walkthrough followed design principles of instant ...
Transcript of walkthrough followed design principles of instant ...
The interactive walkthrough followed design principles of instant expertise and progressive learning as features became more complex
1 min walk through
Develop
The systems map, Tilt Brush artwork and Unity solution proof of principle
The team developed characters, scenes and scaled for model size
Considering the physical environment, introducing props and shadows
Deliver and demonstrate
First build cycle of
GOSH Garden
Welcome to….
…. GOSH garden
GOSH Garden encourages
children to explore hospital public
spaces and connect with
virtual companions using their
smartphone rear facing camera
Where we designed characters to celebrate imperfections..
..and we chose a visitto explore the hospital
before staying overnight for a kidney
transplant as an example..
Sunny, is a ray of sunshine
and dance
Flor is like a big sister to
Sunny
..To bring four virtual characters
to life
Early prototype
Subject expert, aged 3 ½ years..
“ I really like the video, its very funny”
And then we asked an expert..
With thanks to staff at Great Ormond Street Hospital for Children staff who engaged with us in the hospital public spaces, our SNAP, BBC and UCL mentors and of course our little expert aged 3 ½ years
Music: Blobby Samba and Wholesome by Kevin MacLeod
Visit the project website for full details at www.goshgarden.co.uk