispage ma y be reproduced forpersonal useonly.01994TSR, lnc. All rights reserved.

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    Wizard Spells by Level (con't)0 0 mproved Phantasmal Farce (I/P) R: 60 yd+lO yd/lvl; C: V,S,M; DSpcl; CT 2; AoE: 200 sq ft+50 sq ft/lvl; Save: Spcl; PH142.00 nsatiable Thirst (En/Ch, EW) R 5 yd/lvl; C: V,S; D 1 rd/lvl; CT 2;AoE: 1creature; Save: Neg; TM21.00 nvisibility (VI') R Touch; C V,S,M; D Spcl; C T 2; AoE: Creaturetouched; Save: None; PH142.0 rritation (A) R 10 yd/ lvl ; C V,S,M; D Spcl; CT 2; Aa E 1 4 creaturesin a 15' radius; Save: Neg; PH142.0 nock (A)R 60yd; C: V; D: Spcl; C T 1; AaE: 10 sq ft/lvl; Save: None;PH143.

    0 0 oc k0 0 now Alignment (D) R 10 yd; C V,S; D 1 d/lvl; CT 1 d; AoE: 1creature or object per 2 rd; Save: Neg; PH143.

    0 0 ndetectable A l ignment D 24 hr; A o E 1creatureor object; Save:None.0 0 eomund's Trap (I/P) R: Touch; C: V,S,M; D Perm; C T 3 rd; AaE:Object touched; Save: None; PH143.

    0 evitate ( A ) R: 20 yd/lvl; C:V,S,M; D 1 m/lvl; C T 2; AoE: 1creatureor object; Save: Neg; PH143.0 ocate Objec t (D) 20 yd/lvl; C: V,S,M; D: 1 d/lvl; CT 2; AoE: Spcl;Save: None; PH143.0 Magic Mouth (A) R 10yd; C: V,S,M; D Spcl; CT 2; Ao E 1object; Save:None; PH143.0 aximilian's Earthen Grasp (A, EE ) R 10 yd+lOyd/lvl; C: V,S,M; D 3rd+l rd/lvl; C T 2; AoE 1creature; Save:Swcl: TM22.

    0 0 bscure Object D 8 hr; AaE: 1object.

    0 elf's Acid Arrow (C) R 180 yd;6:V,S,M; D: Spcl; CT 2; AoE 1target; Save: Spcl; PH144.00 Mirror Imaee (I/Pi R: 0: C VS: 3 rd/lvl: CT:2:A oE : 6' radius: Save:" , , . . . . .None; PH144.00 isdirection (VI') R: 30 yd; C: V,S; D 8 hr; C T 2; AoE: 1 creature orobject; Save: Neg; PH144.0 ahal's Nonsensical Nullifier* (A b) R Touch; C: V,S,M; D: Id 6 rd+lrd/lvl; CT 2; AoE: Creature touched; Save: None; TM22.0 ast Life (D) R Touch; C: V,S; D: Spcl; CT 1 d; Ao E 1creature; Save:None; TM22.00 rotection from Cantrips (Ab) R Touch; C V,S; D 5 hr+l hr/lvl; C T 1rd; AoE: Creature or object touched; Save: None; PH144.00 rotection from Paralvsis (Ab) R Touch: C: V S M : D: 1m/lvl: CT:2:. . . . . ,~. ~,Ao E 1creature; Save:None; TM23.00 vrotechnics (A , EF ) R 120vd: C: V S M ; D Swcl; CT 2: Ao E 1 iresource (spcl); Save: Spcl; PH144.00 ay of Enfeeblement (En/Ch) R 10 vd+5 vd/lvl; C: V,S; D. 1 d/lvl;

    '

    C T 2; AoE: 1creature; Save:Neg; PHI450 0 ide the Wind (A, EA ) R 5 yd/lvl; C: V,S,M; D: 1 n/lvl; CT: 2; AoE: 1creature/ lvl; Save: Neg; TM23.0 0 ope Trick (A ) R: Touch; C: V,S,M;D 2 tn/ lvl; C T 2; AoE: Spcl; Save:None; PH145.0 care (En/Ch) R 30 ydi1O yd/lvl; C: V,S,M; D 1d4 rd+l rd/lvl; C T 2;A o E 15' radius; Save: Spcl; PHI4500 ense Shiftine (A ) R 0; : VSM: D. 3 tn;C T 2; AoE Caster: Save:- .None; TM23.00 hatter (A) R 30yd+lO yd/ lvl ; C: V,S,M; D: Instant; CT 2; AoE: 3'radius; Save: Neg; PH145.00 pectral Hand (N)R: 30 yd+5 yd/lvl; C: V,S; D 2 rd/lvl; C T 2; AoE 1opponent; Save: None; PH145.0 tinki ng Cloud (Ev, EA)R 30 yd; C: V,S,M; D 1 d/lvl ; CT: 2; AoE: 2 0cube; Save: S ~ c l ;H145.0 0 trength (A ) R Touch; C V,S,M; D 1hr/lvl; C T 1 n; Ao E Persontouched; Save: None; PH146.00 ummon Swarm (C/Si R: 60 vd; C: VSM ; D Swcl: C T 2: AoE: 10'. . . . L .cube; Save: Neg; PH146.00 asha's Uncontrollable Hideo us Lauahter iEn/Chi R 60vd; C: V,S,M;

    ~D 1 rd/lvl; CT: 2; A o E 1or more creatures in a 30c ube ; Save: Neg; PH146.00 Web (Ev) R 5 yd/lvl; C V,S,M; D 2 tn/lvl ; C T 2; AoE: Spcl; Save: Negor X; PH146.00 Whispering Wind (A , P, EA) R: 1mi/lvl; C: V,S; D Spcl; C T 1; AaE: 2'radius; Save: None; PH147.00 Wizard Lock (A)R Touch; C: V,S; D: Perm; CT 2; Ao E 30sq ft/lvl;Save: None; PH147.3rd Level00 lacrity (A )R 0; V,S,M; D 1m+l rd/lvl; C T 1;AoE: Caster; Save:None; TM24.00 lamir's Fundamental Breakdown (D, EA, EE, EF, EW) R Touch; C:V,S,M; D: Spcl; CT 1 rd; AaE: 1 tem; Save: Spcl; TM24.00 lternate Realitv* (A i R 0: C: V.S.M: D Instant: CT 3:AoE: Creature, , . . . .touched; Save: None; TM24.0 ugmentation I (ln/Evi R 0: C: V,S,M: D Socl: CT 2; AoE: Swcl; Save:None; TM %0 link (A) R 0; C V,S; D 1 d/lvl; CT 1;AoE: Caster; Save: None; PH147.0 0 lairaudience (D) R Spcl; C: V,S,M; D: 1 rd/lvl; C T 3; Aa E Spcl; Save:None; PH147.0 0 lairvoyance (D) : Spcl; C: V,S,M; D 1 d/lvl; CT 3; A o E Spcl; Save:None; PH147.

