[Vntalent] How to Draw Manga Vol. 12 Giant Robots
Transcript of [Vntalent] How to Draw Manga Vol. 12 Giant Robots
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\ Table of ContentsSection 1: Basic Robot Design ....................................................................................................5
Full Body: Start with a Human Shaped Figure ............................................................................ .....6Draw Robot-like Figures Using Only Basic PartsFull Body: Robots Comprised of Parts with Straight Lines ..............................................................8Head: Base the Design on a Face with Beveled Edges .................................................................10Head: Replacement and Omission .................................................................................................12Omission of Face PartsReplacement of the Head ItselfHead: Eye Shape and Size .............................................................................................................14Mechanical EyesPolygonal Type, Round Type, Rectangular TypeHead: Mouth ...................................................................................................................................16
Design Based on ShapeDesign Based on StructureHead: Nose and Ears ......................................................................................................................18Head: Neck ......................................................................................................................... .... ....... .20Shaft- and Hinge-type NecksCable- and Hose-type NecksTrunk: Body Basics .........................................................................................................................22Chest PatternsThe Art of DesignTrunk: Type1: Cylindrical Body........................................................................................................24Cylindrical Body VariationsTrunk: Type 2: Box-shaped Body .... ................................................................................................28
Box-shaped Body VariationsTrunk: Type 3: Board-shaped Body ............ .. ...... ......... ..... .................... ........................................... 32Board-shaped Body VariationsTrunk: Back .......................................... ... ...... ..... ....... ........ ............................................................. 36Basic Components of Transformable RobotsAttachable UnitsChest: Part 1: Inverted-triangle Type .......................................... ................................................... .38Chest: Part 2: Stand Type . . .. .. ...................................... ... ... .... ........................................ .40Chest: Part 3: Spherical type ........ .................... ................... .............................. ...............42Chest: Part 4: Square Type .......... ................. .................. ............................................... 44Hips: Part 1: ~ r i e f s Type .. .. .. .. .. .. .. ............... .............. .. .. ........................................... 46Straight-line Composition/Angular TypeCurved-surface Composition/SphercalHips: Part 2: TType .............. .... . .. .. ....... .......................................... .48THip Joint VariationsTrunk: Special Body/Centipede Type ....... ........................................ 52Shoulder and Elbow Joints .. . ...... ........................................ 54
Arm FormsArms with Exposed Elbow JoiShoulders.... .................... .. . .Shoulder Joint CoversShoulder Pads/ArmorHands ........................ .... ....Basic Finger DesignArms: Overall Design . ...Optional Parts Variatlo
............ .................................... 55
. .............. ...... , ..................... 58. ...... .... ..............................60
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gs ...... OOoOOOOOOOoOOO OOoooooooooooOOooOOoOOO oOOOOOOOoOOOOOOOOooOOoOOOoOOOoOOOoOO OOOOOOoOOOoOOOoOOOoOOOOOOOOOOOOOOOOOOOOoOO Oooooooooo oo oo ....62FeeS rt, Fat Legsg,Slender Legsl eg Formeg Designesentation of Metallic Surfaces 00 00 0 00 00 00 00 .. 00 0 0 0 0 0 0 00 0 00 0 0 00 00 .. 00 .. 00 0 0 0 0 0 0 0 0 0 0 .. .. 00 .. 00 .. 00 .. 00 .. 00 0 0 0 0 0 0 0 0 ........ 68etal, Matted MetalRough Surfaces, Smooth Surfaces, Metallic Surfaces, Rusted/Worn Metal
o es to Create Curve Effects 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 . .. .2 Combat Robots oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo .... oo .. oooooo .. .. ....
