Wehrmacht Conscript
description
Transcript of Wehrmacht Conscript
Information, Optional Rules, Versions and Credits
Note:
Info:
Optional Rules Credits
LA adds to Char level 0 0 Created, coded and conceptualised by
0 Rohin Joyce (aka trismagestus, rogueAngel)
Primary Error Checking and Debugging:
No Psionics 0 Griffin Mitchell
0 Macro and VBA Expertise:
0 Stew Martindale
0 Misc. Error Checking:
0
Version History v2.8 2/2/2005 1:40
v2.6 7/5/2004 1:17
The Excel Analysis Toolpak must be installed (via the Tools | Add-Ins menu choices) to enable randomisation of Hit Points and Abilities
Sources included so far: d20 Modern Core Rulebook; Player's Companion I & II; MM Templates; UA feats, races and occupations, some UA classes; UA Web Enhancement; d20 Future feats, occupations and classes
Created by Rohin Joyce in the latter months in 2003 and revised fairly regularly since then. Anyone who wants to contact me can find me at [email protected], or under the names rogueAngel or Trismagestus on various sites around the web. Any errors, criticism, praise or stuff like that would be appreciated. The only password-protected part of Modern Heroes is this page - the rest can be easily unlocked and manipulated - if you got the know-how.
No class defense when flatfooted
Despot34 (Anton Pustaver), Red-Eyed Antipaladin, Tiarynn, Flazzy, Uranium Dragon, Mathiesen Marius
Future classes, feats and occupations added. Next will be UA classes and Future weapons and equipment.
Fixed many quite crippling errors. Just call the last version my warm-up phase =) am now back in the saddle. PS changed the HP so that constitution hp is automatically added
v2.5 6/3/2004 3:32
v2.4 12/28/2003 10:45 Added - Races from UA; Classes from UA Web Enhancement
v2.3 12/26/2003 16:28
v2.2 12/23/2003 5:35
v2.1 12/21/2003 0:30
v2.0 12/19/2003 18:10
v1.9 12/14/2003 15:48 Fixed errors - Skills cross class, lanuage ranks; Weapon finesse, Living weapon damage; export err
v1.8 12/10/2003 18:16 Fixed errors - Skill emphasis name error; Weapons focus blank; Exotic firearms screw up
v1.7 12/9/2003 10:08 Fixed errors - attempted to fix randomise number error
v1.6 12/7/2003 13:51 Fixed errors - a whole lot - weapons not showing, ex melee weapons non-prof, etc.
v1.5 12/6/2003 16:34
v1.4 11/25/2003 19:55
v1.3 11/23/2003 20:53 Revised MC bonuses to armour and weapons damage - also miscellaneous occupation SNAFUs
v1.2 11/20/2003 21:02
v1.1 11/20/2003 1:49 Finished… at last - 87 hours logged - time to upload, then sleep… =j
v1.0 11/4/2003 0:16
You may have noticed the gap between updates - my computer died and I have only recently gained access to another. So: Added - not much, especially in the way of error-removal, but with a nice new save / load routine. The error stuff can wait until I have a) no more assignments; b) some sleep =)
Fixed errors - misc and varied; Added - feats and occupations from UA; Statblock generator (a button for which is on the Basic Details sheet)
Added - classes and equipment from MPC II; pictureless character sheets; Note: If your selected langauges are not showing up on the sheets, make sure you have spent the required ranks to actually have those languages
Fixed errors - feats and talents listing giving circulars; added - new talent trees and feats from MPC II
Fixed errors - misc export, language and skill reset errors; added Modern Player's Companion I information & MM templates
fixed errors: max speed from armour when no armour is selected; cell-phone weight; armour on equip list; rounding of cross-class total instead on individual; class order stuff up; added greying out and strike-through of inelegible feats; potion brewing given unfairlyAdded: vampire & werewolf templates; Moreau race & Monstrous races; CR options; Macros added to reset pages, randomise abilities and HP, export and import characters
fixed errors: +- thing on attack / damage modifiers - cross class stuff from occupation - MC FALSE
Updated - removed blanking feats form class that have requirements - also armour lt / med / hvy screwup
Doing the feats, finished the skills and classes - but not the talents… 28 hours of coding and counting =p
Created, coded and conceptualised by
Rohin Joyce (aka trismagestus, rogueAngel)
Primary Error Checking and Debugging:
Griffin Mitchell
Macro and VBA Expertise:
Stew Martindale
Misc. Error Checking:
The Excel Analysis Toolpak must be installed (via the Tools | Add-Ins menu choices) to enable
d20 Modern Core Rulebook; Player's Companion I & II; MM Templates; UA feats, races and occupations, some UA classes; UA Web Enhancement; d20 Future feats, occupations and classes
Created by Rohin Joyce in the latter months in 2003 and revised fairly regularly since then. Anyone who wants to contact me can find me at [email protected], or under the names rogueAngel or Trismagestus on various sites around the web. Any errors, criticism, praise or stuff like that would be appreciated. The only password-protected part of Modern Heroes is this page - the rest can be easily unlocked and manipulated - if you got the know-how.
Despot34 (Anton Pustaver), Red-Eyed Antipaladin, Tiarynn, Flazzy, Uranium Dragon, Mathiesen Marius
Future classes, feats and occupations added. Next will be UA classes and Future weapons and
Fixed many quite crippling errors. Just call the last version my warm-up phase =) am now back in the saddle. PS changed the HP so that constitution hp is automatically added
Added - Races from UA; Classes from UA Web Enhancement
Fixed errors - Skills cross class, lanuage ranks; Weapon finesse, Living weapon damage; export err
Fixed errors - Skill emphasis name error; Weapons focus blank; Exotic firearms screw up
Fixed errors - attempted to fix randomise number error
Fixed errors - a whole lot - weapons not showing, ex melee weapons non-prof, etc.