    0 elude (A)R 0; : V,S; D. 1 n/lvl; C T 3; AoE: Caster; Save: Neg;PH148.0 ispel Magic (Ab)R 120 yd; C: V,S; D: Instant; CT 3;AoE: 30cube;Save: None; PHI480 xplosive Runes (A)R Touch; C: V,S; D: Spcl; CT 3;AoE: 10' radius;Save: None or H;PH148.0 ar Reaching I (A)R 0; C: V; D Spcl; CT 2; AaE Spcl; Save: None;TM25.0 eign Death (N) R Touch; C V,S; D 1hr+l tn/lvl; CT: 1; AoE:Creature touched; Save: None; PH14Y.0 ireball (Ev, EF)R 10 yd+lO yd/lvl; C: V,S,M; D Instant; CT 3; Ao E20' radius; Save: K; PH149.0 ireflow* (A)R 30 yd; C: V,S,M; D 1 rd/lvl; C T 3; AoE 1 fire sourceSave: None; TM25.0 lame Arrow (C/S, EF) R 30yd+lO yd/ lvl ; C: V,S,M; D: 1 d; CT 3;AoE: Spcl; Save: None; PH14Y.0 lv (A ) R Touch: C: V.S.M: D. 1 n/lvl+ld6 in: CT 3: AaE Creature. . . .touched; &be: None; PH14Y.0 ool's Speech' (A )R Touch; C VSM; D: 1hr/lvl: CT 1 n: AoE:Caster+l creature/lvl; Save: None; TM25.0 ust of Wind (A, EA) R 0; C: V,S,M; D 1rd; CT 3; Ao E 10-widepath, 10 yd/lvl long; Save: None; PH149.0 aste (A) R 60 yd; C V,S,M; D 3 rd+l rd/lvl; C T 3; AoE:40' cube, 1creature/lrrl; Save: None; PH149.0 old Person (En/Ch) R 120yd; C: V,S,M; D 2 rd/lvl; C T 3; Ao E 1d4persons in a 2 0 cube; Save: Neg; PH150.0 old Undead (N) R 20 yd; C: V,S,M; D: Id4 rd+l rd/lul; C T 5; A&:Id3 undead; Save:Neg; PH150.0 llusionarv Scriot ( I /Pi R Touch: C V S M : D 1dav/lvl; C T Socl:AoE: Creature reading jhe'script; Save: Spcl; PHISO.

    0 nfravision (A) R Touch; C: V,S,M; D 2 hr+lhr/lvl; C T 1 rd; AoECreature touched; Save: None; PHISO.0 nvisibility, 1O'Radius(I/P) R Touch; C V,S,M; D Spcl; CT 3; AoE:10'radius of creature touched; Save: None; PH150.00 tem (A) R: Touch; C V,S,M; D: 4 hr/lvl; C T 3; AoE: 2 cu ft/lvl; Save:Spcl; PH150.d 0 eomund's Tiny Hut (A ) R 0; C: V,S,M; D 4 hr+lhr/lvl; C T 3; AoE15'diam; Save: None; PHI5100 ightning Bolt (Ev) R: 40 yd+lO yd/lvl; C: V,S,M; D Instant; CT 3;Ao E Spcl; Save: H;PH151.00 orloveim's Creeping Shadow (1)R 0; C: V S M ; D 1 rd/lvl: C T 7;AoE Caster's shadow; Save:k one; TM26.0 0 aximilian's Stony Grasp (A, EE) R 20 yd+lO yd/lvl; C: V,S,M; D: Srd+l rd/lvl; CT 3; A o E I creature; Save: Spcl; TM26.00 elfs Minute Meteors (Ev, A, PF) R 70 yd+lO yd/lvl; C: V,S,M; D:Svcl;C T 3; AoE 1 arget Der meteor; Save: None; PH151.d 0 Minor Malison (EnlCh) R 20yd; C: V; D 2 rd / lv l ; C T 2; AoE 30'radius; Save: None; TM26.0 0 onster Summonine I (C/Si R 30 vd: C: V.S.M: D 2 rd+ l rd/hTl: CT, ,3; AoE: Spcl; Save: None; PgI5i.0 0 on-Detection (Ab) R Touch; C: V,S,M;D 1hr/Ivl; C T 3; AoE: 1creature or item; Save: None; PH152.0 0 hantom Steed (C,P) R Touch; C: V,S; D 1hr/lvl; C T 1 tn; AoE: SpclSave: None; PH152.0 0 rotection fro m Evil, 10' Radius (Ab) R Touch; C: V,S,M; D: 2 rd/lvl;C T 3; A o E 10-radi us around c reature touched; Save: None; PH152.

