Visual Styles - Character

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P1 describe visual style used in game design with some appropriate use of subject terminology M1 explain visual style used in game design with reference to detailed illustrative examples and with generally correct use of subject terminology D1 critically evaluate visual style used in game design with supporting arguments and elucidated examples, and consistently using subject terminology correctlyc

Transcript of Visual Styles - Character

Page 1: Visual Styles - Character

P1 describe visual style used in game design with some appropriate use of subject terminologyM1 explain visual style used in game design with reference to detailed illustrative examples and with generally correct use of subject terminologyD1 critically evaluate visual style used in game design with supporting arguments and elucidated examples, and consistently using subject terminology correctlyc

Page 2: Visual Styles - Character

1. Mario (Donkey Kong, Nintendo, 1981)2. Link (The Legend of Zelda, Nintendo, 1986)3. Master Chief (Halo: Combat Evolved, Microsoft, 2001)4. Solid Snake (Metal Gear, Konami, 1987)5. Cloud Strife (Final Fantasy VII, Square, 1997)6. PAC-Man (PAC-Man, Namco, 1980)7. Lara Croft (Tomb Raider, Eidos 1996)8. Gordon Freeman (Half-Life, Valve, 1998)9. Kratos (God of War, Sony, 2005)10. Sonic (Sonic the Hedgehog, Sega, 1990)11. Crash (Crash Bandicoot, Sony, 1996)12. “Soap” MacTavish (Call of Duty 4: Modern Warfare, Activision, 2007)13. Nico Bellic (Grand Theft Auto IV, Rockstar, 2008)14. Samus Aran (Metroid, Nintendo 1986)15. Ratchet (Ratchet & Clank, Sony, 2002)16. Nathan Drake (Uncharted: Drake’s Fortune, Sony, 2007)17. Captain Price (Call of Duty 4: Modern Warfare, Activision, 2007)18. Kirby (Kirby’s Dream Land, Nintendo, 1992)19. Marcus Fenix (Gears of War, Microsoft, 2006)20. Pikachu (Pokemon Red/Green, Nintendo 1996)21. Yoshi (Super Mario World, Nintendo, 1990)22. “CJ” Johnson (Grand Theft Auto: San Andreas, Rockstar, 2004)23. Mega Man (Mega Man, Capcom, 1987)24. Sam Fisher (Tom Clancy’s Splinter Cell, Ubisoft, 2002)25. Shadow (Sonic Adventure 2, Sega, 2001)

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26. Jak (Jak and Daxter: The Precursor Legacy, Sony, 2001)27. Duke Nukem (Duke Nukem, Apogee, 1991)28. Dante (Devil May Cry, Bandai, 2003)29. Naruto (Naruto: Konoha Ninpoch, Bandai, 2003)30. Altair (Assassin’s Creed, Ubisoft, 2007)31. Zelda (The Legend of Zelda, Nintendo, 1986)32. Sephiroth (Final Fantasy VII, Square, 1997)33. Donkey Kong (Donkey Kong, Nintendo, 1981)34. The Prince (Prince of Persia, Broderbund, 1989)35. Ezio (Assassin’s Creed II, Ubisoft, 2009)36. Leon S (Biohazard/ Resident Evil, Capcom, 1996)37. Ash Ketchum (Pokemon Red/Green, Nintendo, 1996)38. Guybrush Threepwood (The Secret of Monkey Island, LucasArts, 1990)39. Spyro (Spyro the Dragon, Universal, 1998)40. “Ghost” Riley (Call of Duty: Modern Warfare II, Activision, 2009)41. Goku (Dragon Daihikyoe, Epoch, 1987)42. Max Payne (Max Payne, Rockstar, 2001)43. Jill Valentine (Biohazard/ Resident Evil, Capcom, 1996)44. Princess Peach (Super Mario Bros., Nintendo, 1985)45. Larry Laffer (Leisure Suit Larry in the Land of the Lounge Lizards, Sierra, 1987)46. Augustus Cole (Gears of War, Microsoft, 2006)47. Bowser (Super Mario Bros., Nintendo, 1985)48. Eddie Riggs (Brutal Legend, EA, 2009)49. Ryu (Street Fighter, Capcom, 1987)50. Sackboy (LIttleBigPlanet, Sony, 2008)

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P1 describe visual style used in game design with some appropriate use of subject terminologyM1 explain visual style used in game design with reference to detailed illustrative examples and with generally correct use of subject terminologyD1 critically evaluate visual style used in game design with supporting arguments and elucidated examples, and consistently using subject terminology correctly

One of the key reasons any game will be successful will be because the design of the main playable character(s) is appealing to the player.

Characters

Playable NPC

Appearance:Instantly recognisable

All actions and movements represented in the design

Characteristics help with gameplay

Must match the style of the game

Main enemy must match the main

character in graphic quality

Page 5: Visual Styles - Character

P1 describe visual style used in game design with some appropriate use of subject terminologyM1 explain visual style used in game design with reference to detailed illustrative examples and with generally correct use of subject terminologyD1 critically evaluate visual style used in game design with supporting arguments and elucidated examples, and consistently using subject terminology correctly

Good characters will stand the test of time and improve

as graphic capabilities get more advanced.

Page 6: Visual Styles - Character

P1 describe visual style used in game design with some appropriate use of subject terminologyM1 explain visual style used in game design with reference to detailed illustrative examples and with generally correct use of subject terminologyD1 critically evaluate visual style used in game design with supporting arguments and elucidated examples, and consistently using subject terminology correctly

The appearance of a character does not just convey their personality, but also their skill set. This is particularly important in RPG games, where character classes are a vital part of the gameplay. This idea has now developed into

different game types.

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P1 describe visual style used in game design with some appropriate use of subject terminologyM1 explain visual style used in game design with reference to detailed illustrative examples and with generally correct use of subject terminologyD1 critically evaluate visual style used in game design with supporting arguments and elucidated examples, and consistently using subject terminology correctly

What types of characters are featured in games?

How does the games visual style influence their look?

How does the character’s purpose affect their appearance?

How does the games genre affect the player’s ability to control the look of their character?

How important is a character’s image?

Why might characters be successful/unsuccessful based on their image?