WFRPBlogging A to Z2013by Timothy StoneAnother...

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  • Timothy StoneWFRPBlogging A to Z2013

    Timothy Stone

    Timothy Stoneby Timothy StoneAnother Caffeinated Day

    Timothy Stone

  • Timothy StoneWarhammer Fantasy Roleplay, WFRP, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, artefacts, illustrations and images from the Warhammer world are either, TM and/or © Copyright Games Workshop Ltd 2000-2013, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners. All other texts are © Timothy Stone 2013 unless otherwise noted.

    Timothy Stone

    Timothy Stone

  • anothercaffeinatedday.com

    2013 Blogging A-to-ZRetrospective

    by CAFFEINATED | MAY 10, 2013

    Another Caffeinated Day entered into the 2013 Blogging from A to Z challengeexcited about the milestone, three years! Each year presented challenges, thoughfor 2013 the greatest was just plain old discipline.

    My biggest challenge in 2011 was wrapping my head around the ideas andfocusing on a coherent topic. For 2012 it was scheduling. Each year's challengeswelcome and the topic, Warhammer Fantasy Role Play, something that engagedme and my readers.

    This year I hit the challenge running with a topic that I hope Warhammer fanscould also take with them in the form of deeper fiction and NPCs, Non-PlayerCharacters, for games they may be playing. And getting the NPCs out the dooreach day mid challenge became more difficult with each day due to dailydemands of life.

    Daily demands aside I can say that I never missed a EDT Midnight deadline--GMT doesn't count!

    2013 also marks another milestone: introducing fans of Warhammer to moreWFRP voices. JMT and Roger's A Life Full of Adventure and Mark's A Song ofMiddenheim expanded their audiences and introduced new and excitingWarhammer perspectives and fiction.

    Each year finding a coherent topic focus with entries that start with the knownLatin alphabet--no pedantics please!--is itself a challenge. It's my goal to rise tothat challenge each year.

    Til 2014...

    Original URL:

    http://www.anothercaffeinatedday.com/blog/default/2013/05/10/2013-Blogging-A-to-Z-Retrospective

    http://www.anothercaffeinatedday.com/blog/default/2013/05/10/2013-Blogging-A-to-Z-Retrospectivehttp://alifefullofadventure.blogspot.com/http://middenheimcity.blogspot.com/

  • anothercaffeinatedday.com

    A is for Abbot Isodard Gumy,Wave Lord of Manann, Pointedu Flambeau Silencieux, SilentIsle

    by CAFFEINATED | APRIL 1, 2013

    Pointe du Flambeau Silencieux, or Point of the Silent Torch, is a small abbey toManann atop the western most cliffs of the Silent Isle off the coast of Bordeleaux.

    Isodard is the restless and animated Abbot to a small, faithful, if sometimes lazy,group of monks that operate the lighthouse in the abbey. He can often be seenmarching through the courtyard of the abbey waving his hands and shoutingloudly if the monks seem to be shirking their duties. Only his stomping, shouting,slamming of doors, forcibly closing tomes, and purposely tossing empty winebottles to his office hearth is all for naught. For no sound can ever be heard onthe Silent Isle.

    Isodard Gumy's journey to his position is not as much politically earned asexpedient. He is probably one of the greatest sailors Bordeleaux has ever known.Isodard single handily navigated the Dragon's Maw by only the light of Mannsliebwhile carrying 200 barrels of wine from L'Anguille in a four day, three night runfor the gambling Duke Adalhard of Lyonesse. His success was well rewarded andIsodard bought his ship. He was a successful merchant for sometime, but he wasa changed man. He entered the Manann priesthood and began preaching alongthe coast of Bretonnia.

    A recognizable name soon found him on the great floating templeto Manann near Bordeleaux where he was often given audience to Dukes, GrailKnights and all manner of nobility blessing shipping and travel. When a regularrotation of monks, initiates and Venerean priests struck rocks off the Silent Isle atthe Pointe du Silencieux and all hands were lost, Isodard found new purpose inpriesthood: championing common sense warning for seafarers.

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  • Isodard begin politicking for a lighthouse on the point soon after the accident. Hewas anointed, transferred to the monastery, and charged with making thelighthouse a reality. He soon found how hard it was to get things done on anisland where everyone took a vow of silence and had it enforced by the impossibleand unexplainable magics (or curse) on the island that silenced all sound.

    He was able to fund the lighthouse from generous donations by Duke Adalhard.The Cult of Mannan also charged laborers and monks with building thelighthouse. The years of construction left Isodard a man with a short temper thatoften ended in great displays of anger in silent, animated, and thus comical, fitsto the leaders of the monastery.

    Isodard was soon promoted to Abbot and given charge of the lighthouse, nowofficially recognized as an abbey by the cult. The point was renamed to Pointe duFlambeau Silencieux.

    Initiates and monks are often assigned to the abbey as punishment for AbbotGumy is known to be a devout, powerful priest--some say speaking directly to theWave God himself--and also a harsh taskmaster: maintenance of the abbeygrounds is a full time job and the light must be manned every night, calm orstormy, sticky humid or icy cold.

    Recently, Venerean monks on the island have been writing to cult leadership thatin Isodard's presence sounds can be heard: footsteps, a door hinge, or when hesets a quill to blotter. A letter recently sent says that Isodard's prayers can beheard in the abbey and many of the monks assigned there come back telling ofhow during his prayers in the abbey chapel, waves can be heard crashing on therocks below the lighthouse.

    Original URL:http://www.anothercaffeinatedday.com/blog/default/2013/04/01/A-is-for-Abbott-Isodard-Gumy-Wave-Lord-of-Mannan-Pointe-du-Lumi%C3%A8re-Silent-Isle

  • Wave%Lord%Isodard%GumyMale%Human%from%BretoniaAbbot%(ex

  • %%%%%%%%%Suave,%Petty%Magic%(Divine),%Master%Orator,%Strike

  • anothercaffeinatedday.com

    B is for Black Water

    APRIL 2, 2013

    Black Water lies in theWorld's EdgeMountains east of theGrand County ofStirland.

    With a shore lineextending some 300miles as measured byHr. S. Kaplin,Cartographer ofStirland, it is animpressive sight to seefrom the upper levelsof Zhufbar, the fameddwarven hold.

    Dwarven lore tells historians that Black Water is the crater formed by a meteorthat came down in the higher reaches of the surrounding mountains. The cratersoon filled with ice melt from the peaks forming one of the deepest natural lakesknown in the world. The water would soon overflow the crater and spill into thesurrounding valleys. Zhufbar, meaning Torrent Gates in Khazalid, was foundedand built by the dwarves to harness the great energies of the waterfalls. Thewaterfalls power huge mining and processing machines of Zhufbar that enrich allof the dwarven kingdoms.

    Black Water itself is legendary for possessing some of the richest ore andgemstone deposits in the mountains. It is also the home of untold mysteries andterrors in its darkest depths. Abandoned prospector settlements lie scattered onthe shores, the inhabitants known to have left unable to adapt to the harshconditions, terrorized by greenskins, or just "all gone"... vanished from one day tothe next.

    http://www.anothercaffeinatedday.com/blog/default/2013/04/02/B-is-for-Black-Water

  • Most travelers are welcomed to the upper reaches of Zhufbar where a thrivingtrading community works and lives. It is the first stop for those brave enough toscratch out a living along the shores. Recently, traders have spoken that thedwarves have restricted passage over the Torrent Gates to points east, proddingadventurous souls south and toward the lost hold of Karak Varn, or Crag Mere.Reasons remain unknown to most.

    Herr Kaplin, while making maps for Stirland, tells of rumors that the dwarves areplanning on mining Black Water itself. Whispers of a great steel sphere beingconstructed in a brackish stillwater on the shore are heard by many in taverns ofZhufbar, especially when the infamous name Malakai Makaisson is mentioned.Others talk of Malakai Makaisson's obsession to recover the powerful hammer ofRunelord Kadrin Redmane. Redmane tossed his hammer far into Black Water toprevent its capture by an ambushing regiment of Goblin Warlord GorkilEyegouger's army during the Battle of Black Falls.

    Original URL:http://www.anothercaffeinatedday.com/blog/default/2013/04/02/B-is-for-Black-Water

  • anothercaffeinatedday.com

    C is for Coachman, JaswickDownhill

    by CAFFEINATED | APRIL 3, 2013

    To meet Jaswick is to observe a study of contrasts. His stark white hair ispunctuated by two pitch black eyes that seem to have no iris. He appearsundersized for his oversized firearms: two Dwarven pistols sized for a humannamed for his mother and father, Wanda and Murder. The guns, as long as historso, makes him seem much smaller than he actually is.

    Jaswick Downhill grew up on the border's of Stirland and the Mootland inSauerapfel. The first son of a prominent innkeeper and an awardwinning piemaker, Jaswick learned how to cook very early, but innkeeping and cooking didnot sate a wanderlust. His parents died tragically in a fire that swept through partof Sauerapfel during the Mootland's famed Pie Week celebrations. The inn waslost, as were Jaswick's eyebrows--permanently seared in a backdraft during thefire--and Jaswick inherited debts and three much younger brothers.

    Jaswick sent his siblings to live with a cousin in Averheim and set to handling hisfather's debts. His father had connections with several coaching houses thatserviced the Mootland, Stirland and Averland provinces. Wörden Coaches hiredhim riding the unenvious position of footman. Standing on a springless steel padat rear of speeding coaches was hard work that often started with tying oneselfwith thick cords of rope to the handholds so as not to fall off. Hours standing inthick oil cloth to protect himself the endless clouds of dust in the heat of summer,rain and mud in the wet season, and snow and mud in the winter was exhaustingwork. Yet it also allowed him to keep the fine clothing that his employer providedhim mostly clean. A fact not unnoticed by the customers that were presented atthere destination by a relatively clean footman.