    0 rotection from G o o d , 10'Radius0 0 rotection from Normal Missiles (Ab) R Touch; C: V,S,M; D 1 n/lvlC T 3; A o E Creature touched; Save: None; PH152.0 0 ecret Page (A) R Touch; C: V,S,M; D: Until dispelled; C T 1 tn; AoE 1Dare of any size, UD to 2 ft sa:Save: None; PH152.-0 0 epia Snake Sigil (CIS)R: 5 yd; C V,S,M; D Spcl; CT 3; Ao E I sigil;Save: None; PH152.0 0 low (A ) R: 90yd+lO yd/lvl; C V,S,M; D: 3 rd+l rd/lvl; CT 3; A o E40' cube, 1creature/lvl; Save:Neg; PH153.0 0 pectral Force ( I / P ) R 60 yd+l yd/lvl; C: V,S; D Spcl; CT 3; AaE: 4 0cube+a 10'cube/lvl; Save: Spcl; PH153.0 0 pirit Armor (N) R 0; C V,S; D 2 rd/lvl; CT 3; AoE: Caster; Save:Spcl; TM26.0 0 quaring the Circle (A ) R 0; C: V,S,M; D 1 rd/lvl; C T 2; AoE Spcl;Save: None; TM27.0 0 uggestion (En/Ch) R 30 yd ; C V,M; D 1hr+l hr/lvl; C T 3;AoE: 1creature; Save: Neg; PH153.0 0 ongues (A ) R 0; C V,M; D: 1 rd/lvl; C T 3; Ao E 30' radius; Save:None; PH153.0 0 ampiric Touch (N) 0; C: V,S; D 1 touch; C T 3; AoE: Caster; Save:None; PH153.0 0 ater Breathing (A , EA, EW) R Touch; C: V,S,M; D 1hr/lvl+ld4 hr;C T 3; AoE: Creature touched; Save: None; PHlS3.0 atery Double (C/S, En, EW ) R Touch; C: V,S; D Spcl, max 10 rd; CT3; AoE 1body of liquid; Save: Neg; TM27.0 0 ind Wall (A, EA ) R 10 yd/lvl; C: V,S,M; D 1 rd/lvl; C T 3; AoE: a 10wide x 5' high area/lvl ; Save: Spcl; PH154.

    0 abble

    0 ir Breathing

    By permission of TSR, Inc., this page > naybe reproduced for personal use only. 01994 TSR, Inc. All nghts reserved

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    Wizard Spells by Level (con't)0 Wizard Sight (D) R 0; C:VS; 1 d/lvl; C T 3;Ao E Caster; Save:None; TM2R.000 raithform (A, I) R 0; C: S,M; D 2 rd/lvl; C T 1; AoE Caster; Save:None; PH154.

    0 ary's Mnemonic Enhancer (A ) R 0; C: V,S,M; D 1d; C T 1 m; AoE:Caster; Save:None; PHl62.0 emove Curse (Ab) R Touch; C: V,S; D Perm; CT: 4; AoE Spcl; Save:Spcl; PHl62.0 hadow Monsters (I/P) R 30 yd; C: V,S; D 1 rd/lvl; CT:4; AoE: 20'00 hout (Ev) R 0; C: V,M; D: Instant; CT: 1; AoE: lUx30'cone; Save: Spcl;PH163.00 Solid Fog (A, EA) R : 30 yd ; C: V,S,M; D 2d4 rd+l rd/lvl; CT 4; AoE

    0 0 es tow Ctrrse D 1 n/lvl; Save:Neg.cube; Save: Spcl; PH162.4th Level

    C 0 harm Monster (En/Ch) R 60 yd ; C V,S; D: Spcl; CT 4; AoE: 1ormnre Creatures in a 20' radius; Save: Neg; PH154.C 0 onfusion (En/Ch) R 120 yd; C: V,S,M; D 2 rd+l rd/lvl; CT 4; A o Er T _ L . I", .~~L. C . ~ r ~ - , T..r" 20x10~10' olume/lvl:S a w : None: PHlhZ

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    Wizard Spel l s by Level (con't)00 eomu nds Secret Chest (A,C/Sj R Spd; C: V,S,M; D 60 d; C T 1 m;Ao E 1chest of about 2x 2~3 'ize; Save: None; PH169.00 ower Resistance (Ab, A) R 60 yd; C: V,S,M; D: 1 n+l rd/lvl; C T 5;AoE: 1creature; Save:None; TM34.00 agicJar (N) R : 10yd/lvl; C: V,S,M; D Spcl; C T 1 d; AoE: 1creature;Save: Sucl; PH16Y.00 iLlagic Staff (En/Ch) R Touch; C: V,S,M; D Spcl; C T Spcl; AoE:Caster's staff; Save:None; TM35.00 Major Creation (I/P) R 10 yd; C: V,S,M; D Spcl;C T 1 n; Ao E Spcl;Save: None; PH170.00 ind Foe. (En/ChI R: 80vd: C VS: 3 m; T 3;A o E 20' cube: Save:INeg; TM35.0 Monster Summo ning I11 (C/Sj R 50 yd; C: V,S,M; D 4 rd+l rd/lvl;C T 5; AoE: Spcl; Save: None; PH170.0 ordenkainen's Faithful Hound (C/S) R 10 yd; C: V,S,M; D Spcl; CT:5; AoE: Sucl; Save: None; PH170.00 ;sswall (A, EEj R 30 yd; C: V,S,M; D 1hr+l tn / lv l ; C T 5; Ao E Spcl;Save:None; PH171.00 afeguarding (Ab)R: 0; C: V,S,M; D 1 n+l m/lvl; C T 5; AoE: 15'radius; Save: None; TM35.0 eeming ( I /P) R 1 0 radius; C: V,S; D 12 hr; C T 5; Ao E 1persan/2I d ; Save: None; PH171.0 0 ending (Ev) R Spcl;C: V,S,M; D Spcl; C T 1tn;A o E 1creature; Save:None; PH17J0 hadow Door (I/P) R 10 yd; C: S; D 1 rd/lvl; C T 2; Ao E Spcl; Save:None; PH171.00 Shadow Magic ( I /P ) R 50yd+lO yd/lvl; C V,S; D Spcl; CT: 5; AoE:Spcl;Save: Spcl;l'H171.0 0 tone Shape (A, E) R Touch; C: V,S,M; D Perm; C T 1 rd; AaE: 1cuf t / lv l ; Save: None; PH171.0 0 ummon Shadow (CIS. NI R 10vd; C: V S M : D 1 d+l rd/lol: C T 5:Ao E 10' cube; Save: None; PH171.0 0 elekinesis [A)R 10 yd/lvl ; C: V,S; D Spcl; C T 5; A o E Spcl; Save:Nee: PH171."0 0 eleport (A) R Touch; C: V; D Instant; C T 2; AaE: Spcl; Save: None;PH172.0 Tran smut e Rock to Mud (A, EE, EW)R 10yd / lv l ; C V,S,M; D Spcl;CT 5; A o E 1 2 0 ' cube/lvl; Save: None; PH172.

