Winter War VII Rules Packz1.ifrm.com/1500/195/0/p1029307/WW9_rules_pack.pdf · · 2012-01-03A...
Transcript of Winter War VII Rules Packz1.ifrm.com/1500/195/0/p1029307/WW9_rules_pack.pdf · · 2012-01-03A...
1 A WINTER WAR IX Rules Pack – 10th and 11th March
A WINTER WAR IX Rules Pack – 10th and 11th March
1.0 Introduction Welcome to the rules and information pack for the Ninth Winter War (WW9). This pack
contains all the information you’ll need to participate in the WW9 Event. We suggest you
read through the entire Rules Pack at least once before the event and refer back to the various
sections if the need arises.
Winter War 9 will also be the first official ranked 40K event that we hold. The organizers are
responsible for registering results, nobody else. So don’t even think about it. You know what I
mean.
We look forward to seeing you at Winter War 9!
2.0 The Most Important Rule EVERY player is required to read the Most Important Rule prior to WW9. This rule can be
found on page 2 of the Warhammer 40,000 rule book. It should be remembered at all times.
3.0 Before WW9
3.1 Army rosters
You must create an army for the WW9 which will be used though out the event. Each army
roster must:
Include your name.
Adhere to all criteria listed in Section 4.0
Contain all information required for play and reference, including characteristic
profiles, and the point costs of units, upgrades, equipment, wargear and so on.
Indicate which HQ choice is your chosen Champion.
You’ll need two copies of your Army Rosters during WW9 – one to hand in to the staff at
registration and one to keep and use during your games. During the event’s first round, the
referees will randomly pick and check several rosters. During the second and subsequent
rounds the top players’ Army Rosters will be checked. If any errors are found, even if the
mistake you made was an honest one, the appropriate penalties for an illegal army list will be
applied (see Section 7.0).
3.2 Requirements
Things that you need to prepare before the event:
Transportation to and from the event.
Some money to buy food and drinks for the Saturday evening get-together.
Sleeping arrangements. (If you do require help with this, please contact us)
You will need to bring all the things you need to play WH40K. Below is a list of items we
recommend that you bring along, but there may be others depending on your or your army’s
requirements.
This rules pack. THIS IS IMPORTANT!
Rulebooks, codices, and any official publications that you are going to use
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Templates, dice (including special ones) and a tape measure
Two copies of your army rosters
Superglue (for repairs)
Five objective markers - 40mm bases are maximum size.
3.3 Essential equipment
At WW9, we expect everybody to have what they need to play the game with them. You will
be penalized for forgetting essential equipment. Essential equipment is considered to be the
following for the purposes of penalties.
The rules pack and army roster
The rulebook and your army’s codex
Dice
Tape measure
Templates (all three)
4.0 Event rules
4.1 The Structure of WW9
Winter War has always been an event in development. This year we shall be playing five
rounds of singles games, and be keeping it simple.
4.2 Common Rules
All armies have to be chosen from official codex books and army lists. Please see the list in
section 4.3.
Your army has a maximum point limit of 1750 points. It cannot exceed this given
points limit. Not even by a single point!
Your army will follow the Force Organization Chart as normal.
Weapons, wargear options and upgrades chosen from the army list must be shown on
the unit/character.
Each army is limited to the characters/units/vehicles specifically permitted by its list,
and cross-codex allies may not be used.
A player who invents his own Chapter, Regiment etc. or uses an otherwise undetailed
Games Workshop one is at liberty to use any appropriate Codex to represent it. Full
WYSIWYG must be maintained and the player should make it crystal clear to his/her
opponents what Codex the army is using. An example of what is not permissible is a
player who uses models that look like one recognized Chapter whilst using the Codex
of another one.
Referees set up the scenery for the battle and it may not be moved or changed. If the
scenery needs changing for some reason, call one of the referees to assist.
Special Characters may be used in WW9 as long as they are compliant with the size of
the army, the Force Organization chart, and do not require Opponent’s Consent.
Forgeworld army entries may be used. But in order to use them, then you have to
conform to paragraph 4.4.
Army entries from the “Apocalypse” source book may not be used.
4.3 Permitted Armies
The following codices (in their most recent incarnation) are permitted at WW9; Space Marines (Codex: Space Marines, Codex: Blood Angels, Codex: Dark Angels, Codex: Space Wolves, and
Codex: Black Templars).
