Winning in a VUCA World: Leading for Innovation and Growth

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Winning in a VUCA World Professor Peter Fisk WINNING IN A VUCA WORLD Leaders that drives innovation and growth. Peter Fisk

Transcript of Winning in a VUCA World: Leading for Innovation and Growth

  • Winning in a VUCA WorldProfessor Peter Fisk

    WINNING IN A VUCA WORLDLeaders that drives innovation and growth. Peter Fisk

  • 2

    Disruptive innovation

    The opportunities of change

    Making the future happen

  • Marketing has changedMaking sense of change

  • Unlimited opportunity

  • Anything is possible

  • People want and expect more

  • Complex and realtime

  • Investors expect and want more

  • VolatileUncertain

    ComplexAmbiguous

  • VibrantUnrealCrazyAstounding

  • Your future for $99

  • Uber and beyond

  • Harley Davidson

  • Robot heart surgery

  • Simple is often better

  • Xiaomi, the new Apple

  • Indias frugal future

  • Global internet for all

  • Worldchanging Growth

  • Worldchanging Growth

  • Guiyang Circle

    GuiyangChina

    106.6 E, 26.6 N4100km radius

    Most of the worldlives here

  • Data connections

  • DISRUPTIVETECHNOLOGIES

  • Worldchanging decade

    2010Pop 6.9BnGDP $63T

    G7

    2020Pop 7.7BnGDP $90T

    E7

    E7 = China, Malaysia, Chile, Poland, Peru, Mexico, Philippines

  • Worldchanging decade

    2010Pop 6.9BnGDP $63T

    G7

    2020Pop 7.7BnGDP $90T

    E7

  • Tectonic shifts

    +genius

  • EastSmall

    WestBig

    +genius

    ProfitVolume

  • Speedboats beat

    fast and focused

    supertankers

  • ImaginationCapability

    +genius

    CollaborativeIndependentDisruptingEvolving

  • Consumers in control

    +genius

    Context and relevance

  • ConsumerPull

    Individual

    BusinessPush

    Average

    +genius

  • Megatrends 2025

  • Human Technology

    Global

    Personal

    Circular Economy

    Reputation andPrivacy

    CollaborativeConsumption

    AnytimeAnywhere

    Wearables and Sensors

    Primary Megatrends

    Enabling Megatrends

    SupportingMegatrends

  • Human Technology

    Global

    Personal

    Circular Economy

    Robotics and Intelligence

    Big Dataand Clouds

    Smart Cities &Creative Hubs

    Reputation andPrivacy

    CollaborativeConsumption

    Social Change and New Tribes

    Wellbeing andBiotech

    AnytimeAnywhere

    Wearables and Sensors

    Primary Megatrends

    Enabling Megatrends

    SupportingMegatrends

  • Human Technology

    Global

    Personal

    Connectivity &Convergence

    New Business Models

    Circular Economy

    Robotics and Intelligence

    Big Dataand Clouds

    Smart Cities &Creative Hubs

    Reputation andPrivacy

    CollaborativeConsumption

    Social Change and New Tribes

    Wellbeing andBiotech

    Emerging markets

    Urban Livingand Travel

    AnytimeAnywhere

    3D Printing &Smart Systems

    Wearables and Sensors

    Primary Megatrends

    Enabling Megatrends

    SupportingMegatrends

  • GAMECHANGERS: WORLDS MOST DISRUPTIVE INNOVATORS

    9

  • Every second

  • Exponentially changing world

    1 24 8

    1632

    64

  • Exponential rise of big data

    20101ZB

    Zetta = 101 Zettabyte = 1 trillion GB

    21

  • Exponential rise of big data

    20101ZB

    20157ZB

    Zetta = 101 Zettabyte = 1 trillion GB

    21

  • Exponential rise of big data

    20101ZB

    20157ZB

    202040ZB

    Zetta = 101 Zettabyte = 1 trillion GB

    21

  • ContactsEmailsSMS messagesDirect marketing

    PhotosBlogsSearchE-CommerceAdvertisingDigital marketingRecommendations

    MusicPhotosVideoGamesM-CommerceSensorsTransactionsLog fileseGovernmentWeatherConferencingGPS LocationsInternet of thingsIntelligent processes

    CRM/ERP

    Web 2.0

    Big dataData Volume

    Data Complexity

    10 B18

    10 B15

    10 B12

    10 B9

  • Can you see the man?

  • EMOTIONAL

    INTUITIVE

    CONNECTED

  • RATIONAL

    ANALYTICAL

    FOCUSED

  • LEFT BRAIN + RIGHT BRAIN

  • INTELLIGENT + IMAGINATIVE

  • TODAY + TOMORROW

  • Disruptive innovation

    The opportunities of change

  • Redefining markets

  • Shaping the future+genius

  • Future Back

    Future back

    Now forward2016

    2021

  • +genius

  • Moonshot Factory

  • Google

  • Why be 10% better?

    +genius

    When you could be 10x better?