    0 0 ransmute M ud to Rock0 Von Gasik's Refusal (Ab) R 10 yd/lvl; C: V,S,M; D 1hr/lvl; CT 5;Ao E 20 ' sq/lvl; Save: None; TM36.0 0 ortex" (1,) R 30 yd; C: V,S,M; D I d 4 rd+l rd/lvl; C T 5; AoE: 5'-diameter circle; Save: K;TM36.0 0 all of Force (Evj R 30 yd; C: V,S,M; D: 1 n+l rd/lvl; C T 5; AoE: Upto 10' sq/lvl; Save: None; PH172.0 Wall of Iron (Ev. EEI R 5 v d / l v l : C: V.S.M: D: Perm: C T 5:A aE 15so. . . . .f t /M 01 pcl; Save: None; PH172.'0 Wall of Stone (Ev, EE I R 5 vd/lvl: C: V S M : D Perm: C T 5: AoE: Sucl:Save: None; PH173.0 0 aveform* (A ) R 40 yd; C :S,M; D Id10 rd; C T 5; A o E 10'cube/lvl;Save: X;TM36.6th Level0 Anti-Magic Shell (Ab) R 0; C: V,S; D: 1 n/lvl; C T 1;AoE: I'/lvl-diamsphere;Save: None; PH173.0 0 Augmentation I1 (Evj R 0; C: V,S,M; D: 3 m; C T 6; AoE: Spcl;Save:None; TM37.0 0 igby's Forceful Hand (Ev) R 10yd/lvl; C: V,S,M; D 1 rd/lv l; C T 6;AoE: Spcl; Save: None; PH173.0 'Bloodstone's Spectral Steed (N)R 10yd; C: V,S,M; D 1hr/lvl; C T 1rd; AoE: Spcl; Save: None; TM37.0 0 hain Lightning (Ev) R 40 yd+5 yd/lvl; C: V,S,M; D Instant; C T 5;A&: Spcl;Save: X;PH173.0 :Claws of the Umber Hulk (AI R Touch; C: V S M : D 1 n/lvl: C T 1 rd:. .AoE: 1creature; Save: None; TM38.0 0 onjure Animals ( C / S )R 30yd; C: V,S; D 1 d/lvl; C T 6; AoE: Spcl;Save: None; PH174.0 0 ontingency (Evj R 0; C: V,S,M; D 1day/lrl; C T 1 tn; Ao E Caster;Save:None; PH174.0 0 ontrol Weather (A, EA) R 0; C: V,S,M; D 4d6 hr; C T 1m; oE: 4d4sq mi; Save: None; PH174.0 eath Fog (A, Ev , EA) R 30 yd; C: V,S,M; D: Id4 rd+l rd/lvl; CT 6;AoE: Two 1 0cubes/lvl; Save: None; PH175.00 eath Spell (N) R 10 vd/lv l; C: V S M : D Instant: C T 6 : AoE: @ne30'cube/lvl; Save: None; PH175.'00 emi-Shadow Magic ( I /P) R 60 yd+lO yd/lv l; C V,S; D: Spcl; CT 6;AoE: Spcl; Save: Spcl; PH175.00 ilation I1 (A) R 0; C: V; D Spcl; CT 5;Ao E Spcl; Save: None; TM38.00 isintegrate (A) R 5 yd/lvl; C: V,S,M; D Instant; CT 6; AoE: Spcl;Save: Neg; PH175.0 nchant an Item [En, In) R Touch; C: V,S,M; D Spcl; C T Spcl; Ao E 1item; Save: Neg; PH175.0 nsnarement ( C / S )R 10 yd; C: V,S,M; D: Spcl;C T 1m; Ao E Spcl;Save: Neg; PH176.

    0 0 xtension 111 (A)R 0; C: V; D: Spcl; C T 6; A oE Spcl; Save: None;PH177.0 0 yebite (En/Ch, I / P ) R 20 yd; C: V,S; D: 1 rd /3 lvl; C T 6; AoE: 1creature; Save: Spcl; PH177.0 orest's Fiery Constrictor (C/S, EF) R: 10yd/lvl; C: V,S,M; D: 1 rd/lvlC T 6; AaE: 1source of fire; Save: Spcl; TM38.0 eas (En/Ch) R 10 yd ; C :V; Spcl; CT 4; AoE 1creature; Save:None; ~ ~ 1 7 7 .0 lassee iA. EEi R Touch: C: V S M : D 1 rd/lvl: C T 1 rd: Ao E SockSave: None; PHl77.0 lobe of Invulnerability (Ab) R 0; C: V S M ; D 1 rd/lvl; C T 1 rd:Ao E 5' radius; Save: None; PHf77.0 Guards and Wards (Ev, A, En/Chj R 0; C: V,S,M; D 1h r / l v l ; C T 3 tnA o E SDCI: ave: None: PH178.0 nvisible Stalker ( C / S )R: 10yd ; C: V,S,M; D Spcl;C T 1 rd; AoE: SpcSave:None; PH178.0 egend Lore (D ) R 0;C: V,S,M; D Spcl; C T Spcl; AoE Spcl; Save:None; PH178.0 orloveim's Sh a d o wTransformation (1) R Touch: C:VS: Id4, , . . .rd+l rd/lvl; C T 6; AoE: Spcl; Save: Neg; TM38.0 0 ower Water (A,EWI R 80 vd; C: V S M ; D: 5 rd/lvl; C T 1 m; oE: 10sq area/lvl ; Save: None; PH178.0 Mass Suggestion (En/Ch) R:30yd; C: V,M; D 4 tn+4 tn/lvl; CT: 6;Ao E 1creahre/lvl; Save: Neg; FH179.0 irage Arcana (I/P, A) R 10 yd/lvl; C V,S,(M optional); D Spcl; CT:Spcl; Ao E 10'/lvl radius; Save: None; PH17Y.0 Mislead (UP) R 10 yd; C: S ; D 1 rd/lvl; C T 1 n; AaE: Spcl; Save:None; PH17Y.0 onster Summoning IV ( C / S )R 60 yd; C: V,S,M; D. 5 r d i l r d / lv l ;C T 6; AoE: Sucl;Save: None: PH179.