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Imperial Guard: Use Codex: Imperial Guard.
Dark Eldar: Use Codex: Dark Eldar.
Eldar: Use Codex: Eldar
Tau Empire: Use Codex: Tau Empire
Space Orks: Use Codex: Orks
Necrons: Use Codex: Necrons
Tyranids: Use Codex: Tyranids.
The Inquisition: Use Codex: Grey Knights or Codex: Sisters of Battle (WD 380/1).
Chaos Space Marines: Use Codex: Chaos Space Marines
Codex Daemons: Use Codex: Daemons
The following Forgeworld codices are also permitted: Death Korps of Krieg
The Defenders of Vraks (Renegades and Heretics)
Elyssian Drop Troops
Space Ork Dred Mob
4.4 Forgeworld entries
In WW9, Forgeworld entries are permitted. But there are some restrictions.
No entry can be listed as a super heavy, or have mass points.
No entry can be listed as a flyer.
If an entry is listed in a FW book, and in a codex, then the codex version takes
precedence.
Every Forgeworld entry has to be represented by an official Forgeworld model.
Before you include a Forgeworld entry, please ask before hand with the organizers.
The organizers reserve the right to deny the entry. Enquiries about the inclusion of
Forgeworld entries have to be sent to the organizers at the latest 2 weeks before the
event.
5.0 Playing WW9
5.1 Registration on the day
Before the start of WW9 you will register with the staff. Upon registration, the staff shall
require a copy of your army list, along with your name, and any other details that are required.
At this time, you shall be required to declare if you painted your army yourself. You also have
to declare if you are missing any of obligatory equipment. You may be required to display this
obligatory equipment upon demand.
5.2 Timetable
The event timetable gives a complete overview of what happens during the event and when.
We have a rather tight schedule to keep, and we would appreciate it if everyone adheres to the
schedule as closely as possible. Your table number and the next opponent you fight will be
shown on the gaming schedule. After Round One we’ll use the results from the previous
rounds to generate the schedule for the next round (see Section 5.4). Please stick with us
while we prepare these schedules. Be patient!
5.3 Your opponents
During the event, you will be playing several opponents. In any of the games, you will not
meet the same opponent twice. If you do, then please bring your matching to our attention.
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5.4 The Swiss system
Total Command Points accumulated (see Section 8.0) are used to rank the players after each
round. The participants in first and second place will fight each other, third and fourth will
face each other, and so on. This system ensures that after two days the winner will have
fought several challenging opponents and achieved some difficult victories in order to prove
himself a true Warmaster!
5.5 The ‘Warm-Up’ period
At the start of each battle you should use 5 to 10 minutes as a ‘Warm-Up’ period. During this
time you should:
Swap army rosters with the opponent.
Discuss the table and the terrain on it (what effect will it have on lines of sight,
movement and the battle in general).
Clear up any potential rules problems that might occur during the game.
Discuss special rules and conditions for victory that apply to the scenario.
Ask questions about your opponent’s army and the special rules that apply to it.
We advise everybody to be at the table in good time for each game and make the most of it.
5.6 Rules questions & sportsmanship
To assist the good atmosphere at WW9 and to prevent endless debates we use the following
system for resolving rules problems. If you are unsure about a rule you should look it up in
the relevant rulebook or codex. In most cases, referring back to the rulebook should solve any
uncertainties you might have.
If you are still unsure about what to do, or you simply cannot agree on a solution with
your opponent either:
Roll a dice to decide who is right in this particular instance. 1-3 Player A, 4-6 Player
B.
Call over an event referee, who will either show you the relevant rule in the rulebook
or roll a dice as above.
Almost every problem will be solved using the method above, but if a participant is found to
be violating WW9’s code of conduct or is behaving irresponsibly we use a warning system:
Yellow Card – This is the first warning. Recipients will be warned about their behavior
and advised to calm down. We will deduct the appropriate points from their overall score (see
Section 7.0). A second Yellow Card will count as a red card.
Red card – If recipients don’t adjust their attitude and behavior at once they will be
asked to leave WW9.
This all sounds fairly serious. Fortunately we have never had to send someone away from our
events and we hope we never have to. However, if the need arises, we will gladly dismiss a
particularly obnoxious player rather than have him or her spoil the fun for everyone else.
