Why the Balanced Scorecard is Good but Not Great: The BUSINESS MODEL STRATEGY MAP

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Business Model Strategy Map for Apple’s iPod DELIGHT: Revenue Streams (R$) iPod Hardware iTunes Commissions Key Partners (KP) Record companies Original Equipment Manufacturers Channels (CH) & Customer RelaBonships (CR) Apple.com; Big Box Retailer iTunes Store; Retail stores Online/FacetoFace; Lockin VALUE: PROFIT High Profit Margin Extraordinary Profit Performance Metrics Value ProposiBon (VP) “A Thousand Songs in Your Pocket” Seamless Music XP iPod Hardware Key AcBviBes (KA) Luxury Spot Strategy Hardware/SoTware Design MarkeUng & Sales Key Resources (KR) Staff/Employees Brand/Culture IP Infrastructure: IT Customer Segments (CS) Luxury SpoXer: Listen to music everywhere Customer Habit Engine PAIN: Cost Structure (C$) Staff/Employees Manufacturing/Infra’ MarkeUng & Sales MISSION/VISION/PURPOSE: “Put a Dent in the Universe”/Create Insanely Great Customer Experience/“Think Different” Topics with AbbreviaUons are adopted from the Business Model Canvas (hNp://www.businessmodelgeneraBon.com ) which is licensed under the CreaBve Commons ANributeShare Alike 3.0 Unported License

Transcript of Why the Balanced Scorecard is Good but Not Great: The BUSINESS MODEL STRATEGY MAP

Business  Model  Strategy  Map  for  Apple’s  iPod  

DELIGHT:  Revenue  Streams  (R$)  q  iPod  Hardware  q  iTunes  q  Commissions  

Key  Partners  (KP)  q  Record  companies  q  Original  Equipment  

Manufacturers  

Channels  (CH)  &  Customer  RelaBonships  (CR)  q  Apple.com;  Big  Box  Retailer  q  iTunes  Store;  Retail  stores  q  Online/Face-­‐to-­‐Face;  Lock-­‐in  

VALUE:  PROFIT  q  High  Profit  Margin  q  Extraordinary  Profit  q  Performance  Metrics  

Value  ProposiBon  (VP)  q  “A  Thousand  Songs  in  Your  

Pocket”  q  Seamless  Music  XP  q  iPod  Hardware  

Key  AcBviBes  (KA)  q  Luxury  Spot  Strategy  q  Hardware/SoTware  Design  q  MarkeUng  &  Sales  

Key  Resources  (KR)  q  Staff/Employees  q  Brand/Culture  q  IP  q  Infrastructure:  IT  

Customer  Segments  (CS)  q  Luxury  SpoXer:                  Listen  to  music  everywhere  q  Customer  Habit  Engine  

PAIN:  Cost  Structure  (C$)  q  Staff/Employees  q  Manufacturing/Infra’  q  MarkeUng  &  Sales  

MISSION/VISION/PURPOSE:  “Put  a  Dent  in  the  Universe”/Create  Insanely  Great  Customer  Experience/“Think  Different”  

Topics  with  AbbreviaUons  are  adopted  from  the  Business  Model  Canvas  (hNp://www.businessmodelgeneraBon.com)  which  is  licensed  under  the  CreaBve  Commons  ANribute-­‐Share  Alike  3.0  Un-­‐ported  License  

MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………  

Business  Model  (BM)  Strategy  Map  Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model  

 #4ROD.  Dr.  Rod  King.  [email protected]  &  hNp://businessmodels.ning.com  &  hNp://twiNer.com/RodKuhnKing  

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 MISSION/VISION/PURPOSE:  Why  does  the  organizaMon  exist?  

Business  Model  (BM)  Strategy  Map  Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model  

 #4ROD.  Dr.  Rod  King.  [email protected]  &  hNp://businessmodels.ning.com  &  hNp://twiNer.com/RodKuhnKing  

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How  does  the  organizaUon  make  money  (profit)  and/or  share  value  (happiness)?  

How  does  the  organizaUon  engage,  acquire,  and  retain  customers?  

How  does  the  organizaUon  create,  improve,  or  innovate  on  a  product/strategy/business  model?  

 MISSION/VISION/PURPOSE:  Why  does  the  organizaMon  exist?  

Business  Model  (BM)  Strategy  Map  Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model  

 #4ROD.  Dr.  Rod  King.  [email protected]  &  hNp://businessmodels.ning.com  &  hNp://twiNer.com/RodKuhnKing  

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How  does  the  organizaUon  make  money  (profit)  and/or  share  value  (happiness)?  

How  does  the  organizaUon  engage,  acquire,  and  retain  customers?  

How  does  the  organizaUon  create,  improve,  or  innovate  on  a  product/strategy/business  model?  

Enterprise  Hypotheses   Growth  Hypotheses   Value  Hypotheses  

A  New  Look  At  

The  Balanced  Scorecard    

 #4ROD.  Dr.  Rod  King.  [email protected]  &  hNp://businessmodels.ning.com  &  hNp://twiNer.com/RodKuhnKing  

Why  the  BALANCED  SCORECARD  is  Good  But  Not  Great  

STRUCTURE  The  Balanced  Scorecard  (BSC)  is  frequently  presented  as  a  chain  or  sequence  of  4  boxes  –  “perspecUves”  –  of  a  business  (system).  The  4  boxes  (perspecUves)  of  a  BSC  relate  to  only  4  blocks  of  a  business  model.    

The  4  perspecUves  of  a  BSC  deal  with  performance  management  of  the  3  models  or  engines  of  a  business  model:  q  Provider  (Supply)  Model  or  Enter-­‐

prise  Engine  for  creaMng  value  q  Customer  (Demand)  Model  or  

Growth  Engine  for  delivering  value  q  Performance  (Profit)  Model  or  

Value  Engine  for  sharing  value  However,  channels  are  ignored.  