    Jaswick's small stature and position on the coaches would soon save him and hischarge from a goblin raiding party that ambushed an otherwise empty coach, butone that carried a large sum of crowns being sent to Wurtbad. The goblins, ridingmangy and vicious wolves, killed the driver with arrows. The coach slowed to a

    http://www.anothercaffeinatedday.com/blog/default/2013/04/03/C-is-for-Coachman

  • halt as the horse team, without instruction, came to a stop. The goblins did notsee Jaswick on the footman's mount, covered in dust and mud, in the hustle totear off the doors or attempting to steal the horses.

    Jaswick took the opportunity to lift himself to the roof and retrieve the teamster'stwo pistols. Two dead goblins later, and the reins in hand, the coach was againspeeding toward Wurtbad. The owner promoted Jaswick to full coachman. OnlyJaswick's eyesight and expert use of pistol's made him the perfect partner to alarger teamster.

    Today, Jaswick rides bodyguard for all of Wörden Coaches most prominentpassengers or most valuable cargo.

    Original URL:http://www.anothercaffeinatedday.com/blog/default/2013/04/03/C-is-for-Coachman

  • Jaswick(Downhill

    Male(Halfling

    Coachman

    **********************************

    51(years(old.(Born(in(Einsamholz,(a(small(town(in(the(Empire(Province

    ((((((((of(The(Mootland.

    4'2",(106(lbs.(with(a(stocky(build.

    Eye(Color:(black

    Hair(color:(white

    Distinguishing(Features:(pot(belly,(missing(eyebrows

    Birthday:(Born(on(the(29th(of(Brauzeit,(2472(years(since(the(founding

    ((((((((of(the(Empire(by(Lord(Sigmar.

    Astrology:(You(were(born(under(the(sign(of(the(Drummer,(the(sign(of

    ((((((((excess(and(hedonism.

    Dooming:(A(child(shall(be(Morr's(herald.

    Religion:(You(were(raised(to(worship(Esmerelda.

    Family:(Both(parents(deceased(and(3(sibling(s).

    Friends:(Rides(to(support(siblings;(has(saved(the(life(of(Theo(Neddly,(proprietor(of(

    (((((((((Theo's(Livery(and(Inn(in(Stirland.

    Enemies:(Spurned(the(cooking,(and(purely(platonic,(interests(of(Theo's(wife,(Elsbeth.(

    (((((((((Jaswick's(mother(and(father(both(ran(an(inn(in(Sauerapfel(where(he(learned(the(

    (((((((((cooking(trade(in(the(kitchen.(

    ((((((((]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]

    ((((((((|Main(Profile(((((((((((((((((((((((((((((((((((((((((((((((((((|

    ((((((((]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]

    ((((((((|WS(((((|BS..(((|S((((((|T((((((|Ag(((((|Int((((|WP(((((|Fel((((|

    ((((((((|(28%(((|(35%(((|(26%(((|(21%(((|(47%(((|(24%(((|(30%(((|(37%(((|

    ((((((((]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]

    ((((((((|+5%((((|+10%(((|+0%((((|+0%((((|+10%(((|+0%((((|+5%((((|+5%((((|

    ((((((((]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]

    ((((((((|(28%(((|(45%(((|(26%(((|(21%(((|(47%(((|(24%(((|(30%(((|(37%(((|

    ((((((((]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]

    ((((((((|Secondary(Profile((((((((((((((((((((((((((((((((((((((((((((((|

    ((((((((]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]

    ((((((((|A((((((|W((((((|SB(((((|TB(((((|M((((((|Mag((((|IP(((((|FP(((((|

    ((((((((|(1(((((|10(((((|(2(((((|(2(((((|(4(((((|(0(((((|(0(((((|(2(((((|

    ((((((((]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]

    ((((((((|+0(((((|+2(((((|(0(((((|(0(((((|+0(((((|+0(((((|(0(((((|(0(((((|

    ((((((((]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]

    ((((((((|(1(((((|10(((((|(2(((((|(2(((((|(4(((((|(0(((((|(0(((((|(2(((((|

    ((((((((]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]

    Skills:(Academic(Knowledge((Genealogy/Heraldry),(Academic(Knowledge

    (((((((((History),(Animal(Care,(Common(Knowledge((Halflings),(Drive,(Gossip,(Haggle

    ((((((((Perception,(Ride,(Secret(Signs((Ranger),(Speak(Language((Halfling),(Speak

    ((((((((Language((Reikspiel/Empire),(Speak(Language((Kislevite/Kislev),(Trade((Cook)

  • Talents:(Lightning(Reflexes,(Night(Vision,(Quick(Draw,(Resistance(to(Chaos,((((((((Specialist(Weapon(Group((Gunpowder),(Specialist(Weapon(Group((Sling)

  • anothercaffeinatedday.com

    D is for Dilettante, Saissa Jean-Aubry

    APRIL 4, 2013

    Siassa was born to a merchant family in Bordeleaux, Bretonnia. A peasant by anyother measure and a woman by all laws. Her future did not promise much otherthan the promise of a dowry.

    Her mother soon recognized that her interests did not lie in clothing andspending her father's money, but in her father's business. Siassa would follow herfather to the warehouses in the merchant quarters of Bordeleaux. Doted on byher father, she began learning everything about the exchange of goods and thecultures that dealt with Bretonnia.

    In the warehouses, hidden from the prying eyes of zealots, she learned aboutcultures from around the globe. In hidden, sometimes smoky rooms--especiallyfrom Cathy--the world's cultures came alive. Exotic languages would be spoken,exotic liquids poured, exotic spices and food served, and small shrines tovenerated souls or even heretical gods would be displayed. This was what life waslike in the warehouses, where each trader doing business with her father wouldcling to their traditions and homeland in small, but important ways.

    Saissa would hear stories of denied races, like the Skaven, from merchants farand Dwarves closer, learn a few words in Nipponese, Sea Elf!, and Orcish, or hearof the black arks of the Druchii and even whispers of the dark gods.

    In the warehouses she would meet Verenean Investigators--that had befriendedher father or others--recording stories and cultures in great tomes. She evenlearned to read and write from the Vereneans. Her father encouraged it all, untilher mother required her at cotillion.

    She abhorred the ritual, but she obeyed her mother, then she met Ugs Nivard.Ugs was a minor noble in Bordeleaux and cotillion was his chance to find a wifeof near status, if a peasant by birth. Ugs arrogance was not subtle. Saissaoverheard the argument and the relenting--albeit with much reluctance--of her

    http://www.anothercaffeinatedday.com/blog/default/2013/04/04/04/04/2013%2000:00:00

  • father to her mother's argument: nobility and status was worth any dowry for thehand of Siassa.

    Begging passage with a Verenean Investigator to the Silent Isle and the librariesof the Cult of Verena in the monastery of Cult of Manann, Siassa ran away.

    She has spent nearly six years on the island and off, traveling with VereneanInvestigators and Priests to many great cities of Bretonnia, always returning tothe books in the library, a little more knowledgable, but always in quiet study onthe isle, and always hiding from her parents and Ugs.

    Recently, she has heard that the abbot at Pointe du Flambeau Silencieux has beencausing the silence of the isle to be lifted. Siassa has charmed the old abbot of thelighthouse and prayed with him, hoping to hear the waves crashing or even hisprayers. She visits the Wave Lord Isodard Gumy as often as he can welcome her,but has yet to experience the awakening of the island her Verenean friends havewritten about. Yet.

    Original URL:http://www.anothercaffeinatedday.com/blog/default/2013/04/04/04/04/2013%2000:00:00

  • Siassa%Jean)AubryFemale%Human%from%BretoniaDilettante**********************************22%years%old.%Born%in%the%Bretonian%Dukedom%of%Bordeleaux.5'8",%123%lbs.Eye%Color:%violetHair%color:%light%brownDistinguishing%Features:%dark%skinBirthday:%Born%on%Monstille,%the%Winter%Solstice,%2501%years%since%the%%%%%%%%founding%of%the%Empire%by%Lord%Sigmar.Astrology:%You%were%born%under%the%sign%of%Mummit%the%Fool,%the%sign%%%%%%%%of%instinct.Dooming:%Do%not%fall%under%the%sight%of%both%Mannan%and%Morr%at%once.Religion:%You%were%raised%to%worship%the%Lady%of%the%Lake.Family:%Father%and%mother%merchants%in%Bordeleaux.%Possessed%of%a%%%%%%%%tenuous%claim%to%high%title.Friends:%Wave%Lord%Isodard%Gumy,%Abbot%of%Pointe%du%Flambeau%SilencieuxEnemies:%Ugs%Nivard,%ex)lover.%Ugs%is%quite%upset%about%being%spurned%in%courtship.