5.7 Interference
Only you and your opponent play the battles together. This means that friends and onlookers
who finish their games early must not interfere or be involved in the game in any way,
keeping out of the way of the players and keeping the noise down. Interfering with a battle
that is not your own will be considered a Yellow Card offence and any interference should be
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reported to a referee. Interference with the referees’ tasks is also considered a Yellow Card
offence.
In order to keep interference to a minimum, we have a “Green Room”. You are encouraged to
remove yourself to the “Green Room” upon completion and registration of your game. This
not only makes the other players’ games easier, it also make the tournament staff’s job easier
in seeing who is still playing keeping an eye on games in general.
5.8 The 20-minute mark
During the round we will announce the 20-minute mark. At this point you have 20 minutes
left to finish your game. In the interest of fair play we strongly suggest that you only start a
new turn after the 20-minute mark has been announced if you are both convinced that you can
finish an entire game turn. If you can’t agree with your opponent you should call over a
referee to make the decision. The decision should not be made on the basis of strategic
situation, solely on the basis of fairness.
5.9 Determining the winner
To determine the winner of the game apply the rules specified in the mission. It is these
Command Points that are reported to the referee. Once results are submitted, there is no
changing them (This is important! We mean it! No changing them!).
5.10 Registering your results after a game
After you have calculated the margin of victory and the Command Points you and your
opponent have scored you should register your result. You must register your score at the
referees’ table within five minutes of the round ending. Any tables that fail to register a score
after last calls will have a no-contest result entered. This means 0 Command Points for
players who do not deliver in time.
5.11 The Difficult Opponent box
A game of Warhammer 40,000 is, per default, an enjoyable thing to do – otherwise you
wouldn’t be playing in the event, would you? We at Titan believe that one of the most
important factors of the hobby is that we are all gathered to have a good time. To that end, we
desire that everybody at WW9 is fair, sporting, and has a good time. But that said situations
can arise where competitive spirit does burn strong, or personalities do grate together. This
potentially can spoil the gaming experience that we are after.
On each report sheet, there is a small box that is labeled “Difficult opponent”. In the case of a
game that was marred by for example (and this list of things is not exhaustive) your opponent
repeatedly debating rules, situations and stretching tape measures, even after he was asked not
to, you should mark this box.
Do not be surprised that if you mark this box during the event, then a referee will come over
to you and inquire with you and your opponent, why one or both of you marked the box.
If you gain two ticks throughout the event, they will result (upon investigation) in a yellow
card. Another two will result in a second yellow card,
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6.0 Winning at WW9
6.1 Deciding the winners of WW9
We will be awarding various prizes during the weekend as reward to players who maintain
high levels of gaming, spirit and ability. Though out the event, you will score points in several
categories. These categories are listed below. In order for us to award these prizes, you have
to make sure that your report cards are filled in totally and correctly before they are handed in
to the results desk.
6.2 Command Points: “Warmaster”
At the end of WW9 your Command Points from each round are added together. This figure
represents your overall gaming performance. The player with the highest total will be deemed
the “Warmaster”. If two players have tied scores at the end of the tournament, then the tally of
victory points of their game between them will be used to determine the winner. If this game
has not been played, or resulted in a draw, then the quiz will be used as a tie breaker. Should
this all be equal, then we will have to celebrate two “Warmasters”.
6.3 The Titan Award for Great Gaming: “The Titan”
At every event, Titan awards a prize to the player(s) that have embodied the best aspect of
being a fair and good gamer. This year, the Titan Award will be awarded on the basis of a
simple system. At the end of the tournament, you will be required to think over the games that
you have played, and to pick one of your opponents who you feel deserves this title.
This prize can also be awarded by Titan’s 40K team to a player or players that they feel have
deserved recognition for selfless or fair gaming behavior.
6.4 Army painting: “Best Painted Army”
We want everybody who participates in WW9 to have an army that has been painted to a
minimum standard of three colours and a base. We believe that it is important that in our
events, the games that we play are better games if everything is painted, and the level of
enjoyment is increased for all parties. That said, it is perfectly acceptable for players to bring
armies that have been painted by other people.
If you bring an army that has been painted by your good self, then you will be eligible to take
part in the nominations for the best painted army in WW9.
In order to determine the person who has the best painted army at WW9, there will be a
preliminary nomination round. During this, all players will be able to put their army on
display, and everybody will have a chance to vote for the best armies that they think deserve
to go to the final round of voting.