    0 aise Water

    0 Mordenkainen's Lucubration [A) R 0; C: V,S; D Instant; CT 1;AoE:Caster; Save:None; PH17Y.0 0 ove Earth (A, EE) R: 10yd / lv l ; C: V,S,M; D Perm; C T Spcl; AoE:Spcl; Save: None; PH17Y.0 tiluke's Freezing Sphere (A . Ev . BWI R Socl;C VSM: D SKI: C T. . 16; AoE Spcl; Save: Spcl; Pk lk0.0 0 art Water (A, EWj R 10vd/lvl; C: V,S,M; D: 5 rd/lvl; C T 1 m; AoE:Spcl; Save: None; PH180.0 ermanent Illusion (I/P) R 10yd/lvl; C: V,S,M; D Pcrm; C T 6; AaE2O'cube+lO cube/lvl; Save: Spcl; PHIXO.0 rogrammed Illusion (l/P) R 10 yd/lv l; C V,S,M; D Spcl; C T 6; AoE20'cube+l0' cube/lvl; Savc:Sucl; PH180.0 roject Image (A, I / P j R 10yd/ly l; C V,S,M; D 1 d/lvl; C T 6; Ao ESpcl; Save: None; PH180.0 Reincarnation iNi R Touch: C: V S M : D: Perm: C T 1 tn: AoE: Persontouched; Save: None; PH18I.0 epulsion (Ab)R 10 vd/lvl; C: V,S,M; D 1 rd/2 lvl; C T 6 ; AoE:Creatures in a 10'-wide path;Save: None; PH181.0 hades (I /P) R 30 yd ; C:V,S; D 1 rd/lvl; CT 6; Ao E 20 ' cube; Save:Spcl; PH181.0 tone to Flesh (A, E ) R 10 yd/lvl; C V,S,M; D Perm; CT: 6; A o E 1creature; Save: Spcl; PH181.

    00 lesh to Stom0 enser's Transformation (A, Evj R 0;C: V,S,M; D 1 rd/lvl; CT 6;AoE: Caster; Save: None; PH181.0 ransmute Water to Dust (A , EE, EW) R 60 yd; C V,S,M; D Perm; C T5;AoE: @ne 10' cube/lvl; Save: None (Spc);PH182.0 ru e Seeing [Dj R Touch; C : V,S,M; D: 1 rd/lvl; C T 1 d; AoE: 60'light range; Save: None; PH182.C 0 eil ( I / P ) R: 10 yd/lvl; C: V,S; D 1 n/lvl; C T 6 ; AoE: 20' cube/lal;Save: None; PH182.

    00 ransmuteDust to Water

    0 Wildshield" [A)R 0; C V,S,M; D: Spcl; CT: 1 rd; A o E Caster; Save:None; TM3Y.0 Wildstrike' (C/S) R 30yd; C: V,S,M; D 2d4 rd; C T 6; AoE: 1 creature;Save: Neg; TM3Y.

    0 Wildshield" [A)R 0; C V,S,M; D: Spcl; CT: 1 rd; A o E Caster; Save:None; TM3Y.0 Wildstrike' (C/S) R 30yd; C: V,S,M; D 2d4 rd; C T 6; AoE: 1 creature;Save: Neg; TM3Y.7th Level00 cid Storm (E", EW)R 10 yd/ lal ; C: V,S,M; D 1 rd/lvl; C T 7;AoE:40'-diameter circle; Save: X;TM40.00 anishment iAb i R 20 vd : C: V.S.M: D Instant: CT 7 A& 1or more, , . . . . . .creatures in a 60' radius; Save: Spcl; PH182.00 igbv's Grasping Hand (EvI R: 10 vd/lvl: C VSM: D 1 rd/lvl: CT: :I , . -AoE: Spcl; Save: None; PH183.00 loodstone's Frightful Joining (Nj R Touch; C: V,S; D 1 m/lvl; CT : 7;Ao E 1undead creature; Save:Spcl; TM40.0 harm Plants (En/Chj R 30 yd; C: V,S,M; D Perm; C T 1 n; AoE: SpclSave: Neg; PH183.0 0 ontrol Undead (N) R 60'; C: V,S,M; D 3d4 rd+l rd/lvl; C T 1 rd ;Ao E l d6 undead; Save: Spcl; PH183.0 0 elayed Blast Fireball (E", EF) R 100 yd+lO yd/ lvl ; C: V,S,M; D Spcl;C T 7; AoE: 20' radius; Save: #; PH183.0 0 rawmij's Instan t Summons (C/S) R Infinite+spcl; C: V,S,M; DInstant; CT 1;Ao E 1 small object; Save: None; PH183.

    By permission of TSR, Inc., this p"ge m a y be reproduced for personal use only. 01994 TSR, In c Al l rights reserved

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    Wizard Spells bv Level (con't)0 0 uo-6imension (A ) R 0;C: V,S,M; D 3 rd+l rd/lvl; CT 7; A o ECaster; Save: None; PH184.0 inger of Death (N) R 60 yd; C: V,S; D Perm; C T 5; AoE: 1 creature;Save: Neg; PHI84.0 0 orcecaae (Ev) R 10vd/2 I v I ; C: V. S+s ~c l :D 6 tn+l n/lvl : C T 34:AoE: 20'cube; Save:None; PH184.00 atch the Stone from the Egg (A, En, Ev, EE) R Touch; C: V,S,M; D:Spcl;C T ld4+4 hr; A o E 1alchemical mixture; Save: None; TM40.00 omung's Surge Selector' (A) R: 0; C V,S,M; D Spcl;C T 1 rd; AoE:Caster; Save: None; TM41.0 ntensify Summoning (C/S, N) R Spcl; C V,S,M; D 1 tn; CT 6; Ao ESpcl; Save: None; TM41.0 0 imited Wish (C/S, In/Ev) R Unlimited; C: V; D Spcl; C T Spcl; A o ESpcl; Save: Spcl; PH184.0 0 alec-Keth's Flame Fist (Ev. EF ) R 0 C: V . S D: 1 rd/lvl; C T I ; AoE: 1creature or object; Save: Spcl; TM41.0 0 ass Invisibility (I/P) R 10 yd/lvl; C: V,S,M; D Spcl; C T 7; AoE:Spcl; Save: None; PHlR4.0 Monster Summoning V (C/S) R 70 yd ; C: V,S,M; D: 6 rd+l rd/lvl; C T6; A o E Spcl; Save: None; PH185.0 Mordenkainen's Magnificent Mansion (A, C) R 10yd; C V,S,M; D: 1hr/lvl; C T 7 rd; AoE: 300 sq ft/lvl ; Save: None; PH185.