Revised MC bonuses to armour and weapons damage - also miscellaneous occupation SNAFUs
Finished… at last - 87 hours logged - time to upload, then sleep… =j
You may have noticed the gap between updates - my computer died and I have only recently gained access to another. So: Added - not much, especially in the way of error-removal, but with a nice new save / load routine. The error stuff can wait until I have a) no more assignments; b)
Fixed errors - misc and varied; Added - feats and occupations from UA; Statblock generator (a button for which is on the Basic Details sheet)
Added - classes and equipment from MPC II; pictureless character sheets; Note: If your selected langauges are not showing up on the sheets, make sure you have spent the required ranks to
those languages
Fixed errors - feats and talents listing giving circulars; added - new talent trees and feats from
Fixed errors - misc export, language and skill reset errors; added Modern Player's Companion I information & MM templates
fixed errors: max speed from armour when no armour is selected; cell-phone weight; armour on equip list; rounding of cross-class total instead on individual; class order stuff up; added greying out and strike-through of inelegible feats; potion brewing given unfairlyAdded: vampire & werewolf templates; Moreau race & Monstrous races; CR options; Macros added to reset pages, randomise abilities and HP, export and import characters
fixed errors: +- thing on attack / damage modifiers - cross class stuff from occupation - MC
Updated - removed blanking feats form class that have requirements - also armour lt / med / hvy
Doing the feats, finished the skills and classes - but not the talents… 28 hours of coding and
Saving and loading characters
Current character loaded is
Wehrmacht Conscript
To delete a characterRight-click the character's column header
(the column's lettered cell above the character's name)and select 'Cut'
1
Character to be loaded
To delete a characterRight-click the character's column header
(the column's lettered cell above the character's name)and select 'Cut'
Basic Details
Name Wehrmacht Conscript
Player NPC
Race
Templates:
AbilitiesIncreases from level
4th 8th 12th 16th 20th
Original Total Mod
Strength 12 +0 12 +1
Dexterity 15 +0 15 +2
Constitution 14 +0 14 +2
Intelligence 10 +0 10 +0
Wisdom 13 +0 13 +1
Charisma 8 +0 8 -1 Misc Defense mod
Total
Points Buy: 25 points used 4 16
11 10 Feats from level
12 9
Physical DetailsGender: Current Reputation: +0
Age: Bonus Repuatation:
Height: Starting Wealth: 2d4+2
Weight: Current Wealth:
Description:
Starting OccupationFrom the: Prerequi
None +0 0
Academic +3 Core book Age 23
Adventurer +1 Core book Age 15
Apothecary +3 Urban Arcana Age 20
Astronaut Trainee +1 Future Age 21
Athlete +1 Core book Str or
Blue Collar +2 Core book Age 18
Bohemian +1 Players Comp Age 15
Racial Modifiers
Wealth Bonus
Reputation Bonus
Bureaucrat +2 Players Comp Age 23
Celebrity +4 +1 Core book Age 15
Colonist +1 Future Age 15
Craftsperson +2 Players Comp Dex 13
Creative +2 Core book Age 15
Criminal +2 Core book Age 15
Dilettante +6 +1 Core book Age 18
Doctor +4 Core book Age 25
Domestic +1 Players Comp Age 15
Drifter +2 Future Age 15
Educator +2 Players Comp Age 23
Emergency Services +2 Core book Age 18
Entrepreneur +4 +1 Core book Age 18
Gladiator +1 Future Age 18
Hedge Wizard +2 Urban Arcana Int 10+
Heir +6 +1 Future Age 21
Investigative +2 Core book Age 23
Law Enforcement +1 Core book Age 20
Military +1 Core book Age 18
Novitiate +2 Urban Arcana Wis 10+
Outcast +1 Future Age 15
Politico +3 +3 Players Comp Cha 13
Psychic +2 Urban Arcana Age 15
Religious +2 Core book Age 23
Rural +1 Core book Age 15
Scavenger +2 Future Age 15
Shadow Scholar +1 Urban Arcana Age 15
Squire +1 Urban Arcana Str or
Student +1 Core book Age 15
Technician +3 Core book Age 23
Transporter +1 Future Age 18
Tribal +1 Players Comp Age 15
White Collar +3 Core book Age 23
Allegiances:
Manual Entry:
Current Override Current Override
BAB +1 Skill points lvl1 12
Skill points lvl2
Fort Save +3 Skill points lvl3
Ref Save +2 Skill points lvl4
Will Save +1 Skill points lvl5
Skill points lvl6
HP 7 7 Skill points lvl7
Misc Defense mod 0 Skill points lvl8
AC 13 Skill points lvl9
Skill points lvl10
Feats from level 1 Skill points lvl11
Skill points lvl12
Skill points lvl13
Action Points 0 Skill points lvl14
Movement Types: Skill points lvl15
Normal 30' Skill points lvl16
Swim Skill points lvl17
Climb Skill points lvl18
Fly Skill points lvl19
Fly Notes Skill points lvl20
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Racial Abilities
Vampires:
Damage Reduction 15/+1
Ogres, Trolls, Yuan-ti &
Minotaurs:
Special Abilities 14 Weaknesses 7
Blood Drain Direct Sunlight
Create Spawn Garlic
Domination Holy Symbols
Energy Drain Inviolate Sanctuary
Alternate Form Mirrors
Creatures of the Night Running Water
Damage Reduction 15/+1 Wooden Stakes
Fast Healing 5
Gaseous Form
Cold Resistance 20
Electrical Resistance 20
Spider Climb
Turn Resistance
Darkvision 60'
Classes 29
Level Class ID Hitpoints Average
1 2 1d8 6.5
2 1
3 1
4 1
5 1
6 1
7 1
8 1
9 1
10 1
11 1
12 1
13 1
14 1
15 1
16 1
17 1
18 1
19 1
20 1
Racial & Template HD Bonus:
Talent & Feat HP bonus: 0
Total HP: 7 6.5 average
** Class Requirements **
BAB +3
Knowledge (Tactics) 3 ranks
--: d20 Future :--
Reroll ones?
Talents / Bonus Feats
From Class Talent / Feat
Strong 11 1
1 0
1 0
1 0
1 0
1 0
1 0
1 0
1 0
1 0
1 0
1 0
1 0
1 0
1 0
1 0
1 0
1 0
1 0
1 0
Conmod
Template and racial
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
2
0
Total
Talents & Feats
Bonus Class Skill Cool Under Pressure
Bonus Class Skill
Skill Emphasis
Savant 0
0
0
Weapon Focus (Gunslinger)
Weapon Focus (Dead Shot)
Weapon Specialisation (Soldier) Charm Gender
Minor Breakthrough Contact name (low-level)
Contact name (mid-level)
Smart Weapon Contact name (high-level)
Shadow Enemy One Trigger Power
Shadow Enemy Two Trigger Power
Trigger Power
Skill Mastery (Infiltrator) Skill Mastery (Field Scientist)
Improved Melee Critical Hacker Abilities:
Logical Hacker Abilities:
Logical
Logical Hacker Abilities:
Talk a Good Game
Talk a Good Game Advanced Techniques
Talk a Good Game Advanced Techniques
Implacable
Implacable
Implacable
Spell Mastery (Mage 5)
Spell Mastery (Mage 5)
Spell Mastery (Mage 5)
Spell Mastery (Mage 5)
Spell Mastery (Mage 5)
