VR Room escape game : Justice of darkness introduction

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NOTICE: Proprietary and Confidential This material is proprietary to Broadway EGI. It contains trade secret and confidential information which is solely the property of Broadway EGI. This material is for client’s internal use only. It shall not be used, reproduced, copied, disclosed, transmitted, in whole or in part, without the express consent of Broadway EGI. Broadway EGI. All rights reserved. .Room Escape. Adventure. Virtual Reality.

Transcript of VR Room escape game : Justice of darkness introduction

Page 1: VR Room escape game : Justice of darkness introduction

NOTICE: Proprietary and Confidential

This material is proprietary to Broadway EGI.

It contains trade secret and confidential information which is solely the property of Broadway EGI.

This material is for client’s internal use only. It shall not be used, reproduced, copied, disclosed, transmitted,

in whole or in part, without the express consent of Broadway EGI.

ⓒ Broadway EGI. All rights reserved.

.Room Escape. Adventure. Virtual Reality.

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OVERVIEWChapter 1

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OVERVIEW

Title暗花

- Justice in darkness -

GenreVR Adventure Game

(Room escape, Adventure)

Platform PC

Game engine Unity3D

Hardweare HTC Vive, PC

Specification i5/ 8G/ Geforce gtx 1060

Various types of adventure games in virtual reality

Room escape games, adventure games, mini gamesSimilar type of inference game with Room Escape Cafe

Similar UX to real life(User Experience)

You can play with actions that are similar to actual actions such as catching, moving, unscrewing, and cutting wire meshMinimize VR motion sickness and fatigue, also Increase immersion for VR

Brain development effect and fun of brain use

The fun of using brains to find clues and guess problemsEncourage solving problems by gathering scattered clues around

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CONTENTSChapter 2

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CONCEPT

Sherlock Holmes's reasoning that anyone could get interested and read once

What if you have a space where you can reason directly as a hero?

Started with a concept of collecting clues, reasoning, and solving problems in the virtual world

created through VR

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VR + HERO + MYSTERY

VRVarious Stories and Backgroundsin Virtual Reality realized as Omnibus Format

Users become a Detective Léi Fēng who is a police officerwith a good looking and a sense of justice

Detained users in the infiltration resolve the situationby investigating and reasoning the clues and items in the room

Hero

Reasoning

* 현재 개발이 진행중인 프로젝트로 이미지는 변경될 수 있습니다.

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SYNOPSIS

I am a detective.

But he has been disguised as a drug dealer for a long time to arrest a criminal

organization, Yongdu.

On a rainy day, at the dockyard, we meet for a drug deal with Yongdu.

But the boss of Yongdupa kills civilians to test me as if I have noticed my presence,

and I can not tolerate it.When I look up, I am confined to a shabby house.

I feel the pain of being torn in my whole body.

Fortunately, it is not in a state of collapse, but it is inconvenient to move.

Let's get together and sort things out.

They broke the deal while my infiltration ran into the trade,

The money you get after the transaction is probably going to have to go into another

organization.

They would have gone first to detain me and settle the lost deal.

And after that I will torture me and ask for information.

It is still night and it is raining.The day of the incident seems to be over.

I have to get out of here immediately.

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GAME PLAY

EPISODE 0 – INTO STORY

Purpose of Play

- Episodes in which users get into a virtual reality story

- Organized in a natural tutorial format

- Configure the user to easily access and play the game

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GAME PLAY

EPISODE 1 – ROOM ESCAPE

Story

- The main character is confined to the gangster group's hideout because he was revealed his identity.

- The main character recovered his sense and he has to escape before the gangster members get back from the deal.

Purpose of Play : Collect clues hidden in the room and escape from the building through reasoning in time.

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GAME PLAY

EPISODE 2 - Fugitive

Story

- Main character has just escaped from the gangster's hideout

- You must leave the blocked street before being caught by the members who will come back after the transaction.

Purpose of Play : Collect clues hidden in the alley and escape from the blockedalleyway in time through reasoning.

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CONTROL

1. Actual movement method through position tracker

2. Moving with the controller, Apply preview(portal) and teleport type to reduce motion sickness

3. Embody a intuitive behavior(sitting, picking up, dumping, carrying, throwing, unlocking, cutting) which is able to be known what

to do after seeing objects in real life through controllers similarly.

Provide user experience similar to moving and real acting

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OBJECT & ITEM

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OBJECT & ITEM

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OBJECT & ITEM

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UPDATEChapter 3

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UPDATE

Continuously create stories and add episodesby user style and opinion analysis

Play the game by several users enter each boothand share their hints through voice communication

Synthesize user's figure image and game screen using real-time chromakeyand Output it to the exterior display through the screen

MultiSystem

B2BBooth

Episode

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Thank you

KIWON SEOMobile : 82-10-2110-4442E-mail : [email protected]