WeaponStats-TU31 by LambentHammerburst

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Sheet1 Page 1 Common weapon stats What they do Extra Notes if previously not described WeaponDamage Damage of weapon DamageMod_MeleeRange Multiplier of damage dmg x value DamageMod_ShortRange Multiplier of damage dmg x value DamageMod_MediumRange Multiplier of damage dmg x value DamageMod_LongRange Multiplier of damage dmg x value HeadShotDamageScale Multiplier of damage dmg x value Range_Melee Sets range DamageMod applies Range_Short Sets range DamageMod applies Range_Medium Sets range DamageMod applies Range_Long Sets range DamageMod applies StoppingPower Strength of stop per hit InitialMagazines Extra clips you spawn with WeaponMagSize # of bullets in a clip WeaponMaxSpareAmmo Max ammo (excludes mag ammo) WeaponRateOfFire Rate of fire/Bullets per minute ReloadDuration Length of reload (w/o active) ActiveReload_DamageMultiplier AR multiplier of damage dmg x value ActiveReload_RateOfFireMultiplier Rate of Fire increase multiplier DistFromHitLocToGib Distance to ignore damage and gib Please note some use different stats. Those will be described when used. DEFAULTS Used when it's not defined otherwise WeaponDamage 0 DamageMod_MeleeRange 1.2 DamageMod_ShortRange 1 DamageMod_MediumRange 1 DamageMod_LongRange 0.6 HeadShotDamageScale 1 Range_Melee 200 Range_Short 650 Range_Medium 1600 Range_Long 3600 StoppingPower 0 InitialMagazines 4 WeaponMagSize 60 WeaponMaxSpareAmmo 540 WeaponRateOfFire 550 ReloadDuration 0.01 ActiveReload_DamageMultiplier 1.2 ActiveReload_RateOfFireMultiplier 1

description

The weapon stats as of Title Update 3.1The formatting for the notes were lost in the upload.If you want the original document: http://www.mediafire.com/?98wxu8jfpye5134

Transcript of WeaponStats-TU31 by LambentHammerburst

Page 1: WeaponStats-TU31 by LambentHammerburst

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Common weapon stats What they do Extra Notes if previously not described

WeaponDamage Damage of weapon

DamageMod_MeleeRange Multiplier of damage dmg x value

DamageMod_ShortRange Multiplier of damage dmg x value

DamageMod_MediumRange Multiplier of damage dmg x value

DamageMod_LongRange Multiplier of damage dmg x value

HeadShotDamageScale Multiplier of damage dmg x value

Range_Melee Sets range DamageMod applies

Range_Short Sets range DamageMod applies

Range_Medium Sets range DamageMod applies

Range_Long Sets range DamageMod applies

StoppingPower Strength of stop per hit

InitialMagazines Extra clips you spawn with

WeaponMagSize # of bullets in a clip

WeaponMaxSpareAmmo Max ammo (excludes mag ammo)

WeaponRateOfFire Rate of fire/Bullets per minute

ReloadDuration Length of reload (w/o active)

ActiveReload_DamageMultiplier AR multiplier of damage dmg x value

ActiveReload_RateOfFireMultiplier Rate of Fire increase multiplier

DistFromHitLocToGib Distance to ignore damage and gib

Please note some use different stats.

Those will be described when used.