    0 0 ordenkainen's Sword (Ev) R 30 yd; C: V,S,M;D 1 rd / lv l ; C T 7;AoE: Spcl;Save: None; PHI%000 hase Door (A ) R : Touch; C: V; D: 1usage/2 IvI; C T 7; AaE: Spcl; Save:None; PHI8500 ower Word, Stu n (C/S) R: 5 yd/lvl; C V; D Spcl; C T 1;AoE: 1creature; Save: None; PH185.00 rismatic Spray (C/S) R 0; C: V,S; D Instant; CT 7; AoE: 70'-longolane. 15' wide at end. 5' wide at base: Save: Socl: PHlR6.b 0 everse Gravity (A ) R 5 yd/lvl; C: V,i,M; D 1 rd/lvl; C T 7; Ao E :30x30'; Save: None; PH186.0 0 equester (UP, Abjuration) R Touch; C V,S,M; D 1week+l day/lvl;C T 7; AoE: 2' cube/lvl; Save: Spcl; PH186.0 0 hadow Walk (I. En ) R Touch: C: V S : D 6 tn/lvl: CT 1: AoE: Sod:, .. . .Save: None; PH186.0 Shadowcat (I) R 10yd/lvl; C: V,S,M; D 1 n/lvl; C T 3; AoE: Spcl;Save: None; TM41.0 imulacrum (VP)R Touch; C: V,S,M;D Perm; CT Spcl; AoE: 1creature; Save: None; PH186.0 pell Shape' (A) R 0;C V,S,M; D ld4+1 rd; C T 1 rd; AoE: Castcr;Save: Spcl; TM42.00O'Spell Tumi ng (Ab) R 0; C: V,S,M; D: Up to 3 rd/lvl; C T 7; A o ECaster; Save:None; PH187.00 tatue (A , EE ) R : Touch; C: V,S,M; D 1 hr / lvl ; C T 7; AoE: Creaturetouched; Save: Spcl; PHIR7.000 teal Enchantment (En)R Touch; C: VSM: D Perm: CT 1hr: A o E 1itmv Save:Neg; TM42.00 uffocate A , N, EA) R 30 yd ; C V,S,M; D 1 d/lvl; C T 7; AoE 10'-radi us circle; Save: Neg; TM43.00 eleport Without Error (A ) R Touch; C: V; D Instant; CT: 1;Ao E Spcl;Save: None; PH187.00 anish (A ) R Touch; C: V; D: Spcl; CT 2; A o E 1 object; Save: None;PH187.0 ision (D) R 0; C: V,S,M; D Spcl; C T 7; A o E Caster; Save: None; PH187.8th Level0 0 bi-Dalzim's Ho md Wilting (A , N, EW ) R 20 yd/lvl; C: V,S,M; DInstant; CT 8;AoE: 30'cube; Save: % TM43.000 irboat (A, En, EA ) R 1 mi; C V S ; D 1 hr/lvl; C T 1 rd; AoE: Spcl;Save: None; TM43.000 ntipathy-Sympathy (En/Ch) R 30 yd; C V,S,M; D 2 hr/lvl; C T 1hr;A o E Spcl;Save: Spcl; PHIRR.0 0 igby's Clenched Fist (Ev) R 5 yd/lvl; C V,S,M; D 1 rd/lvl; CT 8;AoE: Spcl; Save: None; PH188.00 inding (En. Ev ) R 10yd; C: V,S,M; D Spcl; CT: Spcl; Ao E 1creature;Save: Spcl; PHlR8.0 lone (N)R Touch; C: V,S,M; D Perm; CT 1 n; AoE: Spcl; Save:None; PH189.0 emand (Ev. En/Ch) R Spcl; C V,S,M; D Spcl; CT: 1 tn; Ao E : 1creature; Save: Spcl; PHIR9.0 0 lassteel (A , EE) R Touch; C: V,S,M; D Perm; CT: 8;An:Objecttouched; Save: None; PHl89.0 unther's Kaleidoscopic Strike (In/") R: 5 yd/ lv l ; C: V,S; D: Instant;C T 8; AoE: 1creature; Save:Neg; TM43.00 omunculus Shiel d (Ev, N) R 0; C V,S,M; D 1 rd/lvl; C T 3; AoE:Caster; Save: None; TM44.00 Homung's Random Dispatcher' (Ab) R: 30 yd ; C: V; D Instant; CT 2;Ao E 1creature; Save: Neg; TM44.0 Incendiary Cloud (A, Ev , EA , EF) R 30 yd; C: V,S,M; D 4 rd+ld6 rd;C T 2: AoE: SKI: Save: i*:PHlR9., .0 ass Charm (En/Ch) R: 5 yd/lvl; C V; D Spcl; C T 8; A & Spcl; Save:Neg; PH190.0 0 aze (C/S) R 5 yd/lvl; C: V,S; D: Spcl; C T 3; A o E 1 creature; Save:None; PH190.

