WeaponStats-TU31 by LambentHammerburst
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Transcript of WeaponStats-TU31 by LambentHammerburst
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Common weapon stats What they do Extra Notes if previously not described
WeaponDamage Damage of weapon
DamageMod_MeleeRange Multiplier of damage dmg x value
DamageMod_ShortRange Multiplier of damage dmg x value
DamageMod_MediumRange Multiplier of damage dmg x value
DamageMod_LongRange Multiplier of damage dmg x value
HeadShotDamageScale Multiplier of damage dmg x value
Range_Melee Sets range DamageMod applies
Range_Short Sets range DamageMod applies
Range_Medium Sets range DamageMod applies
Range_Long Sets range DamageMod applies
StoppingPower Strength of stop per hit
InitialMagazines Extra clips you spawn with
WeaponMagSize # of bullets in a clip
WeaponMaxSpareAmmo Max ammo (excludes mag ammo)
WeaponRateOfFire Rate of fire/Bullets per minute
ReloadDuration Length of reload (w/o active)
ActiveReload_DamageMultiplier AR multiplier of damage dmg x value
ActiveReload_RateOfFireMultiplier Rate of Fire increase multiplier
DistFromHitLocToGib Distance to ignore damage and gib
Please note some use different stats.
Those will be described when used.
DEFAULTS Used when it's not defined otherwise
WeaponDamage 0
DamageMod_MeleeRange 1.2
DamageMod_ShortRange 1
DamageMod_MediumRange 1
DamageMod_LongRange 0.6
HeadShotDamageScale 1
Range_Melee 200
Range_Short 650
Range_Medium 1600
Range_Long 3600
StoppingPower 0
InitialMagazines 4
WeaponMagSize 60
WeaponMaxSpareAmmo 540
WeaponRateOfFire 550
ReloadDuration 0.01
ActiveReload_DamageMultiplier 1.2
ActiveReload_RateOfFireMultiplier 1
DistFromHitLocToGib 48
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WeaponRecoil 0
Lancer
WeaponDamage 55 11 shots to down
DamageMod_MeleeRange 1.3 72 damage – 9 shots to down
DamageMod_ShortRange 1 55 damage – 11 shots to down
DamageMod_MediumRange 1 55 damage – 11 shots to down
DamageMod_LongRange 0.8 44 damage – 14 shots to down
HeadShotDamageScale 1.5 DamageMod values x 1.5
Range_Melee 200
Range_Short 750
Range_Medium 2048
Range_Long 4096
StoppingPower 0.25
InitialMagazines 4
WeaponMagSize 60
WeaponMaxSpareAmmo 540
WeaponRateOfFire 550
ReloadDuration 2.5
ActiveReload_DamageMultiplier 1.3 DamageMod values x 1.3
ActiveReload_RateOfFireMultiplier default
DistFromHitLocToGib n/a
WeaponRecoil 35
Retro Lancer
WeaponDamage 90 7 shots to down
DamageMod_MeleeRange 1.2 108 damage – 6 shots to down
DamageMod_ShortRange 1.13 102 damage – 6 shots to down
DamageMod_MediumRange 0.97 88 damage – 7 shots to down
DamageMod_LongRange 0.8 72 damage – 9 shots to down
HeadShotDamageScale default
Range_Melee 200
Range_Short 650
Range_Medium 1200
Range_Long 1900
StoppingPower 0.25
InitialMagazines 5
WeaponMagSize 30
WeaponMaxSpareAmmo 300
WeaponRateOfFire 500
ReloadDuration 2.5
ActiveReload_DamageMultiplier default
ActiveReload_RateOfFireMultiplier default
DistFromHitLocToGib n/a
WeaponRecoil 190
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MeleeAttackDamageMin 400 Minimal melee damage
MeleeAttackDamageMax 400 Maximum melee damage
Hammerburst
WeaponDamage 76 8 shots to down
DamageMod_MeleeRange 1 8 shots to down
DamageMod_ShortRange 1 8 shots to down
DamageMod_MediumRange 1 8 shots to down
DamageMod_LongRange 1 8 shots to down
HeadShotDamageScale default
Range_Melee 200
Range_Short 512
Range_Medium 2048
Range_Long 4096
StoppingPower 0.25
InitialMagazines 9
WeaponMagSize 20
WeaponMaxSpareAmmo 360
WeaponRateOfFire 250 If you are holding fire, not tapping
ReloadDuration 2.5
ActiveReload_DamageMultiplier 1.2
ActiveReload_RateOfFireMultiplier default
DistFromHitLocToGib n/a
WeaponRecoil 10
ExtraRecoilPerShot 15 2nd and on shots get 15 recoil, not 10
ExtraRecoilPerShotAR 10 AR removes extra recoil
ControlledEndFireDelay 0.125 Delay between shots, max 8 shots a second
Gnasher
WeaponDamage 500 2 shot down (unless in gib range)
DamageMod_MeleeRange 1
DamageMod_ShortRange 0.75 375 damage
DamageMod_MediumRange 0.2 100 damage – 5 shots to down
DamageMod_LongRange 0.1 50 damage – 12 shots to down
HeadShotDamageScale default
Range_Melee 300
Range_Short 1000
Range_Medium 1300
Range_Long 1650
StoppingPower 0.4 Shotguns have SP, and more than rifles!