    %%%%%%%%)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))%%%%%%%%|Main%Profile%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%|%%%%%%%%)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))%%%%%%%%|WS.%%%%|BS.%%%%|S.%%%%%|T%%%%%%|Ag%%%%%|Int%%%%|WP%%%%%|Fel%%%%|%%%%%%%%|%35%%%%|%38%%%%|%39%%%%|%31%%%%|%34%%%%|%33%%%%|%35%%%%|%35%%%%|%%%%%%%%)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))%%%%%%%%|+5%%%%%|+5%%%%%|+5%%%%%|+5%%%%%|+5%%%%%|+5%%%%%|+5%%%%%|+5%%%%%|%%%%%%%%)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))%%%%%%%%|%40%%%%|%43%%%%|%44%%%%|%34%%%%|%36%%%%|%35%%%%|%27%%%%|%27%%%%|%%%%%%%%)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))%%%%%%%%|Secondary%Profile%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%|%%%%%%%%)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))%%%%%%%%|A%%%%%%|W:%%%%%|SB%%%%%|TB%%%%%|M%%%%%%|Mag%%%%|IP%%%%%|FP%%%%%|%%%%%%%%|%1%%%%%|12%%%%%|%3%%%%%|%3%%%%%|%4%%%%%|%0%%%%%|%0%%%%%|%3%%%%%|%%%%%%%%)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))%%%%%%%%|+0%%%%%|+2%%%%%|%0%%%%%|%0%%%%%|+0%%%%%|+0%%%%%|%0%%%%%|%0%%%%%|%%%%%%%%)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))%%%%%%%%|%1%%%%%|14%%%%%|%4%%%%%|%3%%%%%|%4%%%%%|%0%%%%%|%0%%%%%|%3%%%%%|%%%%%%%%)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

    Skills:%Academic%Knowledge(Skaven),%Blather,%Common%Knowledge%(Bretonia),%%%%%%%%%Common%Knowledge%(Bordeleaux),%Consume%Alcohol,%Gossip,%Navigation,%Perception,%%%%%%%%%Read/Write,%Secret%Signs%(Templar),%Speak%Language%(Breton),%%%%%%%%%Speak%Language%(Reikspiel),%Trade%(Cartographer)

    Talents:%Etiquette,%Stout%Hearted,%Very%Resilient

  • anothercaffeinatedday.com

    E is for Essen, Village of TheLeague of Ostermark

    APRIL 5, 2013

    Essen is a smallvillage of some 90farmers and distillersin The League ofOstermark, borderingthe County ofSylvania.

    To the south lies theDead Wood, home tothe ruins of Mordheimand the remnants ofVanHal's retinue ofundead slaves and thewights, ghouls,zombies andleaderless skeletal

    remains of scattered armies from the Storm of Chaos in 2522 IC. To the north,the Eirie Downs is a terrain of rolling hills, high grasses, and barrows to kingslong forgotten and evils that do not wish to be.

    It is said that Essen is the most haunted village in the Empire and a great manyexaggerations can be heard by visitors of just how haunted. The reputation ofEssen precedes it when discussed in even the politest company and does thevillage no favors in attracting more that transient residents: cryptonecromancers,witch hunters, and even Ostermark's own famed vampire hunters. However, thistransient crowd has led to a vibrant spirits industry fed by its largelyagriculturally leaning residents. The pun is not lost on anyone and is sure to getyou a grumble, a surcharge, or even a black eye, in the taverns and inns

    http://www.anothercaffeinatedday.com/blog/default/2013/04/05/E-is-for-Essen-Village-of-The-League-of-Ostermark

  • Some of the finest potato vodka comes from Essen's small distilleries and issought after by many, especially in the northern villages closest to Kislev.

    The Storm of Chaos last year largely left Essen unscathed, if wary of even theslightest "bump in the night." Sylvanian armies mustered in the Dead Wood andmarched east through Talabecland to Middenheim. The Dead Wood onlyrightfully earns its name, even after the "storm broke in the west."

    Original URL:http://www.anothercaffeinatedday.com/blog/default/2013/04/05/E-is-for-Essen-Village-of-The-League-of-Ostermark

  • anothercaffeinatedday.com

    F is for Friar, Blessed RodericLeer, Ulrican Friar

    by CAFFEINATED | APRIL 6, 2013

    Roderic Leer was born to a woodland father that worshipped Taal and a motherwho was quietly an Ulrican. Roderic grew up honoring Taal, but abhorred thelabor of the woods. He soon found an opportunity to join the militia ofTalbecland when a muster in Klepzig was held. The muster would credit hisfather's liege as required by the Elector Count, but it paid directly. His years as asoldier set his path toward becoming blessed by Ulric, and some say a "Saint-in-the-wings."

    Roderic's company became separated from the main body on a march toKutzleben, a farming community on the Taalbaston, outside Talabheim. Roderic'scompany was surrounded by Skaven in an ambush. Roderic rallied the troops andformed a pocket of resistance against a collection of boulders and high groundnear the Taalbaston. In what seemed like a situation that would eventually endwith the entire company eliminated to a man, Leer, out of desperation, started topray to Ulric. Huddled in rain ditches and tumble down rock holes, listening tothe chittering ratmen in positions only 10 yards away, he quietly prayed forbravery. It came when he could take no more of the plotting by the Skaven below.With a fierceness he would later say was the hand of Ulric, he charged the foul"children of the horned rat god" and routed them.

    Roderic and nearly three dozen soldiers survived. Barely honored by his captains,Roderic opted to complete his service quietly and left Talabecland for Ostland.Roderic wandered the Empire for two years reconciling the his salvationf, hisfriends lives, the loss of so many, and the denial that ratmen could have beenresponsible for the ambush. Initially, his wanderings afforded him opportunitiesto tell stories at taverns or coaching inns for lodging and food. But soon he wasavoiding the armies marching through villages, conscripting any man able towield a halberd. He knew now that the Storm of Chaos moved over the Empire.Roderic would not know of the devastions of the war until he arrived outside ofthe ruins of Wolfenburg.

    http://www.anothercaffeinatedday.com/blog/default/2013/04/06/F-is-for-Friar-Blessed-Roderic-Leer-Ulrican-Friar

  • Skirting Wolfenburg and deftly hiding from bandits, beggers, and sellswords, hewould stumble upon a cave in the Middle Mountains that would bring him quickclosure and honor, after his years of wandering and fighting. In the cave, a"bishop of Ulric" was hiding with a group of monks, all persecuted by theSigmarites that ruled the refugee camps and garrisons surrounding the remainsof Wolfenburg. It was here that he became an initiate in the Ulrican cult. Hewould succeed the "bishop" who initiated him when Sigmarite zealots raided thecamp and his mentor was instantly killed as he tripped and fell against a rock.

    Ulric would deliver him from the Sigmarites when several of the soldiers heserved with in Talbecland stopped the monks as they crashed through theircampsite. The small company of sellswords would slaughter the zealots andRoderic would convert them all to the Ulrican faith. The new martial order wouldsettle in a wilderness area near Ferlangen far from Wolfenburg. They would clearall manners of Archaon's stragglers from the woods. The monks would alsorender aid to those that tended the forests and lands around Ferlangen. Rodericwould also ensure the safety and care of Ulrican temples and priests far fromMiddenheim. Alas, the order would be arrested during renewed persecution bythe governor Ferlangen fearing witch hunters and "witnesses" that would bearfalse witness that the monks were truly mutants hiding in the woods, corruptedby the very things they fought. Caught and tortured, the were promised mercy ifthey were to worship Sigmar. They refused to a man. The monks were beheaded.Roderic would be tortured and burned at the stake in Ferlangen in 2523 IC as aheretic and mutant.

    Roderic's ashes were quietly spirited away and poured over the pile of skulls ofhis monks outside of Ferlangen. Talk in taverns of Ostland and in temple's ofUlric tell of an elderly woman--his mother! it is said in some places--performingthis act. Today, Ferlangden farmers tell of a ghostly order of headless monks thatclash with beastmen daring to terrorize the surrounding farms. Quiet groups ofUlricans are said to visit the bump in the grassy field where the monks wereunceremoniously buried, heads separate from body.

    Roderic's champions for Sainthood in the Ulrican faith wear a stylized ear with acut and ragged lobe, a personal trait reported by some in Ferlangen that saw hisexecution. "Rodericans" often can be seen discretely pulling their ear whenencountering others that honor Roderic's faith, leadership, and martial order.

    Roderic's Character Sheet is presented as an artifact of his life. His ghost, if real,will possess these skills.

  • Original URL:http://www.anothercaffeinatedday.com/blog/default/2013/04/06/F-is-for-Friar-Blessed-Roderic-Leer-Ulrican-Friar

  • Blessed&Roderic&Leer&(deceased)

    Male&Human&from&the&Empire

    Friar&(ex=Initiate,&ex=Vagabond,&ex=Soldier)

    **********************************

    26&years&old.&Born&in&Klepzig,&a&village&in&the&Empire&Province&of

    &&&&&&&&Talabecland.

    5'10",&123&lbs.&with&an&emaciated&build.

    Eye&Color:&pale&green

    Hair&color:&grey

    Distinguishing&Features:&ragged&ear

    Birthday:&Born&on&the&32nd&of&Erntezeit,&2507&years&since&the&founding

    &&&&&&&&of&the&Empire&by&Lord&Sigmar.

    Astrology:&You&were&born&under&the&sign&of&Mummit&the&Fool,&the&sign

    &&&&&&&&of&instinct.

    Dooming:&To&the&four&winds&thy&remains&shall&be&scattered.

    Religion:&Raised&to&worship&Taal.

    Family:&Father&missing&and&2&sibling(s).&There&is&nothing&unusual

    &&&&&&&&about&your&family.

