Virtual Worlds and Innovation - OECD · Serious Games Institute. Virtual Worlds are NOT New . What...
Transcript of Virtual Worlds and Innovation - OECD · Serious Games Institute. Virtual Worlds are NOT New . What...
![Page 1: Virtual Worlds and Innovation - OECD · Serious Games Institute. Virtual Worlds are NOT New . What Virtual Worlds do for us Encourage imagination Support exploration Create opportunities](https://reader033.fdocuments.net/reader033/viewer/2022052723/5f0e375d7e708231d43e2ba3/html5/thumbnails/1.jpg)
Virtual Worlds and Innovation
David Wortley
Director
Serious Games Institute
![Page 2: Virtual Worlds and Innovation - OECD · Serious Games Institute. Virtual Worlds are NOT New . What Virtual Worlds do for us Encourage imagination Support exploration Create opportunities](https://reader033.fdocuments.net/reader033/viewer/2022052723/5f0e375d7e708231d43e2ba3/html5/thumbnails/2.jpg)
Virtual Worlds are NOT New
![Page 3: Virtual Worlds and Innovation - OECD · Serious Games Institute. Virtual Worlds are NOT New . What Virtual Worlds do for us Encourage imagination Support exploration Create opportunities](https://reader033.fdocuments.net/reader033/viewer/2022052723/5f0e375d7e708231d43e2ba3/html5/thumbnails/3.jpg)
What Virtual Worlds do for us Encourage imagination
Support exploration
Create opportunities
Help understanding
Engage our interest
Develop networks
Build relationships
![Page 4: Virtual Worlds and Innovation - OECD · Serious Games Institute. Virtual Worlds are NOT New . What Virtual Worlds do for us Encourage imagination Support exploration Create opportunities](https://reader033.fdocuments.net/reader033/viewer/2022052723/5f0e375d7e708231d43e2ba3/html5/thumbnails/4.jpg)
Innovation occurs across Boundaries
Science – Arts
ICT facilitates innovation by
improving accessibility of :-
Knowledge
Understanding
Creative Tools
Collaborative Environments
Shared Spaces
across multiple disciplines
![Page 5: Virtual Worlds and Innovation - OECD · Serious Games Institute. Virtual Worlds are NOT New . What Virtual Worlds do for us Encourage imagination Support exploration Create opportunities](https://reader033.fdocuments.net/reader033/viewer/2022052723/5f0e375d7e708231d43e2ba3/html5/thumbnails/5.jpg)
Spectator to Participant
Consumer to Producer
Web 2.0
![Page 6: Virtual Worlds and Innovation - OECD · Serious Games Institute. Virtual Worlds are NOT New . What Virtual Worlds do for us Encourage imagination Support exploration Create opportunities](https://reader033.fdocuments.net/reader033/viewer/2022052723/5f0e375d7e708231d43e2ba3/html5/thumbnails/6.jpg)
Accessible interfaces
Electronic Games and Virtual Worlds bring
science and creativity together as an
engine for innovation
![Page 7: Virtual Worlds and Innovation - OECD · Serious Games Institute. Virtual Worlds are NOT New . What Virtual Worlds do for us Encourage imagination Support exploration Create opportunities](https://reader033.fdocuments.net/reader033/viewer/2022052723/5f0e375d7e708231d43e2ba3/html5/thumbnails/7.jpg)
Accessible understanding
Sensors & 3D visualisations help us understand
and manage our environment
![Page 8: Virtual Worlds and Innovation - OECD · Serious Games Institute. Virtual Worlds are NOT New . What Virtual Worlds do for us Encourage imagination Support exploration Create opportunities](https://reader033.fdocuments.net/reader033/viewer/2022052723/5f0e375d7e708231d43e2ba3/html5/thumbnails/8.jpg)
Accessible collaborative environments
![Page 9: Virtual Worlds and Innovation - OECD · Serious Games Institute. Virtual Worlds are NOT New . What Virtual Worlds do for us Encourage imagination Support exploration Create opportunities](https://reader033.fdocuments.net/reader033/viewer/2022052723/5f0e375d7e708231d43e2ba3/html5/thumbnails/9.jpg)
Accessible personal publishing
Games and virtual worlds create personalised spaces and
opportunities to share creative experiences
![Page 10: Virtual Worlds and Innovation - OECD · Serious Games Institute. Virtual Worlds are NOT New . What Virtual Worlds do for us Encourage imagination Support exploration Create opportunities](https://reader033.fdocuments.net/reader033/viewer/2022052723/5f0e375d7e708231d43e2ba3/html5/thumbnails/10.jpg)
SHASPA – Bridging Physical & Virtual Worlds
Technology enhanced shared spaces bring virtual world
applications to physical environments
![Page 11: Virtual Worlds and Innovation - OECD · Serious Games Institute. Virtual Worlds are NOT New . What Virtual Worlds do for us Encourage imagination Support exploration Create opportunities](https://reader033.fdocuments.net/reader033/viewer/2022052723/5f0e375d7e708231d43e2ba3/html5/thumbnails/11.jpg)
The New Renaissance
Converging technologies are driving a new age a
creativity and innovation by creating environments
which cross the boundaries of arts and science and
bring the power of innovation into the hands of
millions of end users.
The power to drive innovation by creating such
environments is evidenced by Second Life,
Nintendo Wii, Facebook, Google and other
technology platforms that make mash-ups and end
user content and applications more accessible
![Page 12: Virtual Worlds and Innovation - OECD · Serious Games Institute. Virtual Worlds are NOT New . What Virtual Worlds do for us Encourage imagination Support exploration Create opportunities](https://reader033.fdocuments.net/reader033/viewer/2022052723/5f0e375d7e708231d43e2ba3/html5/thumbnails/12.jpg)
Virtual Worlds and Innovation
David Wortley
Director
Serious Games Institute