    0 ind Blank (Ab) R: 30 yd; C: V,S; D 1d; CT 1; A o E 1 creature; Save:None; PH190.0 0 onster Summoning VI ( U S ) R 80 yd ; C V,S,M; D 7 rd+l rd/lvl;C T 8;AoE: Spcl; Save: None; PH190.0 0 tiluke's Telekinetic Sohere (Ev. A) R 20 vd: C VSM: D 2 rd/lvl:, . . . .C T 4; AoE: I'/lvl-diam sphere;'Save: Neg; PH190.0 tto's Irresistible Dance (En/Ch) R Touch; C: V; D: ld 4+ 1 rd; C T 5;AoE: Creaturc touched; Save: None; PH190.0 ermanency ( A ) R: Spcl; C: V,S; D Perm; C T 2 rd; A& Spcl; Save:None; PH190.0 olymorph Any Object (A) R 5 yd/ lvl; C: V,S,M; D Variable; C T 1 rdAoE: Spcl; Save:Sod; PH191.0 Pa we r Woid, Blind (C/S) R 5 d/ lvl ; C: V; D Spcl; C T 1;AoE: 15'radius; Save: None; PH191.0 0 rismatic Wall (C/S) R 10 vd: C V S : D 1 tn/lvl C T 7 AoE: Sod:, ..Save: Spcl; PH191.0 0 creen (D/I) R 0;C: V S ; D 1hr/lvl; C T 1 tn; AoE 30' cube/lvl: Save:SPCI;~ ~ 1 9 2 .G 00 erten's Spell Immunity (Ab)R Touch; C: V,S,M; D 1 n/lul; C T 1rd/recipient; Ao E Creature($ touched; Save: None; PH192.0 ink (En, A, EE ) R 10 yd/lvl; C: V,S; D Spcl; C T 8;AaE 1 creature or1object of 1cu ft/lvl ; Save: Spcl; PH192.00 ymbol (C/S) R Touch; C: V,S,M; D Spcl; C T 8;A o E Spcl; Save: SpclPH193.00 raD the Soul (C/Si R 10vd: C: V.S.M: D: Perm until broken: C T. . . . .~spc+i;A& 1creature; S A pci; ~ ~ 1 9 3 .0 0 ildzone' (C/S) R 0; C: VSM; D: 2d6 tn; CT: ld 6 rd : A o E 300x300'sq;Save: None; TM45.9th Level0 stral Spell (Ev) R Touch; C: V,S; D: Spcl; CT:9; AoE: Spcl; Save:None; PH194.0 igby's Crushing Hand (Ev) R 5 d/lvl; C: V,S,M; D 1 rd/lvl; CT: 9;AoE: Spcl; Save: None; PH194.00 hain Contingency (E") R 0; C: V,S,M; D: 1 day / lv l ; C T 2 tn; Ao ECaster; Save: None; TM45.0 rystalbrittle (A, EE) R Touch; C: V,S; D Perm; C T 9; Ao E : 2 cu ft/lvl;Save:Spcl; PH194.0 lemental Aura (A brd; AoE: Caster; Save: None0 nergy Drain (Ev, N) R: Touch; C: V,S,M; D: Perm; CT 3; AoE: 1creature; Save: None; PH194.00 Estate Transference (A ) R 0; C: V,S,M; D Perm; C T 10 tn; AaE I,00flsq ft /lv l; Save: None; TM46.00 Foresight (D ) R 0; C: V,S,M; D: 2d4 rd+l rd/lvl; C T 1 rd; A o E Spcl;Save: None; PH195.00 Gate (C/S) R 30 yd; C: V,S; D Spcl; C T 9; A&: Spcl; Save: None;PH195.0 @Glorious Transmutation ( A ) R Touch; C: V,S,M; D: Perm; C T 1 tn;A o E Spcl; Save: None; TM47.0 mprisonment (Ab)R: Touch; C: V,S; D: Perm; C T 9; AoE: 1creature;Save: None; PH195.0 0 reedom0 Meteor Swarm (Ev, EF) R 40 yd+lO yd/lvl; C V,S; D Instant; CT 9;AoE: Spcl; Save: A; PH195.

    ,EE, EF, E W ) R : 0; V; D 1hr/lvl; CT 1

    0 .Monster Summoning VI1 (C/S) R 90 yd ; C: V,S,M; D 8 rd+l rd/lvl;C T 9; AoE: Spcl;Save: None; PH195.00 Mordenkainen's Disiunction (A. En) R 0 : C: V: D Instant: C T 9: A &. .30' radius; Save: Spcl; PHI9L;I0 ower Word, Kill ( C/Sum) R 5 vd/2 Ivl; C: V; D Perm; C T 1 ; An: IOradius; Save: None; PH195.0 0 rismatic Sphere (Ab, C/Su m) R 0; C: V; D 1 n/lvl; C T 7; Ao E IO'rad ius; Save: Spcl; PHI9 50 hape Change (A) R: 0;C: V,S,M; D: 1 n/lvl; C T 9; AoE Caqter; Save:None; PHlY5.00 tabilize) (Ab) R 0; C V,S; D ld4+1 tn; C T 1 n; A o E 3V-radiuscircle; Save: None; TM47.00 uccor (A , E n) R : Touch; C: V,S,M; D Spcl; C T 1 4 d; A a E 1person;Save: None; PH197.

    0 al l0 0 emporal Stasis ( A ) R 10yd; C: V,S,M; D Perm; C T 9; AoE: 1creature; Save: None; PH197.0 ime Stop (A) R 0; C: V; D Spcl; C T 9; Ao E 15' radius; Save: None;PH197.

    0 emporal Reins tatr inent C: V.

    0 Wail of the Banshee (N)R 0; C: V,S,M; D Instant; C T 9; AoE: 30'radius; Save: Neg; TM47.0 Weird ( I /P) R: 30 yd; C: V,S; D Concentration; C T 9; AoE: 20 ' radius;Save: Spcl; PH197.0 Wildfire' ( Inv /E v) R 0; C: V; D Variable; CT I: AoE: Var iab le ; Save:Variable: TM4X0 Wildwind' (C/S) R 100 yd; C: V,S; D ld3 tn; C T 8;A o E Spcl; Save:None; TM48.0 Wish (C/S) R: Unlimited; C: V; D: Spcl; C T Spcl; A oE : Spcl;S a w : Spcl;PH197.