    Friends:&Ulricans

    Enemies:&Beastmen

    &&&&&&&&=================================================================

    &&&&&&&&|Main&Profile&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&|

    &&&&&&&&=================================================================

    &&&&&&&&|WS:&&&&|BS:&&&&|S&&&&&&|T&&&&&&|Ag:&&&&|Int:&&&|WP:&&&&|Fel:&&&|

    &&&&&&&&|&36%&&&|&38%&&&|&35%&&&|&23%&&&|&41%&&&|&32%&&&|&34%&&&|&44%&&&|

    &&&&&&&&=================================================================

    &&&&&&&&|+5%&&&&|+5%&&&&|+0%&&&&|+5%&&&&|+10%&&&|+10%&&&|+10%&&&|+10%&&&|

    &&&&&&&&=================================================================

    &&&&&&&&|&46%&&&|&48%&&&|&35%&&&|&23%&&&|&51%&&&|&42%&&&|&44%&&&|&54%&&&|

    &&&&&&&&=================================================================

    &&&&&&&&|Secondary&Profile&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&|

    &&&&&&&&=================================================================

    &&&&&&&&|A.&&&&&|W:&&&&&|SB&&&&&|TB&&&&&|M&&&&&&|Mag&&&&|IP&&&&&|FP&&&&&|

    &&&&&&&&|&1&&&&&|11&&&&&|&3&&&&&|&2&&&&&|&4&&&&&|&0&&&&&|&0&&&&&|&2&&&&&|

    &&&&&&&&=================================================================

    &&&&&&&&|+0&&&&&|+2&&&&&|&0&&&&&|&0&&&&&|+0&&&&&|+0&&&&&|&0&&&&&|&0&&&&&|

    &&&&&&&&=================================================================

    &&&&&&&&|&2&&&&&|13&&&&&|&0&&&&&|&0&&&&&|+0&&&&&|+0&&&&&|&0&&&&&|&2&&&&&|

    &&&&&&&&=================================================================

    Skills:&Academic&Knowledge&(History),&Academic&Knowledge&(Theology)&+10%,&Animal&Care,

    &&&&&&&&Common&Knowledge&(Empire)&+10%,&Charm,&Common&Knowledge&(Kislev)&+20%,&Dodge&

    Blow,&

    &&&&&&&&Gossip&+10%,&Haggle,&Heal&+20%,&Intimidate,&Navigation,&Outdoor&Survival&+10%,

    &&&&&&&&Perception&+20%,&Performer&(Storyteller),&Read/Write,&Ride,&Silent&Move,

    &&&&&&&&Speak&Language&(Classical)&+10%,&Speak&Language&(Kislevian),&

    &&&&&&&&Speak&Language&(Queekish/Skaven),&Speak&Language&(Reikspiel/Empire)&+20%

  • Talents:&Disarm,&Fleet&Footed,&Lightning&Reflexes,&Marksmen,&Mighty&Shot,&Orientation,&

    &&&&&&&&&Public&Speaking,&Sharpshooter,&Rapid&Reload,&Suave,&Seasoned&Traveller,&

    &&&&&&&&&Strong&Minded,&Specialist&Weapon&Group&(Two=Handed)

  • anothercaffeinatedday.com

    G is for Ghost Strider,Aensanaine Soaringsun, HighElf

    by CAFFEINATED | APRIL 8, 2013

    Sea Elves--Asur, or High Elves by any name other than their chosen profession asmaster sailors and traders--have numerous communities along the coasts of theEmpire and Bretonnia. It is not unheard of that in such quartering, oftenmeasured in human generations given the long life spans of Elves, Elven partnerswill have children.

    These children, far from the cultural norms of Ulthuan--the High Elf homeland--will seek adventures amongst the human society that surrounds them. Whetherunder protest by the parents or with a laissez-faire attitude, young elves willventure far into the wilderness of the Empire and other nations seekingknowledge or experience.

    Aensanaine Soaringsun is such an elf. Born to two highly placed merchants inMarienburg guilds, Aensanaine has led a human lifetime of adventure across theEmpire. In her early lessons at home she would learn of her kin the Asrai, orWood Elves, and the related High Elf woodland clans of the Drakwald in theheart of the Empire. Not a runaway as much as "not currently interested in herparents work," after all she would learn that she was all but immortal by humanunderstanding of time, "Why not see the elves that lived in the woods?"

    And such began her journey to her current position as one of the most soughtafter guides of the Drakwald by Empire merchants, Imperial generals and curiouscrypto wizards. While but an child in the eyes of most elves at 42 years, she hasgained invaluable experience under many human tutors for skills all necessary forsurvival in the dangerous wildernesses that encroach or hold at bay humansettlement.

    Those that know her will say that she can shoot a quiver of arrows in the time ittakes a master to empty a third. Her aim is deadly and her charges never starve

    http://www.anothercaffeinatedday.com/blog/default/2013/04/08/G-is-for-Ghost-Strider-Aensanaine-Soaringsun-High-Elf

  • for game on long treks. Her skill at tracking and light foot has often cost many aheartbeat when she appears from shadows without a sound.

    At first a causal hire to patrol the forested stretches for bandits, beastmen, andgreenskins with an official paper allowing discretion on summary judgements,Aensanaine used her position to hone her skills to a razor's edge. But a misstepalmost cost her life if she had not heard the gallops of the roadwardens on theroad ahead. Chased by several bull headed beast men, she lead them into the roadwhere they were dispatched by Captain Jörg Schmidt, his men and the fewarrows she had left.

    Aensanaine currently enjoys the hospitality, and bed, of the dashing andhandsome Captain Schmidt of the Talbecland roadwardens based out of Lieskeand the large coaching inn of Taal's Bowers. The Old Forest Road bisects theprovince of Talbecland north to south and is heavily traveled affording her manyopportunities to redouble her constant training as a "ghost strider," riding farahead of coaches to lessen the chances of bandits or worse. She is paid well forthese services and often turns the information gained in the effort into asecondary line of work that enriches the coffers of the road wardens, innkeepersand other interested parties. Such practices she learned from her father... maybereturning to Marienburg and her parents line of work is not too many years off.

    There is the matter of the captain's growing love however.

    Original URL:http://www.anothercaffeinatedday.com/blog/default/2013/04/08/G-is-for-Ghost-Strider-Aensanaine-Soaringsun-High-Elf

  • Aensanaine'SoaringsunFemale'ElfGhost'Strider'(ex9Scout,'ex9Hunter)**********************************42'years'old.'Born'in'Marienburg,'a'city'in'the'Empire'Province'of''''''''Reikland.6'5",'152'lbs.'with'a'long'legged'build.Eye'Color:'silver'greenHair'color:'ivoryDistinguishing'Features:'ugly'scarBirthday:'Born'on'the'25th'of'Nachexen,'2481'years'since'the'founding''''''''of'the'Empire'by'Lord'Sigmar.Astrology:'You'were'born'under'the'sign'of'the'Witchling'Star,'the''''''''sign'of'magic.Dooming:'Beware'the'balancing'of'Verena's'scales.Religion:'You'were'raised'to'worship'Vaul.Family:'Both'parents'missing'and'1'sibling(s).'There'is'nothing''''''''unusual'about'your'family.Friends:'No'friends'of'note.Enemies:'No'known'enemies.

    ''''''''99999999999999999999999999999999999999999999999999999999999999999''''''''|Main'Profile'''''''''''''''''''''''''''''''''''''''''''''''''''|''''''''99999999999999999999999999999999999999999999999999999999999999999''''''''|WS::'''|BS:::''|S:.''''|T:.''''|Ag::.''|Int::''|WP::'''|Fel''''|''''''''|'36%'''|'54%'''|'28%'''|'27%'''|'50%'''|'32%'''|'41%'''|'23%'''|''''''''99999999999999999999999999999999999999999999999999999999999999999''''''''|+20%'''|+30%'''|+15%'''|+15%'''|+25%'''|+20%'''|+20%'''|+0%''''|''''''''99999999999999999999999999999999999999999999999999999999999999999''''''''|'56%'''|'84%'''|'43%'''|'42%'''|'75%'''|'52%'''|'61%'''|'23%'''|''''''''99999999999999999999999999999999999999999999999999999999999999999''''''''|Secondary'Profile''''''''''''''''''''''''''''''''''''''''''''''|''''''''99999999999999999999999999999999999999999999999999999999999999999''''''''|A:'''''|W:::'''|SB'''''|TB'''''|M''''''|Mag''''|IP'''''|FP'''''|''''''''|'1'''''|10'''''|'4'''''|'4'''''|'6'''''|'0'''''|'0'''''|'2'''''|''''''''99999999999999999999999999999999999999999999999999999999999999999''''''''|+2'''''|+6'''''|'0'''''|'0'''''|+0'''''|+0'''''|'0'''''|'0'''''|''''''''99999999999999999999999999999999999999999999999999999999999999999''''''''|'3'''''|16'''''|'2'''''|'2'''''|'6'''''|'0'''''|'0'''''|'2'''''|''''''''99999999999999999999999999999999999999999999999999999999999999999''''''''''''''

    Skills:'Animal'Care,'Common'Knowledge'(Empire),'Common'Knowledge'(Elves)'+10%,'''''''''Concealment'+20%,'Dodge'Blow'+10%,'Follow'Trail'+20%,'Intimidate,'Lip'Reading,''''''''Navigation'+10%,'Outdoor'Survival'+10%,'Perception'+20%,'Ride,'Search,'''''''''Secret'Language'(Ranger'Tongue),'Secret'Signs'(Ranger)'+20%,''''''''Secret'Signs'(Scout),'Set'Trap'+10%,'Shadowing,'Silent'Move'+20%,'''''''''Speak'Language'(Eltharin/Elf)'+10%,'Speak'Language'(Reikspiel/Empire)'+10%

  • Talents:'Charm'Animal,'Coolheaded,'Excellent'Vision,'Fleet'Footed,'Hardy,''''''''''Lightning'Reflexes,'Marksman,'Mighty'Shot,'Night'Vision,'Orientation,''''''''''Quick'Draw,'Rapid'Reload,'Specialist'Weapon'(Crossbow),''''''''''Specialist'Weapon'Group'(Longbow),'Sure'Shot'''''''''''

  • anothercaffeinatedday.com

    H is for Horned Hunter, VanGarten

    APRIL 9, 2013

    Van was born in Vateresche, a Taalbaston--the near 20 mile diameter, naturallywalled, interior remnants of a crater--village of Talbecland. Located in the heartof the Taalgrunhaar Forest, Vateresche is home to a thriving lumber and charcoalcommunity supplying raw goods to Talabheim, the seat Talbecland's ElectorCount, and surrounding Taalbaston villages.

