Vray Subject_intro & Part 1
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Transcript of Vray Subject_intro & Part 1
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R E N D E R BASIC COMPUTER CLASS
FERRO YUDISTIRA, S.T., M.ARS
*Except for 2nd slide/page, all image in this presentation are based on private intellectual properties
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MANUAL/HANDMADE RENDER *SOURCE: GOOGLE IMAGE
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DIGITAL/COMPUTERISED
RAW 3D MODEL
(AUTOCAD, SKETCHUP,
3DMAX, RHINO)
RENDERING ENGINE
(VRAY, ARTLANTIS,
ETC)
PHOTOSHOP
+
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SCENE/VIEW
MATERIAL
LIGHTING
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PART 1: SET THE SCENE
PART 2: VRAY TOOLBARS
PART 3: QUICK RENDERING & SETTING FOR EXTERIOR
PART 4: ENHANCE THE RESULT
PART 5: MATERIAL SETTING
PART 6: RENDERING & SETTING FOR TRANSITIONAL AREA
PART 7: RENDERING & SETTING FOR INTERIOR
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PART - SET THE SCENE 1
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PART - WHAT TO CONSIDER? 1A
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SET THE SCENE
View Options
Bird eye, human eye, worm eye
One point? Two Point? Three point?
Composition
Avoid blank/empty space
Rule of third & Anti rule of third
Line, Shape, Pattern, Texture & Colour
Accentuation/emphasize/zoom in...and crop
Focal length: Normal or Dramatic
Background & Foreground
Tone/atmosphere/ambience
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VIEW OPTIONS >> BIRD EYE VIEW
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HUMAN EYE VIEW VIEW OPTIONS >>
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WORM EYE VIEW VIEW OPTIONS >>
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ONE POINT VIEW OPTIONS >>
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TWO POINT VIEW OPTIONS >>
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THREE POINT VIEW OPTIONS >>
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THREE POINT VIEW OPTIONS >>
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>> COMPOSITION
AVOID BLANK/EMPTY SPACE
Too much empty/blank space
Zoom in Crop
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>> COMPOSITION
AVOID BLANK/EMPTY SPACE
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>> COMPOSITION
RULE OF THIRD & ANTI RULE OF THIRD
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>> COMPOSITION
RULE OF THIRD & ANTI RULE OF THIRD
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>> COMPOSITION
RULE OF THIRD & ANTI RULE OF THIRD
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>> COMPOSITION
RULE OF THIRD & ANTI RULE OF THIRD
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>> COMPOSITION
LINE, SHAPE, PATTERN, TEXTURE & COLOUR
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>> COMPOSITION
LINE, SHAPE, PATTERN, TEXTURE & COLOUR
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>> COMPOSITION
LINE, SHAPE, PATTERN, TEXTURE & COLOUR
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>> COMPOSITION
ACCENTUATION/EMPHASIZE/ZOOM...AND CROP
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>> COMPOSITION
ACCENTUATION/EMPHASIZE/ZOOM...AND CROP
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>> COMPOSITION
ACCENTUATION/EMPHASIZE/ZOOM...AND CROP
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>> FOCAL LENGTH
NORMAL OR DRAMATIC?
FOCAL LENGTH: 35
NORMAL
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>> FOCAL LENGTH
NORMAL OR DRAMATIC?
FOCAL LENGTH: 50
DRAMATIC
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FOCAL LENGTH: 75
OVER DRAMATIC
>> FOCAL LENGTH
NORMAL OR DRAMATIC?
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TONE/ATMOSPHERE/AMBIENCE
DAY
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TONE/ATMOSPHERE/AMBIENCE
AFTERNOON
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TONE/ATMOSPHERE/AMBIENCE
AFTERNOON
YELLOW (WARM) TONE
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>> COMPOSITION
TONE/ATMOSPHERE/AMBIENCE
AFTERNOON
YELLOW (COOL) TONE
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>> COMPOSITION
BACKGROUND/FOREGROUND
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>> COMPOSITION
BACKGROUND/FOREGROUND
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>> COMPOSITION
BACKGROUND/FOREGROUND
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PART - SET THE SCENE IN SKETCHUP 1B
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SAVE THE VIEW USING SCENE 1B-1
Scene is a feature in sketchup which we use to save a view from certain position. By saving a view in a scene,
we can fastly and precisely go back to specific views, without the need to search it again. This feature is
important in rendering process with Vray, because we can set several view and then save it in scene, so we can
have a set of view that ready to render anytime
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Prepare the scene
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Go to > view > animation > add scene
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Left click at create scene box
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You will see small rectangle above your work screen with scene 1 as the name If the scene successfully created, you can rename this later.
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Set another view, right click on previous scene name, and then choose add option to add another scene
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You can change the view on particular scene. First select the scene that you want to change by left click at the name, change the view, right click on the name and then
choose update
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HOW TO RENAME THE SCENE 1B-3
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Go to > window > Scenes, to show up scenes manager window
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Left click at show details icon to show up more option
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1. Choose the scene 2. Rename it
1
2
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USING TWO POINT PERSPECTIVE MODE 1B-2
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To change your view into two point perspective mode, first prepare the view that you want to convert to two point perspective, and then go to > camera >
two-point perspective
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After you convert the scene into two point perspective, the position of your view will change, you need to adjust it by
dragging the view.
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Adjust your view by dragging it (remember do not use orbit, just drag), and then add new scene to save the view