srtation Units 0 0 0 0 0 0 0 00 00000 0 0 0 0 0 0 0 00000000000 000000000 0000 00 0 0 0 00 00 0 0 0 00 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 000000000000000000000000 0000.0 0 0 0 0 0 0 0 0 0 090S Boots and Bindings as Catapultsg1g Lower Body Partsg Parts and Wingss ormersor Expression and Special Effects 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0. 0 0 0. 0 0 0. 0 0 0. 0 0 0. 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0. 0 0 0. 0 0 0. 0 0 0. 0 0 0. 0 0 0. 0 0 0 0 0 0 0 0 01 00
'Tles and BackfireE p1osions and Smokesigning Original Robots 0 0 0 0 0 0 0 00 0 00 00 0 .. 00 00 00 .. 00 0 00 0 0 0 00 0 00 0 00 00 0 00 00 .. 00 .. 00 00 0 0 .. 0 0 0 00 0 0 0 0 0 0 00 0 0 0 00 00 00 00 00 00 00 00 00 0 .. 00 0 0 0 0 0 00 1 04Attach Shin PartsFly1ng RobotsAdd Joints to Connect MachinesRobots with Tires
ction 3: Female Robots 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0. 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0. 0 0 0. 0 0 0. 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0. 0 0 0 0 0 0 0 0 0 0 0 0 0111Designing Body Lines 0 0 0 0 0 0 0 0 0 0 0 00 00 00 00 0 00 0 0 0 0 0 0 0 00 0 0 0 0 00 00 00 0 .. 00 00 0 0 .. 00 0 0 0 0 0 00 00 00 00 00 00 .. 00 .. 00 .. 00 .. 00 00 0 0 00 00 0 0 00 0 00 00 00 00 .. 00 00 0112Designing Breasts 00 00 0 00 0 00 0 0 0 00 0 0 0 00 00 00 00 00 0 00 0 0 0 00 0 0 0 0 0 0 00 00 00 00 00 00 0 00 00 00 0 0 0 0 00 00 0 00 .. 00 00 00 00 00 .. 00 .. 00 0 0 00 0 00 0 0 0 0 00 00 00 00 00 .. 00 00 0114Bust VariationsDesigning Bottoms 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0. 0 0 0. 0 0 0. 0 0 0. 0 0 0 0 0 0 0 0. 0 0 0. 0 0 0. 0 0 0. 0 0 0 0 0 0 0 0 0 0 0 0. 0 0 0. 0 0 0 . 0 0 0 . 0 0 0 . 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0. 0 0 0. 0 0 0. 0 0 0 0 0116Designing Faces and Hair 0 0 0 0 0 0 0 0 0 0 .. 00 .. 0 00 0 0 .. 0 00 0 0 0 0 00 0 .. 00 .. 0 0 .. 00 0 0 0 0 0 0 0 00 00 00 .. 00 .. 00 .. 00 .. .. 00 0 0 0 0 0 0 00 0 0 0 0 00 .. 00 .. 00 .. 0 0 0 00118Designing Body Parts 00 00 0 0 0 00 0 0 0 0 0 0. 0 0 00 0 .. 00 ...... 00 0 0 0 0 0 00 0 .. 00 .. 00 .. 0 .. 0 0 0 0 0 0 0 0 0 0 .. 00 .. 00 .. 00 .. .. . 0. 0 0 0 0 0 0 0 0 0 0 0 0 00 00 0 .. 00 .. 0 0 00120Design Based on Fashion 00 00 00 0 0 0 0 0 0 0 0 00 00 0 .. 00 .. 00 .. 0 0 0 0 0 0 0 00 00 00 00 .. 00 .. 00 0 0 0 0 0 0 0 0 0 0 00 00 00 0 .. 00 .. 0 00 00 0. 0 0 0 0 0 0 0 0 0 0 0 .. 00 .. 00 .. 0 0 .. 122Underwear and Body Suit LinesBunny Girl MotifSkirts and BlousesACharacter Done in Metallic will Become aRobot
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HOW TO DRAW MANGA: Giant Robotsby Hikaru Hayashi, Go OfficeCopyright 2001 Hikaru Hayashi, Go OfficeCopyright 2001 Graphic-sha Publishing Co. , Ltd.Frst pub lished in 2001 by Graphic-sha Publishing Co ., Ltd.This English edition was published in 2001 byGraphic-sha Publishing Co ., Ltd.1-9-12 Kudan-kita, Chiyoda-ku ,Tokyo 102-0073 JapanDrawing and production: Nariaki Funabori, Kazuaki Morita, Kouichi Kusano, Hajime Yoshida,
Takehiko Matsumoto, Hikaru Hagizuki , ChoujikuuajariCo ver drawing and coloring: Yukiharu Akimoto, Kouichi KusanoScenario and composition: Hikaru HayashiOriginal cover design: Eiji Co ., Ltd.Japanese edition editor: Motofumi Nakanishi (Graph ic-shaPublishing Co ., Ltd.)English edition editor:Glenn Kardy (Japanime Co. , Ltd.)English edition cover and layout: Shinichi lshiokaEnglish translation management: Lingua franca, Inc. ([email protected])Foreign language edition project coordinator : Kum iko Sakamoto (Graphic-sha Publishmg Co. , Ltd.)All rights reserved . No part of this publication may be reproduced.stored in a retrieval system , or transmitted in any form or by any means.electronic ,mechanical , photocopying , recording, or otherwise ,without the prior written permission of the publisher.