Spell Mastery (Mage 8)
Spell Mastery (Mage 8)
Spell Mastery (Mage 8)
Spell Mastery (Mage 8)
Spell Mastery (Mage 8)
Sharp Eye
Xenotype
Xenotype
Xenotype
Xenotype
Skill Points: 0 points 0 points
Strong 1Skill Total Bonus RanksAutohypnosis Wis### ### - 0 0Balance Dex### 2 2 0 2### X 0 0Bluff Cha### -1 -1 0 2### X 0 0Climb Str### 4 2 2 4### C 2 2 0Computer Use Int### 0 0 0 2### X 0 0Concentration Con### 2 2 0 2### X 0 0Craft: Chemical Int### ### X 0 0 Electronic Int### ### X 0 0 Mechanical Int### ### X 0 0 Pharmeceutical Int### ### X 0 0 Structural Int### 0 0 0 4### C 0 0 Visual Art Int### 0 0 0 2### X 0 0 Writing Int### 0 0 0 2### X 0 0Decipher Script Int### ### X 0 0Demolitions Int### ### X 0 0Diplomacy Cha### -1 -1 0 2### X 0 0Disable Device Int### ### X 0 0Disguise Cha### -1 -1 0 2### X 0 0Drive Dex### 2 2 0 2### X 0 0Escape Artist Dex### 2 2 0 2### X 0 0Forgery Int### 0 0 0 2### X 0 0Gamble Wis### 1 1 0 2### X 0 0Gather Information Cha### -1 -1 0 2### X 0 0Handle Animal Cha### 0 -1 1 4### C 1 1 0Hide Dex### 2 2 0 2### X 0 0Intimidate Cha### -1 -1 0 2### X 0 0Investigate Int### ### X 0 0Jump Str### 3 1 2 4### C 2 2 0Knowledge: Arcane Lore Int### ### X 0 0 Art Int### ### X 0 0 Behavioural Sciences Int### ### X 0 0 Business Int### ### X 0 0 Civics Int### ### X 0 0 Current Events Int### ### C 0 0 Earth and Life Sciences Int### ### X 0 0 History Int### ### X 0 0 Physical Sciences Int### ### X 0 0 Popular Culture Int### ### C 0 0 Streetwise Int### ### C 0 0 Tactics Int### ### C 0 0 Technology Int### ### X 0 0 Theology and Philosophy Int### ### X 0 0Listen Wis### 1 1 0 2### X 0 0Move Silently Dex### 2 2 0 2### X 0 0Navigate Int### 0 0 0 2### X 0 0Perform: Act Cha### -1 -1 0 2### X 0 0 Dance Cha### -1 -1 0 2### X 0 0 Keyboards Cha### -1 -1 0 2### X 0 0 Percussion Instruments Cha### -1 -1 0 2### X 0 0 Sing Cha### -1 -1 0 2### X 0 0 Stand-Up Cha### -1 -1 0 2### X 0 0 Stringed Instruments Cha### -1 -1 0 2### X 0 0 Wind Instruments Cha### -1 -1 0 2### X 0 0Pilot Dex### ### X 0 0Profession Wis### 3 1 2 4### C 2 2 0Psicraft Int### ### - 0 0Repair Int### 1 0 1 4### C 1 1 0Research Int### 0 0 0 2### X 0 0
Skills &Languages
Max Ranks
Misc Bonuses
Ride Dex### 2 2 0 2### X 0 0Search Int### 0 0 0 2### X 0 0Sense Motive Wis### 1 1 0 2### X 0 0Sleight of Hand Dex### ### X 0 0Spellcraft Int### ### - 0 0Spot Wis### 1 1 0 2### X 0 0Survival Wis### 3 1 2 4### C 2 2 0Swim Str### 3 1 2 4### C 2 2 0Treat Injury Wis### 1 1 0 2### X 0 0Tumble Dex### ### X 0 0Use Magic Device Cha### ### - 0 0
12 0
Langagues: Speak Read / Write
### Eastern European Yes Yes ###
### ###
### ###
### ###
### ###
### ###
### ###
### ###
### ###
### ###### ###
Language Ranks Remaining: 0
Ranks Spent on Languages: 0
Bonus Languages from Race: 0
Language Ranks (Insert the Ranks, add langauges below)
0 points 0 points 0 points 0 points 0 points 0 points
0 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 0
0 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 0
0 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 0
00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 0
0 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 0
0 0 0 0 0 0
0 points 0 points 0 points 0 points 0 points 0 points
0 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 0
0 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 0
0 0 0 0 0 0
0 points 0 points 0 points 0 points 0 points 0 points
0 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 0
0 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 00 0 0 0 0 0
0 0 0 0 0 0
FeatsUnassigned Feats:###
Feats # * Details
Acrobatic
Advanced Combat Martial Arts
Advanced Firearms Proficiency
Advanced Two-Weapon Fighting
Agile Riposte
Aircraft Operation
Aircraft Operation
Aircraft Operation
Alertness
Animal Affinity
Archaic Weapons Proficiency
Armor Proficiency (heavy)
Armor Proficiency (light)
Armor Proficiency (medium)
Athletic
Attentive
Blind-Fight
Brawl
Builder
Builder
Burst Fire
Cautious
Cleave
Combat Expertise
Combat Martial Arts
Combat Reflexes
Combat Throw
Confident
Creative
Creative
Creative
Dead Aim
Deceptive
Defensive Martial Arts
Dodge
Double Tap
Drive-By Attack
Educated
Educated
Educated
Elusive Target
Endurance 1 *
Exotic Firearms Proficiency
Exotic Firearms Proficiency
Exotic Firearms Proficiency
Exotic Melee Weapon Proficiency
Exotic Melee Weapon Proficiency
Exotic Melee Weapon Proficiency
Far Shot
Focused
Force Stop
Frightful Presence
Gearhead
Great Cleave
Great Fortitude
Guide
Heroic Surge
Improved Brawl
Improved Bull Rush
Improved Combat Martial Arts
Improved Combat Throw
Improved Damage Threshold
Improved Disarm
Improved Feint
Improved Initiative
Improved Knockout Punch
Improved Trip
Improved Two-Weapon Fighting
Iron Will
Knockout Punch
Lightning Reflexes
Low Profile
Medical Expert
Meticulous
Mobility
Multiattack
Nimble
Personal Firearms Proficiency *
Point Blank Shot 1 *
Power Attack
Precise Shot
Quick Draw
Quick Reload
Renown
Run
Shot on the Run
Simple Weapons Proficiency *
Skip Shot
Spring Attack
Stealthy
Strafe
Streetfighting
Studious
Sunder
Surface Vehicle Operation
Surface Vehicle Operation
Surface Vehicle Operation
Surgery
Toughness
Track
Trustworthy
Two-Weapon Fighting
Unbalance Opponent
Vehicle Dodge
Vehicle Expert
Weapon Finesse
Weapon Finesse
Weapon Finesse
Weapon Focus
Weapon Focus
Weapon Focus
Whirlwind Attack
Windfall
Wild Talent
Off Back Off
urn Brain Burn
Eye Bull's Eye
our Code of Honour Select an allegiance
our Code of Honour Select an allegiance
our Code of Honour Select an allegiance
ort Cohort Cohort name
tor Collector Select a hobby
tor Collector Select a hobby
tor Collector Select a hobby
ing Cross-Training
ets Deep Pockets
ice Expert Advice
ice Expert Advice
ice Expert Advice
ard Financial Wizard
wer Focus Power
Car Follow That Car
ion Good Impression
dge Greater Dodge
nse Greater Magical Defense
bo Guns Akimbo
yed Hard-Eyed
gle Haggle
ets Hail of Bullets
im Improved Dead Aim
ge Improved Dodge
nse Improved Magic Defense
ist Linguist
cky Lucky
nse Magical Defense
ncy Martial Arts Weapons Proficiency
ter Moonlighter
ual Multilingual
ace Poker Face
nce Psionic Resistance
ent Self-Improvement
tep Sidestep
lls Signature Skills
lls Signature Skills
lls Signature Skills
nce Stage Presence
nce Stage Presence
nce Stage Presence
yee Star Employee
ge Supreme Dodge
Arcane Skills
Delay Power