THE  BALANCED  SCORECARD                    

Source:  h"ps://balancedscorecard.org/Resources/Abou"heBalancedScorecard/tabid/55/Default.aspx    A  Balanced  Scorecard  is  good  as  a  Business  Scorecard  and  Checklist  as  well  as  Performance  Management  Dashboard  for  transla>ng  a  business’s  vision,  goals,  objec>ves,  and  strategy  into  reality  but  …  

LINKAGES  (FUNCTIONAL  ANALYSIS)  The  Balanced  Scorecard  (BSC)  does  not  focus  on  showing  micro-­‐cause-­‐and-­‐effect  relaUonships  in  a  business.  That  funcUon  is  taken  up  by  the  complemen-­‐tary  tool  of  Kaplan  and  Norton’s  Strategy  Map  which  is  also  limited  to  4  corresponding  perspecUves.      

Consequently,  the  BSC  is  not  a  detailed  network  (funcUonal  analysis)  diagram  that  illustrates  exchange  of  resources  between  boxes  or  perspecUves.    

Also,  techniques  such  as  Premortem  (Failure  Analysis)  and  Hypothesis  GeneraUon  cannot  be  simply  carried  out  using  the  Balanced  Scorecard.  

LOGIC  (PREDICTIVE  CAPABILITY)  A  Balanced  Scorecard  (BSC)  can  be  considered  as  a  “surrogate”  or  parBal  visualizaBon  of  a  business  model:  it  shows  minimal  cause-­‐and-­‐effect  relaUonships  between  the  4  perspecUves.  The  BSC  does  not  adequately  describe  a  business  model  as  the  BSC  does  not  show  the  macro-­‐logic  of  how  an  organizaUon  creates,  delivers,  and  captures  or  shares  value  (profit).    Consequently,  the  BSC  is  of  limited  use  for  Business  Model  Performance  Management  and  PredicUon  especially  at  the  macro-­‐level.    Although  in  theory  the  BSC  can  be  applied  to  non-­‐profit  organizaUon,  its  focus  is  on  achieving  financial  objecUves.  

“Good”  vs  “Great”  BALANCED  SCORECARD  REQUIREMENTS  (TASKS/FUNCTIONS)  FOR  BUSINESS  MODEL  PLANNING,  STRATEGY,  PERFORMANCE  MANAGEMENT,  AND  GAMIFICATION    

“Good”  Balanced  Scorecard  

   

“Great”  Balanced  Scorecard  

1)    Can  be  carried  in  pocket/wallet:  ultra-­‐portability;  modularity   ü     2)    Visualize  archetypal  parts  or  elements  of  a  business  model  (system):  Business  Model  Outline  (Form/Checklist/TreeMap)  

ü      ü     3)    Organize  and  manage  ideas  regarding  the  parts  or  elements  of  a  business  model  (system):  Business  Model  Scorecard  

ü      ü     4)    Illustrate  the  3  macro-­‐modules  or  engines  of  a  business  model:  Provider  (Supply)  Model;  Customer  (Demand)  Model;  Value  (Performance/Profit)  Model:  MulBlevel  (Aggregate)  Analysis  

ü     

5)  Comprehensively  show  cause-­‐and-­‐effect  relaUonships  that  illustrate  how  a  business  model  works  to  deliver  value:  Business  Model  Strategy  Map;  FuncBonal  Analysis  Diagram  

ü     

6)  Illustrate  Problem-­‐SoluUon  Fit  &  Product-­‐Market  Fit:  Lean  Startup  method;  Engine  of  Growth  

ü     7)    Facilitate  generaUon  and  management  of  business  model  hypotheses  as  well  as  strategy:  Business  Model  Strategy  

ü      ü     8)    Facilitate  Premortem  (Failure  Analysis):  Root-­‐cause  Analysis   ü     9)    Facilitate  problem  solving,  innovaUon,  and  performance  mngt  as  well  as  Outcome-­‐driven  Planning,  including  Discovery-­‐driven  Planning:  Universal  Project  Management  (UPM)  Dashboard  

ü     

10)    Can  be  deployed  as  a  boardgame  with  “naUve”  game  pieces  (cards)  &  board:  Business  Model  Jigsaw  (BMJ)  Game  

ü     

(3/10)   (10/10)  

“Good”  

A  Balanced  Scorecard  (BSC)  Uses  

4  PerspecBves  To  Organize  and  Manage  InformaUon  

on  The  Performance  of  a  Business  Model:  

q  Financial  PerspecUve  q  Customer  PerspecUve  q  Processes  PerspecUve  q  Learning  &  Growth  PerspecUve  

TradiBonal  Balanced  Scorecard  (BSC)  Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model  

Source:  h"ps://balancedscorecard.org/Resources/Abou"heBalancedScorecard/tabid/55/Default.aspx    

Learning  &  Growth        

Customer        

Processes        

MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………  

Balanced  Scorecard  (BSC)  Strategy  Map  Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model  

Finance        

Topics  in  brown  color  are  from  descripUons  of  “boxes”  or  perspecUves  of  the  Balanced  Scorecard  

MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………  

Learning  &  Growth        

Customer        

Processes        

Finance        

Topics  in  brown  color  are  from  descripUons  of  “boxes”  or  perspecUves  of  the  Balanced  Scorecard  

Balanced  Scorecard  (BSC)  Strategy  Map  Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model  

MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………  

Learning  &  Growth        

Customer        

Processes        

impact(s)   deliver(s)  

Balanced  Scorecard  (BSC)  Strategy  Map  Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model  

Finance        

Topics  in  brown  color  are  from  descripUons  of  “boxes”  or  perspecUves  of  the  Balanced  Scorecard  

A  Balanced  Scorecard  (BSC)  Is  

A  Minimum  Viable  Product  (MVP)  Of  

A  Business  Model  Strategy  Map  

“Great”  

Business  Model  Strategy  Map  

For  a  Comprehensive  Project,  Four  Sets  of  

Business  Model  (BM)  Strategy  Maps  Should  be  Completed  in  the  Categories  of  

M.O.S.T.:    

q     M:  Mission  (Vision/Goal/Leap  of  Faith)  q     O:  Outcome  q     S:  Strategy  (Hypotheses)  q     T:  Targets  (Hypotheses)  

Note  For  startups  or  startup  projects,  it  is  advisable  to  prepare  Analog  &  AnBlog-­‐Business  Model  Strategy  Maps  before  compleUng  M.O.S.T.-­‐Business  Model  Strategy  Maps  