DEFAULTS Used when it's not defined otherwise

WeaponDamage 0

DamageMod_MeleeRange 1.2

DamageMod_ShortRange 1

DamageMod_MediumRange 1

DamageMod_LongRange 0.6

HeadShotDamageScale 1

Range_Melee 200

Range_Short 650

Range_Medium 1600

Range_Long 3600

StoppingPower 0

InitialMagazines 4

WeaponMagSize 60

WeaponMaxSpareAmmo 540

WeaponRateOfFire 550

ReloadDuration 0.01

ActiveReload_DamageMultiplier 1.2

ActiveReload_RateOfFireMultiplier 1

DistFromHitLocToGib 48

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WeaponRecoil 0

Lancer

WeaponDamage 55 11 shots to down

DamageMod_MeleeRange 1.3 72 damage – 9 shots to down

DamageMod_ShortRange 1 55 damage – 11 shots to down

DamageMod_MediumRange 1 55 damage – 11 shots to down

DamageMod_LongRange 0.8 44 damage – 14 shots to down

HeadShotDamageScale 1.5 DamageMod values x 1.5

Range_Melee 200

Range_Short 750

Range_Medium 2048

Range_Long 4096

StoppingPower 0.25

InitialMagazines 4

WeaponMagSize 60

WeaponMaxSpareAmmo 540

WeaponRateOfFire 550

ReloadDuration 2.5

ActiveReload_DamageMultiplier 1.3 DamageMod values x 1.3

ActiveReload_RateOfFireMultiplier default

DistFromHitLocToGib n/a

WeaponRecoil 35

Retro Lancer

WeaponDamage 90 7 shots to down

DamageMod_MeleeRange 1.2 108 damage – 6 shots to down

DamageMod_ShortRange 1.13 102 damage – 6 shots to down

DamageMod_MediumRange 0.97 88 damage – 7 shots to down

DamageMod_LongRange 0.8 72 damage – 9 shots to down

HeadShotDamageScale default

Range_Melee 200

Range_Short 650

Range_Medium 1200

Range_Long 1900

StoppingPower 0.25

InitialMagazines 5

WeaponMagSize 30

WeaponMaxSpareAmmo 300

WeaponRateOfFire 500

ReloadDuration 2.5

ActiveReload_DamageMultiplier default

ActiveReload_RateOfFireMultiplier default

DistFromHitLocToGib n/a

WeaponRecoil 190

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MeleeAttackDamageMin 400 Minimal melee damage

MeleeAttackDamageMax 400 Maximum melee damage

Hammerburst

WeaponDamage 76 8 shots to down

DamageMod_MeleeRange 1 8 shots to down

DamageMod_ShortRange 1 8 shots to down

DamageMod_MediumRange 1 8 shots to down

DamageMod_LongRange 1 8 shots to down

HeadShotDamageScale default

Range_Melee 200

Range_Short 512

Range_Medium 2048

Range_Long 4096

StoppingPower 0.25

InitialMagazines 9

WeaponMagSize 20

WeaponMaxSpareAmmo 360

WeaponRateOfFire 250 If you are holding fire, not tapping

ReloadDuration 2.5

ActiveReload_DamageMultiplier 1.2

ActiveReload_RateOfFireMultiplier default

DistFromHitLocToGib n/a

WeaponRecoil 10

ExtraRecoilPerShot 15 2nd and on shots get 15 recoil, not 10

ExtraRecoilPerShotAR 10 AR removes extra recoil

ControlledEndFireDelay 0.125 Delay between shots, max 8 shots a second

Gnasher

WeaponDamage 500 2 shot down (unless in gib range)

DamageMod_MeleeRange 1

DamageMod_ShortRange 0.75 375 damage

DamageMod_MediumRange 0.2 100 damage – 5 shots to down

DamageMod_LongRange 0.1 50 damage – 12 shots to down

HeadShotDamageScale default

Range_Melee 300

Range_Short 1000

Range_Medium 1300

Range_Long 1650

StoppingPower 0.4 Shotguns have SP, and more than rifles!

InitialMagazines 1

WeaponMagSize 8

WeaponMaxSpareAmmo 31

WeaponRateOfFire 60

ReloadDuration 2.5

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ActiveReload_DamageMultiplier default

ActiveReload_RateOfFireMultiplier default

DistFromHitLocToGib 64

WeaponRecoil 300

ShotgunCockDelay 0.3 Delay between shots

Sawed-Off

WeaponDamage 800

DamageMod_MeleeRange 1

DamageMod_ShortRange 1

DamageMod_MediumRange 0 0 damage at range Gnasher does about ~180

DamageMod_LongRange 0

HeadShotDamageScale default

Range_Melee 256

Range_Short 512 0 damage at range Gnasher does about ~180

Range_Medium 768

Range_Long 1024

StoppingPower 0.4

InitialMagazines 3

WeaponMagSize 1

WeaponMaxSpareAmmo 5

WeaponRateOfFire 20

ReloadDuration 5

ActiveReload_DamageMultiplier default

ActiveReload_RateOfFireMultiplier default

DistFromHitLocToGib 80

WeaponRecoil 300

ShotgunCockDelay 0.3

InnerRadius 222 The “death spread”

Snub Pistol

WeaponDamage 65

DamageMod_MeleeRange default

DamageMod_ShortRange default

DamageMod_MediumRange default

DamageMod_LongRange default

HeadShotDamageScale 2

Range_Melee default

Range_Short default

Range_Medium default

Range_Long default

StoppingPower default

InitialMagazines 6

WeaponMagSize 12

WeaponMaxSpareAmmo 120

WeaponRateOfFire 500

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ReloadDuration 2

ActiveReload_DamageMultiplier default

ActiveReload_RateOfFireMultiplier default

DistFromHitLocToGib n/a

WeaponRecoil 30

MeleeAttackDamageMin 225 Pistols get weaker melee (vs 305 of others)