The winners of this round will then be taken to a second round of voting. This is the final
vote.
Again, all players will be asked to vote for their favourite army on display. The army that
receives the most number of votes in the final round is declared the “Best Painted” army in
the event.
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6.5 The HQ Award: “The Bloodthirster Award”
At the start of the event, nominate one of your HQ choices in your army to be your general.
This should be marked on your rosters, both the one handed in to the officials and on the one
you keep with you. During the course of the weekend, make a note of the points cost of
everything the HQ unit/character slays by shooting at, maiming, running down, psyching,
killing in combat. After the last game, add it all up and make a note of it on the report card.
The HQ that has killed the most during the games is declared the most bloody and dangerous
warmonger of the tournament.
6.6 WH40K Knowledge Test : “The Servitor Lexicanum”
During the event, you will be presented with the 40K Knowledge Test. This consists of 20
multiple-choice questions and a point is awarded for each correct answer. You have five
minutes to complete the test. The 40K Knowledge Test is a closed book test, where you
cannot receive help during the quiz. The winner of the quiz will be declared the event’s
“Lexicanum”.
7.0 Penalties We will penalize a participant for violating the rules or code of conduct of WW9. Although it
is a rare occurrence, points will be reduced by the following amounts should the situation
warrant it.
Offence Penalty
Using an illegal army -5 per round army was used
Yellow Card -10
Red Card Ejection from the event
Missing essential equipment -2 points per piece of equipment
Use of a not approved Forge World model during a game will result in the model being
removed for the whole event, and then penalty for use of an illegal army taken.
8 A WINTER WAR IX Rules Pack – 10th and 11th March
8.0 Missions and Deployments
Missions and deployments will be announced at the beginning of each round by the event
staff. They will be randomly picked from the list below. There is one of these missions that
will not be played, since there will be five games. We have included the sixth mission to add
that little uncertainty and excitement.
Mission details are listed below.
8.1 Missions 1 – Dawn raid
Dawn of War Deployment as per rule book except that the half way line runs diagonally
across the table. Player who chooses deployment zone picks a long table edge and then
decides if the deployment zone runs top left to bottom right or top right to bottom left as they
look at the table.
Primary Objective: Seize Ground – 5 Counters (as per Rule book)
Secondary Objective: Annihilation (as per rule book)
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8.2 Mission 2 – Cleanse
Spearhead deployment as per Rule book.
Primary Objective: Cleanse (see below)
Secondary Objective: Capture and Control (as per Rulebook)
Cleanse: The Primary objective is to hold more Table quarters than your opponent. To hold a
Table quarter you must have a Scoring unit fully within the quarter and for it not to be
contested by any enemy unit. Any unit apart from Dedicated Transports may contest a quarter
providing it is entirely within the quarter. Any unit not entirely within the Table quarter
cannot hold or contest the quarter. Player with the most Table quarters wins the Primary
Objective.
36”
24
”
24
”
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8.3 Mission 3 - Recon
Spearhead Deployment except the deployment zones runs diagonally across 15” in from the
corners as shown. Player who chooses deployment zone picks a corner and opponent gets
opposite corner.
Primary Objective: Recon (see below)
Secondary Objective: Head Hunter (see below)
Recon: The Primary objective is to get your units into the opponent’s deployment zone.
During deployment each player places 2 objectives in his opponent’s deployment zone. These
must be placed more than 6” from the edge of the deployment zone and more than 18” from
the other objective. Winner of the Primary Objective is player holding most objectives at the
end of the game with scoring units.
Head Hunter: The Secondary objective is to kill or Capture your Enemies Units, especially
his Command & Control elements. Head Hunter is Annihilation as per Rulebook except HQ
and ELITE units are worth 2pts. Dedicated transports for these units are still only worth 1pt.
Most points win Secondary Objective.
56”
32
”
11 A WINTER WAR IX Rules Pack – 10th and 11th March
8.4 Mission 4 – Dawn of War
Dawn of War deployment as per Rule book.
Primary Objective: Annihilation (as per Rule book)
Secondary Objective: Seize Ground – 5 Counters (as per Rule book)
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8.5 Mission 5 – Flank Attack
Spearhead Deployment except that units may deploy within 36” of their corner no more than
12” on from their long or short table edge as shown.