Divine Heritage Select an orison
Select an orison
Select an orison
Empower Spell
Empower Turning
Enlarge Power
Enlarge Spell
Eschew Materials
Extend Power
Extend Spell
Extra Turning
Fleet of Foot
Greater Spell Focus ###
Greater Spell Focus ###
Greater Spell Focus ###
Greater Spell Penetration
Heighten Power
Heighten Spell
Hide Power
Improved Grapple
Improved Natural Healing
Improved Overrun
Improved Turning Select a type of creature
Improved Turning Select a type of creature
Improved Turning Select a type of creature
Jack of All Trades
Magical Affinity
Magical Heritage Select a cantrip
Select a cantrip
Select a cantrip
Nonlethal Spell
Persistent Power
Power Critical
Precise Strike
Psionic Skills
Quicken Power
Reach Spell
Sacred Spell
Shadow Heritage
Shadowbane Spell
Signature Spell
Signature Spell
Signature Spell
Silent Spell
Spell Focus Select a school
Spell Focus Select a school
Spell Focus Select a school
Spell Penetration
Spell Slinger
Still Spell
Supernatural Strike
Twin Power
Vehicle Specialisation
Action Boost (d8)
Alien Weapons Proficiency
Armoured Proficiency (Powered)
Charismatic Plus
Craft Cybernetics
Cybernetic Surgery
Cybertaker
Dedicated Plus
Fast Plus
Mastercrafter
Nerve Pinch
Oathbound Select an allegiance
Planetary Adaptation
Salvage
Smart Plus
Spacer
Starship Battle Run
Starship Dodge
Starship Feint
Starship Gunnery
Starship Mobility
Starship Operation
Starship Strafe
Strong Plus
Tough Plus
Ultra Immunne System
Urban Tracking
Xenomedic
Zero-G Training
Jump to:
Unmet Requirements
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BAB +8; Combat Martial Arts; Improved Combat Martial Arts
BAB +11; Two-Weapon Fighting; Improved Two-Weapon Fighting;
Dodge
Pilot 4 ranks
Pilot 4 ranks
Pilot 4 ranks
Armor Proficiency (light); Armor Proficiency (medium)
Armor Proficiency (light)
Advanced Firearms Proficiency
Strength 13+; Power Attack
Intelligence 13+
Defensive Martial Arts
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Far Shot
Defensive Martial Arts
Advanced Firearms Proficiency
Advanced Firearms Proficiency
Advanced Firearms Proficiency
Drive 4 ranks; Vehicle Expert
Charisma 15+; Intimidate 9 ranks
BAB +4; Strength 13; Power Attack; Cleave
BAB +3; Brawl
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Strength 13+; Power Attack
BAB +4; Combat Martial Arts
BAB +3; Defensive Martial Arts; Combat Throw
Intelligence 13+; Combat Expertise
Intelligence 13+; Brawl; Streetfighting
BAB +6; Brawl; Knockout Punch
Intelligence 13+; Combat Expertise
BAB +6; Intelligence 13+; Two-Weapon Fighting
BAB +3; Brawl
Dodge
3+ Natural Weapons; Dodge
Strength 13+
Dodge; Mobility
Precise Shot
BAB +4; Dodge; Mobility
Advanced Firearms Proficiency
BAB +2; Brawl
d20 M
odern
Core R
uleb
ook d
20 M
odern
Core R
uleb
ook d
20 M
odern
Core R
uleb
ook d
20 M
odern
Core R
uleb
ook d
20 M
odern
Core R
uleb
ook d
20 M
odern
Core R
uleb
ook
Strength 13+; Power Attack
Drive 4 ranks
Drive 4 ranks
Drive 4 ranks
Treat Injury 4 ranks
BAB +6; Defensive Martial Arts
Drive or Pilot 6 ranks; Vehicle Expert
Intelligence 13+; Combat Expertise; Dodge; Mobility; Spring Attack
Dodge; Mobility; Sidestep
Modern
Player's Com
pan
ion I &
II Modern
Player's Com
pan
ion I &
II
Ability to manifest power
Precise Shot
At least one allegiance
At least one allegiance
Modern
Player's Com
pan
ion I &
II Modern
Player's Com
pan
ion I &
II
At least one allegiance
Character Level 6+
Knowledge (Popular Culture) 5 ranks
Knowledge (Popular Culture) 5 ranks
Knowledge (Popular Culture) 5 ranks
Profession 4 ranks; Financial Wizard
Profession 4 ranks
Ability to manifest power
Drive 6 ranks; Vehicle Dodge; Vehicle Specialisation
Charisma 13+
Dodge; Improved Dodge
Shot on the Run; Two-Weapon Fighting
Charisma 13+; Intimidate 4 ranks
Deceptive or Trustworthy
Double Tap
Far Shot; Dead Aim
Dodge
The ability to cast arcane or divine spells; Magical Defense
Multilingual
The ability to cast arcane or divine spells
Combat Martial Arts; Defensive Martial Arts
The ability to cast arcane or divine spells; Magical Defense; Improved Magical Defense
Modern
Player's Com
pan
ion I &
II Modern
Player's Com
pan
ion I &
II
Dodge; Mobility
Charisma 13+
Charisma 13+
Charisma 13+
Base Reputation +1
Dodge; Improved Dodge; Greater Dodge
Urb
an A
rcana U
rban
Arcan
a Urb
an A
rcana
Must be able to turn a type of creature
Must be able to turn a type of creature
Run
#NAME?
#NAME?
#NAME?
Spell Penetration
Brawl
Base Fortitude 5+
Strength 13+; Power Attack
Must be able to turn a type of creature
Must be able to turn a type of creature
Urb
an A
rcana U
rban
Arcan
a Urb
an A
rcana
Must be able to turn a type of creature
Character Level 8+
BAB +10
BAB +5
Spell Mastery
Spell Mastery
Spell Mastery
BAB +2
d20 Fu
ture d
20 Fu
ture
Armor Proficiency (light); Armor Proficiency (medium)
d20 Fu
ture d
20 Fu
ture
Treat Injury 8 ranks; Surgery
Craft (Electronics) 8 ranks; Craft (Mechanical) 8 ranks
BAB +4; Combat Martial Arts
Starship Dodge; Starship Mobility
Pilot 6 ranksStarship Operation
Pilot 9 ranksStarship Operation
Starship Dodge
Pilot 2 ranks
Starship Gunnery
Knowledge (Earth & Life) 6 ranks; Treat Injury 6 ranks; Surgery
Tumble 4 ranks
Craft (Electronics) 10 ranks; Craft (Mechanical) 10 ranks; Knowledge (Life Sciences) 5 ranks
Armour and Weapon selection
Armour Category Type MDB ACP
Magical effects
Weapon OneAttack Damage Critical Range Weight Type
Mauser Karabiner 98K +3 2d10 20 70' 9lb. Ballistic
Overrides
Ranged Melee Explosives
Weapon TwoAttack Damage Critical Range Weight Type
Knife +2 1d4+1 19-20 10' 1lb. Piercing
Overrides
Ranged Melee Explosives
Weapon ThreeAttack Damage Critical Weight Type
Unarmed (Nonlethal) +2 1d3+1 20 - Bludgeoning
Overrides
Ranged Melee Explosives
Weapon Four
Equipment Bonus
Nonprof. Bonus
Mastercraft details Overrides
(Note that Magical enhancement requires at least +1 Mastercraft, and that the magical enhancement supercedes any MC bonus to defense
Overrides
Ranged Melee Explosives
Weapon Five
Overrides
Ranged Melee Explosives
Weapon Six
Overrides
Ranged Melee Explosives
Speed Weight Restriction Notes
Type Size Notes
Ballistic Large
Explosives
Type Size
Piercing Tiny
Explosives
Type Size Notes
Bludgeoning Small Provokes AoO
Explosives
Purchase DC
(Note that Magical enhancement requires at least +1 Mastercraft, and that the magical
RoF Single; 5 int.; +1 damage if within 30' (8mm Mauser)