    Born to a family of charcoal burners, Van would often work the shallowunderground furnaces with his brothers and father. Yet he was also raised by adevout mother to honor Rhya, the goddess and wife the woodland god Taal. Itwas a chance encounter with a monstrous mutant beast capable of uprootingtrees with a single blow and his father's selfish indifference of seeing each treefelled as a tree he didn't have to cut down that changed Van forever. Running toan empty charcoal pit and hiding from the monster, Van watch a pair of HornedHunters slay the beast as his brother's prayed for protection and his fathercounted trees for charcoal.

    Van vowed to join the order of Horned Hunters to protect the forests from theabominations of Tzeentch, the ruinous god of change. He ran into the forest thenext evening on the regular trip to the furnaces. Van soon found the HornedHunters and pledged to join the order.

    Van submitted to a mentor known as Neidhart. Neidhart saw the fervor of Van'sheart and immediately began his induction. Eschewing all civilized trappingsNeidhart found the runaway an easy initiate as he arrived with only the clotheson his back and a desire to protect the forest from all evils, real or perceived.Neidhart set about with the ritual tattooing of Van and teaching Van the simplefaith of the Horned Hunters: Serve the Forest, and the Forest shall serve you.

    But Neidhart also instilled a zeal for protecting the forest from even those thatworked the forest for a living. Van soon was quietly fighting woodsmen, game

    http://www.anothercaffeinatedday.com/blog/default/2013/04/09/H-is-for-Horned-Hunter-Neidhart-Tauberwasser

  • hunters, and even his own family's charcoal burning business.

    Neidhart has released Van to find the sacred shrines of Rhya and Taal in theTallbaston to prove his initiation into the order of the Horned Hunters. Neidhartfully expects Van to survive this trial, but has also suggested that any mills orcharcoal furnaces destroyed are prerequisites to full initiation.

    Van is quietly earning his own moniker in Vateresche, Van the Traitor Axe.However, there are those that claim to have seen Van also dispatching a rarebeastman in the forest. Van's skills and mentorship will likely have him soonsucceeding in the initiation rites, but also are likely to earn him a price on hishead... along side Neidhart the Axeman's Bane own bounty.

    Original URL:http://www.anothercaffeinatedday.com/blog/default/2013/04/09/H-is-for-Horned-Hunter-Neidhart-Tauberwasser

  • Van$GartenMale$Human$from$the$EmpireHorned$Hunter**********************************25$years$old.$Born$in$Vateresche,$a$Taalbaston$village$in$the$Empire$Province$of$$$$$$$$Talbecland.5'6",$122$lbs.$with$a$trim$build.Eye$Color:$greyHair$color:$dark$brownDistinguishing$Features:$white$teethBirthday:$Born$on$the$22nd$of$Kaldezeit,$2498$years$since$the$founding$$$$$$$$of$the$Empire$by$Lord$Sigmar.Astrology:$You$were$born$under$the$sign$of$the$Broken$Cart,$the$sign$$$$$$$$of$pride.Dooming:$That$which$should$have$held$thy$weight,$did$not.Religion:$You$were$raised$to$worship$Taal.Family:$Father$infirm,$mother$deceased$and$3$sibling(s).Friends:$Horned$Hunter$Mentor$Neidhart$the$Axeman's$BaneEnemies:$You're$remaining$family.$Your$father$is$an$aging$Charcoal$Burner$and$your$$$$$$$$$brother's$all$taken$to$the$family$business.$Your$zealous$protection$of$the$wood$$$$$$$$with$the$Taalbaston$have$made$for$unpleasant$encounters.$$$$$$$$\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\$$$$$$$$|Main$Profile$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$|$$$$$$$$\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\$$$$$$$$|WS$$$$$|BS:.$$$|S$$$$$$|T$$$$$$|Ag:$$$$|Int$$$$|WP$$$$$|Fel$$$$|$$$$$$$$|$38%$$$|$33%$$$|$32%$$$|$33%$$$|$36%$$$|$31%$$$|$27%$$$|$27%$$$|$$$$$$$$\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\$$$$$$$$|+0%$$$$|+15%$$$|+0%$$$$|+5%$$$$|+10%$$$|+5%$$$$|+0%$$$$|+0%$$$$|$$$$$$$$\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\$$$$$$$$|$38%$$$|$48%$$$|$32%$$$|$33%$$$|$46%$$$|$31%$$$|$27%$$$|$27%$$$|$$$$$$$$\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\$$$$$$$$|Secondary$Profile$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$|$$$$$$$$\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\$$$$$$$$|A$$$$$$|W.$$$$$|SB$$$$$|TB$$$$$|M$$$$$$|Mag$$$$|IP$$$$$|FP$$$$$|$$$$$$$$|$1$$$$$|10$$$$$|$3$$$$$|$3$$$$$|$4$$$$$|$0$$$$$|$0$$$$$|$2$$$$$|$$$$$$$$\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\$$$$$$$$|+0$$$$$|+3$$$$$|$0$$$$$|$0$$$$$|+0$$$$$|+0$$$$$|$0$$$$$|$0$$$$$|$$$$$$$$\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\$$$$$$$$|$1$$$$$|11$$$$$|$3$$$$$|$3$$$$$|$4$$$$$|$0$$$$$|$0$$$$$|$2$$$$$|$$$$$$$$\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

    Skills:$Command,$Concealment,$Follow$Trail,$Perception,$Scale$Sheer$Surface,$$$$$$$$$Secret$Language(Ranger$Tongue),$Secret$Signs$(Ranger),$Silent$Move

    Talents:$Lightning$Reflexes,$Mighty$Shot,$Rapid$Reload,$Savvy

  • anothercaffeinatedday.com

    I is for Ice Maiden, Beledna"Belinka" EvelinavnukaSkvorskov

    by CAFFEINATED | APRIL 10, 2013

    Beledna, grand-daughter of Evelina Skvorskov, or just Belinka to her mother, is awoman scorned and a formidable nascent witch.

    Belinka was born to an Ice Witch on the Western Oblast near a small wintertrading outpost on the what is known as the Kislev Verge. The trading outpostwas also the home to a traveling circus troupe from Ferlangen in Ostland. All theunique and colorful goods fetched high prices by the wives and men of the oblast.

    Belinka was a fetching young woman and her handsome lover tall, well-bred, andrespected on the plains. Belinka and Mikhail both came from single parenthouseholds, Mikhail's father dead, his mother losely connected to the coven ofBelinka's mother. They were lovers and pledged to be married.

    That was four years ago. Mikhail's eyes wandered to the attractions of an actressin the traveling circus. He would steal away from his kin, leaving Belinka. At firstboth her and her mother attempted to discourage Mikhail's interests with minormagics that would turn his eyes away, soon escalating to outright murder of theactress with magics that summoned snow and ice drifts that collapsed tents andfell trees. The acts only embolden Mikhail to escape what soon became abusiveacts.

    Belinka was left alone. She would immediately begin on her training as an IceWitch. Apprenticing in her mother's coven, fueled by scornful heart she excelledat her studies and trials on the Western Oblast. She would soon pledge herchastity and become an Ice Maiden.

    While her heart is fueled by desire to find her ex-lover Mikhail she has resignedto never see the tall, handsome, raven haired hunter again. The winds speakmixed messages that he met an honorable death at Middenheim when the forces

    http://www.anothercaffeinatedday.com/blog/default/2013/04/10/I-is-for-Ice-Maiden-Beledna-Belinka-Evelinavnuka-Skvorskov

  • of Chaos broke on the Faustschlag or he wallows in the gutters of Altdorf,reduced to a thief. Unsure of which is a worse fate for Mikhail, she huntsgreenskins in the Grovod Wood, returning to her mother's coven to prove herselfin new trials to become a full Ice Witch.

    Her mother is often known to tell her that mastery of the Lore of Ice will onlycome when she releases the harbored hate for Mikhail. Belinka's vow of chastitycannot be released until she can master the magics of her mother's coven.

    Original URL:http://www.anothercaffeinatedday.com/blog/default/2013/04/10/I-is-for-Ice-Maiden-Beledna-Belinka-Evelinavnuka-Skvorskov

  • Beledna'"Belinka"'Evelinavnuka'SkvorskovIce'Maiden'(ex7Apprentice'Witch)Human**********************************23'years'old.'Born'in'on'the'Southern'Oblast'near'the'Kislev'Verge.5'5",'126'lbs.'with'a'trim'build.Eye'Color:'blueHair'color:'dark'brownBirthday:'Born'on'the'23rd'of'Brauzeit,'2484'years'since'the'founding''''''''of'the'Empire'by'Lord'Sigmar.Astrology:'You'were'born'under'the'sign'of'Dragomas'the'Drake,'sign'of''''''''courage.Dooming:'At'thine'cold'feet'the'mandrake'shall'prosper.Religion:'You'were'raised'to'worship'Hoeth.Family:'Mother'Ice'Witch'coven'matriarch.'No'other'relatives.'Father'unknown.Friends:'The'western'oblastEnemies:'Belinka'harbors'a'hatred'for'Mikhail,'an'ex7lover'that'left'for'another'woman.

