Welcome to the closing day of ARC ARCHEOS George Drettakis REVES/INRIA, Sophia-Antipolis, France.

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Welcome to the closing day of ARC ARCHEOS George Drettakis REVES/INRIA, Sophia-Antipolis, France

Transcript of Welcome to the closing day of ARC ARCHEOS George Drettakis REVES/INRIA, Sophia-Antipolis, France.

Page 1: Welcome to the closing day of ARC ARCHEOS George Drettakis REVES/INRIA, Sophia-Antipolis, France.

Welcome to the closing day of ARC ARCHEOS

George DrettakisREVES/INRIA, Sophia-Antipolis, France

Page 2: Welcome to the closing day of ARC ARCHEOS George Drettakis REVES/INRIA, Sophia-Antipolis, France.

ARC ARCHEOS

National funding for inter-group research– idea developed with J. Thollot and the

ERGA group in Grenoble (F. Letoublon)

– NPR research for archeology in an immersive VE context

– coordinated by REVES

Page 3: Welcome to the closing day of ARC ARCHEOS George Drettakis REVES/INRIA, Sophia-Antipolis, France.

General Goals

Bring together archeologists, historians and graphics, VE researchers– a small number of groups/people– specific projects (NPR/Argos)

Advance CG research for archeology– emphasis on NPR approaches– general rendering/representation issues

Page 4: Welcome to the closing day of ARC ARCHEOS George Drettakis REVES/INRIA, Sophia-Antipolis, France.

Achievements

Meetings and discussions– interdisciplinary meetings

core ERGA/ARTIS/ENS/REVES

– several external contributors Piérart, Pariente for Argos/archeology Deussen, Ostromoukhov on the NPR side

Very productive– good contacts have been established

Page 5: Welcome to the closing day of ARC ARCHEOS George Drettakis REVES/INRIA, Sophia-Antipolis, France.

CG Research

Canvas paper (Cunzi et al)– Graphics Interface 03 publication

Page 6: Welcome to the closing day of ARC ARCHEOS George Drettakis REVES/INRIA, Sophia-Antipolis, France.

CG Research

Crowd paper (Heigias et al)– Graphicon paper

Page 7: Welcome to the closing day of ARC ARCHEOS George Drettakis REVES/INRIA, Sophia-Antipolis, France.

CG Research

Watercolor rendering– Pascal Barla with Joelle Thollot

DEA (Master’s) – work continues as a Ph.D.

Page 8: Welcome to the closing day of ARC ARCHEOS George Drettakis REVES/INRIA, Sophia-Antipolis, France.

CG/VE Research

Discussion on Realistic vs NPR representations

Page 9: Welcome to the closing day of ARC ARCHEOS George Drettakis REVES/INRIA, Sophia-Antipolis, France.

CG/VE Research

NPR on a semi-immersive system– 6-month internship (Roman Bayon)– ported Raskar ’s algorithm to

workbench– first port of Canvas algorithm to

workbench– Interesting issues in 3D

Page 10: Welcome to the closing day of ARC ARCHEOS George Drettakis REVES/INRIA, Sophia-Antipolis, France.

Archeological Forums Poster at International Congress of

Classical Archaeology 2003 – presented by Isabelle Ratinaud and

Joelle Thollot

Page 11: Welcome to the closing day of ARC ARCHEOS George Drettakis REVES/INRIA, Sophia-Antipolis, France.

Archeological Forums

Seminar at Fribourg– Isabelle Ratinaud

Argos symposium at the EFA in Athens– Isabelle Ratinaud and Matthieu Cunzi– presentation of the canvas crowd and

VE demo work

Page 12: Welcome to the closing day of ARC ARCHEOS George Drettakis REVES/INRIA, Sophia-Antipolis, France.

Demos on the Workbench

virtual reconstruction of Argos Agora– reconstruction in Hellenistic Age– two hypotheses for the Tholos

mix of rendering styles– Raskar+crease object renderings

époques– classical and geometric periods

Page 13: Welcome to the closing day of ARC ARCHEOS George Drettakis REVES/INRIA, Sophia-Antipolis, France.

Closing Day

Morning– presentations of research results– demos on the workbench

Afternoon– roundtable of archeologists/historians

and CG/VE researchers

Page 14: Welcome to the closing day of ARC ARCHEOS George Drettakis REVES/INRIA, Sophia-Antipolis, France.

Enjoy...

