Warm ups ict

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WARM- UPS

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Transcript of Warm ups ict

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WARM- UPS

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D O N O T R E C E I V E T H E C O R R E C T A T T E N T I O N .

S E T T H E S U C C E S S F O R T H E F O R T Y- F I V E M I N U T E S O F T H E L E S S O N .

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RAISES ENERGY LEVELS.

TAKE STUDENTS STUDENTS LESS INHIBITED AND RELAXED.

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SERVES TO P

RESENT A N

EW

TOPI

C OR F

OR A F

UN TIM

E.

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GOOD ALT

ERNATIV

E TO C

REATE

A GREAT

ENVIR

ONMENT.

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SET OF WARM-UPS TO BE USED IN CLASSES.

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Warm-ups based on TPR method

JESSICA SEMINARIOANDVANESSA VILLAVICENCIO

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Tablet of ContentAction Race …………………………………………………………………………………………….. 1

Adjectival Action ………………………………………………………………………………………. 2

Airplane Competitions ……………………………………………………………………………....... 3

Apple Pass ……………………………………………………………………………………………... 4

Attention ……………………………………………………………………………………................. 5

Broken Phone ………………………………………………………………………………………..… 6

Can you act? …………………………………………………………………………........................... 7

Cat and Mouse ………………………………………………………………….................................. 8

Do as I say, not as I do …………………………………………………………………………….......... 9

Dog & Cat chase ……………………………………………………………………………..….......... 10

Follow the leader ……………………………………………................................................................. 11

Front to front ………………………………………………………………………………………….. 12

Fruit basket ………………………………………………………………………………..................... 13

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Give me the fruit ……………………………………………………………………………………….... 14

Head, shoulders, kness ,and toes. ……………………………………………………………………… 15

Hoop ……………………..……………………………………………………………………………....... 16

Hot seat …… ……………………………………………………………………………………………... 17

Ladders …………………………………………………………………………………………................. 18

Last letter, first letter …………………………………………………………………………………..… 19

Late for school …………………………………………………………………….................................. 20

Mr. Man Game ..………. .…………………………………………………………………...................... 21

Sharks and fish …………………………..……………………………………………………….............. 22

The atom game …………………….……………………………………………………………..….......... 23

The sharks are coming ………………………………………………………………………………..... 24

Touch ………………………………………………………………………………………………………. 25

Train trade game …………………………………………………………………………………………. 26

Up, down, go, stop …………………………………………………………………………………………. 27

Whiteboard draw relay …………………………………………………………………………………... 28

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ACTION RACE

This is a fun game using actions like jump, hop, clap, run, etc. Have the students split into two teams and sit in lines with a chair by each team and one chair at the other end of the room. One student from each team stands next to their chair and the teacher calls an action, for example: "Jump". The students must jump to the chair on the other side of the room and back, sitting down in their chair. The student says "I can jump". The first one to do it gets their team a point.

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ADJECTIVAL ACTION

The teacher writes an activity on the board like "brush your teeth." She/he picks one student. They come to the front of the class. The teacher then shows the student a card with an adjective written on it like "slowly." The chosen student then does the activity in the way of the adjective. The other student has to guess the adjective. The one who guesses right gets a point and mimes the next action which the teacher writes on the board. To help students, you can give them a list of options, if you think they need some help.

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AIRPLANE COMPETITIONS

First, have your students make some paper airplanes. Stand the students in a line and let them test fly their planes. For the competition, assign different classroom objects points, for example: table 5 points, door 10 points, window 20 points. Ask a student to act out an action and if she/he does it correctly then she/he can throw and try to hit one of the target objects to win points. This works well as a team game.

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APPLE PASS

Have all the students sit in a circle. Use a fake apple and toss it to one student. But you must say one English word as you pass. The student then throws to another student and says a different English word. If the student do not say anything, when you threw it, he/she is out . The game keeps going until you have one winner. It can be played with different categories, such as food, animals, clothing, etc.

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ATTENTION

Call out commands such pay attention, salute, march in place...stop, sit down, stand up, walk in a circle, clap your hands...stop, run in place...stop, swim in place....stop, etc. At first, students will copy you, but later they should be able to do the commands by themselves.