A  Business  Model  (BM)  Strategy  Map  Is  Designed  to  Facilitate  3  “Jobs-­‐To-­‐Get-­‐Done”:  

   

   Translate  into  reality  an  OrganizaBon’s  Mission,  Vision,                      Purpose,  Goal  and/or  Strategy        Document  and  improve  the  performance  of  any  organizaUon  

   Visualize  or  document  the  3  engines  of  a  business  model                      (system)  as  well  as  prototype  and  test  the  hypotheses  of                    its  9  parts,  “strategy  blocks”  or  perspecBves  

1  

2  

3  

A  Business  Model  (BM)  Strategy  Map  Uses  

3  “Engine  Maps”  For  Organizing  and  Managing  InformaUon  

About  The  Performance  of  a  Business  Model:  q     Value  Engine  (VE)  Map  q     Growth  Engine  (GE)  Map  q     Enterprise  Engine  (EE)  Map  

3  QuesBons  for  The  Business  Model  Strategy  Map  

Value  Engine  Map:  How  do  we  capture  or  share  value  (wealth;  profit;  learning;  happiness)?  

Growth  Engine  Map:  How  do  we  deliver  value?  

Enterprise  Engine  Map:  How  do  we  create  value?  

VE  

GE  

EE  

MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………  

Business  Model  (BM)  Strategy  Map  Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model  

 #4ROD.  Dr.  Rod  King.  [email protected]  &  hNp://businessmodels.ning.com  &  hNp://twiNer.com/RodKuhnKing  

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Visualize,  Prototype,  and  Test  A  Business  Model  

In  Terms  of  9  Strategy  Blocks  

Key  Partners  (KP)   Value  ProposiBon  (VP)   PAIN:  Cost  Structure  (C$)  

Key  Resources  (KR)   Channels  (CH)  &  Customer  RelaBonships  (CR)  

DELIGHT:  Revenue  Streams  (R$)  

Key  AcBviBes  (KA)   Customer  Segments  (CS)   VALUE:  PROFIT  

Topics  with  AbbreviaUons  are  adopted  from  the  Business  Model  Canvas  (hNp://www.businessmodelgeneraBon.com)  which  is  licensed  under  the  CreaBve  Commons  ANribute-­‐Share  Alike  3.0  Un-­‐ported  License  

Upstream   Midstream   Downstream  

Blank  Gameboard  for  Business  Model  Strategy  Map    

       

     

     

   

       

       

       

     

     

Key  Partners  (KP)        

Key  Resources  (KR)        

Channels  (CH)  &  Customer  RelaBonships  (CR)      

Customer  Segments  (CS)        

Value  ProposiBon  (VP)        

Key  AcBviBes  (KA)        

DELIGHT:  Revenue  Streams  (R$)      

PAIN:  Cost  Structure  (C$)      

VALUE:  PROFIT      

MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………  

Business  Model  Strategy  Map  Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model  

Topics  with  AbbreviaUons  are  adopted  from  the  Business  Model  Canvas  (hNp://www.businessmodelgeneraBon.com)  which  is  licensed  under  the  CreaBve  Commons  ANribute-­‐Share  Alike  3.0  Un-­‐ported  License  

Key  Partners  (KP)        

Key  Resources  (KR)        

Channels  (CH)  &  Customer  RelaBonships  (CR)      

Customer  Segments  (CS)        

Value  ProposiBon  (VP)        

Key  AcBviBes  (KA)        

Business  Model  Strategy  Map  Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model  

DELIGHT:  Revenue  Streams  (R$)      

PAIN:  Cost  Structure  (C$)      

VALUE:  PROFIT      

MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………  

Topics  with  AbbreviaUons  are  adopted  from  the  Business  Model  Canvas  (hNp://www.businessmodelgeneraBon.com)  which  is  licensed  under  the  CreaBve  Commons  ANribute-­‐Share  Alike  3.0  Un-­‐ported  License  

Key  Partners  (KP)        

Key  Resources  (KR)        

Channels  (CH)  &  Customer  RelaBonships  (CR)      

Customer  Segments  (CS)        

Value  ProposiBon  (VP)        

Key  AcBviBes  (KA)        

(Problem

-­‐SoluU

on  Fit;  Produ

ct-­‐M

arket  F

it)  

impact(s)   affect(s)  

impact(s)   deliver(s)  

impact(s)  

impact(s)  

affects  

affect(s)  

affect(s)  

impacts  

Business  Model  Strategy  Map  Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model  

drive(s)  

DELIGHT:  Revenue  Streams  (R$)      

PAIN:  Cost  Structure  (C$)      

VALUE:  PROFIT      

MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………  

Topics  with  AbbreviaUons  are  adopted  from  the  Business  Model  Canvas  (hNp://www.businessmodelgeneraBon.com)  which  is  licensed  under  the  CreaBve  Commons  ANribute-­‐Share  Alike  3.0  Un-­‐ported  License  

Key  Partners  (KP)        

Key  Resources  (KR)  Learning  &  Growth      

Channels  (CH)  &  Customer  RelaBonships  (CR)      

Customer  Segments  (CS)  Customer      

Value  ProposiBon  (VP)        

Key  AcBviBes  (KA)  Processes      

(Problem

-­‐SoluU

on  Fit;  Produ

ct-­‐M

arket  F

it)  

impact(s)   affect(s)  

impact(s)   deliver(s)  

impact(s)  

impact(s)  

affects  

affect(s)  

affect(s)  

impacts  

Business  Model  Strategy  Map  Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model  

drive(s)  

DELIGHT:  Revenue  Streams  (R$)      

PAIN:  Cost  Structure  (C$)      

VALUE:  PROFIT  Finance    

MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………  

Topics  with  AbbreviaUons  are  adopted  from  the  Business  Model  Canvas  (hNp://www.businessmodelgeneraBon.com)  which  is  licensed  under  the  CreaBve  Commons  ANribute-­‐Share  Alike  3.0  Un-­‐ported  License  

