Webinar: Maximizing Brightspace Tools to Create a Gamified Online Learning Environment

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stylelearn.com Maximizing Brightspace Tools to create a Gamified Online Learning Environment Carrie Lewis Miller, PhD Instructional Designer and Adjunct Faculty Minnesota State University, Mankato

Transcript of Webinar: Maximizing Brightspace Tools to Create a Gamified Online Learning Environment

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Maximizing Brightspace Tools to create a Gamified Online Learning EnvironmentCarrie Lewis Miller, PhDInstructional Designer and Adjunct FacultyMinnesota State University, Mankato

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What is a Game vs. a Simulation?

By Karl M. Kapp Bloomsburg University Gamification of Learning and Instruction May 2014 The Pedagogical Foundation for Games, Gamification and Immersive Learning

stylelearn.comGames: Board games, video games, physical games, serious gamesA game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome. (Salen & Zimmerman)

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Understanding Game Elements

Learning Game Design Series, Part 4: Game Elements bySharon Boller

stylelearn.comAbstractions of Concepts and RealityRulesConflict, Competition, or CooperationTimeReward StructuresFeedbackLevelsStorytellingAestheticsReplay or Do Over

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Why should we incorporate Game Elements into our teaching?

Getting the Facts on Game-Based Learning (INFOGRAPHIC) byJake Huhn

stylelearn.comhttp://www.edtechmagazine.com/k12/article/2012/10/do-students-benefit-game-based-learning-infographicMotivation instrinsic vs extrinsic.Kellers ARCS model - Attention, Relevance, Confidence, SatisfactionMalones theory of instrinsically motivating instruction (Challenge, fantasy, curiosity)Leppers Instructional Design principles for Intrinsic Motivation Control, Challenge, Curiosity, Contextualization4

What types of Games are there?

http://www.gameslelo.com/entries/general/know-game-genres

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What types of Game Players are there?

http://studentguru.gr/b/kdokos/archive/2014/12/01/gamer-specimens-the-4-types-of-players

stylelearn.comKiller - A killer is a player who acts on other players. He is the one everyone hates, because the only thing that matters to him is scoring more points than you, beating you down, until you have no soul left to fight back, he is the guy who will harass you and flame you if you can't play, and he is the guy whose only goal is actually winning the game, without really enjoying it that much for its' gameplay, but he enjoys it because he can play better than someone else who is losing, and then making him feel even worse about it. Topping the leaderboards and being the very best in what he does than anybody else is exactly what a killer wants to feel when playing a video game.

Achiever - Achievers act on the world, they are the softcore version of the Killers, as they don't intentionally harass other players, while they maintain high engagement by completing difficult game tasks, such as achievements, or some very challenging feats that they can later use to brag to their friends about. They may not be the best players around, but they may be the players that have mastered the whole game itself as a game, and have completed every single challenge thrown to them. Examples could be collecting every single collectable in the game, experiencing all endings, and killing every secret monster in the world. What thrills the achievers is the very feeling of achievement. It's seeing themselves doing the impossible, farming their way to level 100 while others are just completing the game with their untrained level 50 characters.

Socializer - People who usually spend their time chatting, developing a network of online in-game friends and contacts, in general someone who has the "connections" , and visits forums often, writes a blog and maintains contact with many people in a game, is a Socializer. A Socializer Interacts with other players, being the funny guy in group chat, or being the one starting philosophical conversations on the global chat channels with other people. Meeting new people that share the same goals as him in-game is a passion for him, as he sees games as a chance to spend time with people and socialize. He is also not neglecting his gamer part, as he strives with in-game progress himself, he will just not get too deep like Achievers do, but will at least try to spend some time in the forum asking around.

Explorer - Finally, an Explorer is a type of gamer who Interacts with the world. They love open-world games, and these are they people who only care about content of your game. They will experience as much of your game and world as possible, they will collect everything they encounter on the way (but not focus on getting it all, like achievers), will spend time just looking around, tinkering with anything they can, and they don't want their journey spoiled. These people will not look up on how to get the best gear early game, or how to be super powerful, they just want to find that out themselves, that's what drives them and makes them want to see more of the game. Their greatest passion is discovering that secret powerful ability themselves, just by looking around, talking to NPCs, listening to the story and everything they have to say, reading books and figuring out the puzzles of the game.

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What D2L Brightspace Tools Could I Use to Gamify My Classroom?Intelligent AgentsChecklistsGroups ToolWidgetsRelease ConditionsGradesModulesBadges and Awards

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What Does a Gamified Course Look Like?

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What Does a Gamified Course Look Like?

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What Does a Gamified Course Look Like?

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What Does a Gamified Course Look Like?

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What Does a Gamified Course Look Like?

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What Does a Gamified Course Look Like?

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How Can I Gamify My Course?Change the vocabularyCreate the contextCreate a ranking structureUse the tools at handInclude personalizationStay up to dateCreate a support structure from the beginningDifferentiate AssignmentsIssue ChallengesDeclare a Winner

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What Other Resources Are Available?http://link.mnsu.edu/gamificationSteps for Gamifying Your Course Teaching Strategies: GamificationGamification instruction Planning TemplateReality is Broken by Jane McGonigalThe Gamification of Teaching and Learning by Karl Kapp

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Carrie Lewis Miller, PhDInstructional [email protected] you!

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