    ''''''''77777777777777777777777777777777777777777777777777777777777777777''''''''|Main'Profile'''''''''''''''''''''''''''''''''''''''''''''''''''|''''''''77777777777777777777777777777777777777777777777777777777777777777''''''''|WS'''''|BS'''''|S''''''|T''''''|Ag'''''|Int''''|WP'''''|Fel''''|''''''''|'29%'''|'34%'''|'36%'''|'37%'''|'38%'''|'28%'''|'41%'''|'32%'''|''''''''77777777777777777777777777777777777777777777777777777777777777777''''''''|+5%''''|+0%''''|+0%''''|+10%'''|+5%''''|+20%'''|+25%'''|+10%'''|''''''''77777777777777777777777777777777777777777777777777777777777777777''''''''|'34%'''|'34%'''|'36%'''|'47%'''|'43%'''|'48%'''|'66%'''|'42%'''|''''''''77777777777777777777777777777777777777777777777777777777777777777''''''''|Secondary'Profile''''''''''''''''''''''''''''''''''''''''''''''|''''''''77777777777777777777777777777777777777777777777777777777777777777''''''''|A''''''|W''''''|SB'''''|TB'''''|M''''''|Mag''''|IP'''''|FP'''''|''''''''|'1'''''|12'''''|'3'''''|'2'''''|'4'''''|'0'''''|'0'''''|'2'''''|''''''''77777777777777777777777777777777777777777777777777777777777777777''''''''|+0'''''|+4'''''|'0'''''|'0'''''|+0'''''|+2'''''|'0'''''|'0'''''|''''''''77777777777777777777777777777777777777777777777777777777777777777''''''''|'1'''''|16'''''|'3'''''|'2'''''|'4'''''|'2'''''|'0'''''|'2'''''|''''''''77777777777777777777777777777777777777777777777777777777777777777

    Skills:''Academic'Knowledge'(Magick)'+10%,'Channeling'+10%,''''''''''Common'Knowledge'(Kislev)'+20%,'Intimidate'+10%,'Magical'Sense'+10%,'Navigation,''''''''''Outdoor'Survival'+10%,'Perception'+10%,'Speak'Arcane'Language'(Magick)'+10%,''''''''''Speak'Language'(Kislevarin),''

    Talents:'Aethyric'Attunement,'Coolheaded,'Hardy,'Marksman,'Menacing,'Mighty'Missile,''''''''''Petty'Magic'(Ice),'Provincial'Expertise,'Strong'Minded,'Lesser'Magic(Tap),''''''''''Lesser'Magic(Ghost'Shield),'Lesser'Magic(Glamour),''''''''''Witch'Lore'(Ice,'Lore'of'Oblast)

  • anothercaffeinatedday.com

    J is for Jailor, Deiter Narbe,"The Scar"

    APRIL 11, 2013

    Deiter Narbe earns his surname: known by those that work with and drink withhim as "The Scar," His once broken nose sits askew his face, framed on the leftside by a poorly healed scar where the decade old injury opened his sinuses.

    Deiter grew up in the streets of Middenheim, born to a brewer and his wife.Deiter's father was widowed--to hear him tell his patrons at the ramshackle roofand door tavern where he sells his ales Deiter's mother's death a blessing of Ulricfor her to have passed before the Storm of Chaos.

    Deiter works for the city watch in the over crowded gaol of the Altquarter nearthe watch house of the East Gates. His current job is to feed the prisoners theirgruel. While serving the scum in the gaol is awful enough, at least his charge isnot to clean the cells of filth, waste or bodies. He just wishes that the wretches incharge of that task would come more often. The stench really does nothing for thetaste of the gruel.

    Deiter's time off is spent at his father's "tavern," drinking the house ales andmanaging a side business: taking calls from distraught wives, lovers, or businessassociates of his gaoled charges. The fees are nominal: buy the next round forsimple word that the receipiant is not forgotten or loved, five schillings for aletter, six for better food (must be provided) or a pint of ale--Deiter has taken tocarrying a skin of his father's ale to work, making the effort all profit for him.

    And yet more recently, after the Storm of Chaos broke on the walls ofMiddenheim last year, a wanderlust has taken hold of mind and spirit. Tales fromthe drunk tank or bounty hunters dropping off or picking up tell of game filledwoods, shining cities and riches to be earned as a sellsword or guide haveawakened an imagination of adventure in the wake of a war torn Empire.

    He has saved a considerable sum in his side business. Deiter knows that only hisskills keep him in Middenheim. He has never tracked game in the woods or

    http://www.anothercaffeinatedday.com/blog/default/2013/04/11/J-is-for-Jailor-Deiter-Narbe-The-Scar

  • wielded a sword in a fight. Even during Archaon's siege, Deiter was busy in thegaol; a gaol overcrowded with dying flagellants and doomsayers; an overzealouswatch herded these barkers into the gaols to keep a modicum amount of order onthe streets.

    Deiter has made many loose friends from his courier work and befriended stillmore that speak friendly of him in the gaol and after release--if so lucky. He hasalso recently made friends with halfling going by the name Downhill at thetavern. Downhill promises to write a letter of reference to a coach line looking formuscle. He has also learned that coaching inns often need gaolers withexperience and pay handsomely for the right person with the skills andexperience working with watchmen, road wardens, or other judicial types. Maybehis skill are useful and getting out of Middenheim easier than first thought.

    Original URL:http://www.anothercaffeinatedday.com/blog/default/2013/04/11/J-is-for-Jailor-Deiter-Narbe-The-Scar

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    Skills:&Animal&Care,&Command,&Common&Knowledge&(Empire),&Consume&Alcohol,&Dodge&Blow,&&&&&&&&&Gossip,&Intimidate,&Perception,&Search,&Sleight&of&Hand,&&&&&&&&&Speak&Language&(Reikspiel/Empire)

    Talents:&Resistance&to&Disease,&Resistance&to&Poison,&Specialist&&&&&&&&Weapon&Group&(Entangling),&Warrior&Born,&Wrestling

  • anothercaffeinatedday.com

    K is for Kemperbad, Freistadt

    APRIL 12, 2013

    Kemperbad lies at the confluence the rivers Stir and Reik. Granted Freistadt("Free State") status in 1066 IC by Emperor Boris "the Incompetent," Kemperbadis known for three things: wealth, corruption, and brandy.

    The wealth comes from its status as free state of the Empire. It enjoys a tax freestatus allowing its Council of Thirteen to directly reap a tax base without tributeto the Grand Duchy of Talbecland or the Emperor. The Council of Thirteen ismade of 11 prominent merchant guilds and the representatives of the Cult ofSigmar and Shallya.

    Where there is wealth one may expect to find corruption. The corruption does notoriginate with the Council, but in the streets and docks of the free state. Theinfamous Tilean Belladonna crime family runs a vast array of unsavory"businesses" and a feared "protection" racket on the river traffic between Nulnand Altdorf.

    And where a working class enjoys the riches of the free state, but is pressed intosubmission by a crime syndicate, a perfection of spirits, beer and wine will fillemotional voids of many. It is not long before such perfection can be madesomething exportable, taxable, and exploitable.

    The brandy of Kemperbad is sought after throughout the Empire as praisedsubstitute for what passes as "fine wine"--when compared to the wines ofBretonnia of course. Wine makers of Kemperbad began distilling wine as apractical matter to transport and lessen a tax burden (simultaneously enrichingthe Belladonna's by avoiding tax seals). It was not long before word reachedKemperbad of how prized the distilled wine, aged in barrels of Talbecland wood,was in Altdorf. Today, wine production is up as distilleries run round the clock tosatisfy demand and an every increasing "levy" (or "cut") by the Belladonnas.

    Kemperbad, sitting a top high cliffs, enjoys a commanding view of Reiklandforests to the West. It is also home to a well garrisoned river watch that patrols

    http://www.anothercaffeinatedday.com/blog/default/2013/04/12/K-is-for-Kemperbad-Freistadt

  • the river for pirates and other less savory, and certainly less connected, gangs.

    Original URL:http://www.anothercaffeinatedday.com/blog/default/2013/04/12/K-is-for-Kemperbad-Freistadt

  • anothercaffeinatedday.com

    L is for Lay Priest Jean DePouchet, Cult of Manann

    APRIL 13, 2013

    There are few avenues out of a life as a peasant in Bretonnia. Even rich merchantsare, by law, just peasants. Any perceived status is only at the whim of their liege.

    The merchant class of Bretonnia can afford to school children or "identify" ahigher calling for their offspring paying for seminaries or other theologicalstudies. Such education can get man and woman into many of the cultsworshipped throughout Bretonnia. Wave Caller Jean De Pouchet is one of thelucky ones.

    After a years studying with the Manann catechists in Bordeleaux, he was initiatedinto the cult priesthood. While most nobles worship the Lady of the Lake, manyquietly honor Manann, Taal and Rhya, Morr, Shallya and Verena and offerchapels to them as appropriate. Jean was soon on the rise in cult of Manann afterbeing moved to the Duke Alberic's personal chapel to Manann on the castle'sgrounds.

    More recently the Wave Caller left his position with the Duke's chapel andtravelled to the Silent Isle where he quietly observes Abbot Isodard Gumy for theDuke. The Duke is very interested in the reports of the Abbot awakening theisland and what it may portend.

