Week 6 LIVE class, 2010

38
© Carrie Heeter, 2010 Foundations of Serious Games Professor Carrie Heeter

description

 

Transcript of Week 6 LIVE class, 2010

Page 1: Week 6 LIVE class, 2010

© Carrie Heeter, 2010

Foundations of Serious Games

Professor Carrie Heeter

Page 2: Week 6 LIVE class, 2010

© Carrie Heeter, 2010

Week 6 Learning Games Part 1

Alan

Playing History: The PlagueSerious Games Interactive http://www.playinghistory.eu/

Ted

Moon Base Alpha Virtual Heroes, Army Game Studio, NASA http://store.steampowered.com/app/39000/

Derek

Astro-engineer: Moon RoverWisdom Toolshttp://wisdomtools.com/projects/edu_astro.html

Daniel

Capitalism II Enlight http://www.enlight.com/capitalism2/

Page 3: Week 6 LIVE class, 2010

© Carrie Heeter, 2010

6:30-7:30 p.m. Kellogg Center auditoriumMimi Ito, "Hanging Out, Messing Around and Geeking Out:  Connected Learning & Play in a Digital Age“

7:30 to 8:00 reception at Kellogg 8:00 adjourn to Comm Arts (Carrie needs a ride) for

pizza and class

Page 4: Week 6 LIVE class, 2010

© Carrie Heeter, 2010

Ben Sawyer insists every talk begin with the presenter saying what games they are currently playing.

Kurt Squire says game scholars must spend a lot of time gaming.

Game companies say their potential employees MUST LOVE GAMES.

5 minutes, come back with your team’s position. Groups:

Pure Research: June, Alan, Kari Pure Design: Sandrine, Ted, Steve, Kristine Mixed Group 1: John, Julia, Mete, DerekMixed Group 2: Kristy, Greg, Daniel, Carolyn

Page 5: Week 6 LIVE class, 2010

© Carrie Heeter, 2010

Make me better, healthier and awesome!

June Enable griefing Ramp up competition by giving other players missions

2 Minute Race Around the World

Julia Competition and Praise

Progressive challenge, stamps for validators

Duck Scavenger Hunt

John Collecting, competition

Collect ducks (limited resource!), compete across football season

Fitness Racer Greg Communication, collaboration, competition

faciliate player communication

the Lance Project Kari Competition & collection

Energy tokens

Page 6: Week 6 LIVE class, 2010

© Carrie Heeter, 2010

You Smokin'? Alan Serious fun, Pacing Meaningful play, breather, personal pacing

Freshman Year: Making the game world more free and open

Kristine Exploration, role play More player freedom, experience consequences of drinking without drinking, role play

Sexual Prevention Sandrine (base winning more on skill/knowledge than chance)

Knowledge test helps determine STD outcome

Live Love Football Steve Hard Fun (Story) Depth for study events

SimHealth Mete Surprise Add random humorous surprises

Stress Management Carolyn Surprise Add random humorous scenarios

Page 7: Week 6 LIVE class, 2010

© Carrie Heeter, 2010

Garbage Detectives Daniel Effective rewards Clear useful and useless items, trading mechanic

In Somnia Kristy Rewards More positive rewards

Joe Nobody Derek Enhance story Choose socially charged avatar

Eco-Fitness Ted gameify the player experience

energy orb (Tchi) reflects game world eco-health, coach as guide

Page 8: Week 6 LIVE class, 2010

© Carrie Heeter, 2010

Kristy, 40 points Derek, 39 points Kari, 30 points Mete, 28 points Alan, 28 points Ted, 27 points Kristine, 25 points Julia, 24 points Daniel, 23 points Greg, 21 points

Page 9: Week 6 LIVE class, 2010

© Carrie Heeter, 2010

Help me make a list of who didn’t go last week.