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BROKEN PHONE

Sit the students in a circle with you. Whisper a word or sentence in the next student´s ear (e.g. "I'm hungry"). She/he then whispers that in the next student's ear and so on until the last student. She/he then says the word or sentence out loud to see if it is the same as the original message.

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CAN YOU ACT?

Use this game to teach the structures "Can you...?" "Yes, I can" "No, I cannot". These actions are fun: dance, run quickly, jump, touch your feet, cross your eyes, snap your fingers, whistle, and sing. For example: the teacher asks a student, "Can you cross your eyes?". If the student replies, "Yes, I can" then say "Ok, go!" and the student does the action. If the student says, "No, I cannot,“ the teacher says "Too bad. The teacher says Ok, “I can” and does it. 

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CHOOSE TWO STUDENTS IN THE CLASS TO BE CATS, EVERYONE ELSE IS A MOUSE AND WEARS A TAIL (COLORED BAND) ON THE BACK OF THEIR PANTS. THE MICE RUN AROUND AND THE CATS TRY TO PULL THE TAILS OUT. MAKE SURE TAILS ARE SHOWN BEFORE STARTING AND ASK CATS TO COLLECT TAILS. COUNT THE TAILS AT THE END, AND THE CAT WITH THE MOST TAILS IS THE WINNER.

CAT AND MOUSE

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Do as I say, not as I do

This warm-up is like "Simon says" with a difference. First, practice Simon Says with the students so that they understand the game and body parts. Now, the teacher tells them to do as he/she SAYS, not as the teacher does. The teacher says 'touch your knees' etc., touch your ears instead, or any other part of your body. This is a good way to see who is listening to you correctly and who is just copying your movements.

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DOG & CAT CHASE

Have students sit in a circle. The teacher walks around the circle patting the students on the head saying "dog" each time. Suddenly, the teacher says "cat." The student must chase the teacher around the circle. The teacher must try to sit in the student's spot before being tagged by the chasing student. If the teacher is tagged, she/he must touch the heads again. If the teacher makes it back without being touched the student walks around the circle touching heads.

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FOLLOW THE LEADER

The students line up behind the teacher and follows him/her around the classroom. Then the teacher does an action and shouts out the word for that action. The students copy the action and repeat the word. Good actions include: hello, goodbye, it is cold/hot, stop, go, run, hop, jump, walk backwards, sit down, and stand up, among others.

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FRONT TO FRONT

Children stand in pairs. The teacher calls out "front to front" and the children have to get into pairs and stand 'front to front', and face each other.After about 5 different instructions, the teacher shouts "change" and the children have to quickly find a new partner and stand in the manner of the teacher's last instruction.Other instructions might be: back to back, elbow to elbow, side to side, finger to finger, knee to knee, hand to hand, and shoulder to shoulder. Mix them up too. For example: finger to shoulder, knee to hand, etc.

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Divide the class into 4 groups and have them move into each corner of the classroom. Give each of the groups a fruit name such as apples, oranges, bananas, and watermelons. The teacher calls two of the fruit names and those groups have to run and change places. They maintain the same name throughout the game. When teacher calls "Fruit Basket" all of the children run at center of the classroom. Caution: With little ones, this can cause collisions.

FRUIT BASKET

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GIVE ME THE FRUIT

Teacher can do this exercise with objects or flashcards. This works well with plastic fruit: the teacher has to gather different kinds of plastic fruit. Then the teacher throws all the fruit around the classroom and the students have to collect the fruits. The teacher says "Give me an apple". The student with the apple should approach the teacher and hand him/her the fruit.

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Have the children stand in a large circle. Then ask the children if they know where their head is. After they all say yes, repeat the step asking if they know where their shoulders, knees, and toes are. After doing this and they are familiar with the parts of the body, begin to sing the song... Head, shoulders, knees, and toes, knees and toes... (as you sing the words, they touch that part of their body).