Key  Partners  (KP)  Strategy      

Key  Resources  (KR)  Strategy:  Learning  &  Growth    

Channels  (CH)  &  Customer  RelaBonships  (CR)  Strategy    

Customer  Segments  (CS)  Strategy:  Customer    

Value  ProposiBon  (VP)  Strategy      

Key  AcBviBes  (KA)  Strategy:  Processes    

(Problem

-­‐SoluU

on  Fit;  Produ

ct-­‐M

arket  F

it)  

impact(s)   affect(s)  

impact(s)   deliver(s)  

impact(s)  

impact(s)  

affects  

affect(s)  

affect(s)  

impacts  

Business  Model  Strategy  Map  Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model  

drive(s)  

DELIGHT:  Revenue  Streams  (R$)  Strategy    

PAIN:  Cost  Structure  (C$)  Strategy    

VALUE:  PROFIT  Strategy:  Finance    

MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………  

Topics  with  AbbreviaUons  are  adopted  from  the  Business  Model  Canvas  (hNp://www.businessmodelgeneraBon.com)  which  is  licensed  under  the  CreaBve  Commons  ANribute-­‐Share  Alike  3.0  Un-­‐ported  License  

Key  Partners  (KP)  Targets      

Key  Resources  (KR)  Targets:  Learning  &  Growth    

Channels  (CH)  &  Customer  RelaBonships  (CR)  Targets    

Customer  Segments  (CS)  Targets:  Customer    

Value  ProposiBon  (VP)  Targets      

Key  AcBviBes  (KA)  Targets:  Processes    

(Problem

-­‐SoluU

on  Fit;  Produ

ct-­‐M

arket  F

it)  

impact(s)   affect(s)  

impact(s)   deliver(s)  

impact(s)  

impact(s)  

affects  

affect(s)  

affect(s)  

impacts  

drive(s)  

DELIGHT:  Revenue  Streams  (R$)  Targets    

PAIN:  Cost  Structure  (C$)  Targets    

VALUE:  PROFIT  Targets:  Finance    

Topics  with  AbbreviaUons  are  adopted  from  the  Business  Model  Canvas  (hNp://www.businessmodelgeneraBon.com)  which  is  licensed  under  the  CreaBve  Commons  ANribute-­‐Share  Alike  3.0  Un-­‐ported  License  

Business  Model  Strategy  Map  Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model  

MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………  

Key  Partners  (KP)  Targets      

Key  Resources  (KR)  Targets      

Channels  (CH)  &  Customer  RelaBonships  (CR)  Targets    

Customer  Segments  (CS)  Targets      

Value  ProposiBon  (VP)  Targets      

Key  AcBviBes  (KA)  Targets      

(Problem

-­‐SoluU

on  Fit;  Produ

ct-­‐M

arket  F

it)  

impact(s)   affect(s)  

impact(s)   deliver(s)  

impact(s)  

impact(s)  

affects  

affect(s)  

affect(s)  

impacts  

drive(s)  

DELIGHT:  Revenue  Streams  (R$)  Targets    

PAIN:  Cost  Structure  (C$)  Targets    

VALUE:  PROFIT  Targets      

Topics  with  AbbreviaUons  are  adopted  from  the  Business  Model  Canvas  (hNp://www.businessmodelgeneraBon.com)  which  is  licensed  under  the  CreaBve  Commons  ANribute-­‐Share  Alike  3.0  Un-­‐ported  License  

Business  Model  Strategy  Map  Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model  

MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………  

Key  Partners  (KP)  Hypotheses      

Key  Resources  (KR)  Hypotheses      

Channels  (CH)  &  Customer  RelaBonships  (CR)  Hypotheses    

Customer  Segments  (CS)  Hypotheses      

Value  ProposiBon  (VP)  Hypotheses      

Key  AcBviBes  (KA)  Hypotheses      

(Problem

-­‐SoluU

on  Fit;  Produ

ct-­‐M

arket  F

it)  

impact(s)   affect(s)  

impact(s)   deliver(s)  

impact(s)  

impact(s)  

affects  

affect(s)  

affect(s)  

impacts  

drive(s)  

DELIGHT:  Revenue  Streams  (R$)  Hypotheses    

PAIN:  Cost  Structure  (C$)  Hypotheses    

VALUE:  PROFIT  Hypotheses      

Topics  with  AbbreviaUons  are  adopted  from  the  Business  Model  Canvas  (hNp://www.businessmodelgeneraBon.com)  which  is  licensed  under  the  CreaBve  Commons  ANribute-­‐Share  Alike  3.0  Un-­‐ported  License  

Business  Model  Strategy  Map  Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model  

MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………  

Key  Partners  (KP)  Obstacles      

Key  Resources  (KR)  Obstacles      

Channels  (CH)  &  Customer  RelaBonships  (CR)  Obstacles    

Customer  Segments  (CS)  Obstacles      

Value  ProposiBon  (VP)  Obstacles      

Key  AcBviBes  (KA)  Obstacles      

(Problem

-­‐SoluU

on  Fit;  Produ

ct-­‐M

arket  F

it)  

impact(s)   affect(s)  

impact(s)   deliver(s)  

impact(s)  

impact(s)  

affects  

affect(s)  

affect(s)  

impacts  

drive(s)  

DELIGHT:  Revenue  Streams  (R$)  Obstacles    

PAIN:  Cost  Structure  (C$)  Obstacles    

VALUE:  PROFIT  Obstacles      

Topics  with  AbbreviaUons  are  adopted  from  the  Business  Model  Canvas  (hNp://www.businessmodelgeneraBon.com)  which  is  licensed  under  the  CreaBve  Commons  ANribute-­‐Share  Alike  3.0  Un-­‐ported  License  

Business  Model  Strategy  Map  Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model  

MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………  

Key  Partners  (KP)  IniBaBves      

Key  Resources  (KR)  IniBaBves      

Channels  (CH)  &  Customer  RelaBonships  (CR)  IniBaBves    

Customer  Segments  (CS)  IniBaBves      

Value  ProposiBon  (VP)  IniBaBves      

Key  AcBviBes  (KA)  IniBaBves      

(Problem

-­‐SoluU

on  Fit;  Produ

ct-­‐M

arket  F

it)  

impact(s)   affect(s)  

impact(s)   deliver(s)  

impact(s)  

impact(s)  

affects  

affect(s)  

affect(s)  

impacts  

drive(s)  