Page 15: Welcome to the closing day of ARC ARCHEOS George Drettakis REVES/INRIA, Sophia-Antipolis, France.

Expressive and Realistic Renderings on a

workbench

Roman BayonGeorge Drettakis

REVES/INRIA, Sophia-Antipolis, France

Page 16: Welcome to the closing day of ARC ARCHEOS George Drettakis REVES/INRIA, Sophia-Antipolis, France.

Overall Goals

expressive rendering on a workbench– chose fast and simple solution

(Raskar)– integrate with existing software tools

canvas in stereo– try and adapt the subjective canvas

impression to a stereo context

Page 17: Welcome to the closing day of ARC ARCHEOS George Drettakis REVES/INRIA, Sophia-Antipolis, France.

Software Engineering

handling stereo– CAVElib

software engineering choices– REVES API - lab common API– SGI Performer-based solution

Page 18: Welcome to the closing day of ARC ARCHEOS George Drettakis REVES/INRIA, Sophia-Antipolis, France.

XP Extensible Scenegraph

developed at EVL and FHW– wrapper scene graph for SGI Performer– message handling and input events– extensible C++ classes

easy to add a new feature/rendering type

– allowed fast adaptation to bench– complicates more sophisticated uses of

OpenGL

Page 19: Welcome to the closing day of ARC ARCHEOS George Drettakis REVES/INRIA, Sophia-Antipolis, France.

Solutions adopted

REVESAPI– compatibility problems– scenegraph dependencies

native performer class– raskar renderer in a separate

Performer ”channel”– find crease lines in preprocessing

pass

Page 20: Welcome to the closing day of ARC ARCHEOS George Drettakis REVES/INRIA, Sophia-Antipolis, France.

Canvas

what are we doing ?– subjective effect, NOT the same thing– canvas inherently a 2D solution

straightforward port– shower glass effect i.e., canvas is

stuck on the screen or some other fixed point

Page 21: Welcome to the closing day of ARC ARCHEOS George Drettakis REVES/INRIA, Sophia-Antipolis, France.

Canvas in Stereo

First attempts– manipulate texture coordinates– use paralax and motion cues for

stereo effect– a different effect will result

choose parameters giving satisfactory subjective result

Page 22: Welcome to the closing day of ARC ARCHEOS George Drettakis REVES/INRIA, Sophia-Antipolis, France.

Demos

work with Alexandre Olivier-Mangon– Argos environments built in Maya– scripting done in XP

additional functionalities added to XP– Emmanuel Gallo (multiswitch,

transparency etc).– Davd Geldreich (Gamepad interface)

Page 23: Welcome to the closing day of ARC ARCHEOS George Drettakis REVES/INRIA, Sophia-Antipolis, France.

Tholos Demo

Hellenistic period– 6 buildings in the Agora– added houses based on Alix – added trees

point based rendering [Stamminger Drettakis

01]

– shadows for the Tholos perspective shadow maps [Stamminger

Drettakis 02]

Page 24: Welcome to the closing day of ARC ARCHEOS George Drettakis REVES/INRIA, Sophia-Antipolis, France.

Tholos Demo

Page 25: Welcome to the closing day of ARC ARCHEOS George Drettakis REVES/INRIA, Sophia-Antipolis, France.

Expressive rendering demo

Raskar for silhouette rendering precomputed crease lines

– simple color materials– painted sky dome

mix-mode rendering– actual stones textured/realistic

Page 26: Welcome to the closing day of ARC ARCHEOS George Drettakis REVES/INRIA, Sophia-Antipolis, France.

Expressive rendering demo

Page 27: Welcome to the closing day of ARC ARCHEOS George Drettakis REVES/INRIA, Sophia-Antipolis, France.

Epoques demo

geometric period– artifacts

first helmet/armor in Hellenic history vase

– simple houses classical period

– Agora was relatively empty

Page 28: Welcome to the closing day of ARC ARCHEOS George Drettakis REVES/INRIA, Sophia-Antipolis, France.

Issues for Demos

frame rate and scene complexity– intensified by multi-pass solutions

(Raskar) transparency

– help archeologists place objects can be a constraint

interaction tools– many more could be imagined

Page 29: Welcome to the closing day of ARC ARCHEOS George Drettakis REVES/INRIA, Sophia-Antipolis, France.

Future Work

Adapt different types of expressive renderings to stereo– stereo implies problems for

silhouette-based approaches– interesting effects could result, but

only practical tests can validate them Drawing styles are a nice form of

abstraction