HEAD, SHOULDERS,KNEES, and TOES

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Spread 4 different color hoops around the floor space. For example: red, green, blue, and yellow. Children move around the classroom (run, skip, etc.) until teacher shouts "hoop." The teacher covers his/her eyes and counts slowly to 3. Children have this time to run to a hoop. Then the teacher says the color of one hoop “red” for example. Everyone in this hoop is out. Repeat until you have a winner. Children who are out can close their eyes and select the hoop color.

«HOOP»

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HOT SEAT

In this warm up, the class is split into two teams. One member from each team sits facing the group. The leader holds up a word or writes it on the board. For all of the team members to see except for the two players in the hot seats. The teams must try to get the person in the hot seat to guess the word or phrase. The team cannot speak. They can use their bodies by mime. The first person to guess correctly has to stand up and a new member from their team takes the hot seat. The person on the other team has to remain in the hot seat until she gets an answer first. Each group only has 3 minutes to guess the word.

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First, pair up the children and sit them down on chairs forming a large line. Now give the pairs numbers 1,2,3 and so on. You call a number and that pair will do what you ask them. For example: jump 4 times. They have to run around their whole team and sit down again. The first one to sit back in place is the winner. Or as a team, the first pair run around and as soon as they are in place the next person does the same thing and runs until the whole team has run around the whole team. The first team to all sit down is the winning team.

LADDERS

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LAST LETTER, FIRST LETTER

Have the students sit in a circle. Then the teacher starts by saying a word. The student continues the game by saying a word which starts with the last letter of the word that the teacher said. For example: bus --- steak --- key --- yellow, etc.). Continue around the circle until someone makes a mistake.

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Tell the children to copy all your actions. Pretend you are asleep and suddenly wake up and are late for school. Everything you do is done on the spot, but in a hurried way. Brush your teeth, wash your face, put your clothes on, run downstairs,(forgot to put trousers / skirt on), eat breakfast, pick up your bag, open the front door, shut the door. Finally, arrive at school slowing down. You must provide a running commentary whilst doing the actions and you can make it as fun as you like with as many actions as necessary to warm up the children. It is a fun and easy way to follow pulse-raiser.

LATE FOR SCHOOL

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Mr. MAN

This is an easy warm-up. Say the name of a Mr. Man and children have to move like him. Examples: • Mr. Slow - move slowly.• Mr. Rush - move fast.• Mr. Jelly - shake your whole body.• Mr. Muddle - walk backwards.• Mr. Tall - stretch up and move • Mr. Happy - move around with big smiles on your face.

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Organize the children into pairs. One child is the shark, and the other is the fish. The fish follows the shark around and must imitate everything the shark does. The teacher can shout out ideas such as “dance”, “'swim”, "stop", "jump" etc.

SHARKS AND FISH

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THE ATOM GAME

Children walk around the classroom in all sorts of directions. The teacher calls out "Atom___" and a number. Whichever number is called. The children have to get into groups of that number. For example, the teacher calls "Atom 6!" and children get into groups of 6. Those left out of a group, are out.

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Children walk around the room and when the teacher shouts "The Sharks are coming", the children shout "How many?".The teacher then shouts out a number and the children must get into groups of the number shouted.The children who are left out, are out!You can try and catch the children “out” by shouting "1". 

THE SHARKS ARE COMING

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TOUCH

Have students run around the classroom touching things that the teacher asks them to do. For example, "Touch the table" "Touch a chair," "Touch your bag". Colors work well for this, as the students can touch anything of that color. For example, "Touch something green."

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TRAIN RIDE

Have students form a train (standing in line holding onto each other). The teacher says “Choo, choo” around the classroom and calls out instructions. For example: faster, slower, turn left/right, stop, and go.

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UP, DOWN, GO, STOP

Children have to listen very carefully!

On STOP - children must stop still. On GO - children must move around the space either walking or running. On DOWN - children must sit.On UP- children must stretch up to the ceiling.

The teacher can catch children 'out' if so desired.

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WHITEBOARD DRAW RELAY

Make 2 teams and line them up as far away from the board as possible. Call out a word to the first members of each team, and they have to run to the board, draw the picture and run back to his/her next teammate. The process is repeated for each student and the team that finishes first is the winner. Variation: the teacher whispers the words. The student can only run back to his/her team when his teammates guess what the picture is.

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