Explosives
Explosives
Explosives
Tables
Ranged Weapons
ID Weapons Caliber Feat required Proficient?1 Select one2 AK-47 7.62mmR assault rifle Personal Firearms Proficiency 03 Baretta 92F 9mm autoloader Personal Firearms Proficiency 04 Baretta 93R 9mm machine pistol Personal Firearms Proficiency 05 Barrett Light Fifty .50 sniper rifle Personal Firearms Proficiency 06 Barretta M3P 12-gauge shotgun Personal Firearms Proficiency 07 Benelli M1 12-gauge shotgun Personal Firearms Proficiency 08 Browning BPS 10-gauge shotgun Personal Firearms Proficiency 09 Colt Double Eagle 10mm autoloader Personal Firearms Proficiency 010 Colt M1911 .45 autoloader Personal Firearms Proficiency 011 Colt Python .357 revolver Personal Firearms Proficiency 012 Compound bow Archaic Weapons Proficiency -413 Crossbow Simple Weapons Proficiency 014 Derringer .45 Personal Firearms Proficiency 015 Desert Eagle .50AE autoloader Personal Firearms Proficiency 0
16 Flamethrower None 017 Glock 17 9mm autoloader Personal Firearms Proficiency 018 Glock 20 10mm autoloader Personal Firearms Proficiency 019 HK G3 7.62mm assault rifle Personal Firearms Proficiency 020 HK MP5 9mm submachine gun Personal Firearms Proficiency 021 HK MP5K 9mm submachine gun Personal Firearms Proficiency 022 HK PSG1 7.62mm sniper rifle Personal Firearms Proficiency 023 Javelin Simple Weapons Proficiency 024 M16A2 5.56mm assault rifle Personal Firearms Proficiency 025 M2HB Heavy Machine Guns Exotic Firearms: Heavy Mach -426 M4 Carbine 5.56mm assault rifle Personal Firearms Proficiency 027 M-60 medium machine gun Personal Firearms Proficiency 028 M72A3 LAW Rocket Launcher Exotic Firearms: Rocket Laun -429 M79 Grenade Launcher Exotic Firearms: Grenade La -430 MAC Ingram .45 machine pistol Personal Firearms Proficiency 031 Mossberg 12-gauge shotgun Personal Firearms Proficiency 032 Pathfinder .22 revolver Personal Firearms Proficiency 033 Pepper spray Simple Weapons Proficiency 034 Remington 700 7.62mm hunting rifle Personal Firearms Proficiency 035 RPG-7 Rocket Launcher Exotic Firearms: Rocket Laun -436 Ruger Service-Six .38S revolver Personal Firearms Proficiency 037 S&W M29 .44 magnum revolver Personal Firearms Proficiency 038 Sawed-off shotgun 12-gauge shotgun Personal Firearms Proficiency 039 Shuriken Archaic Weapons Proficiency -440 SITES M9 9mm autoloader Personal Firearms Proficiency 041 Skorpion .32 machine pistol Personal Firearms Proficiency 042 Steyr AUG 5.56mm assault rifle Personal Firearms Proficiency 043 Taser Simple Weapons Proficiency 044 TEC-9 9mm machine pistol Personal Firearms Proficiency 045 Uzi 9mm submachine gun Personal Firearms Proficiency 046 Walther PPK .32 autoloader Personal Firearms Proficiency 047 Whip Simple Weapons Proficiency 048 Winchester 94 .444 hunting rifle Personal Firearms Proficiency 049 -450 Mauser Karabiner 98K 8mm Mauser Personal Firearms Proficiency 051 -452 -453 -454 -455 -456 -4
57 -458 -459 -460 -461 -462 -463 -464 -465 -466 -467 -468 -469 -470 -471 -472 -473 -474 -475 -476 -477 -478 -479 -480 -481 -482 -483 -484 -485 -486 -487 -488 -489 -490 -491 -492 -493 -494 -495 -496 -497 -498 -499 -4
100 -4
Melee Weapons
ID Weapon Feat Required Proficient? Counts as light?1 Select one2 Bayonet (fixed) Archaic Weapons Proficiency -43 Simple Weapons Proficiency 04 Brass knuckles Simple Weapons Proficiency 0 Light5 Chain Exotic Melee Weapon -46 Chain saw Exotic Melee Weapon -47 Simple Weapons Proficiency 08 Cleaver Simple Weapons Proficiency 0 Light9 Club Simple Weapons Proficiency 010 Simple Weapons Proficiency 011 Hatchet Archaic Weapons Proficiency -4 Light12 Kama Exotic Melee Weapon -4 Light13 Katana Exotic Melee Weapon -414 Knife Simple Weapons Proficiency 0 Light
15 Kukri Exotic Melee Weapon -4 Light16 Longsword Archaic Weapons Proficiency -417 Machete Archaic Weapons Proficiency -4 Light18 Metal baton Simple Weapons Proficiency 019 Nunchaku Exotic Melee Weapon -4 Light20 Simple Weapons Proficiency 021 Rapier Archaic Weapons Proficiency -422 Rifle butt Simple Weapons Proficiency 023 Sap Simple Weapons Proficiency 0 Light24 Simple Weapons Proficiency 025 Spear Archaic Weapons Proficiency -426 Simple Weapons Proficiency 027 Straight razor Archaic Weapons Proficiency -4 Light28 Stun gun Simple Weapons Proficiency 0 Light29 Sword cane Archaic Weapons Proficiency -430 Simple Weapons Proficiency 031 Three-section staff Exotic Melee Weapon -432 Tonfa Simple Weapons Proficiency 033 Unarmed (Lethal) Simple Weapons Proficiency 0 Light34 Unarmed (Nonlethal) Simple Weapons Proficiency 0 Light35 -436 -437 -438 -439 -440 -441 -442 -443 -444 -445 -446 -447 -448 -449 -450 -451 -452 -453 -454 -455 -456 -457 -458 -459 -460 -461 -462 -463 -464 -465 -466 -467 -468 -469 -470 -471 -472 -473 -474 -475 -476 -477 -478 -479 -480 -4
81 -482 -483 -484 -485 -486 -487 -488 -489 -490 -491 -492 -493 -494 -495 -496 -497 -498 -499 -4
100 -4
Explosives
ID Weapon Damage Quantity Type1 Select one2 40mm fragmentation grena 3d6 6 Slashing3 Acid, mild 1d6 / 1 1 Acid4 C4/Semtex 4d6 4 Concussion5 Claymore Mine 6d6 2 Slashing6 Det cord - 50' 2d6 1 Fire7 Dynamite 2d6 12 Concussion8 Flash-Bang Grenade - 6 -9 Fragmentation grenade 4d6 6 Slashing10 Molotov cocktail1 1d6 / 1 1 Fire11 Smoke grenade - 6 -12 Tear gas grenade See text 6 -13 Thermite grenade 6d6 6 Fire14 White phosphorus grenade 2d6 6 Fire151617181920212223242526272829303132333435363738394041
42434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899
100
Armour 1 Armour Types:
ID Armour Category Type1 Armour Types:
2 Leather jacket Light Impromptu3 Leather armour Light Archaic4 Light undercover shirt Light Concealable5 Pull-up pouch vest Light Concealable6 Undercover vest Light Concealable7 Concealable vest Medium Concealable8 Chainmail shirt Medium Archaic9 Light-duty vest Medium Tactical10 Tactical vest Medium Tactical11 Special response vest Heavy Tactical12 Plate mail Heavy Archaic13 Forced entry unit Heavy Tactical141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667
6869707172737475767778798081828384858687888990919293949596979899
100
Counts as Light? Attack Damage Critical Type Range RoF Magazine
2d8 20 Ballistic 70 SA 30 boxLight 2d6 20 Ballistic 40 S 15 box
2d6 20 Ballistic 30 SA 20 box2d12 20 Ballistic 120 S 11 box2d8 20 Ballistic 30 S 5 box2d8 20 Ballistic 40 S 7 int.2d10 20 Ballistic 30 Single 5 int.