MeleeAttackDamageMax 225 Pistols get weaker melee (vs 305 of others)

Boltok

WeaponDamage 200

DamageMod_MeleeRange 1

DamageMod_ShortRange 1

DamageMod_MediumRange 1

DamageMod_LongRange 1

HeadShotDamageScale 2

Range_Melee 200

Range_Short 650

Range_Medium 1000

Range_Long 2000

StoppingPower 0.5

InitialMagazines 2

WeaponMagSize 6

WeaponMaxSpareAmmo 36

WeaponRateOfFire 60

ReloadDuration 2

ActiveReload_DamageMultiplier 1

ActiveReload_RateOfFireMultiplier 2

DistFromHitLocToGib n/a

WeaponRecoil 30

MeleeAttackDamageMin 225 Pistols get weaker melee (vs 305 of others)

MeleeAttackDamageMax 225 Pistols get weaker melee (vs 305 of others)

Gorgon

WeaponDamage 70

DamageMod_MeleeRange 1

DamageMod_ShortRange 1

DamageMod_MediumRange 0.85

DamageMod_LongRange 0.65

HeadShotDamageScale 1

Range_Melee 200

Range_Short 650

Range_Medium 1000

Range_Long 2000

StoppingPower 0.2

InitialMagazines 2

WeaponMagSize 32

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WeaponMaxSpareAmmo 192

WeaponRateOfFire 700

ReloadDuration 2

ActiveReload_DamageMultiplier 1.2

ActiveReload_RateOfFireMultiplier default

DistFromHitLocToGib n/a

WeaponRecoil 10

MeleeAttackDamageMin 225 Pistols get weaker melee (vs 305 of others)

MeleeAttackDamageMax 225 Pistols get weaker melee (vs 305 of others)

Gorgon got a complete overhaul

headshot beast, weak at range

now no headshot bonus but

much stronger at ranges

LongShot

WeaponDamage 350

DamageMod_MeleeRange 1.2

DamageMod_ShortRange 1.2

DamageMod_MediumRange 1

DamageMod_LongRange 1

HeadShotDamageScale 4

Range_Melee 200

Range_Short 1600

Range_Medium 3600

Range_Long 5200

StoppingPower default

InitialMagazines 7

WeaponMagSize 1

WeaponMaxSpareAmmo 23

WeaponRateOfFire 60

ReloadDuration 3

ActiveReload_DamageMultiplier 1.1

ActiveReload_RateOfFireMultiplier default

DistFromHitLocToGib n/a

WeaponRecoil 0

One Shot

WeaponDamage 5500

DamageMod_MeleeRange default

DamageMod_ShortRange default

DamageMod_MediumRange default

DamageMod_LongRange default

HeadShotDamageScale 5 Why??? You can't survive it anyways lol

Range_Melee 200

Range_Short 1600

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Range_Medium 5600

Range_Long 10600

StoppingPower default

InitialMagazines 2

WeaponMagSize 1

WeaponMaxSpareAmmo 7

WeaponRateOfFire 60

ReloadDuration 3

ActiveReload_DamageMultiplier default

ActiveReload_RateOfFireMultiplier default

DistFromHitLocToGib n/a

WeaponRecoil 100 At one point we could fire w/o mounting?

DamageToShieldHolder 300 Hurts shield user still.

MountedWeaponRecoil 10 Recoil when mounted

Motar

WeaponDamage n/a

DamageMod_MeleeRange default

DamageMod_ShortRange default

DamageMod_MediumRange default

DamageMod_LongRange default

HeadShotDamageScale default

Range_Melee default

Range_Short 800

Range_Medium 2000

Range_Long 4000

StoppingPower default

InitialMagazines 2

WeaponMagSize 1

WeaponMaxSpareAmmo 800

WeaponRateOfFire 45

ReloadDuration 3.5

ActiveReload_DamageMultiplier default

ActiveReload_RateOfFireMultiplier default

DistFromHitLocToGib n/a

WeaponRecoil 300

MountedWeaponRecoil 100

ExploDamage 800

ExploDamageRadius (untargeted) 300

ExploDamageRadius (Initial Bomb) 150

ExploDamageRadius (Clusters) 250

CringeRadiusMP (untargeted) 0 meaning a blindfire shot explosion = no stun

CringeRadiusMP (Initial bomb) 350 But a non-blindefire will stun

CringeRadiusMP (Clusters) 300 Clusters will stun players

BoomShot

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RocketLaunchSpeed 3000 How fast the grenade moves.