DELIGHT:  Revenue  Streams  (R$)  IniBaBves    

PAIN:  Cost  Structure  (C$)  IniBaBves    

VALUE:  PROFIT  IniBaBves      

Topics  with  AbbreviaUons  are  adopted  from  the  Business  Model  Canvas  (hNp://www.businessmodelgeneraBon.com)  which  is  licensed  under  the  CreaBve  Commons  ANribute-­‐Share  Alike  3.0  Un-­‐ported  License  

Business  Model  Strategy  Map  Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model  

MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………  

Key  Partners  (KP)  IniBaBves:  Suppliers/Inputs    

Key  Resources  (KR)  IniBaBves:  Employees/Team  Machinery/Infrastructure  

Channels  (CH)  &  Customer  RelaBonships  (CR)  IniBaBves:  Retailers/Distributors  

Customer  Segments  (CS)  IniBaBves:  Customer  Archetype    

Value  ProposiBon  (VP)  IniBaBves:  Ouptut  -­‐  Product/Service    

Key  AcBviBes  (KA)  IniBaBves:  Processes    

(Problem

-­‐SoluU

on  Fit;  Produ

ct-­‐M

arket  F

it)  

impact(s)   affect(s)  

impact(s)   deliver(s)  

impact(s)  

impact(s)  

affects  

affect(s)  

affect(s)  

impacts  

drive(s)  

DELIGHT:  Revenue  Streams  (R$)  IniBaBves    

PAIN:  Cost  Structure  (C$)  IniBaBves    

VALUE:  PROFIT  IniBaBves:  Shared  Value  (Strategy)    

Topics  with  AbbreviaUons  are  adopted  from  the  Business  Model  Canvas  (hNp://www.businessmodelgeneraBon.com)  which  is  licensed  under  the  CreaBve  Commons  ANribute-­‐Share  Alike  3.0  Un-­‐ported  License  

Business  Model  Strategy  Map  Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model  

MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………  

Example  

4  Business  Model  Engine  (BME)  QuesBons  How  Does  the  OrganizaMon  Work?  

 

q  MISSION  (M)  QuesUon:  Why  does  the  organizaUon  exist?  

q  VALUE  ENGINE  (VE)  QuesUon:  How  does  the  organizaUon  make  money  (profit)  and/or  share  value  (happiness)?  

 q  GROWTH  ENGINE(GE)  QuesUon:  How  does  the  organizaUon  

engage,  acquire,  and  retain  customers?    

q  ENTERPRISE  ENGINE  (EE)  QuesUon:  How  does  the  organizaUon  create,  improve,  or  innovate  on  

           a  product/strategy/business  model?    

4  Business  Model  Engine  (BME)  QuesBons  How  Does  the  OrganizaMon  Work?  

 Business  Model  Strategy  Map    

QuesBon  

MISSION  (M)        

Why  does  the  organizaUon  exist?  

VALUE  ENGINE  (VE)        

How  does  the  organizaUon  make  money  (profit)  and/or  share  value  (happiness)?    

GROWTH  ENGINE  (GE)        

How  does  the  organizaUon  engage,  acquire,  and  retain  customers?      

ENTERPRISE  ENGINE  (EE)        

How  does  the  organizaUon  create,  improve,  or  innovate  on  a  product/strategy/business  model?      

 #4ROD.  Dr.  Rod  King.  [email protected]  &  hNp://businessmodels.ning.com  &  hNp://twiNer.com/RodKuhnKing  

 MISSION/VISION/PURPOSE:  Why  does  the  organizaMon  exist?  

Business  Model  (BM)  Strategy  Map  Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model  

 #4ROD.  Dr.  Rod  King.  [email protected]  &  hNp://businessmodels.ning.com  &  hNp://twiNer.com/RodKuhnKing  

0

123

How  does  the  organizaUon  make  money  (profit)  and/or  share  value  (happiness)?  

How  does  the  organizaUon  engage,  acquire,  and  retain  customers?  

How  does  the  organizaUon  create,  improve,  or  innovate  on  a  product/strategy/business  model?  

 MISSION/VISION/PURPOSE:  Why  does  the  organizaMon  exist?  

Business  Model  (BM)  Strategy  Map  Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model  

 #4ROD.  Dr.  Rod  King.  [email protected]  &  hNp://businessmodels.ning.com  &  hNp://twiNer.com/RodKuhnKing  

0

123

How  does  the  organizaUon  make  money  (profit)  and/or  share  value  (happiness)?  

How  does  the  organizaUon  engage,  acquire,  and  retain  customers?  

How  does  the  organizaUon  create,  improve,  or  innovate  on  a  product/strategy/business  model?  

Enterprise  Hypotheses   Growth  Hypotheses   Value  Hypotheses  

Business  Model  Strategy  Map  for  Apple’s  iPod  Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model  

MISSION/VISION/PURPOSE:  “Put  a  Dent  in  the  Universe”/Create  Insanely  Great  Customer  Experience/“Think  Different”  

Business  Model  Strategy  Map  for  Apple’s  iPod  Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model  

DELIGHT:  Revenue  Streams  (R$)  q  iPod  Hardware  q  iTunes  q  Commissions  

VALUE:  PROFIT  q  High  Profit  Margin  q  Extraordinary  Profit  q  Performance  Metrics  

PAIN:  Cost  Structure  (C$)  q  Staff/Employees  q  Manufacturing/Infra’  q  MarkeUng  &  Sales  

MISSION/VISION/PURPOSE:  “Put  a  Dent  in  the  Universe”/Create  Insanely  Great  Customer  Experience/“Think  Different”  

Business  Model  Strategy  Map  for  Apple’s  iPod  Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model  

DELIGHT:  Revenue  Streams  (R$)  q  iPod  Hardware  q  iTunes  q  Commissions  

Channels  (CH)  &  Customer  RelaBonships  (CR)  q  Apple.com;  Big  Box  Retailer  q  iTunes  Store;  Retail  stores  q  Online/Face-­‐to-­‐Face;  Lock-­‐in  