    Original URL:http://www.anothercaffeinatedday.com/blog/default/2013/04/13/L-is-for-Lay-Priest-Jean-De-Pouchet-Cult-of-Manann

    http://www.anothercaffeinatedday.com/blog/default/2013/04/13/L-is-for-Lay-Priest-Jean-De-Pouchet-Cult-of-Manann

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    Skills:%Academic%Knowledge%(History),%Academic%Knowledge%(Theology),%Charm,%%%%%%%%%Common%Knowledge%(Bretonia),%Common%Knowledge%(Southlands),%Gossip,%Heal,%%%%%%%%%Perception,%Read/Write,%Speak%Language%(Breton/Bretonia),%%%%%%%%%Speak%Language%(Classical),%Speak%Language%(Reikspiel/Empire)

    Talents:%Lightning%Reflexes,%Public%Speaking,%Resistance%to%Magic,%Suave,%Warrior%Born

  • anothercaffeinatedday.com

    M is for Master Vigilant, LucasTauberwasser, Magister of Ulgu,The Grey Order

    by CAFFEINATED | APRIL 15, 2013

    There are many secret organizations in the Old World. We know that many aretempted by the allure of promises by the Ruinous Powers into hidden rooms, butwe are often not aware of those that work in secret to protect us from powerfultemptation of corruption in magical power.

    Master Vigilant Lucas Tauberwasser entered The Grey Order as a teen. The son ofa high ranking officer in Elector Countess Emmanuelle von Leibwitz personalpolice, Lucas grew up listening to quiet whispers in his father's study about themany threats to the Countess' life that found way to his desk from seeminglyhundreds of informants. When Lucas' nascent magical abilities began to manifestthemselves, it was a simple matter for his father to find him scholarship with theGrey Order and admittance to the Ulgu school in Altdorf.

    Magister Tauberwasser was a quick study. The Grey Order's CryptoclasticThaumaturgy is the very weaving of the magical winds for illusion andconcealment. His background would soon land him in good standing with theOrder of Shadows.

    The nature of Ulgu is such that its practitioners are spies and assassins. Theillusionary affects can often provide the sorts of magics that can cover up crimesagainst the Emperor and even the very order itself.

    And such is the need for the Order of Shadows. Not unique to the College of theGrey Order in practice as often all schools of magic can harbor those that seek touse magic for the Ruinous Powers, however Ulgu makes the policing of those thatpractice the magics far more dangerous.

    Today, there are few alive that know Magister Tauberwasser's true appearance;his father dead, no siblings, and many of his classmates in military service to

    http://www.anothercaffeinatedday.com/blog/default/2013/04/15/M-is-for-Master-Vigilant-Lucas-Tauberwasser-Magister-of-Ulgu-The-Grey-Order

  • Ulgu, the Emperor, or dead...possibly by Tauberwasser's own hand for unknownand unspoken crimes. The nature of his position in so secretive that Grey Order'sPatriarch can only know that if he must to contact Magister Tauberwasser heneeds only turn the pyramid shaped paperweight on his desk to point to thewindow. When the paperweight is returned to its original position the Patriarch isto inscribe his request on a single sheet of paper and burn it, placing it in thefireplace. The patriarch is unsure of the means of this magic and the delivery ofthe message, but his Master Vigilant always completes the task asked of theOrder of Shadows.

    Often this task a simple: the Order of Shadows is must act: kill or pacify acorrupted Apprentice or Journeyman Wizard of Ulgu. It is not unheard of that aMaster Wizard must be dealt with, but for the integrity College and the GreyOrder the work is necessary.

    Original URL:http://www.anothercaffeinatedday.com/blog/default/2013/04/15/M-is-for-Master-Vigilant-Lucas-Tauberwasser-Magister-of-Ulgu-The-Grey-Order

  • Lucas&TauberwasserMale&Human&from&the&EmpireMaster&Vigilant&(ex=Journeyman&Wizard,&ex=Apprentice&Wizard)**********************************Approximately&28&years&old.&Born&in&NulnNo&known&characteristicsEye&Color:&unknownHair&color:&unknownDistinguishing&Features:&unknownBirthday:&UnknownAstrology:&Rumored&to&be&born&under&the&sign&of&Mummit&the&Fool,&the&sign&&&&&&&&of&instinct.Dooming:&UnknownReligion:&UnknownFamily:&NoneFriends:&Patriarch&Reiner&StarkeEnemies:&Corrupt&Magisters&of&the&Grey&Order&of&Ulgu

    &&&&&&&&=================================================================&&&&&&&&|Main&Profile&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&|&&&&&&&&=================================================================&&&&&&&&|WS:.&&&|BS:&&&&|S.&&&&&|T:&&&&&|Ag::&&&|Int::.&|WP:::&&|Fel:.&&|&&&&&&&&|&35%&&&|&35%&&&|&34%&&&|&30%&&&|&24%&&&|&32%&&&|&29%&&&|&31%&&&|&&&&&&&&=================================================================&&&&&&&&|+15%&&&|+10%&&&|+5%&&&&|+10%&&&|+20%&&&|+25%&&&|+30%&&&|+15%&&&|&&&&&&&&=================================================================&&&&&&&&|&50%&&&|&45%&&&|&39%&&&|&40%&&&|&44%&&&|&57%&&&|&59%&&&|&46%&&&|&&&&&&&&=================================================================&&&&&&&&|Secondary&Profile&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&|&&&&&&&&=================================================================&&&&&&&&|A&&&&&&|W::.&&&|SB&&&&&|TB&&&&&|M&&&&&&|Mag:.&&|IP&&&&&|FP&&&&&|&&&&&&&&|&1&&&&&|11&&&&&|&3&&&&&|&4&&&&&|&4&&&&&|&0&&&&&|&5&&&&&|&1&&&&&|&&&&&&&&=================================================================&&&&&&&&|+0&&&&&|+5&&&&&|&0&&&&&|&0&&&&&|+0&&&&&|+3&&&&&|&0&&&&&|&0&&&&&|&&&&&&&&=================================================================&&&&&&&&|&1&&&&&|16&&&&&|&3&&&&&|&4&&&&&|&4&&&&&|&3&&&&&|&5&&&&&|&1&&&&&|&&&&&&&&=================================================================

    Skills:&Academic&Knowledge&(Daemonology)&+10%,&Academic&Knowledge&(Magic)&+20%,&Academic&Knowledge&(Necromancy),&Channeling&+20%,&Charm,&Common&Knowledge&&&&&&&&(Empire)&+20%,&Common&Knowledge&(The&Grey&Order)&+10%,&Gossip&+20%,&Intimidate,&Magical&Sense&+20%,&Perception&+10%,&Read/Write&+20%,&Ride&+10%,&Search&+10%,&Speak&Arcane&&&&&&&&Language&(Magick/Lingua&Praestantia)&+20%,&Speak&Arcane&&&&&&&&Language&(Daemonic),&Speak&Language&(Classical)&+20%,&&&&&&&&Speak&Language&(Reikspiel/Empire)&+20%,&Torture

    Talents:&Aethyric&Attunement,&Arcane&Lore&(Lore&of&Shadows/Ulgu).&Fast&Hands,&Lesser&

  • Magic&(Silence),&Lesser&Magic&(Skywalk),&Lesser&Magic&(Aethyric&Armor),&Lesser&Magic&(Magic&Lock),&Lesser&Magic&(Magic&Alarm),&Lesser&Magic&(Dispel),&Meditation,&Menacing,&Mighty&Missile,&Night&Vision,&Petty&Magic&(Arcane),&Savvy,&Schemer,&Stout=Hearted,&Strong=minded,&Warrior&Born

  • anothercaffeinatedday.com

    N is for Night of the Fire Arrows

    APRIL 16, 2013

    As one travels the Empire he will encounter the veneration of minor deities--often quietly and with great subterfuge as not to worry friends or a passingSigmarite--and the celebration of local festivals for what might be seen as justanother day elsewhere in the Empire.

    The Night of the Fire Arrows is one such event. Held on the 25th of Sigmarzeit,the night commemorates the defense of Halstedt, Stirland from a horde ofundead some 500 years ago. Crossing the plains of the Haunted Hills an "army ofzombies, skeletons, wights, necromancers, and vampire counts" sought tooverrun the village and march deeper into the Empire. The village reinforced itswalls with trees and new palings and ditches. The force was delayed, but thevillage would not last another night if it was not for the sheriff. "Finding a stashspirits," the sheriff was able to muster a new defense on the second night of theattack. Under the sheriff's leadership the town "produced 3500 straight and trueHalstedt arrows with spirit soaked wool." Every man and boy capable of wieldinga bow was put on the battlements. The tale told at the festival is that the sky"caught fire" as the archers repelled the second night's attacks.

    Today, Halstedt has turned the quincentennial event into a night of archerycontests that attracts champion archers from around the Empire in a grandtourney before a reenactment of the Night of the Fire Arrows. In the last 250years a wide swath of arable land was set aside for the festivities by an act of theElector Count, much to the protest of nobles losing land rent. Protests aside, toomany farmhouses and crops would be damaged or destroyed before the set-aside.

    Historians don't doubt the veracity of the story save for many of the details. Thedebate is constantly renewed every couple of years as some detail or minormention of the event is uncovered in the libraries of Altdorf and Nuln or found indiary passing through a Veneran temple. Last year a witch hunter burned aVerenan Investigator that was found asking questions about the 500 year oldevent. He reportedly possessed a "book of necromancy" that "reportedly belonged

    http://www.anothercaffeinatedday.com/blog/default/2013/04/16/N-is-for-Night-of-the-Fire-Arrows

  • to the then mayor of Halstedt in 2015" and "contained definitive proof" that the"army of undead" was "no more than 25 recently buried members of thecommunity" raised in a ritual that had gone awry.