Light 2d6 20 Ballistic 30 S 9 boxLight 2d6 20 Ballistic 30 S 7 box
+1 2d6 20 Ballistic 40 S 6 cyl.1d8 20 Piercing 40 1 -1d10 19-20 Piercing 40 1 1 int.
Light 2d6 20 Ballistic 10 Single 2 int.2d8 20 Ballistic 40 S 9 box
3d6 - Fire - 1 10 int.Light +1 2d6 20 Ballistic 30 S 17 boxLight +1 2d6 20 Ballistic 40 S 15 box
2d10 20 Ballistic 90 SA 20 box+1 2d6 20 Ballistic 50 SA 30 box
2d6 20 Ballistic 40 SA 15 box+1 2d10 20 Ballistic 90 S 5 box
1d6 20 Piercing 30 1 -2d8 20 Ballistic 80 SA 30 box2d12 20 Ballistic 110 A Linked2d8 20 Ballistic 60 SA 30 box2d10 20 Ballistic 100 A Linked10d6 - - 150 1 1 int.Varies - - 70 1 1 int.2d6 20 Ballistic 40 SA 30 box2d8 20 Ballistic 30 Single 6 int.
Light 2d4 20 Ballistic 20 S 6 cyl.Light Special - Special1 5 1 1 int.
2d10 20 Ballistic 80 Single 5 int.6d6 - - 100 1 1 int.
Light 2d6 20 Ballistic 30 S 6 cyl.2d8 20 Ballistic 30 S 6 cyl.2d8 20 Ballistic 10 S 2 int.
Light 1 20 Piercing 10 1 -Light 2d6 20 Ballistic 30 S 8 box
2d4 20 Ballistic 40 SA 20 box2d8 20 Ballistic 80 SA 30 box
Light 1d4 - Electricity 5 1 1 int.2d6 20 Ballistic 40 S or A 32 box2d6 20 Ballistic 40 SA 20 box
Light 2d4 20 Ballistic 30 S 7 boxLight 1d2 20 Slashing 15 1 -
2d10 20 Ballistic 90 S 6 int.
2d10 20 Ballistic 70 Single 5 int.2d10 20 Ballistic 70 Single 5 int.
Attack Damage Critical Type Range Size Weight
1d4/1d6 20 Piercing Large 1 70 Piercing - 0
1d3 20 Bludgeoning Tiny 1 51d6/1d6 20 Bludgeoning Large 5 5
3d6 20 Slashing Large 10 90 Slashing - 0
1d6 19-20 Slashing Small 2 51d6 20 Bludgeoning 10 Med 3 4
0 Piercing - 01d6 20 Slashing 10 Small 4 41d6 20 Slashing Small 2 52d6 19-20 Slashing Large 6 121d4 19-20 Piercing 10 Tiny 1 7
Purchase DC
1d4 18-20 Slashing Small 1 51d8 19-20 Slashing Med 4 111d6 19-20 Slashing Small 2 51d6 19-20 Bludgeoning Med 2 81d6 20 Bludgeoning Small 2 3
1d6 18-20 Piercing Med 3 101d6 20 Bludgeoning Large - 01d6 20 Bludgeoning Small 3 2
0 Bludgeoning - 01d8 20 Piercing Large 9 6
0 Piercing - 01d4 19-20 Slashing Tiny 0.5 41d3 20 Electricity Tiny 1 51d6 18-20 Piercing Med 3 9
#REF! 0 0 0 - 01d10/1d10 20 Bludgeoning Large 3 4
1d4 20 Bludgeoning Med 2 6-4 1d3 20 Bludgeoning Small - 00 1d3 20 Bludgeoning Small - 0
Burst RefDC Range Size Weight Restriction
10' 15 - Tiny 1 16 320 - 10 Tiny 1 6 010' 18 - Small 1 12 340' 16 - Small 2 15 3
See text 12 - Med 2 8 25' 15 10 Tiny 1 12 1
15' - 10 Tiny 1 14 320' 15 10 Tiny 1 15 320 - 10 Small 1 3 0
See text - 10 Small 2 10 0See text - 10 Small 2 12 2
5' 12 10 Small 2 17 320' 12 10 Small 2 15 3
Purchase DC
Armour Types:
MDB ACP Speed WeightEquipment
BonusNonprof. Bonus
Purchase DC
1 1 8 0 30 4 102 1 6 0 30 15 122 1 7 0 30 2 132 1 6 -1 30 2 133 1 5 -2 30 3 144 2 4 -3 25 4 155 2 2 -5 20 40 185 2 3 -4 25 8 166 2 2 -5 25 10 177 3 1 -6 20 15 188 3 1 -6 20 50 239 3 0 -8 20 20 19
Size Weight Restriction Notes
Large 10 15 2Small 3 16 1Med 3 18 2 3 Round Burst;Huge 35 22 1Large 9 16 1Large 8 17 1Large 11 16 1Small 3 16 1Small 3 15 1Med 3 15 1
Large 3 10 0Med 7 9 0 Move action to reload after firing;Tiny 1 14 1Med 4 18 1
Large 50 17 3 5'x30', Ref DC 15, no attack roll required;Small 2 18 1Small 3 18 1Large 11 19 2Large 7 20 2 3 Round Burst;Med 5 19 2 3 Round Burst;
Large 16 22 1Med 2 4 0 When used in melee, -4 to hit;
Large 8 16 2 3 Round Burst;Huge 75 22 3Large 7 16 2Huge 22 21 3Large 5 15 3 Damages 10', Ref DC 18, Min. Range 30';Large 7 14 3 Fires 40mm grenades, Minimum Range 40';Med 6 15 2
Large 7 15 1Tiny 1 14 1Tiny 0.5 5 0 Ranged Touch, Fort DC 15, Blinded 1d4 rounds
Large 8 17 1Large 18 12 3 Damages 10', Ref DC 16, Min. Range 30';Small 2 14 1Med 3 15 1Med 4 15 4Tiny 0.5 3 0 Can be drawn as a free action;Tiny 2 15 1Med 4 17 2
Large 9 19 2 3 Round Burst;Small 2 7 0Med 4 14 2
Large 8 18 2Small 1 15 1Small 2 4 0 Max range 15', Can trip, +2 to Disarm attacksLarge 7 15 1
Large 9 16 3Large 9 16 3
Purchase DC
Notes
0 Double Weapon;00 Deals lethal damage, still considered unarmed;0 Double Weapon or Reach 10', Can Trip, +2 to Disarm attacks;000000000
Restriction
0000 Can be collapsed to Small size;0
00000 Reach Weapon 10'0000 Spot DC 18 to see as weapon when sheathed0 00 Double Weapon0 Can deal non-lethal damage with no penalty
0 Provokes AoO; 0 Provokes AoO
Notes
Minimum Range 40'
Can be linked: +2d6 damage, +2' burst per extraCone-effect, 6d6 damage; outside cone 2d6Can be doubled up, +1d6 per extra, max +4d6Extra sticks: +1d6 dmg, +5' burst; Max 10d6, 20'Fort DC 16 or Dazed d6 rounds