Distributed byJapanime Co. , Ltd.2-8-102 Naka-cho , Kawaguchi-shi ,Saitama 332-0022 , JapanPhone/Fax: +81-48-259-3444E-mail: [email protected]://www .japanime .com
First printing :Second printing:
ISBN: 4-7661-1255-5
August 2001November 2001
Printed and bound in China by Everbest Printing Co .
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I ull BodyI tart with a uma _ lgure Think of the parts of the body w_..:;- = = = = - - - - - - - - ~ ~ = = = ~ ~ ~ drawing.
DD c :JD[::J I 1~ c - 7~ u~ ~Drawing squarish partswill make it look more likea robot, i.e., man-made .
You are free to choose thesize , shape and balance ofthe parts .
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raw Robot-like Figures Using Only Basic Parts. Draw big, bold joints. Give the surface a strong metallic contrast.
Draw joints in a way thatmakes it look like there aremechanical parts inside.
Small, evenly spaced circlesresemble rivets.
Representation of metallic finish
Solid Light representa(emphasize shadows)
Reflection
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l ull Body I obo
Robot without corners cut off
Straight Lines A square partbecomes ametalllooking cube whthe corners arerounded off.
Cut diagonally.
Then draw dual contour lines. They shouldbe close together. This helps represent theshine of a smooth metallic edge.
Separating the lines at thecorners creates the samethree-dimensiona. effect.
I""-----
Example of finished block. Apply
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as drawn by selectively removingusing dual contour lines.Tonesto accent the metallic feel of the
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Head Base t e
Since a beveled image simplifies theunevenness of the face/head and is blackish, itis easy to apply this effect to a robot head bymaking the lines sharp and giving it a metallicquality.
eveled Edges
You can effectively express a metal-like cubic effect by using double linesfor the edges of the part of the headsignifying the hair.
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make it look likeJe armor is covering the, robot by making some: and some thin .
Heaviness and a robot-li e mo dedare created when you make some ofthe movable parts solid .
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Head I eplacement and Omission
Omission of Face Parts
Omission of one eye and the noseYou are free to choose the shape of the head.
e eyes. ears, nose andechanical parts.
The ears, nose and mouth are often omitted. OmiSSion of the nose and mouth
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Replacement of the Head Itself Use everyday objects to give your robot an unexpectedly familiar face.
Say "Cheese! "
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I Head I ye Sha
Bothe
One eye
Mechanical Eyes
Goggles type
Straight line
Plate glass type
) ~ ...J. t--Curved line~ ~ ~ ~Spherical-lens typeCamera lenses and headlights can be used for mechamcal eyes.
ree basic shapes:c1rcles.
Round/oval type
O Q 000Com bination/Gogglestype
For the round-lens type, youshould draw an entireeyeball.
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Polygonal type Round type Rectangular type
Concave type Convex type
Decide whether the eyes are concave or convex.
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B rnThere are two mouth shapes .
Convex type
Front example
Other mouth designs
drawVmg a robotic mouth: One is toat connect the nose and mouth, .....,,.,.,.,ship to the overall structure of the
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Concave type Flat type
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ign Based on Structure
Use the shape of a humanskull as a point of reference .
the robot's mouth is open , the bottom shouldbe shaded to create a sense of depth .
Door type,es left and right) Circular shutter type(opens and closes like a camera lens)
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Front e
Side view
Upward view
Downward view
sed on basic beveled shapes. Oressronal manga artists often omit
~ Inverted-triangular -
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ears are generally rectangular ore them simple.
phone-and-antenna type
Human ears stickout from thehead .
Robot ears are
Drawing the ears near the middle ofthe head will make the robot lookhuman.
Horn-shaped type
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S a -
Replace headlightwith head
-ee basic neck types]__ _QBic neck Thin neck
Camera tripod
Basic structure: The shaft is surrounded by armor.
Protective cover usedinstead of armor
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le- and Hose-type Necks
The cables contain wires.
