William Stallings Computer Organization and Architecture 8th...

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William Stallings William Stallings Computer Organization and Architecture and Architecture 8 th Edition Chapter 9 Computer Arithmetic

Transcript of William Stallings Computer Organization and Architecture 8th...

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William Stallings William Stallings Computer Organization and Architectureand Architecture8th Edition

Chapter 9pComputer Arithmetic

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Arithmetic & Logic Unitg• Does the calculations

h l h h• Everything else in the computer is there to service this unit

• Handles integers• May handle floating point (real) numbersay a d e oat g po t ( ea ) u be s• May be separate FPU (maths co-

processor)processor)• May be on chip separate FPU (486DX +)

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ALU Inputs and Outputsp p

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Integer Representationg p• Only have 0 & 1 to represent everything

b d b• Positive numbers stored in binary—e.g. 41=00101001

• No minus sign• No periodNo period• Sign-Magnitude• Two’s compliment• Two’s compliment

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Sign-Magnitudeg g• Left most bit is sign bit

0• 0 means positive• 1 means negative• +18 = 00010010• -18 = 10010010• 18 = 10010010• Problems

N d t id b th i d it d i —Need to consider both sign and magnitude in arithmeticTwo representations of zero (+0 and 0)—Two representations of zero (+0 and -0)

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Two’s Complimentp• +3 = 00000011

2 000000 0• +2 = 00000010• +1 = 00000001• +0 = 00000000• -1 = 11111111• 1 = 11111111• -2 = 11111110

3 11111101• -3 = 11111101

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Benefits• One representation of zero

h k l ( l )• Arithmetic works easily (see later)• Negating is fairly easy

—3 = 00000011—Boolean complement gives 11111100p g—Add 1 to LSB 11111101

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Geometric Depiction of Twos Complement Integersp g

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Negation Special Case 1g p• 0 = 00000000• Bitwise not 11111111• Add 1 to LSB +1• Result 1 00000000• Overflow is ignored so:• Overflow is ignored, so:• - 0 = 0

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Negation Special Case 2g p• -128 = 10000000

b 0• bitwise not 01111111• Add 1 to LSB +1• Result 10000000• So:• So:• -(-128) = -128 X

M i MSB ( i bi )• Monitor MSB (sign bit)• It should change during negation

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Range of Numbersg• 8 bit 2s compliment

127 01111111 27 1—+127 = 01111111 = 27 -1— -128 = 10000000 = -27

• 16 bit 2s compliment—+32767 = 011111111 11111111 = 215 - 1— -32768 = 100000000 00000000 = -215

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Conversion Between Lengthsg• Positive number pack with leading zeros

8 000 00 0• +18 = 00010010• +18 = 00000000 00010010• Negative numbers pack with leading ones• -18 = 10010010• 18 = 10010010• -18 = 11111111 10010010

i k i h MSB ( i bi )• i.e. pack with MSB (sign bit)

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Addition and Subtraction• Normal binary addition

b f fl• Monitor sign bit for overflow

• Take twos compliment of substahend and add to minuendadd to ue d—i.e. a - b = a + (-b)

• So we only need addition and complement circuitscircuits

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Hardware for Addition and Subtraction

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Multiplicationp• Complex

k l d f h d• Work out partial product for each digit• Take care with place value (column)• Add partial products

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Multiplication Examplep p• 1011 Multiplicand (11 dec)

0 l l ( 3 d )• x 1101 Multiplier (13 dec)• 1011 Partial products• 0000 Note: if multiplier bit is 1 copy• 1011 multiplicand (place value)• 1011 multiplicand (place value)• 1011 otherwise zero

10001111 P d (143 d )• 10001111 Product (143 dec)• Note: need double length result

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Unsigned Binary Multiplicationg y p

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Execution of Examplep

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Flowchart for Unsigned Binary Multiplicationp

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Multiplying Negative Numbersp y g g• This does not work!

S l• Solution 1—Convert to positive if required—Multiply as above—If signs were different, negate answer

• Solution 2—Booth’s algorithmg

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Booth’s Algorithmg

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Example of Booth’s Algorithmp g

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Division• More complex than multiplication

b ll b d• Negative numbers are really bad!• Based on long division

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Division of Unsigned Binary Integersg y g

1011

00001101

10010011

Quotient

DividendDivisor 1011 100100111011

001110

Dividend

Partial

Divisor

001111

1011

1011

PartialRemainders

1011100 Remainder

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Flowchart for Unsigned Binary Divisiong y

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Real Numbers• Numbers with fractions

C ld b d b• Could be done in pure binary—1001.1010 = 24 + 20 +2-1 + 2-3 =9.625

• Where is the binary point?• Fixed?Fixed?

—Very limited• Moving?• Moving?

—How do you show where it is?

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Floating Pointg

• +/- .significand x 2exponent

Misnomer• Misnomer• Point is actually fixed between sign bit and body

of mantissaof mantissa• Exponent indicates place value (point position)

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Floating Point Examplesg p

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Signs for Floating Pointg g• Mantissa is stored in 2s compliment

b d• Exponent is in excess or biased notation—e.g. Excess (bias) 128 means—8 bit exponent field—Pure value range 0-255—Subtract 128 to get correct value—Range -128 to +127

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Normalization• FP numbers are usually normalized

d d h l d• i.e. exponent is adjusted so that leading bit (MSB) of mantissa is 1

• Since it is always 1 there is no need to store it

• (c.f. Scientific notation where numbers are normalized to give a single digit a o a d o g a s g d gbefore the decimal point

• e g 3 123 x 103)• e.g. 3.123 x 10 )

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FP Rangesg• For a 32 bit number

8 bit t —8 bit exponent —+/- 2256 1.5 x 1077

• Accuracy—The effect of changing lsb of mantissa—23 bit mantissa 2-23 1.2 x 10-7

—About 6 decimal places

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Expressible Numbersp

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Density of Floating Point Numbersy g

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IEEE 754• Standard for floating point storage

32 d 6 b d d• 32 and 64 bit standards• 8 and 11 bit exponent respectively• Extended formats (both mantissa and

exponent) for intermediate resultse po e t) o te ed ate esu ts

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IEEE 754 Formats

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FP Arithmetic +/-• Check for zeros

l f d ( d )• Align significands (adjusting exponents)• Add or subtract significands• Normalize result

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FP Addition & Subtraction Flowchart

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FP Arithmetic x/t et c /

• Check for zerodd/ b• Add/subtract exponents

• Multiply/divide significands (watch sign)• Normalize• Round• Round• All intermediate results should be in

double length storagedouble length storage

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Floating Point Multiplicationg p

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Floating Point Divisiong

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Required Readingq g• Stallings Chapter 9

b• IEEE 754 on IEEE Web site