1d6 dmg next round, may be ignited5'/rnd, max 15' rad, lasts 10 rnds5'/rnd, max 15' rad, Fort DC 15 or Nauseated d6 rnds
1d6 dmg next round, may be ignited, smoke 5' rad
1
3
Notes id Armour Mastercrafting1 Mastercraft effect:
Restriction
0 2 Equipment Bonus +10 3 Equipment Bonus +21 4 Equipment Bonus +31 5 Non-Proficient Equipment Bonus +11 6 Non-Proficient Equipment Bonus +21 7 Non-Proficient Equipment Bonus +30 8 Armour Check Penalty +11 9 Armour Check Penalty +21 10 Armour Check Penalty +31 11 Maximum Dex Bonus +10 12 Maximum Dex Bonus +21 13 Maximum Dex Bonus +3
14 Maximum Speed +5'15 Maximum Speed +10'16 Maximum Speed +15'
1id1234
Equipment Page
# Item(s) ID Qt Weight #
1
1
1
1
1
1
1
1
1
1
1
1
1
Purchase DC
Item(s) ID Qt Weight
1
1
1
1
1
1
1
1
1
1
1
1
1
Purchase DC
Equipment Tables
Object Size Weight Restriction
214 Other (insert your stuff here)215 ----------------------------------------216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258
Purchase DC
Qt at a time
259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298
Wehrmacht Conscript NPCTough 1 / Smart 1 Name Player
HumanStrong 1 1 Military
Classes Character Level Occupation
Age Gender Height Weight
Human Med. Humanoid 5' (5x5)Race Size & Type Reach
4 / 2
12 +1
15 +2 +2 2 0- Autohypnosis
14 +2X Balance Dex +2 +2 0 +0
+1 X Bluff Cha –1 -1 0 +0
10 +0C Climb Str +4 +1 2 +1
30' X Computer Use Int +0 +0 0 +0
13 +1X Concentration Con +2 +2 0 +0
Craft:
8 –1X ChemicalX ElectronicX MechanicalX Pharmeceutical
7 C Structural Int +0 +0 0 +0X Visual Art Int +0 +0 0 +0
13 1 0 2 0 0 X Writing Int +0 +0 0 +0X Decipher ScriptX DemolitionsX Diplomacy Cha –1 -1 0 +0X Disable Device
+3X Disguise Cha –1 -1 0 +0
1 2 0 +0 X Drive Dex +2 +2 0 +0
+2X Escape Artist Dex +2 +2 0 +0
0 2 0 0 X Forgery Int +0 +0 0 +0
+1X Gamble Wis +1 +1 0 +0
0 1 0 +0 X Gather Information Cha –1 -1 0 +0C Handle Animal Cha +0 -1 1 +0
X Hide Dex +2 +2 0 +0
X Intimidate Cha –1 -1 0 +0
X Investigate+2 1 1 0 C Jump Str +3 +1 2 +0
Knowledge:+3 1 2 0 X Arcane Lore
X ArtX Behavioural SciencesX BusinessX Civics
Mauser Karabiner 98K +3 2d10 20C Current EventsX Earth and Life ScienX History
70' 9lb. Ballistic LargeX Physical SciencesC Popular CultureC StreetwiseC Tactics
Knife +2 1d4+1 19-20X TechnologyX Theology and Philo
X Listen Wis +1 +1 0 +0
10' 1lb. Piercing TinyX Move Silently Dex +2 +2 0 +0X Navigate Int +0 +0 0 +0
Perform:X Act Cha –1 -1 0 +0
Unarmed (Nonlethal) +2 1d3+1 20X Dance Cha –1 -1 0 +0X Keyboards Cha –1 -1 0 +0X Percussion Instrumen Cha –1 -1 0 +0
- Bludgeoning Small Provokes AoOX Sing Cha –1 -1 0 +0X Stand-Up Cha –1 -1 0 +0X Stringed Instruments Cha –1 -1 0 +0X Wind Instruments Cha –1 -1 0 +0X PilotC Profession Wis +3 +1 2 +0- Psicraft
C Repair Int +1 +0 1 +0X Research Int +0 +0 0 +0X Ride Dex +2 +2 0 +0X Search Int +0 +0 0 +0X Sense Motive Wis +1 +1 0 +0X Sleight of Hand- Spellcraft
X Spot Wis +1 +1 0 +0C Survival Wis +3 +1 2 +0C Swim Str +3 +1 2 +0X Treat Injury Wis +1 +1 0 +0X Tumble- Use Magic Device
Wealth +1; Climb; Survival; Personal Firearms Proficiency;
RoF Single; 5 int.; +1 damage if within 30' (8mm Mauser)
Campaign #NAME?
Experience
Carrying Capacity: Light 0 - 86lb.; Medium 87 - 173lb.; Heavy 174 - 260lb.
#NAME?
Notes & Description
Unencumbered
Eastern European (Speak, Read & Write)
NPC Sheet Wehrmacht Conscript Strong 1, Human
STR 12 (+1) Hit Points 7 Defense 13 Age: Height: Weight:
DEX 15 (+2) Initiative +2 Save Fort +3 Reach: 5' (5x5ize & Type: Med. Humanoid
CON 14 (+2) BAB +1 Save Ref +2 Occupation: Military
INT 10 (0) Wealth +0 Save Will +1
WIS 13 (+1) Reputation +014
CHA 8 (–1) Action Points 0
Wealth Bonus +0 Char. Level 1
Skills Gear
Talents / Feats#NAME?
Armour Weapons Allegiances
Notes
Languages
Eastern European (Speak, Read & Write)
Damage Threshold
Climb +4; Handle Animal +0; Jump +3; Repair +1; Survival +3; Swim +3;
Mauser Karabiner 98K (Bns 3; Dmg 2d10; Crit 20; Rng 70; Wgt 9lb.; Typ Ballistic; Sz Large; Notes: RoF Single; 5 int.; +1 damage if within 30' (8mm Mauser)
Knife (Bns 2; Dmg 1d4+1; Crit 19-20; Rng 10; Wgt 1lb.; Typ Piercing; Sz Tiny; Notes:
Unarmed (Nonlethal) (Bns 2; Dmg 1d3+1; Crit 20; Rng ; Wgt -lb.; Typ Bludgeoning; Sz Small; Notes: Provokes AoO
Wehrmacht Conscript NPCName Player
Strong 1 1 MilitaryClasses Character Level Occupation
Age Gender Height Weight
Human Med. HumanoidABILITIES
5' (5x5)
Race Size & Type Reach Max Ranks: 4 / 212 +1 TOTAL DEX MOD, MISC MOD.