    By permission of TSR, nc., this p?gem a y be reproduced fo r pcrsonal use only. 01994 TSR, In c All nghts res ewed . Y4hRXXX0504

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    Spells by Level (cont)U1 uo-nimension (A ) R U C V,S,M; U: rd+l rd/lvl; CT:7; AoE:Save, Vune; PH181.UZ inger of Death (N)R: 0 vd; C: V,S; D Perm;CT:5; AoE: 1 cwhturc;Neg; PH184.0 Forcecage (El ,) Tc: 10 y d / 2 lvl; C: V,S+spcl; I3 6 tn+l tn/lrl; C T 3-4;20 cube; SRYC:None; PHlR.1.0 Hatch the Stone from the Egg A, En , Ev, EE ) R Touch; C \7,S,M; I3CT: Id4+4 hr;AoE: 1 alchemical mixtureUC Hornung*s Surge Selector (A ) R: 0; C

    S>vc:None; T lv l l l .ntensify Summoning (C/S, N ) R Spcl; C V,S,M, D: 1 h; T 6; AoE:S a w : Nunc; lM41.30 imited Wish (CJS, In/Ex-) R : Unlimited, C: V; n: Spcl;CT Spcl; RUE:Save: Spcl; PH184.30 alec-Keths Flame Fist (Ev, EF ) R: 0; C: V,S, D: 1 rd/lvl: C T ; A u E 1UT objbjcct; Save: Spcl; Tlvll l.30 ass nvisibility (I/PJ R 10yd/lx-l; C: V.S,LI; n: Spcl;CT ; i \uE:Save: Nunc; PHlM.30 onster Summoning V (C/S) R: 70 yd; C: V,S,M; D 6 rd+l rd/lvl; C T, AoF: Spcl; Sise : h-ione;PH 185.30 ordenkainens Magnificent Mansion (A, C) R: 10yd; C: V,S,M; U : 1C 1: 7 rd; AoE: 3nO s q ItJlvl; Save: None; PH185.30 ordenkainens Sword /Fv) R.30 yd; C: V,S,M; D: 1 rd/lvl; CT: 7;Spcl; Snve: None; PHlR5.0 hase Door (A) R: Touch; C: V; D 1 usagc/2 lvl; CY: ; AoE:Spcl; Save:FH185.0 ower Word, Stun (C/S) R: 5 y d / h I; C: V; D:pcl; CT: I; AoE: 10 rismatic Spray (C/S)R: 0; C V,S; D: Instant; CT: 7; ROE:7W-long15 wide a t end, 5 wide at base. Save-Spd;PH186.0 everse Gravity (A) R S vd/lvl, C: V,S,M; D: 1 rd/lvl; CT ; Rok

    Save: None; PH18h.0 equester (UP, bjuration) R: Touch, C: V,S,M; D: 1 wcckl-1 day/lv l;: 7;R U E : cube/lvl; Saw: Spcl; PH186.hadow Walk (I , En) R: Touch; C: V,S; D: 6 tnJlvl; CT : 1;AoE: Spcl;None; IHlHh.Shadowcat (I ) R, 0 yd/lvl, C: V,S,M; D 1 tn/lrl;None; TM41.3Simulacrum (1/P) R: Touch; C: V,S,M; D rem;Save:h-one;PH18h.

    3; Ao E Spcl;Spcl; AoE: 1

    e* ( A ) R . 0, C: V,S,M; U:d4c l rd; CT: 1 rd; AoC: Caster;0 pell Turning (Ab) R: 0; C V,S,M; U: Up to 3 rd/lvl; CT: 7; AoE:IH187.3Statue (A, EE ) R: Touch; C V,S,M; U : 1 hr/lvl; CT: 7; A n E, CreatureSave: Spcl; PH187.

    07 teal Enchantment (En) R : Touch; C: V,S,M; U: Perm; CT: 1 hr ; AoE: 1TM42.fl7 uffocate (A . N, E A ) R : 30 yd; C: V,S,M; D: 1 r d / I ~ ~ l ;T: 7; AoE 10-

    Save Neg; TMW.I7 eleport Without Ermr A ) R Touch; C: V; D Instant; CT , AoF: Spcl,PHI 87 .! Vanish (A ) R: Touch; C : V; D: Spcl; CT: 2; AoE: 1 object; Sax e: None;C CVision (D) 0; C: V,S,M; D:Spcl;CT ; Ao E Caster; %re: Nunc; PHlH7.

    LevelUC Abi-Dalzims Horrid Wilting (A, N, EW) R 20 y d / l ~ l ;C: V,S,M; D:

    CT: 8; AuE: 30 cube; Sa0 Airboat (A , En, EA) I

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    saIJuarsyoy uodsaMuoN/uodEaM :JOIJuOdPaMUON/UOdEaM !SWIOd am01+0I 01 P Z P f f S S S 000OSLE oz6+01 01 P I E S S E i E i S 000SLE 61

    000s E

    IJ*Jlq WEI!qV Pmz!M

    Wizards THACO and Saving-Throw Table

    Excludingpolymorph wand attacks.Excluding those that cause petrification or polymorph.Excluding those for which another saving-throw type is specified, such as death, petrification, polymorph, etc.

    TSR, Inc. All Rights Reserved. Printed in U.S.A.

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    How to U se toe WizaKbs SCRWNThis WizardsScreen provides convenient access to tables and Iists from the ADVANCEDDUNGEONS G DRAGONS@ ame Players Handbook,Tome of Magic, and Complete Wizards

    Handbook.The WizardsScreen package contains a screen providing attack numbers (THACOs) and

    saving throws for wizard characters in o n e large-print, combined table. The other side of thescreen provides a n experience table showing t h e abilities and powers gained with increasinglevels. The screen is assembled by inserting the tabs into t h e slots as shown in t h e diagrambelow. The screen can then fold flat by collapsing the bottom panel for transport to and fromyour ADGD@ ame.

    Also included are four sheets of reference tables and lists, including a complete list of allwizard spells in the PlayersHandbook and Tome of Magic. Permission is given to photocopythese sheets for personal use only.

    Bottom folds flatfor storage.

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    he Wizard's Scree ndbook and Complete Wizard'sHandbook and making it instantly accessible. Now the details players need on the spot toplay any of the wizard classes-including mages, specialist wizards, wild mages, orelementalists-can be right at their fingertips. The screen folds in a neat triangle thatsits on the table top in front of players for at-a-glance reference.Is0 enclosed are four additional pages of valuable reference material that can be slippedA nto character foldersofMagic spell and spell-sta