  • Audacious ideas

    +genius

  • es

    1. 23 & Me2. Aravind3. Editas4. Genentech5. Intuitive Surgical6. Narayana Hosp7. Organova8. PatientsLikeMe9. Scanadu10. Second Sight

    1. Amazon2. Aussie Farmers3. Etsy4. Farfetch5. Le Pain Quotidien6. Pinterest7. Positive Luxury8. Trader Joes9. Yihaodian10. Zappos

    1. Apple2. Beautyin3. DJI4. Go Pro5. Lego6. Method7. Natura8. Nike+9. Oculus Rift10. Renova

    1. Alibaba2. ARM3. Bharti Airtel4. GE5. Google X6. OneWeb7. Raspberry Pi8. Samsung9. Slack10. Xiaomi

    1. Aeromobil2. Air Asia3. Airbnb4. CitizenM5. Emirates6. Kulula7. RedBus8. Uber9. Virgin Galactic10. Zipcars

    1. 3DHubs2. Corning3. DP World4. Dyson5. Embraer6. Local Motors7. Space X8. Syngenta9. Tata10. Tesla

    1. Brewdog2. GrameenDanone3. Graze4. Juan Valdez 5. LA Organic6. Moa Beer7. Modern Meadow8. Nespresso9. Yeni Reki10. Zespri

    1. Ashmei2. Beats3. Desigual4. Jonny Cupcake5. Inditex6. Patagonia7. Rapha8. Shang Xai9. Threadless10. Toms

    1. Aspiration2. La Caixa3. Fidor4. First National5. Moven6. M-Pesa7. Robinhood8. Square9. Umpqau10. Zidisha

    1. Al Jazeera2. Coursera3. Netflix4. Periscope5. Pledge Music6. Red Bull7. RiotGames8. Ushahida9. ViceMedia10. WeChat

    futureproduct futurefashion futurefood

    futurehealth futuretech futuremakersfuturebank

    futuretravel

    N/S American brands European brands African/Arab brands Asia/Pacific brands

    futuremedia

    This image cannot currently be displayed.

    1. Ashoka2. AzuriTech3. Graal Bio4. IBM5. IDEO6. Kickstarter7. Li & Fung8. Live Nation9. Salesforce10. Y Combinator

    1. Bitcoin2. Bhutan3. City FC4. The Elders5. Lovemarks6. ParkRun7. Planetary Res8. WWF9. Zoe Suggs10. You

    futureservice futurebrands

    Peter Fisk [email protected]