InitialMagazines 1
WeaponMagSize 8
WeaponMaxSpareAmmo 31
WeaponRateOfFire 60
ReloadDuration 2.5
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ActiveReload_DamageMultiplier default
ActiveReload_RateOfFireMultiplier default
DistFromHitLocToGib 64
WeaponRecoil 300
ShotgunCockDelay 0.3 Delay between shots
Sawed-Off
WeaponDamage 800
DamageMod_MeleeRange 1
DamageMod_ShortRange 1
DamageMod_MediumRange 0 0 damage at range Gnasher does about ~180
DamageMod_LongRange 0
HeadShotDamageScale default
Range_Melee 256
Range_Short 512 0 damage at range Gnasher does about ~180
Range_Medium 768
Range_Long 1024
StoppingPower 0.4
InitialMagazines 3
WeaponMagSize 1
WeaponMaxSpareAmmo 5
WeaponRateOfFire 20
ReloadDuration 5
ActiveReload_DamageMultiplier default
ActiveReload_RateOfFireMultiplier default
DistFromHitLocToGib 80
WeaponRecoil 300
ShotgunCockDelay 0.3
InnerRadius 222 The “death spread”
Snub Pistol
WeaponDamage 65
DamageMod_MeleeRange default
DamageMod_ShortRange default
DamageMod_MediumRange default
DamageMod_LongRange default
HeadShotDamageScale 2
Range_Melee default
Range_Short default
Range_Medium default
Range_Long default
StoppingPower default
InitialMagazines 6
WeaponMagSize 12
WeaponMaxSpareAmmo 120
WeaponRateOfFire 500
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ReloadDuration 2
ActiveReload_DamageMultiplier default
ActiveReload_RateOfFireMultiplier default
DistFromHitLocToGib n/a
WeaponRecoil 30
MeleeAttackDamageMin 225 Pistols get weaker melee (vs 305 of others)
MeleeAttackDamageMax 225 Pistols get weaker melee (vs 305 of others)
Boltok
WeaponDamage 200
DamageMod_MeleeRange 1
DamageMod_ShortRange 1
DamageMod_MediumRange 1
DamageMod_LongRange 1
HeadShotDamageScale 2
Range_Melee 200
Range_Short 650
Range_Medium 1000
Range_Long 2000
StoppingPower 0.5
InitialMagazines 2
WeaponMagSize 6
WeaponMaxSpareAmmo 36
WeaponRateOfFire 60
ReloadDuration 2
ActiveReload_DamageMultiplier 1
ActiveReload_RateOfFireMultiplier 2
DistFromHitLocToGib n/a
WeaponRecoil 30
MeleeAttackDamageMin 225 Pistols get weaker melee (vs 305 of others)
MeleeAttackDamageMax 225 Pistols get weaker melee (vs 305 of others)
Gorgon
WeaponDamage 70
DamageMod_MeleeRange 1
DamageMod_ShortRange 1
DamageMod_MediumRange 0.85
DamageMod_LongRange 0.65
HeadShotDamageScale 1
Range_Melee 200
Range_Short 650
Range_Medium 1000
Range_Long 2000
StoppingPower 0.2
InitialMagazines 2
WeaponMagSize 32
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WeaponMaxSpareAmmo 192
WeaponRateOfFire 700
ReloadDuration 2
ActiveReload_DamageMultiplier 1.2
ActiveReload_RateOfFireMultiplier default
DistFromHitLocToGib n/a
WeaponRecoil 10
MeleeAttackDamageMin 225 Pistols get weaker melee (vs 305 of others)
MeleeAttackDamageMax 225 Pistols get weaker melee (vs 305 of others)
Gorgon got a complete overhaul
