Warhammer French and Indian War Variant: Army Lists

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Warhammer French and Indian War Army Lists Adapted by Wes Rogers I have placed these army lists in a separate file because I expect to make a lot of changes to them over time. The army sections are mostly TBD at this point, but I should be able to fill them in given some experience with the scenarios we play. 1 The British TBD 1.1 Recruitment TBD 1.2 The Army List TBD 1.3 Army Selection TBD 1.4 Staff TBD 1.5 Foot British Line Infantry and Militia M WS BS S T W I A LD Points Raw 4 2 2(5) 3 3 1 2 1 6 5 Steady 6 3 3(4) 3 3 1 3 1 7 7 Veteran 6 4 4(3) 3 4 1 4 1 8 12 Elite 6 4 4(3) 4 4 1 4 1 8 16 Equipment: Musket and bayonet, except that raw troops (militia) have no bayonets. Options: Promote one soldier to leader for +5 points Promote one soldier to ensign (with the color) for +10 points. Promote one soldier to drummer for +5 points Special Rules: Raw and Steady troops suffer Fear from all enemies if in woods. Raw and Steady troops suffer Terror the first time they are charged by Indians. Elites are stubborn.

description

Army lists for a Warhammer variant set during the French and Indian War. The Warhammer ECW rules are required to play this variant.

Transcript of Warhammer French and Indian War Variant: Army Lists

Page 1: Warhammer French and Indian War Variant: Army Lists

Warhammer French and Indian War Army ListsAdapted byWes Rogers

I have placed these army lists in a separate file because I expect to make a lot ofchanges to them over time. The army sections are mostly TBD at this point, but I shouldbe able to fill them in given some experience with the scenarios we play.

1 The BritishTBD

1.1 RecruitmentTBD

1.2 The Army ListTBD

1.3 Army SelectionTBD

1.4 StaffTBD

1.5 FootBritish Line Infantry and Militia

M WS BS S T W I A LD PointsRaw 4 2 2(5) 3 3 1 2 1 6 5Steady 6 3 3(4) 3 3 1 3 1 7 7Veteran 6 4 4(3) 3 4 1 4 1 8 12Elite 6 4 4(3) 4 4 1 4 1 8 16

Equipment: Musket and bayonet, except that raw troops (militia) have no bayonets.

Options:

• Promote one soldier to leader for +5 points

• Promote one soldier to ensign (with the color) for +10 points.

• Promote one soldier to drummer for +5 points

Special Rules:Raw and Steady troops suffer Fear from all enemies if in woods. Raw and Steady troops suffer Terror thefirst time they are charged by Indians. Elites are stubborn.

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British Frontiersmen

M WS BS S T W I A LD PointsRaw 4 2 2(3) 3 3 1 2 1 6 7Steady 6 3 3(4) 3 3 1 3 1 7 9

Equipment: Musket and handarm.

Options:

• Promote one soldier to leader for +5 points

• Promote any soldier to rifleman for +3 points (+1 to BS for riflemen)

Special Rules:Must skirmish.

British Indian Allies

M WS BS S T W I A LD PointsRaw 6 3 2(5) 3 3 1 1 1 5 3Steady 6 3 2(5) 3 4 1 2 1 6 5Veteran 6 4 3(4) 3 5 1 3 1 7 8

Equipment: Musket and handarm.

Options:

• Promote one warrior to leader for +5 points

• Demote any warrior to bowman for –1 point

• Demote any warrior to handarm only for –2 points

Special Rules:All troops must skirmish at all times. All troops feel Fear from all enemies if in open terrain. All troopssuffer Terror if shot at by artillery. All troops feel hatred for enemy Indians.

1.6 Special UnitsBritish Light Infantry

M WS BS S T W I A LD PointsSteady 6 3 3(4) 3 3 1 3 1 8 9Veteran 6 4 4(3) 3 4 1 4 1 9 15

Equipment: Musket and bayonet.

Options:

• Promote one soldier to leader for +5 points

• Promote one soldier to hornist for +5 points

Special Rules:Capable of skirmishing. If the unit has no hornist, they must roll a 5-6 to reform into close order.

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British Rangers

M WS BS S T W I A LD PointsVeteran 8 5 4(3) 3 4 1 5 1 9 16

Equipment: Musket and bayonet.

Options:

• Promote one soldier to leader for +5 points

• Promote one soldier to ensign (with the color) for +10 points.

Special Rules:Must skirmish (???)

1.7 Train of ArtilleryTBD

1.8 PersonalitiesTBD

2 The FrenchTBD

2.1 RecruitmentTBD

2.2 The Army ListTBD

2.3 Army SelectionTBD

2.4 StaffTBD

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2.5 Foot

French Line Infantry

M WS BS S T W I A LD PointsRaw 4 2 2(5) 3 3 1 2 1 6 5Steady 6 3 3(4) 3 3 1 3 1 7 7Veteran 6 3 3(4) 3 4 1 4 1 7 12Elite 6 3 4(3) 4 4 1 4 1 8 16

Equipment: Musket and bayonet, except that raw troops (militia) have no bayonets.

Options:

• Promote one soldier to leader for +5 points

• Promote one soldier to ensign (with the color) for +10 points.

• Promote one soldier to drummer for +5 points

Special Rules:Raw and Steady troops suffer Fear effects from all enemies if in woods. Raw and Steady troops sufferTerror the first time they are charged by Indians.

Compagnies Franche de la Marine

M WS BS S T W I A LD PointsSteady 6 3 3(4) 3 3 1 3 1 7 8Veteran 6 3 3(4) 3 4 1 4 1 8 10

Equipment: Musket and bayonet, except that raw troops (militia) have no bayonets.

Options:

• Promote one soldier to leader for +5 points

Special Rules:Capable of skirmishing. If placed into skirmish order, they may not reform.

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French Indian Allies

M WS BS S T W I A LD PointsRaw 6 3 2(5) 3 3 1 1 1 5 3Steady 6 3 2(5) 3 4 1 2 1 6 5Veteran 6 4 3(4) 3 5 1 3 1 7 8

Equipment: Musket and handarm.

Options:

• Promote one warrior to leader for +5 points

• Demote any warrior to bowman for –1 point

• Demote any warrior to handarm only for –2 points

Special Rules:All troops must skirmish at all times. All troops feel Fear from all enemies if in open terrain. All troopssuffer Terror if shot at by artillery. All troops feel hatred for enemy Indians.

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French Western Tribes (these warriors had a reputation for extreme ferocity)

M WS BS S T W I A LD PointsSteady 6 4 2(5) 3 5 1 2 1 6 4Veteran 6 5 3(4) 4 6 1 3 1 7 6

Equipment: Handarm.

Options:

• Promote one soldier to leader for +5 points

• Demote any warrior to bowman for –1 point

Special Rules:All troops must skirmish at all times. All troops feel Fear from all enemies if in open terrain. All troopssuffer Terror if shot at by artillery. All troops feel hatred for enemy Indians.

2.6 Special UnitsCouriers du Bois

M WS BS S T W I A LD PointsRaw 6 3 2(5) 2 3 1 1 1 5 4Steady 6 3 3(4) 3 4 1 2 1 6 6

Equipment: Musket and handarm.

Options:

• Promote one soldier to leader for +5 points

• Promote any soldier to rifleman for +3 points (+1 to BS)

Special Rules:Must skirmish.

2.7 Train of ArtilleryTBD

2.8 PersonalitiesTBD