VALUE:  PROFIT  q  High  Profit  Margin  q  Extraordinary  Profit  q  Performance  Metrics  

Value  ProposiBon  (VP)  q  “A  Thousand  Songs  in  Your  

Pocket”  q  Seamless  Music  XP  q  iPod  Hardware  

Customer  Segments  (CS)  q  Luxury  SpoXer:                  Listen  to  music  everywhere  q  Customer  Habit  Engine  

PAIN:  Cost  Structure  (C$)  q  Staff/Employees  q  Manufacturing/Infra’  q  MarkeUng  &  Sales  

MISSION/VISION/PURPOSE:  “Put  a  Dent  in  the  Universe”/Create  Insanely  Great  Customer  Experience/“Think  Different”  

Business  Model  Strategy  Map  for  Apple’s  iPod  Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model  

DELIGHT:  Revenue  Streams  (R$)  q  iPod  Hardware  q  iTunes  q  Commissions  

Key  Partners  (KP)  q  Record  companies  q  Original  Equipment  

Manufacturers  

Channels  (CH)  &  Customer  RelaBonships  (CR)  q  Apple.com;  Big  Box  Retailer  q  iTunes  Store;  Retail  stores  q  Online/Face-­‐to-­‐Face;  Lock-­‐in  

VALUE:  PROFIT  q  High  Profit  Margin  q  Extraordinary  Profit  q  Performance  Metrics  

Value  ProposiBon  (VP)  q  “A  Thousand  Songs  in  Your  

Pocket”  q  Seamless  Music  XP  q  iPod  Hardware  

Key  AcBviBes  (KA)  q  Luxury  Spot  Strategy  q  Hardware/SoTware  Design  q  MarkeUng  &  Sales  

Key  Resources  (KR)  q  Staff/Employees  q  Brand/Culture  q  IP  q  Infrastructure:  IT  

Customer  Segments  (CS)  q  Luxury  SpoXer:                  Listen  to  music  everywhere  q  Customer  Habit  Engine  

PAIN:  Cost  Structure  (C$)  q  Staff/Employees  q  Manufacturing/Infra’  q  MarkeUng  &  Sales  

MISSION/VISION/PURPOSE:  “Put  a  Dent  in  the  Universe”/Create  Insanely  Great  Customer  Experience/“Think  Different”  

Key  Partners  (KP)  q  Record  companies  q  Original  Equipment  

Manufacturers  

Channels  (CH)  &  Customer  RelaBonships  (CR)  q  Apple.com;  Big  Box  Retailer  q  iTunes  Store;  Retail  stores  q  Online/Face-­‐to-­‐Face;  Lock-­‐in  

Value  ProposiBon  (VP)  q  “A  Thousand  Songs  in  Your  

Pocket”  q  Seamless  Music  XP  q  iPod  Hardware  

Key  AcBviBes  (KA)  q  Luxury  Spot  Strategy  q  Hardware/SoTware  Design  q  MarkeUng  &  Sales  

VALUE:  PROFIT  q  High  Profit  Margin  q  Extraordinary  Profit  q  Performance  Metrics  

Key  Resources  (KR)  q  Staff/Employees  q  Brand/Culture  q  IP  q  Infrastructure:  IT  

Customer  Segments  (CS)  q  Luxury  SpoXer:                  Listen  to  music  everywhere  q  Customer  Habit  Engine  

PAIN:  Cost  Structure  (C$)  q  Staff/Employees  q  Manufacturing/Infra’  q  MarkeUng  &  Sales  

DELIGHT:  Revenue  Streams  (R$)  q  iPod  Hardware  q  iTunes  q  Commissions  

Business  Model  Strategy  Map  for  Apple’s  iPod  Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model  

MISSION/VISION/PURPOSE:  “Put  a  Dent  in  the  Universe”/Create  Insanely  Great  Customer  Experience/“Think  Different”  

(Problem

-­‐SoluU

on  Fit;  Produ

ct-­‐M

arket  F

it)  

impact(s)   affect(s)  

impact(s)   deliver(s)  

impact(s)  

impact(s)  

affects  

affect(s)  

affect(s)  

impacts  

drive(s)  

Key  Partners  (KP)  q  Record  companies  q  Original  Equipment  

Manufacturers  

Channels  (CH)  &  Customer  RelaBonships  (CR)  q  Apple.com;  Big  Box  Retailer  q  iTunes  Store;  Retail  stores  q  Online/Face-­‐to-­‐Face;  Lock-­‐in  

Value  ProposiBon  (VP)  q  “A  Thousand  Songs  in  Your  

Pocket”  q  Seamless  Music  XP  q  iPod  Hardware  

Key  AcBviBes  (KA)  q  Luxury  Spot  Strategy  q  Hardware/SoTware  Design  q  MarkeUng  &  Sales  

VALUE:  PROFIT  q  High  Profit  Margin  q  Extraordinary  Profit  q  Performance  Metrics  

Key  Resources  (KR)  q  Staff/Employees  q  Brand/Culture  q  IP  q  Infrastructure:  IT  

Customer  Segments  (CS)  q  Luxury  SpoXer:                  Listen  to  music  everywhere  q  Customer  Habit  Engine  

PAIN:  Cost  Structure  (C$)  q  Staff/Employees  q  Manufacturing/Infra’  q  MarkeUng  &  Sales  

DELIGHT:  Revenue  Streams  (R$)  q  iPod  Hardware  q  iTunes  q  Commissions  

Business  Model  Strategy  Map  for  Apple’s  iPod  Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model  

MISSION/VISION/PURPOSE:  “Put  a  Dent  in  the  Universe”/Create  Insanely  Great  Customer  Experience/“Think  Different”  

Key  Partners  (KP)  Strategy      

Key  Resources  (KR)  Strategy:  Learning  &  Growth    

Channels  (CH)  &  Customer  RelaBonships  (CR)  Strategy    

Customer  Segments  (CS)  Strategy:  Customer    

Value  ProposiBon  (VP)  Strategy      

Key  AcBviBes  (KA)  Strategy:  Processes    

(Problem

-­‐SoluU

on  Fit;  Produ

ct-­‐M

arket  F

it)  

impact(s)   affect(s)  

impact(s)   deliver(s)  

impact(s)  

impact(s)  

affects  

affect(s)  

affect(s)  

impacts  

drive(s)  

