Visual design The “look” of your interface. Your Screen?

40
Visual design The “look” of your interface
  • date post

    20-Dec-2015
  • Category

    Documents

  • view

    221
  • download

    0

Transcript of Visual design The “look” of your interface. Your Screen?

Visual design

The “look” of your interface

Your Screen?

Role of Graphic Design

What someone initially encounters Sets a framework for understanding

content

Role of Graphic Design

What someone initially encounters Sets a framework for understanding

content

Role of Graphic Design

What someone initially encounters Sets a framework for understanding

content

Graphic Design

A comprehensible mental image Appropriate organization of data,

functions, tasks and roles High-quality appearances

The “look” Effective interaction sequencing

The “feel”

Classes at UNCC:http://www.uncc.edu/schedule/subject/artg.html

Graphic Design

Involves knowledge of: Sequencing Organization Layout Imagery Color Typography

Graphic Design Principles

Metaphor Clarity Consistency Alignment Proximity Contrast

Clarity

Every element in an interface should have a reason for being there Make that reason clear too!

White/open space Leads the eye Provides symmetry and balance Strengthens impact of message Allows eye to rest between elements of

activity Used to promote simplicity, elegance, class,

refinement

Example

Clear, cleanappearance

Opinion?

Example

Does this convey different impressions?

Clarity via “White” Space

White = Open

Consistency

In layout, color, images, icons, typography, text, …

Within screen, across screens Stay within metaphor everywhere

Platform may have a style guide Follow it!

Example

Home page Content page 1 Content page 2

www.santafean.com

Alignment

Western world Start from top left

Allows eye to parse display more easily

Grids (Hidden) horizontal and vertical lines to help

locate window components Align related things Group items logically

Alignment

Left, center, or right

Choose one, use it everywhere

Novices often center things No definition, calm, very formal

Here is somenew text

Here is some

new text

Here is some

new text

Grids – use them

Proximity

Items close together appear to have a relationship

Distance implies no relationship

Time:

Time

Example

Name

Addr1

Addr2

City

State

Phone

Fax

Name

Addr1Addr2

CityState

PhoneFax

Name

Addr1Addr2

CityState

PhoneFax

Contrast

Pulls you in – set off most important item Guides your eyes around the interface Supports skimming Add focus

Color

Use for a purpose and sparingly Draw attention, communicate

organization, to indicate status, to establish relationships, aid search

Use redundant cues Color-blindness Enhances performance

Be consistent with color associations from jobs and cultures

How many small ovals?

Now how many small ovals?

Yellow happy, caution, joy

Brown warm, fall, dirt, earth

Green go, on, safe, envy, lush,

pastoral Purple

royal, sophisticated, Barney

Color Meanings: Contextually Specific

Red aggression, love hot, warning, stop

Pink female, cute, cotton candy

Orange warm, autumn, Halloween

Blue cold, off

Color Meanings: Culturally Specific

http://www.ricklineback.com/culture2.htm

Color Palettes

Color palette – set of colors used on one screen

Choose color palette from HSV space by varying and two of H, S, and V.

Don’t vary hue, saturation and brightness at the same time.

Unless want continuous tone or ‘artsy’ effect, best to use only 4-6 colors per screen

Color Palettes/Suites

Designers often pick a palette of 4 or 5 colors

Variations of 2 colors

Monochromatic (variations of 1 color)

Southwestern (culturally evocative)

Effect of Colored Text on Colored Background

Black text on red

Gray text on red

Yellow text on red

Light yellow text on red

Green text on red

Light green text on red

Blue text on red

Pale blue text on red

Dark red text on red

Red text on red

Rose text on red

Effect of Colored Text on Colored Background

Black text on dark blue

Gray text on dark blue

Yellow text on dark blue

Light yellow text on dark blue

Green text on dark blue

Light green text on dark blue

Blue text on dark blue

Pale blue text on dark blue

Dark red text on dark blue

Red text on dark blue

Rose text on dark blue

Color Guidelines

Display color images on a black, white, or gray background

Be sure foreground colors contrast (in both brightness and hue) with background colors

Avoid using color in non-task related ways

Legibility and readability

Characters, symbols, graphical elements should be easily noticable and distinguishable

Text set in Braggadocio

Text set in Helvetica

TEXT SET INCAPITOLS

Text set in Times Roman

Saul GreenbergU. Calgary

Legibility and readability

Proper use of typography 1-2 typefaces (3 max) normal, italics, bold 1-3 sizes max

LargeMediumSmall

LargeMediumSmall

Readable

Design components to be inviting and attractive

Design components to be inviting and attractive

Unreadable

Design components to be inviting and attractive

Design components to be inviting and attractive

Saul GreenbergU. Calgary

Example

Disorganized

Example

Visual noise

Example

Overuse of3D effects

Remember

Form follows function Visual elements should help convey

purpose and meaning Be consistent Just like all design – iterate and get

feedback!!

Review

Introduction What were the major interaction

paradigms? Requirements

Functional vs. Non-Functional Formative vs. Summative evaluation Gathering methods

Advantages, disadvantages, why use

Review

Requirements Representation & Communication

Personas Scenarios Task analysis & HTA Flow chart, Workflow, Entity Relationship

Ethics What is involved? why does it matter?

Review

Human Abilities Senses Memory – model human processor Other cognitive abilities

Problem solving Learning Attention

Predictive Models Fitt’s Law KSLM Hick’s

Review

Design General process Norman’s principles Norman’s Execution-Evaluation model Learnability, Flexibility, Robustness principles Error prevention

Prototyping Fidelity, horizontal vs. vertical Methods: storyboards, scenarios, mockups,

wizard of oz, etc.