headshot beast, weak at range
now no headshot bonus but
much stronger at ranges
LongShot
WeaponDamage 350
DamageMod_MeleeRange 1.2
DamageMod_ShortRange 1.2
DamageMod_MediumRange 1
DamageMod_LongRange 1
HeadShotDamageScale 4
Range_Melee 200
Range_Short 1600
Range_Medium 3600
Range_Long 5200
StoppingPower default
InitialMagazines 7
WeaponMagSize 1
WeaponMaxSpareAmmo 23
WeaponRateOfFire 60
ReloadDuration 3
ActiveReload_DamageMultiplier 1.1
ActiveReload_RateOfFireMultiplier default
DistFromHitLocToGib n/a
WeaponRecoil 0
One Shot
WeaponDamage 5500
DamageMod_MeleeRange default
DamageMod_ShortRange default
DamageMod_MediumRange default
DamageMod_LongRange default
HeadShotDamageScale 5 Why??? You can't survive it anyways lol
Range_Melee 200
Range_Short 1600
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Range_Medium 5600
Range_Long 10600
StoppingPower default
InitialMagazines 2
WeaponMagSize 1
WeaponMaxSpareAmmo 7
WeaponRateOfFire 60
ReloadDuration 3
ActiveReload_DamageMultiplier default
ActiveReload_RateOfFireMultiplier default
DistFromHitLocToGib n/a
WeaponRecoil 100 At one point we could fire w/o mounting?
DamageToShieldHolder 300 Hurts shield user still.
MountedWeaponRecoil 10 Recoil when mounted
Motar
WeaponDamage n/a
DamageMod_MeleeRange default
DamageMod_ShortRange default
DamageMod_MediumRange default
DamageMod_LongRange default
HeadShotDamageScale default
Range_Melee default
Range_Short 800
Range_Medium 2000
Range_Long 4000
StoppingPower default
InitialMagazines 2
WeaponMagSize 1
WeaponMaxSpareAmmo 800
WeaponRateOfFire 45
ReloadDuration 3.5
ActiveReload_DamageMultiplier default
ActiveReload_RateOfFireMultiplier default
DistFromHitLocToGib n/a
WeaponRecoil 300
MountedWeaponRecoil 100
ExploDamage 800
ExploDamageRadius (untargeted) 300
ExploDamageRadius (Initial Bomb) 150
ExploDamageRadius (Clusters) 250
CringeRadiusMP (untargeted) 0 meaning a blindfire shot explosion = no stun
CringeRadiusMP (Initial bomb) 350 But a non-blindefire will stun
CringeRadiusMP (Clusters) 300 Clusters will stun players
BoomShot
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RocketLaunchSpeed 3000 How fast the grenade moves.
ExploDamage (Non-bomblet) 700
ExploDamageRadius (Non-Bomblet) 350
CringeRadiusMP (Non-Bomblet) 0
NumBombletsToSpawn 4 Spawns 4 bomblets
NumBombletsToSpawnActiveReload 6 But 6 if you active reload it
ExploDamage (Bomblet) 150
ExploDamageRadius (Bomblet) 200
InitialMagazines 2
WeaponMagSize 1
WeaponMaxSpareAmmo 5
WeaponRecoil 500
ReloadDuration 2.5
ActiveReload_DamageMultiplier 1.15
ActiveReload_ExploRadiusMultiplier 1.15
HeadShotDamageScale 1.1
Digger
AirSpeed 1500 How fast through the air it moves
BurrowSpeed 550 How fast underground it is
BurrowAcceleration 100
BurrowShakeDistance 512 Distance it comes up at?