DELIGHT:  Revenue  Streams  (R$)  Strategy    

PAIN:  Cost  Structure  (C$)  Strategy    

VALUE:  PROFIT  Strategy:  Finance    

Topics  with  AbbreviaUons  are  adopted  from  the  Business  Model  Canvas  (hNp://www.businessmodelgeneraBon.com)  which  is  licensed  under  the  CreaBve  Commons  ANribute-­‐Share  Alike  3.0  Un-­‐ported  License  

Business  Model  Strategy  Map  for  Apple’s  iPod  Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model  

MISSION/VISION/PURPOSE:  “Put  a  Dent  in  the  Universe”/Create  Insanely  Great  Customer  Experience/“Think  Different”  

Key  Partners  (KP)  Targets      

Key  Resources  (KR)  Targets:  Learning  &  Growth    

Channels  (CH)  &  Customer  RelaBonships  (CR)  Targets    

Customer  Segments  (CS)  Targets:  Customer    

Value  ProposiBon  (VP)  Targets      

Key  AcBviBes  (KA)  Targets:  Processes    

(Problem

-­‐SoluU

on  Fit;  Produ

ct-­‐M

arket  F

it)  

impact(s)   affect(s)  

impact(s)   deliver(s)  

impact(s)  

impact(s)  

affects  

affect(s)  

affect(s)  

impacts  

drive(s)  

DELIGHT:  Revenue  Streams  (R$)  Targets    

PAIN:  Cost  Structure  (C$)  Targets    

VALUE:  PROFIT  Targets:  Finance    

Topics  with  AbbreviaUons  are  adopted  from  the  Business  Model  Canvas  (hNp://www.businessmodelgeneraBon.com)  which  is  licensed  under  the  CreaBve  Commons  ANribute-­‐Share  Alike  3.0  Un-­‐ported  License  

Business  Model  Strategy  Map  for  Apple’s  iPod  Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model  

MISSION/VISION/PURPOSE:  “Put  a  Dent  in  the  Universe”/Create  Insanely  Great  Customer  Experience/“Think  Different”  

Key  Partners  (KP)  Targets      

Key  Resources  (KR)  Targets      

Channels  (CH)  &  Customer  RelaBonships  (CR)  Targets    

Customer  Segments  (CS)  Targets      

Value  ProposiBon  (VP)  Targets      

Key  AcBviBes  (KA)  Targets      

(Problem

-­‐SoluU

on  Fit;  Produ

ct-­‐M

arket  F

it)  

impact(s)   affect(s)  

impact(s)   deliver(s)  

impact(s)  

impact(s)  

affects  

affect(s)  

affect(s)  

impacts  

drive(s)  

DELIGHT:  Revenue  Streams  (R$)  Targets    

PAIN:  Cost  Structure  (C$)  Targets    

VALUE:  PROFIT  Targets      

Topics  with  AbbreviaUons  are  adopted  from  the  Business  Model  Canvas  (hNp://www.businessmodelgeneraBon.com)  which  is  licensed  under  the  CreaBve  Commons  ANribute-­‐Share  Alike  3.0  Un-­‐ported  License  

Business  Model  Strategy  Map  for  Apple’s  iPod  Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model  

MISSION/VISION/PURPOSE:  “Put  a  Dent  in  the  Universe”/Create  Insanely  Great  Customer  Experience/“Think  Different”  

Key  Partners  (KP)  Hypotheses      

Key  Resources  (KR)  Hypotheses      

Channels  (CH)  &  Customer  RelaBonships  (CR)  Hypotheses    

Customer  Segments  (CS)  Hypotheses      

Value  ProposiBon  (VP)  Hypotheses      

Key  AcBviBes  (KA)  Hypotheses      

(Problem

-­‐SoluU

on  Fit;  Produ

ct-­‐M

arket  F

it)  

impact(s)   affect(s)  

impact(s)   deliver(s)  

impact(s)  

impact(s)  

affects  

affect(s)  

affect(s)  

impacts  

drive(s)  

DELIGHT:  Revenue  Streams  (R$)  Hypotheses    

PAIN:  Cost  Structure  (C$)  Hypotheses    

VALUE:  PROFIT  Hypotheses      

Topics  with  AbbreviaUons  are  adopted  from  the  Business  Model  Canvas  (hNp://www.businessmodelgeneraBon.com)  which  is  licensed  under  the  CreaBve  Commons  ANribute-­‐Share  Alike  3.0  Un-­‐ported  License  

Business  Model  Strategy  Map  for  Apple’s  iPod  Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model  

MISSION/VISION/PURPOSE:  “Put  a  Dent  in  the  Universe”/Create  Insanely  Great  Customer  Experience/“Think  Different”  

Key  Partners  (KP)  IniBaBves      

Key  Resources  (KR)  IniBaBves      

Channels  (CH)  &  Customer  RelaBonships  (CR)  IniBaBves    

Customer  Segments  (CS)  IniBaBves      

Value  ProposiBon  (VP)  IniBaBves      

Key  AcBviBes  (KA)  IniBaBves      

(Problem

-­‐SoluU

on  Fit;  Produ

ct-­‐M

arket  F

it)  

impact(s)   affect(s)  

impact(s)   deliver(s)  

impact(s)  

impact(s)  

affects  

affect(s)  

affect(s)  

impacts  

drive(s)  

DELIGHT:  Revenue  Streams  (R$)  IniBaBves    

PAIN:  Cost  Structure  (C$)  IniBaBves    

VALUE:  PROFIT  IniBaBves      

Topics  with  AbbreviaUons  are  adopted  from  the  Business  Model  Canvas  (hNp://www.businessmodelgeneraBon.com)  which  is  licensed  under  the  CreaBve  Commons  ANribute-­‐Share  Alike  3.0  Un-­‐ported  License  

Business  Model  Strategy  Map  for  Apple’s  iPod  Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model  

