Virtual Research Arena: Presenting Research in 3D Virtual Environments

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1 Virtual Research Arena: Presenting Research in 3D Virtual Environments Mikhail Fominykh and Ekaterina Prasolova-Førland Norwegian University of Science and Technology (NTNU) Norway 30.03.2011 AACE International Conference Global Learn Asia Pacific, Melbourne, Australia

description

Paper presentation at the 2nd Global Conference on Learning and Technology (Global Learn Asia Pacific), Melbourne, Australia, March 28-April 1, 2011

Transcript of Virtual Research Arena: Presenting Research in 3D Virtual Environments

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Virtual Research Arena:Presenting Research in 3D

Virtual Environments

Mikhail Fominykh and Ekaterina Prasolova-FørlandNorwegian University of Science and Technology (NTNU)

Norway

30.03.2011AACE International Conference Global Learn Asia Pacific, Melbourne, Australia

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How do we present research?

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How do we present research?

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3D Collaborative Virtual EnvironmentsDefinition• three dimensional, multiuser,

synchronous, persistent environment, facilitated by networked computers

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3D Collaborative Virtual Environmentsfor presenting research• Collaborative work on 3D content• Sense of presence

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Virtual Research Arena

• a framework for creating awareness about educational and research activities, promoting cross-fertilization between different environments and engaging the general public– Virtual Science Fair at Norwegian Science

week– Student projects cooperation technology

course

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Virtual Research Arena contextEducational virtual city design

Virtualcampus

VirtualResearch

Arena

Virtualmuseum

Virtualclub

Multi-usergame

Contextualgame

Informationplace

Socializingplace

Virtuallab

Universcity

Entertainment layer

Layer of education and research

Cultural layerSoci

al la

yer

Virtualstage

Seriousgame

Communityfacilities

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Virtual Science Fair

• Reconstruction of a real place• Augmentation of a virtual environment

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Visualizing Science Fair projects

• A region in SL for studying Norwegian history

• Intersection of art and technology• A reconstruction of medieval city in VR• EU project a 3D virtual serious game• Women Academics in Virtual

Environments• A free online tool for language experts• A project advertizing SN and mobile

technologies• An educational virtual world project

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Virtual Science Fair

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Virtual Science Fair

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Visualizing research projectsat cooperation technology course

• Study– 25 students in 7 groups (master and PhD,

Norwegian and international)

• Task– Visualize a representation of any research

project and present it by role-playing

• Data– direct observation,– virtual artifacts (chat log and 3D

constructions)– group essays

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Visualizing research projectsContext

• TARGET International Summer School– seminars– international visitors

• Norwegian Science Week festival– visualization examples– social environment– real life visitors

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Student projects

• Programming history museum• The effect of Kung-Fu training on

health• The biggest solar skin in Norway• Furniture constructing design project• Prototype presentation workshop• Concurrent design methodology• An intersection between digital art

and software technology

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Visualizing research projects

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Visualizing research projects

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Visualizing research projects

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Virtual Research Arena impact

• Inspiration– from past generations– from Virtual Science Fair

• Adaptation– recognizable environment

• Outlook of the technology– TARGET summer school seminars

• Role-playing– organization– audience

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Virtual Research Arena impact

• Enhancing learning– deep understanding– practical experience– creativity– global thinking

• Possibilities of visualization in CVEs– topics– methods

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Recommendations

• Demonstrate the possibilities of the technology

• Provide tutorials and building resources

• Involve participants from different communities

• Support activities in a virtual environment with real-life events

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Conceptualizing Virtual Research Arena

VirtualResearch

Arena

Workplace (tools & tutorials)Virtual libraryVirtual stage

Virtual gallery

CreativeVirtual

Workshop

Social layerLayer of ed. and research

Cultural layerEntertainment layer

Universcity

Authentic environmentLearning & researchingSocializing

VirtualCampus

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Conclusion

• Studying the possibilities of the virtual environments for presenting research projects

• Evaluation of the Virtual Research Arena framework

• Development of the Virtual Campus and Virtual City frameworks

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Thank you!

Mikhail Fominykh and Ekaterina Prasolova-Førland NTNU, Norway

E-mails: [email protected]

Slides: http://slideshare.net/mfominykh/Second Life: http://slurl.com/secondlife/NTNU/

[email protected]