ExploDamage 900
ExploDamageRadius 400
InitialMagazines 2
WeaponMagSize 1
WeaponMaxSpareAmmo 5
WeaponRecoil 300
MountedWeaponRecoil 100 Was intended to be mounted at one point?
WeaponRateOfFire 300
ReloadDuration 3.5
Range_Melee 200
Range_Short 650
Range_Medium 1400
Range_Long 2500
Torque Bow
MaxChargeTime 3 Max time you can charge the Torque
StickChargeTime 1.5 Time you must charge so it sticks to players
ChargeTimeUntilTired 3.5 At 3.5 seconds you will auto fire the Torque
TiredTimePenalty 1.5 A 1.5 second delay on reloading
InitialMagazines 4
WeaponDamage 20
WeaponRecoil 260
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WeaponMagSize 1
WeaponRateOfFire 60
ReloadDuration 3
MeleeAttackDamageMin 400
MeleeAttackDamageMax 400
SpeedRange 300/70000 Min/Max flight speed based upon charge time
ExploDamage 708
ExploDamageRadius 196
HeadShotDamageScale 1.1
Hammer of Dawn
BatteryLifeSec 25 “Ammo” - 25 seconds of run time.
InitialBlastBatteryCost 5.5 Takes of 5.5 “ammo” every blast.
InitialSplashDamage 1800
InitialSplashDamageRadius 512
BaseDamageRadius 64 Radius after the explosion is 64
BaseDamagePerSecond 1800 Damage of beam after initial blast per second
Scorcher
InitialMagazines 3
WeaponMagSize 45
WeaponMaxSpareAmmo 300
WeaponRecoil 0
InitialRateOfFire 400 See 2 down
WeaponRateOfFire 850 See 1 down
SpinUpTime 1 After 1 second – ROF is 850 from the 400
Range_Melee 200
Range_Short 300
Range_Medium 500
Range_Long 1000
ReloadDuration 2.5
FlameDamagePerSec 1000 Damage per second
FlameDamagePerSecAR 1000
SplashDamageRadius 150
SplashDamagePerSecond 1000
SplashDamagePerSecondAR 1500
StickyFireMinTimeBetweenSpawns 0.25
StickyFireOwnerSafeRadius 64
StickyFireInitialDelay 0.5
DamagePerSecond (Sticky Fire) 80
StoppingPower 0.2
Scorcher leaves invisible “explosions”
They spawn once you release fire
or if you hit the ground.
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Incendiary Grenade
InstantDamageRadius 48
DamagePerSecond 80
ExploBaseDamage 1300 Uses “FlameTankExplosion” stats
ExploDamageRadius 768
Frag Grenade 1500
512
ExploDamage
ExploDamageRadius
Ink Grenade
DamagePerSecond 120 or 90 (see note beside) 120 ; used to be set to 90 and we're trying
it higher for MP – note left in the damage value
ExploDamage 0
CringeRadiusMP 350
CringeDuration 1.3
Smoke Grenade
DamagePerSecond 120 or 90 (see note beside) 120 ; used to be set to 90 and we're trying
ExploDamage 0
CringeRadiusMP 412
CringeDuration 2
CloudDuration 10 10 seconds of smoke
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Title Update notes
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Was 0.75 at launch. Buffed in TU2
Was 225 at launch. Reduced in TU2
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Other guns defaults are 305
Other guns defaults are 305
Buffed in TU2 – was 0.9
Buffed in TU2 – was 0.85
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Was 256, changed to 222 in TU2
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Was 1.5 – TU2
Was 1.35 – TU2
Was 1.25 – TU2
Was 0.8. Buffed in TU2
Was 0.7. Buffed in TU2
Was 0.4. Buffed in TU2
Was 3 – Nerfed in TU2
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Was 50. Changed in TU2
Was 900. Changed in TU2
Was 900. Changed in TU2