MISSION/VISION/PURPOSE:  “Put  a  Dent  in  the  Universe”/Create  Insanely  Great  Customer  Experience/“Think  Different”  

Key  Partners  (KP)  IniBaBves:  Suppliers/Inputs    

Key  Resources  (KR)  IniBaBves:  Employees/Team  Machinery/Infrastructure  

Channels  (CH)  &  Customer  RelaBonships  (CR)  IniBaBves:  Retailers/Distributors  

Customer  Segments  (CS)  IniBaBves:  Customer  Archetype    

Value  ProposiBon  (VP)  IniBaBves:  Ouptut  -­‐  Product/Service    

Key  AcBviBes  (KA)  IniBaBves:  Processes    

(Problem

-­‐SoluU

on  Fit;  Produ

ct-­‐M

arket  F

it)  

impact(s)   affect(s)  

impact(s)   deliver(s)  

impact(s)  

impact(s)  

affects  

affect(s)  

affect(s)  

impacts  

drive(s)  

DELIGHT:  Revenue  Streams  (R$)  IniBaBves    

PAIN:  Cost  Structure  (C$)  IniBaBves    

Topics  with  AbbreviaUons  are  adopted  from  the  Business  Model  Canvas  (hNp://www.businessmodelgeneraBon.com)  which  is  licensed  under  the  CreaBve  Commons  ANribute-­‐Share  Alike  3.0  Un-­‐ported  License  

Business  Model  Strategy  Map  for  Apple’s  iPod  Rapidly  Visualize,  Prototype,  and  Test  the  3  Engines  of  a  Business  Model  

MISSION/VISION/PURPOSE:  “Put  a  Dent  in  the  Universe”/Create  Insanely  Great  Customer  Experience/“Think  Different”  

VALUE:  PROFIT  IniBaBves:  Shared  Value  (Strategy)    

ENVIRONMENT  

Business  Model  Environment  Map  for  Apple’s  iPod    MISSION/VISION/PURPOSE:  “Put  a  Dent  in  the  Universe”/Create  Insanely  Great  Customer  Experience/“Think  Different”  

How  to  Use  the  Business  Model  Strategy  Map  

1.   Plot  the  Gameboard  of  the  Business  Model  Strategy  Map  on  a  Poster,  e.g.,  3k  x  5k  

2.   Place  the  Poster  on  a  Table  

3.   Lay  Out  –  Especially  Using  Index  Cards,                Blank  Business  Cards,  or  Post-­‐Its  –                the  Business  Model  Strategy  Map              In  Terms  of  the                3  Engine  Maps:  

q Value  Engine  (VE)  Map  q Growth  Engine  (GE)  Map  q Enterprise  Engine  (EE)  Map  As  well  as  9  Strategy  Blocks  

Mission/Vision/Purpose:  ………………………………  Value  Engine  Growth  Engine  Enterprise  Engine  

Materials  for  Gameboard  of  Business  Model  Strategy  Map  (Non-­‐magneUc/MagneUc/StaUc)  

AlternaBve  Forms  of  Cards  for  Business  Model  Strategy  Map  (Non-­‐magneUc/MagneUc/StaUc)  

“Startups  also  have  a  true  north,  a  desBnaBon  in  mind:  

creaBng  a  thriving  and  world-­‐changing  business.  I  call  it  a  startup’s  vision.  

To  achieve  that  vision,  startups  employ  a    strategy  [Business  Model  Environment  Map],  

which  includes    q  a  business  model,  q  a  product  road  map,  q  a  point  of  view  about  partners  and  compeBtors,  and  q  ideas  about  who  the  customers  will  be.”  

 Eric  Ries  in  his  book,  “The  Lean  Startup”  

Business  Model  Environment  Map  A  Gameboard  for  

ConBnuous  InnovaBon  Under  CondiBons  of  Great  Uncertainty  

ENVIRONMENT  

Business  Model  Environment  Map      MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………  

ENVIRONMENT  

Business  Model  Environment  Map    MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………  

ENTERPRISE  ENGINE:  Build  

GROWTH  ENGINE:  Measure  

VALUE  ENGINE:  Learn  

Value  Crea>on:  Upstream  

Value  Sharing  (Happiness):  Downstream  

Value  Delivery:  Midstream  

Bargaining  Pow

er  of  Sup

pliers  

Bargaining  Pow

er  of  C

ustomers  

Threat  of  New  Entrants  

Threat  of  SubsBtute  Products  or  Services  

Business  Model  Environment  Map:  Local  Industry  Factors    MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………  

Value  Crea>on:  Upstream  

Value  Sharing  (Happiness):  Downstream  

Value  Delivery:  Midstream  

ENTERPRISE  ENGINE:  Build  

GROWTH  ENGINE:  Measure  

VALUE  ENGINE:  Learn  

Indu

stry  Ecosystem

 (IE):  Sup

ply  

Market  E

cosystem

 (ME):  D

eman

d  

Key  Trends  &  Complementors  (KTC):  PESTLIED  (-­‐/+)  

Macro-­‐Economic  Influencers  (MEI):  Global  Economy  

Business  Model  Environment  Map:  Global  Environmental  Factors    MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………  

Value  Crea>on:  Upstream  

Value  Sharing  (Happiness):  Downstream  

Value  Delivery:  Midstream  

ENTERPRISE  ENGINE:  Build  

GROWTH  ENGINE:  Measure  

VALUE  ENGINE:  Learn  

S:  Stren

gths  

O:  O

pportuniBe

s  

W:  Weaknesses  

T:  Threats  

 Business  Model  Environment  Map:  “SWOT”  Factors    

Value  Crea>on:  Upstream  

Value  Sharing  (Happiness):  Downstream  

Value  Delivery:  Midstream  

MISSION/VISION/PURPOSE:  ………………………………………………………………………………………………………………………………………  

ENTERPRISE  ENGINE:  Build  

GROWTH  ENGINE:  Measure  

VALUE  ENGINE:  Learn  

 #4ROD.  Dr.  Rod  King.  [email protected]  &  hNp://businessmodels.ning.com  &  hNp://twiNer.com/RodKuhnKing