ExploDamage (Non-bomblet) 700

ExploDamageRadius (Non-Bomblet) 350

CringeRadiusMP (Non-Bomblet) 0

NumBombletsToSpawn 4 Spawns 4 bomblets

NumBombletsToSpawnActiveReload 6 But 6 if you active reload it

ExploDamage (Bomblet) 150

ExploDamageRadius (Bomblet) 200

InitialMagazines 2

WeaponMagSize 1

WeaponMaxSpareAmmo 5

WeaponRecoil 500

ReloadDuration 2.5

ActiveReload_DamageMultiplier 1.15

ActiveReload_ExploRadiusMultiplier 1.15

HeadShotDamageScale 1.1

Digger

AirSpeed 1500 How fast through the air it moves

BurrowSpeed 550 How fast underground it is

BurrowAcceleration 100

BurrowShakeDistance 512 Distance it comes up at?

ExploDamage 900

ExploDamageRadius 400

InitialMagazines 2

WeaponMagSize 1

WeaponMaxSpareAmmo 5

WeaponRecoil 300

MountedWeaponRecoil 100 Was intended to be mounted at one point?

WeaponRateOfFire 300

ReloadDuration 3.5

Range_Melee 200

Range_Short 650

Range_Medium 1400

Range_Long 2500

Torque Bow

MaxChargeTime 3 Max time you can charge the Torque

StickChargeTime 1.5 Time you must charge so it sticks to players

ChargeTimeUntilTired 3.5 At 3.5 seconds you will auto fire the Torque

TiredTimePenalty 1.5 A 1.5 second delay on reloading

InitialMagazines 4

WeaponDamage 20

WeaponRecoil 260

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WeaponMagSize 1

WeaponRateOfFire 60

ReloadDuration 3

MeleeAttackDamageMin 400

MeleeAttackDamageMax 400

SpeedRange 300/70000 Min/Max flight speed based upon charge time

ExploDamage 708

ExploDamageRadius 196

HeadShotDamageScale 1.1

Hammer of Dawn

BatteryLifeSec 25 “Ammo” - 25 seconds of run time.

InitialBlastBatteryCost 5.5 Takes of 5.5 “ammo” every blast.

InitialSplashDamage 1800

InitialSplashDamageRadius 512

BaseDamageRadius 64 Radius after the explosion is 64

BaseDamagePerSecond 1800 Damage of beam after initial blast per second

Scorcher

InitialMagazines 3

WeaponMagSize 45

WeaponMaxSpareAmmo 300

WeaponRecoil 0

InitialRateOfFire 400 See 2 down

WeaponRateOfFire 850 See 1 down

SpinUpTime 1 After 1 second – ROF is 850 from the 400

Range_Melee 200

Range_Short 300

Range_Medium 500

Range_Long 1000

ReloadDuration 2.5

FlameDamagePerSec 1000 Damage per second

FlameDamagePerSecAR 1000

SplashDamageRadius 150

SplashDamagePerSecond 1000

SplashDamagePerSecondAR 1500

StickyFireMinTimeBetweenSpawns 0.25

StickyFireOwnerSafeRadius 64

StickyFireInitialDelay 0.5

DamagePerSecond (Sticky Fire) 80

StoppingPower 0.2

Scorcher leaves invisible “explosions”

They spawn once you release fire

or if you hit the ground.

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Incendiary Grenade

InstantDamageRadius 48

DamagePerSecond 80

ExploBaseDamage 1300 Uses “FlameTankExplosion” stats

ExploDamageRadius 768

Frag Grenade 1500

512

ExploDamage

ExploDamageRadius

Ink Grenade

DamagePerSecond 120 or 90 (see note beside) 120 ; used to be set to 90 and we're trying

it higher for MP – note left in the damage value

ExploDamage 0

CringeRadiusMP 350

CringeDuration 1.3

Smoke Grenade

DamagePerSecond 120 or 90 (see note beside) 120 ; used to be set to 90 and we're trying

ExploDamage 0

CringeRadiusMP 412

CringeDuration 2

CloudDuration 10 10 seconds of smoke

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Title Update notes

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Was 0.75 at launch. Buffed in TU2

Was 225 at launch. Reduced in TU2

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Other guns defaults are 305

Other guns defaults are 305

Buffed in TU2 – was 0.9

Buffed in TU2 – was 0.85

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Was 256, changed to 222 in TU2

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Was 1.5 – TU2

Was 1.35 – TU2

Was 1.25 – TU2

Was 0.8. Buffed in TU2

Was 0.7. Buffed in TU2

Was 0.4. Buffed in TU2

Was 3 – Nerfed in TU2

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Was 50. Changed in TU2

Was 900. Changed in TU2

Was 900. Changed in TU2