I 0 00
It looks like the robot is in formaintenance if you draw cables and
Representing twisting
The cables and hosestwist as the head turns.
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Two-part typeChest part \ )
~ ~ ~ F o u r basicshapes v
epart combining the chest, stomach 2parate parts.
/
Board-shaped body
0~(-::::-:-:)C::!::OJ~
The special"centipede-t) :body consistsmultiple parts
QODInverted triangle Stand Oval Square
Briefs typeChest Patterns
Inverted triangle type
When designing the body of arobot, think about the shape asseen from the side as well asthe front. A robot can have atotally different look dependingon the thickness even if thedesign and shape look the samefrom the front.
UST type
Side view
0Irregular cone
0ormalbox
0 The I type isskeleton of thebriefs type andsimplifiedI type the T type.
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eArt of Design_loose body Ooe.
Acombinationof an invertedtriangle chestand 1-type hips
Cylindrical-body type
Head and body balanceThe robot will look more intim idatmgthe head is relatively smaller to theOOdyo oGood Bad
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( Trunk I ype 1: Cylidrawn 1rom a va: ,
Front
Location of head
As seen from above
Carefully choose the locations ofthe arms and legs so they n oonatural yet strong when the robois viewed from the ground up.
Stde
he classic "potbellied" robot. It -o draw stocky, solid robots usinge.
Back
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trunks look more intimidating than those
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type
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Trunk Type 2: Box-shaped Body makes it easy to draw a roboI I OJ The box type tends to be heavy.
Looking downfrom front
Looking downfrom behind
0Side Back
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erful composition since it is easy to draw in perspec
Use an inverted stand-type body with a largetop surface even if theview is from below.
Typical view from above
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Trunk Type 3: Board-shaped Body by making it sharp while also thir I I D ttempt to make the most of this about adding unevenness.
Front
Looking downfrom front
Looking up frombehind
rr\1\\
(
/v
JSide Back
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Board-shaped Body Variations
This type is suited to sharp,speedy robots.
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One approach is to imaginethe flapping of wings orarms when designing a robotwith a thin trunk.
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( Trunk I ack Equip your robot with an array of mechanical devices.
Pying device such as a et packBasic Components of Transformable Robots
ec anical docking type
Asimple back that looks likenothing is there
Claw, hook, etc.
SupportChoose parts thatcomplement the body type .
n
Part with the samesurface as the bac
Weapons, fuel tanks, etc.
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ttachable Units
Pressure-attachmentunits stay in place. g magnetic forceSInor suction.ttachmentressure-type a
ample of claw-type:achment
Back
Claw type Underbelly
The claw type is b a s ~ d on a. le backpack design.1mp
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IChest I art 1: Inverted-triangle Type \ : ]
Front Side
Male form
Back
A broad-shoulderecrobot should havestrong ,well-desig -side and top surfaa
This sleek shape isideal for drawingrobots that transform
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Close-up view of the back ofa transformable robot.
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Chest Part 2: Stan
Front
Back
e stand-type chest enhances theginali ty of the lower body.
Side
- s suited to tank-type robots andtal robot designs.
3-D view
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Chest Part 3 Sphericallype Q T is shape is suitable for drawing all types___ ~ - ~ - - . : . : . . : . of robo s.
Front Side Back
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Chest Part 4: Square Type equipment to a square-shaped chest.I t is easy to attach a variety of parts and optiorv '[0 D .: :r L [ ]
~ l c_ _ )Side Back
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p s Part 1 . Brl"efs Tiype Q Te ds o e comical. Suited to manga-type robo s ra e than realistic robots.-Straight- line Composition/Angular Type
Front Side Bottom
Typical structure
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Composition/Spherical Type
00Front Side Bottom
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Hips Part 2: TType ~ This type is ideal for drawing combat robots.The trick is toadd a straightline forreference.
Typical hip jointstructure
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THip Joint Variations
It is easy to addskirt-type armor tothe hips.
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Open armor
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S p e c i a l Body/Centipede lype U s ~ this body type to design original ,umque robots.
\ I~Front Side Back
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Shoulder and Elbow JointsI
S lderm
Use the ar s of cranes and excavators as areference .
Movement of entire arm
~( ~ (
Rotating joint at base
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m Forms They are based on prisms and cylinders.
e arm structure resemblesof a crane .