Start with what your playtest question is…

Page 10: Week 6 LIVE class, 2010

© Carrie Heeter, 2010

A stress-management RPG! Carolyn Schedule weekly time studying, exercising, time with friends, alone,

and working. Make decisions when challenges are presented. Goal is balance, that’s how you win. Teach ways to

increase/decrease stress

Live Love Football Steve Manage yourself through football season playing well in each game

and getting A's in your studies Takes place on map of MSU. Each day player must study, exercise,

go to football practice, go to classes, eat, and rest. Other appealing opportunities arise – what do you do?

Page 11: Week 6 LIVE class, 2010

© Carrie Heeter, 2010

Page 12: Week 6 LIVE class, 2010

© Carrie Heeter, 2010

Page 13: Week 6 LIVE class, 2010

© Carrie Heeter, 2010

in Somnia Kristy You play Orphe, a child of the god

Morpheus, the god of dreams.  This makes you a child of two worlds, Awake (Vigil) and Asleep (Somnia).  You are seeking to prove your worth the Morpheus, who only exists in Somnia, the world of sleep

Vigil and Somnia are maze like game worlds. 

Encounter enemies, drink potions, find Morpheus (takes at least 8 hours in Somnia).

Page 14: Week 6 LIVE class, 2010

© Carrie Heeter, 2010

Page 15: Week 6 LIVE class, 2010

© Carrie Heeter, 2010

ARG Game: Fitness for Competition! Ted Transform your workouts into ARG Olympic competitions, 4 fitness levels,

individual & country(team) competition COGNITIVE FUNCTION, FITNESS LEVEL, OLYMPIC SCORE, colorful coaches, self-esteem meter

Around the World in 2-minutes - A mobile game fitness app Julia 200 mini games (quantity matters more than quality). Social networked

competition. Game limits force participation over time. Advance your avatar in race around world.

Fitness Racer Mobil App Greg No real story, track distance, speed, compete with world/friends

The Lance Project Kari for cylists Diet decisions, fitness plan, cancer info (resources are resources WITHIN

game) gameplay not clear

Social Norm Duck Adventure Hunt John campus-wide scavenger hunt, mobile-enabled

Page 16: Week 6 LIVE class, 2010

© Carrie Heeter, 2010

Page 17: Week 6 LIVE class, 2010

© Carrie Heeter, 2010

Page 18: Week 6 LIVE class, 2010

© Carrie Heeter, 2010

Page 19: Week 6 LIVE class, 2010

© Carrie Heeter, 2010

Page 20: Week 6 LIVE class, 2010

© Carrie Heeter, 2010

Page 21: Week 6 LIVE class, 2010

© Carrie Heeter, 2010

Page 22: Week 6 LIVE class, 2010

© Carrie Heeter, 2010

Make me better, healthier and awesome! June For combating obesity. Through play, avatar appearance grows more

awesome. Visit real buildings, make menu choices (fitness menu, iHop menu). Impacts avatar & points.

Page 23: Week 6 LIVE class, 2010

© Carrie Heeter, 2010

Page 24: Week 6 LIVE class, 2010

© Carrie Heeter, 2010

You smokin'? Alan Orient to smoking rules, help those wanting to quit Create strong bonding with avatar & reinforce intent to quit smoking Practice self-distraction, destroying smoking tools

Health Game - Sexual Prevention Sandrine Choose avatar, sex, & sexual orientation. Freshman enters U of their dreams. Keep stress low, happiness & health Make party decisions about risky sex & see consequences

Freshman Year - a game to prevent irresponsible alcohol consumption among college students Kristine Strong justification for need. Large emphasis on story and setting.

Exposed to situations, control impacted by alcohol

Page 25: Week 6 LIVE class, 2010

© Carrie Heeter, 2010

Page 26: Week 6 LIVE class, 2010

© Carrie Heeter, 2010

Remember : the player can choose to have an intercourse or not, but can't choose the safety of the intercourse, it's random. So we imagine a character after a risk taking, two stages after the intercourse.