    GAMECHANGERS: WORLDS MOST DISRUPTIVE INNOVATORS

    futurestore

  • audacious

  • networked

  • intelligent

  • Change

    Whyenabling

  • collaborative

  • 10 types of innovation

  • 10x10 types of innovation

  • Businessmodel

    FinanceNetworking

    2. Networkingenterprises structure/value chain

    1. Business modelhow the enterprise makes money

    Channel

    DeliveryBrand Customer

    experience

    10. Customer experience how you create an overall experience for customers

    9. Brandhow you express your offerings benefit to customers

    Coreprocess

    ProcessEnablingprocess

    3. Enabling processassembled capabilities

    4. Core processproprietary processes that add value

    6. Product systemextended system that surrounds an offering

    Productperformance

    OfferingProductsystem

    Service

    7. Servicehow you service your customers

    5. Product performancebasic features, performance and functionality

    8. Channelhow you connect your offerings to your customers

    10 types of innovation

  • Volume of innovation effortsLast 10 years

    Businessmodel

    FinanceNetworking Channel

    DeliveryBrand Customer

    experienceCoreprocess

    ProcessEnablingprocess

    Productperformance

    OfferingProductsystem

    Service

    Most common innovation

  • Businessmodel

    FinanceNetworking Channel

    DeliveryBrand Customer

    experienceCoreprocess

    ProcessEnablingprocess

    Productperformance

    OfferingProductsystem

    Service

    Cumulative value creationLast 10 years

    Most effective innovation

  • Dont just play the gameChange the game

  • 23andMe

  • 23andMe

  • Amazon

  • Amazon Dash

  • Red Bull

  • Nespresso

  • Teslas market

  • Tesla Motors

  • Peter Fisk 2013Gamechangers.pro

  • Peter Fisk 2013Gamechangers.pro

  • +genius

    Rockets Creative Beer

  • Peter Fisk 2013Gamechangers.pro

  • +genius

    Lululemons Yoga Beer

  • Peter Fisk 2013Gamechangers.pro

  • New Zealands Moa Beer

  • Peter Fisk 2013Gamechangers.pro

  • +genius

    Beer 52 by Subscription

  • Peter Fisk 2015More details in the new Gamechangers book +genius

    1. Start from the future Back

    2020

    2016

  • Peter Fisk 2015More details in the new Gamechangers book +genius

    ConsumerBusiness

    2. Think like a consumer, not a product

  • Peter Fisk 2015More details in the new Gamechangers book +genius

    3. Define the space you want to win in

    Why

    What

  • Make and distribute

    business model

    eg CocaCola

    Microsoft

    Spectrum retail

    business model

    eg Amazon

    Marks & Spencer

    Make and sell direct

    business model

    eg BMW, HSBC

    Niche retail

    business model

    eg ToysRUs, Wiggle

    License to make

    business model

    eg ARM, Ed Hardy

    Curated retail

    business model

    eg Fab,

    Positive Luxury

    Membership club

    business model

    eg Costco,

    Quintessentially

    Crowdfunded ventures

    business model

    eg Kickstarter,

    Zidisha

    Opensourced

    community

    business model

    eg RedHat, MySQL

    Subscription payment

    business model

    eg FT.com, Graze

    Buyer and seller

    marketplace

    business model

    eg Etsy, NYSE

    Micro payments

    business model

    eg Flattr

    Grameen Danone

    Collaborative

    consumption

    business model

    eg Buzzcar, Regus

    Regular Replacement

    business model

    eg Gillette,

    Nespresso

    Branded Consortia

    business model

    eg Cisco, Spar

    Advertising or

    Sponsorship

    business model

    eg Google,

    Metro Newspapers

    Listed or Promoted

    business model

    eg Monster Linkedin

    Network builders

    business model

    eg Hotmail, Twitter

    Demand then Made

    business model

    eg ZaoZao,

    Threadless

    Auction retail

    business model

    eg eBay, Sotheby

    Knowledge and time

    business model

    eg McKinsey, Harvard

    Franchised retail

    business model

    eg McDonalds,

    Subway

    Certification and

    endorsement

    business model

    eg ISO, Verisign

    Remainder retail

    business model

    Eg Saks,

    Vente Privee

    Multulevel

    marketing

    business model

    eg Tupperware,

    Natura

    Group buying

    business model

    eg Groupon,

    Huddlebuy

    Reverse auction

    business model

    eg Priceline

    Freemarkets

    Shared rental

    business model

    eg Zilok, Hilton

    Tradeable currency

    business model

    eg Bitcoin Air Miles

    Freemium pay within

    business model

    eg Angry Bird,

    Coursera

    Transaction facilitator

    business model

    eg Paypal, Visa

    Pay as you go

    business model

    eg AzuriTech

    Techshop

    Dynamic pricing

    business model

    eg Expedia, Uber

    Reputation builders

    business model

    eg Tripadvisor,

    PaywithaTweet

    Customer data

    business model

    eg Facebook,

    23andMe

    Non-profit business

    business model

    eg Oxfam Wikipedia

    Maker models Channel models

    Crowd models Payment models

    Exchange models Asset models

    Peter Fisk 2015More details in the new Gamechangers book +genius

    4. Innovate new business models

  • Commodityproduct

    Brandedproduct

    Personalservice

    Brandedexperience

    Customersexperience

    Distinctivedesign

    Empatheticdelivery

    Integratedjourney

    Enabling more

    2c coffeebeans

    20c brandedcoffee

    $2 coffeein store

    $20 lunchwith friends

    Ad

    ded

    val

    ue th

    roug

    h d

    iffe

    rent

    iati

    on

    Added value through relevance

    5. Enhance the experience you enable

  • Movement Collaborative

    Customer

    Customer Customer

    CustomerCustomer

    Customer

    Brand-enabled

    community

    Co-enable Co-design

    Co-create

    Co-sellCo-support

    Co-consume

    6. Build a brand-enabled community

  • 7. Build a storymap to accelerate growth

    Peter Fisk 2015More details in the new Gamechangers book

    Page 16

    Visi

    on 3

    Visi

    on 2

    Visi

    on 1

    Deliv

    erab

    les

    3

    Deliv

    erab

    les

    2

    Deliv

    erab

    les

    1

    Resu

    lts 3

    Resu

    lts 2

    Resu

    lts 1

    Horizon 1 delivers

    excellence and quick wins

    Horizon 2 delivers

    new concepts and extensions

    Horizon 3 delivers

    breakthroughsand a new core

  • 101

    Disruptive innovation

    The opportunities of change

    Making the future happen

  • What will you do?

  • GeniusWorks 2012. All rights reserved.

    Actual profits of previous years

    Estimated profits of future years

    Adjusted profits of future years(discounted for uncertainty)

    Economic value is the sum of the likely future profits

    (more accurately, we consider the economic profit, which takes into the cost of capital)

    This year

    Futureyears

    Previousyears

    Total shareholder return

  • Currentbusiness

    value

    Potentialbusiness

    value

    ChangeWHY

    ChangeWHO

    ChangeWHAT

    ChangeHOW

    Strategic innovation

    PurposeDirection

    Brand

    MarketsCustomersAspirations

    PropositionsSolutions

    Experiences

    Business modelPricing

    Networks

    Value creation

    Changing the game

  • Acting with speed and agility

    Connecting ideas and

    people

    Passion to make life

    better

    Having an audacious

    attitude

    Shaping your own

    vision

    Making sense of change

    Persisting to make it happen

    Peter Fisk 2014Gamechangers.pro

  • Leaders amplifythe potential of others

  • Command Control Connect

    Catalyse Communicate Coach

    Leadership

  • 2C

    Conventional leaderstop of the pyramid

    Innovative leadershub of the network

    4C

    2C to 4C leaders

  • Command Control

  • ConnectCatalyse

    Communicate

    Coach

  • +genius

  • +genius

  • Be boldBe brave

    Be brilliant

  • [email protected]