Prism type
with Exp sed Elbow JointsCylinder type
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Shoulders
a.'Til is merely attached to the"' and can only move upn.
der design with traditionalon a owing upward and
..n ard movemen only.Shou lder Joint Coverse bas1c idea isCO'Ier the ointtil armor such
as a shou lderpad.
Rubber cover
Groove lines givethe impression ofsmoothdirections .
Think of the arm as cranesitting on top of a shoulder.Forward and backwardmovement is possible inaddition to upward anddownward movement. When the crane is placecon its side, the arm can
move in all directions,albeit awkwardly.
Ashoulder joint emphasizm:rotation. Crane-like m o v e m eis possible .
Cover the shoulders witharmor. You can create a senseof uniformity by designing thearms and upper body at the
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Pads/Armor
Belt and shield type
Affixed withrivets
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Hands
Cranes and claws
The direction of the sheers is changed expansion and contraction of the shaft
Opening and closing of the blades iscontrolled by upward and downwardmovement of pistons.
...
Opens when wire is pulled andcloses when wire is let out.
Opens and closeswith wire alone.
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Basic Finger Design
Square base Cylindrical basewith enlargedjointsConical conetype
Fingers are sometimesdetachable.
Cylindrical and square types
Cylindrical fingerswith accordion-type joints give theimpression of anorthodox human-type robot.
An overall squareform enhances themechanical feel.
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I Arms I verall Design
Cylindrical andsquare
Cylindricalexterior
Squareexterior
Emphasis ofmuscular form
Change the girth ofthe upper and lowerarms.
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Legs
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The toes aresolidly built.
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Short, Fat Legs Stocky legs create a sense of stabir .
Good Bad
Optional crane-type support legs
Acombination of mesh and matting createsthe dull shine of metal.Drawing the bottom of supportlegs solid black makes themlook heavy and hard.
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Slender Legs Draw the legs and feet large so that they are shaped like those in the illustrations below.
Form
t (sole)
s best to start by choosing the shape of - . . . - ~
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Leg Design Skeleton frameBalance
The legs will look better if you make the kneeshigher.
echanical joint
Front view
The leg will look like a high-techtool if the frame is thick and ahydraulic shaft is exposed .
Side view
This is the basic leg structure. Choosethe girth and the number and positionsof shafts according to your tastes and
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Front Back
ternal structure: Make minor adjustments toangle and position of shafts. Addpplemental parts to create the effect of a
Side
Cover movable parts witharmor.
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Representation of Metamc Surfaces
Glossy etal
econtrast between black and whiter esents shining metal, while lowerings creates the sense of metal or plastics me.
Matted Metal
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Plastic Rough surfaces Smooth surfaces Rusted/Worn metal
The feel of a solid is sometimesexpressed by shaving or clipping tones.Metallic Surfaces
(
Use spotting to expressgrime and aworn look. Youcan apply gradation and/ornormal mesh tones overthis.You can also expressmetallic surfaces using onlysolid colors and straightlines.
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Using Tones to Create Curve E ec s r ss curve lines by using a combination oferes cones and cylinders.(\
h+---- !l'-.______
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Step 1
Basic tones are applied to define the curves .
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2
Completed robot. Deformed tones wereapplied to emphasize the metallic look.
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Design Based on Medieval Armor assc suit of armor can be rendered into aoder -day mecha by simplifying and deforminge arts without significantly altering the overall
0 .
Underarm and seam of sleeveless undergarmer
Different version of shoulder pad andsleeveless undergarment
Thigh protectors and knee pads
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Use the helmet lines to form the head.
Make joints movable.
Emphasize sturdiness byextending and thickeningthe shoulders.
Leave theoriginal linesin place.
Create three-dimensional effects{thickness andhardness) by addinglines such as these.
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Arrangement of Swords, Axes andSpears for Use with Robots
Metal shaft
Use lines such as thisto express a hard-plastic, three- Seamdimensional effect.
Lens-shaped tip
VOQ,""'""' eapons should retain their original overalleature m1nor modifications to make them
Applying tones to a bladeand planing will make itlook like a laser blade.
0 0 u u I L J ~lrn unrD
Making the handle look l1ametal shaft will give itmechanical feel.Beam saber
lll \\\\WD
~ ~ ~ ~ ~ r-_ . , ...,..,.u...,.u--.1.--7.,---LJ[D- - - - = ' :::= -..:: j#5 s r ~
You can give beam sabersan optional energy pack.