One the documents attached, the green boxes are the consequences of having safe sex or no sex (on health, happiness and stress). The red boxes are the consequences or having non safe sex. You should begin to read the diagram at "Party".

So after having non safe sex, the player knows he has been infected after two stages. It is represented by the red box "You are infected" or "You are not infected". At this moment, a window appears to inform the player about his health. If he's infected the player has to choose between taking a treatment or not. If he doesn't, the player can't have any social activity (meet people and hanging out) during three stages and his happiness, stress and health won't be good. In this window are also some advices or links. 

Page 27: Week 6 LIVE class, 2010
Page 28: Week 6 LIVE class, 2010

© Carrie Heeter, 2010

SimHealth Mete You are alien visiting planets. Somewhat like Ayiti Reach the earth and notice the unhealthy living conditions

(green smoke, over-weight people, lines in front of hospitals etc.).

Show the players that healthy food costs more, needs more food knowledge/culture, needs more time to prepare. Working for hard labor jobs gets you less money, takes more

time and makes you less healthy. So there is a big conflict that is the main learning point of the

game.

Page 29: Week 6 LIVE class, 2010

© Carrie Heeter, 2010

Page 30: Week 6 LIVE class, 2010

© Carrie Heeter, 2010

Garbage Detectives Daniel OCD On a dark and stormy night, Mr. Craig Corpse was murdered in

his eerie mansion. Two detectives, Detective Steven Sleuth and Detective Claire Clues, were sent to investigate the crime and arrest the culprit.

investigate a cluttered and disorderly mansion by tossing certain clues into the trash and admitting other clues into evidence

Each piece of evidence costs time. Teaches raise self-efficacy in dealing with obsessive compulsive

hoarding. Not all objects should be kept.

Joe Nobody –sim - Derek Social Anxiety Disorder teach importance of social communication Creature from newborn to mature access to built-in professional/medical help Face your fears, practice, try teams, earn confidence tokens

Page 31: Week 6 LIVE class, 2010

© Carrie Heeter, 2010

Page 32: Week 6 LIVE class, 2010

© Carrie Heeter, 2010

Page 33: Week 6 LIVE class, 2010

© Carrie Heeter, 2010

As we enjoy the presentations, try on several hats:As a LEARNER, would you learn from this game?What would it be like as a TEACHER to try to use this game?As a RESEARCHER, how would you assess the game’s effectiveness?

Page 34: Week 6 LIVE class, 2010

© Carrie Heeter, 2010

Week 6 Learning Games Part 1

Alan

Playing History: The PlagueSerious Games Interactive http://www.playinghistory.eu/

Ted

Moon Base Alpha Virtual Heroes, Army Game Studio, NASA http://store.steampowered.com/app/39000/

Derek

Astro-engineer: Moon RoverWisdom Toolshttp://wisdomtools.com/projects/edu_astro.html

Daniel

Capitalism II Enlight http://www.enlight.com/capitalism2/

Page 35: Week 6 LIVE class, 2010

© Carrie Heeter, 2010

Page 36: Week 6 LIVE class, 2010

© Carrie Heeter, 2010

Groups:Pure Research: June, Alan, Kari Pure Design: Sandrine, Ted, Steve, Kristine Mixed Group 1: John, Julia, Mete, DerekMixed Group 2: Kristy, Greg, Daniel, Carolyn

Page 37: Week 6 LIVE class, 2010

© Carrie Heeter, 2010

Serious domain for the game you will create (NOT THE GAME yet, just what serious goals it may address.)

Group name Input on the assignment (how would you like to

change last year’s playtest and final game assignments?)

http://www.moonsrock.org/eclipse/tc830/2009PlaytestAS.pdf

http://www.moonsrock.org/eclipse/tc830/2009FinalProjectAS.pdf

Page 38: Week 6 LIVE class, 2010

© Carrie Heeter, 2010