Primary Objective: Take and Hold (see below)
Secondary Objective: Capture and Control (as per Rulebook)
Take and hold: Player with most scoring troops completely within 12” of the centre of the
table wins the Primary Objective.
12
”
36
”
36”
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8.6 Mission 6 – Pitched Battle
Pitched Battle Deployment as per Rulebook.
Primary Objective: Annihilation (as per rule book)
Secondary Objective: No Man’s Land – 3 Tokens (see below)
Placing of Objectives:
Essentially Seize Ground with 3 Objectives. One Objective is placed in the centre of the table,
the remaining 2 are each placed along the centre line, 6” in from each short board edge.
24
”
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8.7 Working out the score for each scenario
In each game, you can score a maximum of 20 Command Points. These 20 points are divided
up depending on who claims the Primary Objective, who claims the Secondary Objective and
on the Difference in Victory Points scored between the two players.
If one player ‘tables’ another i.e. they wipe out their opponents army, they score a full 20
Command Points irrespective of objectives and Victory Points difference. Victory points are
still recorded for Tie-breaks however.
If a player concedes the match, they lose 0-20, irrespective of objectives and victory point
difference. They also score 0 VPs and their opponent gains the full value of their army for
VPs.
Primary objective (0-8 points)
The player that wins the primary objective scores 8 points. If the primary objective is a draw
both players score 4 points.
Secondary objective (0-4 points)
The player that wins the secondary objective scores 4 points. If the secondary objective is a
draw both players score 2 points.
Victory points (0-8 points)
Calculate the victory point difference between the players and consult the table below:
VP Difference Player with most VPs gain… Player with least VPs gains…
0-300 4 4
301-600 5 3
601-900 6 2
901-1200 7 1
1201+ 8 0
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9.0 Time Schedule WW9 will have a relatively tight time schedule. We request that you respect this, and help us
keep it.
Saturday
10:00 Doors open
10:00 10:30 Registration
10:30 11:00 Pre event briefing
11:15 13:15 ROUND 1
13:15 14:00 Lunch (First round painting)
14:00 16:00 ROUND 2
16:30 18:30 ROUND 3
19:00ish Food, drink and merriment
Sunday
10:00 Doors open
11:00 13:00 ROUND 4
13:15 13:30 Quiz
13:00 13:45 Lunch
13:45 14:00 Painting final
14:00 16:00 ROUND 5
16:30 17:00 Prizes and speeches
17:00 Tidying up
10.0 Getting in touch with us If you have any questions or comments about WW9, then you can get in touch with the
organizers by either posting on the Titan forum, or by sending an email to Chris
Requests to use Forge World entries or lists should be directed to either “Chris B”, Espen
Roligheten” or “Stuart H” on the Titan forum as a PM, or they can be sent to Chris via email
(see above).
In case of emergencies, you may get in touch with Chris on the following number. Do not
abuse! 99518607.
11.0 Rules of the house It is important that there is no alcohol consumed on site, and that smoking, should you wish
to, is only done in the designated area.
Failure to follow these rules will result in expulsion from the event.
12.0 Thanksyouverymuches Thank you very much to Espen for pushing. Thanks also to a virus that gave me a cold, and
thus giving me the excuse to stay home for the day and write all this stuff…
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12.0 Version history. 1.1 Basic rules pack written.
13.0 How to get to WW9 (“Where the F#&! is it?”, in other words) WW9 will be held at Storetveit Skole this year. It is easy to find, and simple to get to with
public transport.
The best way is to take the Bybane to Fantoft (25kr) . Get off there, and walk away from the
Student Residence, past the supermarket, past the garden center, and over the footbridge over
the main road. You are now looking at the school. Follow signs to where we will be.
Couldn’t be easier!
Storetveit Skole
Bridge
Garden centre Supermarket
Bybane ”Fantoft”
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Scoresheet – Do not lose this, on pain of nutball.
My name
Yes, I painted my
army myself
No,
somebody else did
My
op
po
nen
t
Pri
mar
y (8
-0)
Seco
nd
ary
(8-0
)
VP
(8
-0)
My
VP
s
'Th
irst
er
Sco
re
Dif
ficu
lt
Op
p
ROUND 1
/ / /
ROUND 2
/ / /
ROUND 3
/ / /
ROUND 4
/ / /
ROUND 5
/ / /
I do not wish to be registered in the Rankings HQ