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Small tools used to make a robotlook more mechanicalShafts
Plain typeCords
Type withseams/grooves
Skeletal arm using shafts and cords
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Robots Based on Combat Uniforms Spec1aHorces style. Refer to space suits anddi ng suits.
Backpack Parachute
Gloves are thick and sturdy and haveprotective cushions on the back.
Machine guns andpistols
Boots featureshin guardsand thicksoles.
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Make pads onthe backs of thehands and kneeslook mechanical.
Thick soles ksturdy. rna e robots look
can be a .ymmetncal.
Backpacks oftenhave jet boostersand awing .
Hand weapon
Side view ofelbow joint
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Design of Head You can use a pi o s ...design a robo- s face.
Redesigned to looklike the head of arobot
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Weapons Base stance and grip on actual pose.
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single finger can double asbarrel of a gun capable ofboth bullets and laser
Arm CannonsThe arm is equipped withbarrels and magazines.
Gattling type
Cannon type
Laser type
Hand Missiles/Handguns
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Magazine Arrangements Apply magazines and loading systems to robot armweapons .
Exchange/removal ofmagazine Magazine variations
Machine guns
Hand- or armtype guns
tArrows indicatemagazine slots
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Exchange and transformation of options
Barrel variationsBody
Energy Guns
Actual gun
You can get a variety of shapes by exchanging andcombini barrels and stocks.
Magazines
Stock variations
Various Futuristic Guns
They can fire anything fromsonic energy to heat wavesto laser beams.
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turret
type
p of self-propelledgun
C C S J D ~
Muzzle
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Missiles-. 4s:==, ~
Sidewinder
~5Attachment of missiles is simple.
Doublemissiles canbe attached ina variety ofways .
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on back of robot
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Transportation Units Common items such as skates can be transformed__________ into high-tech conveyances. ~ ~ ~
A ransportationunit that therobot wears as abelt
~ . : ....
lnline skates
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with tires have the same form as inline skates.
The tire is in standby mode.
The shoe comes to a stop .
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Using Ski Boots and Bindings as Catapults
Catapult
They usually come in a set of two placed side by side
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robotits feet.
The bindings unlock asthe robot blasts off.
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Changing Lower Body Parts Transportation devices can be attached in place of thelower body.
Basic style Detach upper and lower body.
You are free to choose any transportation device.
Marine type Tank type94
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The robot does not even need alower body at first.
Marine type
Tank type
Hovercraft type
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Flying Parts and Wings There are two types of wings :Those that are vertical tothe body and those that are horizontal to the body.
Attaching nozzlesand wings to abackpack createsa flying unit.~
ings vertical to the body
Equipped withvertical wings
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Wings horizontal to the body
Propulsion nozzles
Rocket engine
I ~~ )Square jet
Jet engine
~ ound jet
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Horizontal wings
BackSide
Wings are drawn frommany different angles,so design them as seen~ ~ ~ ~ ~ from the top , bottom ,back, front and side .
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TransformersJet fighters
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Create a robot by combining parts from jet fighters, cars and otherobjects. Make use of the original objects' characteristics.
If you design a robot by clearlycombining parts from other mechanicaldevices, it will look like the robot hascombined with another robot ortransformed into another machine.
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Make use of car parts at the joints.
Motorcycles
9 ~
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Color Expression and Special Effects Color is e x p r e s ~ e d in terms of differences in grayones (dark or light). When you make a black-andwhite copy of a color picture, the colors will be gray
Yellow
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Use that as a reference.
White
In this illustration , the robot'sentire body radiates light.
Accent the reflections byusing solid black.
Black - SolidRed , green 30%(dark colors) C J 25%Purple, blue c:::J 20%Gold *Increase contrast of gold by planing
dark tone. Should combine with solid .Light blue CJ 15%Yellow CJ 10%Silver C J 5%White, light C J White (0%)*In general, use dark tone for dark colors andstrong colors and light tone for light colors. Youshould have contrast in at least two places, i.e. ,dark/light (apply, do not apply, etc.).
Black
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Flames and BackfireRed flames
Blue and white flames
Normal eye
Air/jet blast
Flames and hot air
Shining red
Red accompanied by explosion
Ink splatters are an effective wayFast-streaming red to depict an explosion.
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Explosions and Smoke
1.Make a rough sketch 2. Draw with pen
3. Apply finishing touches, includingtones and white at the center.
Drawn with ruler Drawn with free hand I
. Make the smoke look like it emanatesfrom the center of the explosion .
