Why Standards?. Year of Implementation! Dataflow without Standards.

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Why Standards?

Transcript of Why Standards?. Year of Implementation! Dataflow without Standards.

Page 1: Why Standards?. Year of Implementation! Dataflow without Standards.

Why Standards?

Page 2: Why Standards?. Year of Implementation! Dataflow without Standards.

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Dataflow without Standards

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Dataflow with Standards

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Value PropositionVisibility

Standards enable data communication on three levels – GDS, BOB, S2S and provide 360 degree visibility of patron behaviors, playing habit, game preferences, dining, hospitality, entertainment activities…

Portability More choices, simpler repeatable solutions, higher quality, Exit option

Investment Protection Open standards are more robust Ensures smooth migration path to achieve new functionality

Increased ROI Increase revenues by 360 degree visibility on customer data Decrease costs by using more effective and efficient tools to manage, analyze and evaluate productivity and profitability of operations

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System to System (S2S)

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System to System (S2S) Protocol

GameControl

Progressive

Slot Accounting

Voucher Manager

Player Tracking

Coin/BillCounters

S2S

S2S

S2S

S2S

CoinAcceptor

CoinHopper

NoteAcceptor

Printer

TouchScreen

EGM

Host Systems and other S2S devices

Kiosks

Point ofSale

Class IIServers

S2S

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Benefits of S2S Standardizes communications amongst servers and devices

other than EGMs.

S2S complements GDS and BOB – a consistent set of data is communicated at all levels.

Supports “plug and play” for systems and other devices.

Interfacing - all components speak the same language.

Integrating - custom solutions are developed for each new conversation.

Standardization promotes portability, interoperability and reusability.

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S2S UpdateS2S Message Classes:1) Player Registration2) Player Rating3) Table Games Accounting4) Complimentaries5) EGM Registration6) EGM Accounting Meters7) EGM Events8) Vouchers9) Wagering Account Transfers10) Jackpots And Handpays

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S2S and Class IIIn a Class II environment, each manufacturer provides their own server for central determination and other game functions.

The Problem: three game manufacturers means Three separate accounting reports, Three player tracking feeds, and Three voucher systems.

• vouchers are only redeemable on the same manufacturer’s games.

• vouchers are only redeemable at the same manufacturer’s cashiering station.

Class II presents many of the same challenges that will be encountered with server-based gaming.

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Class II Before S2S

LABTRONIX CORY MULTIMEDIA ROCKET

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The Vision

System X

Vendor A Vendor B

Vendor A

Vendor B

Vendor C

Vendor C Vendor D

Vendor D

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The S2S SolutionEach host server now talks S2S to a central consolidation server, which provides

Consolidated accounting, Central management of all vouchers, Central player tracking and reporting, Central event reporting And, happier players and casino management!

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Class II Today

System A

Vendor A

Vendor BVendor A

Vendor B

Vendor C

Vendor C Vendor D

Vendor D

System B System C System D

System X GSA S2S

Game Servers

Accounting

Player tracking

TITO

Events

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Class II Today

GSA S2S has been implemented in the following markets and is operating live todayOklahomaAlabamaFlorida

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Q & A