    The book was lost with investigator, used as kindling in his pyre.

    Original URL:http://www.anothercaffeinatedday.com/blog/default/2013/04/16/N-is-for-Night-of-the-Fire-Arrows

  • anothercaffeinatedday.com

    O is for Outrider, Ditl Mohrfurt

    by CAFFEINATED | APRIL 17, 2013

    Ditl Mohrfurt is a handsome young man from a farming family in Tanndern,Averland. His father passed when his was 12, but was fond of telling thepatriarchs of the scattered farms on the rolling plains north of Wuppertal: "Bornunder the Two Bullocks! He may not be a craftsman, but that boy will sow hisseed and wander far from his mother bosom, as sure as Siggurd!"

    True to his father's fortune, he would find himself in trouble with Elsbeth, theyoung daughter of Burgher Holz in Tanndem. Ditl would break two hearts thenight he stole away on the burgher's second prized stallion: his mother's andElsbeth.

    Today, Ditl rides The Old Dwarf Road for Wörden Coaches. An exceptional rider,outdoorsman, scout and when in coaching inns, far from Averheim--where the offchance of encountering Burgher Holz would have him in chains--a bit of aheartbreaker to many barmaids and excitable maidens traveling with oppressiveguardians.

    Ditl's best friend is Jaswick Downhill, the pistol wielding halfling coachmanfor Wörden Coaches. When Ditl is not wooing a young woman with tales ofoutlaws hung or bested by his tracking and beastman killed or maimed by hiscrossbow, he can be found telling ribald jokes and drinking his betters under thetable in a smoke filled snug with Jaswick and Stirland roadwardens. Hisinfectious laugh is recognized by many, especially the ladies that he can't escape.

    Original URL:http://www.anothercaffeinatedday.com/blog/default/2013/04/17/O-is-for-Outrider-Ditl-Mohrfurt

    http://www.anothercaffeinatedday.com/blog/default/2013/04/17/O-is-for-Outrider-Ditl-Mohrfurt

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    Skills:%Animal%Care%+10%,%Common%Knowledge%(Empire),%Follow%Trail,%%%%%%%%Navigation,%Outdoor%Survival,%Perception,%Ride%+10%,%Search,%Silent%Move,%%%%%%%%Speak%Language%(Reikspiel/Empire)

    Talents:%Coolheaded,%Orientation,%Savvy,%Specialist%Weapon%Group%(Entangling)

  • anothercaffeinatedday.com

    P is for Penitent, KeterlindLechardt, Warrior Cult ofMyrmidia

    APRIL 18, 2013

    Keterlind Lechardt is a force for Myrmidia, the warrior goddess. Yet she is payinga penitence for her failings in the Storm of Chaos, or failings as she sees them inthe honoring the strictures of Bellona Myrmidia and the cult.

    As Archaon's armies neared Middenheim as the final lines of battle wereprepared, her unit meet a large force of Norsemen raiding a small village. In thecharge and clash of force that quickly dissolved into chaos. Keterlind was awhirlwind of death. Norsemen fell before her sword and against the brute force ofher shield. Then she hesitated.

    A young Norse boy, feral, dirty and holding an axe looked up at her, the bloodyhorror of the fight in his face. She couldn't strike looking at the terror in the boy'seyes. Behind her, Keterlind's commander yelled a command to strike. Keterlind'shesitation ended in black, struck from her flank, she collapsed.

    Waking hours later on the field amid death and covered in the debris of battleKeterlind assessed her survival. On the ground was the body of the boy, split fromshoulder to groin by a sword. She could not tell if the boy died with the same lookof terror she recalled, the boy's face was destroyed by boot, shield, or hammer.

    In those few minutes of awaking she understood her dishonor of the strictures:disobeying her commander and showing mercy, if brief, to the enemies ofhumanity and servants of the ruinous powers. Keterlind dropped to her kneesand vowed to meet her end gloriously in service to Myrmidia and strictinterpretation of the Bellona Myrmidia tenants.

    She can be found today in the forward pickets meeting the remnants of Archaonin Kislev. Her fierce faith is bolstered by the dented and cut shoulder armor thatprobably saved her life at Middenheim. The armor's dent is pierced and the

    http://www.anothercaffeinatedday.com/blog/default/2013/04/18/P-is-for-Penitent-Keterlind-Lechardt-Warrior-Cult-of-Myrmidia

  • jagged hole cuts into a deep scar that bleeds when she enters a fight. The painreminding her of her failure, her vow, and her ultimate goal: death in gloriousbattle against the ruinous powers.

    Original URL:http://www.anothercaffeinatedday.com/blog/default/2013/04/18/P-is-for-Penitent-Keterlind-Lechardt-Warrior-Cult-of-Myrmidia

  • Keterlind)LechardtFemale)Human)from)the)EmpirePenitent**********************************23)years)old.)Born)in)Jehfeld,)a)village)in)the)Empire)Province)of))))))))Averland.5'4",)96)lbs.)with)an)atheletic)build.Eye)Color:)copperHair)color:)medium)brownDistinguishing)Features:)crooked)teethBirthday:)Born)on)the)11th)of)Vorgeheim,)2500)years)since)the)founding))))))))of)the)Empire)by)Lord)Sigmar.Astrology:)You)were)born)under)the)sign)of)the)Limner's)Line,)the)sign))))))))of)perception.)On)the)day)of)your)birth)Morrslieb,)the)Chaos)Moon)was))))))))sighted)as)a)luminous)green)full)moon)crossing)the)sky)from)north)to))))))))south.)This)did)portent)a)mutant)child)will)be)born)this)night.Dooming:)Morr)approaches)under)a)false)flag.Religion:)You)were)raised)to)worship)Myrmidia.Family:)Unknown,)rumored)to)be)an)orphanFriends:)No)friends)of)note.Enemies:)The)armies)of)the)Ruinous)Powers!

    ))))))))[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[))))))))|Main)Profile)))))))))))))))))))))))))))))))))))))))))))))))))))|))))))))[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[))))))))|WS:))))|BS)))))|S))))))|T))))))|Ag:))))|Int))))|WP)))))|Fel))))|))))))))|)28%)))|)40%)))|)32%)))|)29%)))|)31%)))|)26%)))|)37%)))|)27%)))|))))))))[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[))))))))|+10%)))|+10%)))|+0%))))|+0%))))|+10%)))|+5%))))|+0%))))|+0%))))|))))))))[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[))))))))|)38%)))|)40%)))|)32%)))|)29%)))|)41%)))|)26%)))|)37%)))|)27%)))|))))))))[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[))))))))|Secondary)Profile))))))))))))))))))))))))))))))))))))))))))))))|))))))))[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[))))))))|A))))))|W:)))))|SB)))))|TB)))))|M))))))|Mag))))|IP)))))|FP)))))|))))))))|)1)))))|13)))))|)3)))))|)2)))))|)4)))))|)0)))))|)0)))))|)3)))))|))))))))[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[))))))))|+1)))))|+2)))))|)0)))))|)0)))))|+0)))))|+0)))))|)0)))))|)0)))))|))))))))[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[))))))))|)1)))))|15)))))|)3)))))|)2)))))|)4)))))|)0)))))|)0)))))|)2)))))|))))))))[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[

    Skills:)Academic)Knowledge)(Theology),)Animal)Care,)Blather,)Gossip,)Heal,)Ride,)))))))))Intimidate,)Speak)Language)(Reikspiel),)Torture

    Talents:)Hardy,)Strike)to)Stun,)Very)Resilient

  • anothercaffeinatedday.com

    Q is for The Quinsberry Lodge,Alfred Hempfire, Tradesmanand Steward, Kirchham,Stirland

    by CAFFEINATED | APRIL 19, 2013

    Kirchham is a small border town of Stirland and Wissenland on the Nuln Road.Kirchham is a farming community with numerous sheep farmers herding in therolling hills of the Stirhügel.

    Kirchham is small, but the trade coming though it allows it to play host to thepart trade union, part advocacy group and part halfling pride and communitycenter of the Quinsberry Lodge.

    Alfred Hempfire stepped into the position as the steward for the lodge whenStirland nationals killed the previous steward. As it turned out it could not havehappened at a better time, Pie Week celebrations in Sauerapfel in the Moot.

    As a master pastry cook he was able to rally the Halflings to push aside themurder of the previous Quinsberry Lodge leader to celebrate all the good thingsthat the Halfling culture gives the community. The celebrations renewed thecommunity ties and enriched large numbers of halfling businesses, especially hisown bakery.

    Today Alfred's Pipe Weed Brownies, baked with a sweet weed grown on the lodgegrounds and often smoked in the Lodge's den by many guild members, is enjoyedthroughout the region. The brownies travel to Nuln and Wörden on coaches thattravel the Nuln road and very popular with the Tilean cooks in Kemperbad.

    Original URL:http://www.anothercaffeinatedday.com/blog/default/2013/04/19/Q-is-for-Queensbury-Lodge

    http://www.anothercaffeinatedday.com/blog/default/2013/04/19/Q-is-for-Queensbury-Lodge

  • Alfred'HempfireMale'HalflingTradesman**********************************20'years'old.'Born'in'Sauerapfel,'a'village'in'the'Empire'Province'of''''''''The'Mootland.3'9",'80'lbs.'with'an'average'build.Eye'Color:'dark'greenHair'color:'blackDistinguishing'Features:'pot'belly,'androgynousBirthday:'Born'on'the'15th'of'Sigmarzeit,'2503'years'since'the''''''''founding'of'the'Empire'by'Lord'Sigmar.Astrology:'You'