2. Draw with pen. Do not use a ruler.102
I,
3. In the center use tone etching plus white.
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I!,
lt
...
. .
\ Explosion withsmoke
II"
/
,I I
Explosion withflying dirt
Light at instant ofexplosion
'I
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View of head andshoulders from above
ChestCore/movable unit
Left arm
Upper body Right arm
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..
Attach Shin PartsReinforce legs withhydraulics, armor, flyingaids, etc.
The appearance differsdepending on the angle.
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Flying Robots Swap flying devices with the head to emphasize the primary function of the robot.
Use basic parts for thechest and arms.
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Attach wings
1
This design is based on thewings of a moth .
When designing robots that can fly,first consider the basic shape of anairplane. This will make the designappear realistic.107
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Add Joints to Connect Machines
II ' -tr' 3&:'\\
~ J/ w.. ..
~ IIj1tlllft
Connecting a hovercraft
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Legs connected to a foundation
Tractor wheels connected to afoundation
: - 6 L__ .'-t:--.T :-- -- '
~ - - - - - - - - - - - - - - ~ 1 0 9
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Robots with Tires Leave the original head and arms.The robot will look like a completely different machine ifyou put armor on the body and make the lower body a tire mechanism.
Tractor wheels
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Heavy-duty off-roadtires based on dumptruck or tractor tires .
The overall form willbe completely differentif you make the shape ~ ~ ~ " 'of the tire treadunique.
< t i i i : J
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Body Lines There are two ways to approach deformation ofphysical characteristics .
Nude base
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To improve thebalance , draw the busta little higher than itwould be in real life.
Removing roundnessStraight line type . Draw as if the entire body wascovered with a combination of iron plates. Thiscreates the look of a classic robot.
Curved approachUse mainly curved lines to accentuatethe curved surfaces and roundness ofthe body. Look at mannequins orfigurines for inspiration.
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The head of a robot withno hair will look small , soraise the shoulders , hipsand bottom to improvethe balance.
The back and bottom of robots drawn with straightlines also have no roundness. Make the shoulderssquare and the hands and feet like prisms.
The curved type resembles an artist 'ssketching mannequin. For a basicdesign, make the joints and movableparts simple spheres.113
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Designing BreastsHuman
Cubic/armored type
Mannequin/android type
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Bust VariationsI
Cubic/armored type
Simple mannequin type Muscled/biometallic type 115
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BottomsHuman
Cubic/armored type(!
Mannequin/android type
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Designing Faces and Hair
~ ~ j v - -Human Three-dimensional cast type Wire/cord type
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Human
Three-dimensional cast type
Movable block type
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Designing Body PartsMannequin block type Robot-like prism type Metallic muscle type
120
Think of a metalliccylinder.
Remove a part of the outerlayer to expose the innerskeleton frame .
Tones give the finishedillustration ametallicsheen.
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Mannequin block typeThis type of robot looks kindbecause it makes use ofroundness similar to that ofthe human body.
Robot-like prism typeThis type of robot looks likean unrefined machinecovered with metal plates.
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Design Based on FashionUnderwear and Body Suit Lines
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Bunny Girl Motif
This is how it lookswhen you change theleg parts.
Design while makingthe form consistent.
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Skirts and Blouses
Choose the location ofthe crotch at therough-sketch stage.
In this type the skirt124 and hips are solid.
Rough sketch of hairornament and pigtail
Hole in shoulder joint. Addingholes is a technique to makea robot look mechanical, butit sometimes results in acluttered design.
The skirt is an option ,which means it canbe removed.
Aclose-upreveals thethickness ofthe metal.
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ACharacter Done in Metallic Will Become a Robot. Drawing reflections on skin (solid shading)and applying gradation tone will create thefeel of a robot.
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.
H TO DRAW
Official booksStarter kitsPens and nibsCopic markersTones and toolsInstructional videosJapanese manga paper
Artists' bulletin board
www.howtodrawmanga.comYour official source for authentic Japanese mango supplies
To master the art of mango, you need the proper tools.But you don't have to travel all the way to Japan to find them.Shop online at www.howtodrawmanga.com. It's where the pros go.2-8-102 NAKA-CHO, KAWAGUCHI-SHI, SAITAMA 332-0022 JAPAN e PHONE/FAX +81-48-259-3444 e EMAIL [email protected]
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