Skill Name Ranks
15 +2 +2 = 2 +0cc
- Autohypnosis
14 +2 BASE ATTACK +1X Balance Dex +2 +2 0 +0X Bluff Cha –1 -1 0 +0
10 +0 SPEED 30'C Climb Str +4 +1 2 +1
X Computer Use Int +0 +0 0 +0
13 +1 Other SpeedX Concentration Con +2 +2 0 +0
Craft:
8 –1X ChemicalX Electronic
TOTAL CURRENT HP X Mechanical
7X PharmeceuticalC Structural Int +0 +0 0 +0
DEFENSE 13 +1 +0 +2 +0 +0 13 11X Visual Art Int +0 +0 0 +0X Writing Int +0 +0 0 +0
TOTAL X Decipher ScriptX Demolitions
SAVING THROWS MISC MOD.
X Diplomacy Cha –1 -1 0 +0TOTAL X Disable Device
+3 = 1 +2 +0 REPUTATION +0X Disguise Cha –1 -1 0 +0X Drive Dex +2 +2 0 +0
+2 = 0 +2 +0 ACTION POINTS 0X Escape Artist Dex +2 +2 0 +0X Forgery Int +0 +0 0 +0
+1 = 0 +1 +0 WEALTH BONUS +0X Gamble Wis +1 +1 0 +0X Gather Information Cha –1 -1 0 +0C Handle Animal Cha +0 -1 1 +0
ATTACKS TOTAL STR MOD. SIZE MOD. MISC MOD. X Hide Dex +2 +2 0 +0
+2 = 1 +1 +0X Intimidate Cha –1 -1 0 +0
X InvestigateC Jump Str +3 +1 2 +0
+3 = 1 +2 +0Knowledge:
X Arcane LoreTOTAL DEX MOD. SIZE MOD. MISC MOD. X Art
X Behavioural Sciences
WEAPONX Business
TOTAL ATTACK BONUS X Civics
Mauser Karabiner 98K +3 2d10 20C Current EventsX Earth and Life Scien
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES X History
70' 9lb. Ballistic LargeX Physical SciencesC Popular Culture
WEAPONC Streetwise
TOTAL ATTACK BONUS C Tactics
Knife +2 1d4+1 19-20X TechnologyX Theology and Philo
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES X Listen Wis +1 +1 0 +0
10' 1lb. Piercing TinyX Move Silently Dex +2 +2 0 +0X Navigate Int +0 +0 0 +0
WEAPONPerform:
TOTAL ATTACK BONUS X Act Cha –1 -1 0 +0
Unarmed (Nonlethal) +2 1d3+1 20X Dance Cha –1 -1 0 +0X Keyboards Cha –1 -1 0 +0
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES X Percussion Instrumen Cha –1 -1 0 +0
- Bludgeoning Small Provokes AoOX Sing Cha –1 -1 0 +0X Stand-Up Cha –1 -1 0 +0
WEAPONX Stringed Instruments Cha –1 -1 0 +0
TOTAL ATTACK BONUS X Wind Instruments Cha –1 -1 0 +0X PilotC Profession Wis +3 +1 2 +0
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES - PsicraftC Repair Int +1 +0 1 +0X Research Int +0 +0 0 +0
WEAPONX Ride Dex +2 +2 0 +0
TOTAL ATTACK BONUS X Search Int +0 +0 0 +0X Sense Motive Wis +1 +1 0 +0X Sleight of Hand
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES - SpellcraftX Spot Wis +1 +1 0 +0C Survival Wis +3 +1 2 +0
WEAPONC Swim Str +3 +1 2 +0
TOTAL ATTACK BONUS X Treat Injury Wis +1 +1 0 +0X Tumble- Use Magic Device
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
ARMOURTYPE EQUIPMENT BONUS PROFICIENT?
ACP WEIGHT MAX SPEED SIZE MDB SPECIAL PROPERTIES
d20 Modern Character Record
SheetWealth +1; Climb; Survival; Personal
Firearms Proficiency;
Ability Score
Ability Modifier S K I L L S
STRSTRENGTH Key
AbilitySkill Mod.
Ability Mod.
Misc. Mod.
DEXDEXTERITY
INITIATIVEMODIFIER
CONCONSTITUTION
DAMAGE REDUCTIO
NINT
INTELLIGENCE
WISWISDOM
CHACHARISMA ARMOUR
PENALTY
HPhit points
= 10
CLASSBONUS
EQUIPMENTBONUS
DEX MOD.
SIZE MOD.
MISCBONUS
Touch Defense
Flatfooted Defense
BASE SAVE
ABILITY MOD.
FORTITUDE(CONSTITUTION)
REFLEX(DEXTERITY)
WILL(WISDOM)
BASE ATTACK BONUS
MELEEATTACK BONUS
RANGEDATTACK BONUS
BASE ATTACK BONUS
RoF Single; 5 int.; +1 damage if within 30' (8mm Mauser)
FEATS
Campaign #NAME?
Experience
EQUIPMENT
LANGUAGES
FX ABILITIES ALLEGIANCES
Carrying Capacity: Light 0 - 86lb.; Medium 87 - 173lb.; Heavy 174 - 260lb.
TALENTS & SPECIAL ABILITIES
#NAME?
Notes & Description
Unencumbered
Eastern European (Speak, Read & Write)
NPC Statblock#NAME?Wehrmacht Conscript ( Human Strong 1): CR 1; Med. Humanoid; HD 1d8+2; HP 7; MAS 14; Initiative +2; Spd 30'; Defense 13, touch 13, flat-footed 11 (class +1, Dex 2); BAB 1; Reach 5' (5x5); AL ; SV Fort 3, Ref 2, Will 1; AP 0; Rep +0; Str 12, Dex 15, Con 14, Int 10, Wis 13, Cha 8.Attacks: Mauser Karabiner 98K [Attack bonus 3; Dmg 2d10; Crit 20; Rng 70; Wgt 9lb.; Typ Ballistic; Sz Large; Notes: RoF Single; 5 int.; ((7.92mm Mauser))]Knife [Attack bonus 2; Dmg 1d4+1; Crit 19-20; Rng 10; Wgt 1lb.; Typ Piercing; Sz Tiny; Notes: ]Unarmed (Nonlethal) [Attack bonus 2; Dmg 1d3+1; Crit 20; Rng ; Wgt -lb.; Typ Bludgeoning; Sz Small; Notes: Provokes AoO]Skills: Climb +4; Handle Animal +0; Jump +3; Repair +1; Survival +3; Swim +3; Languages: Eastern European (Speak, Read & Write)Feats: Dodge (+1 Dodge bonus versus selected opponent); Endurance; Personal Firearms Proficiency; Simple Weapons Proficiency; Occupation: Military
NPC Statblock#NAME?Wehrmacht Conscript ( Human Strong 1): CR 1; Med. Humanoid; HD 1d8+2; HP 7; MAS 14; Initiative +2; Spd 30'; Defense 13, touch 13, flat-footed 11 (class +1, Dex 2); BAB 1;
Attacks: Mauser Karabiner 98K [Attack bonus 3; Dmg 2d10; Crit 20; Rng 70; Wgt 9lb.; Typ Ballistic; Sz Large; Notes: RoF Single; 5 int.; ((7.92mm Mauser))]
Unarmed (Nonlethal) [Attack bonus 2; Dmg 1d3+1; Crit 20; Rng ; Wgt -lb.; Typ Bludgeoning; Sz Small; Notes: Provokes AoO]
Feats: Dodge (+1 Dodge bonus versus selected opponent); Endurance; Personal Firearms Proficiency; Simple Weapons Proficiency;