Virtual Reality in Gaming Market in APAC 2015-2019

9
www.technavio.com enquiry@technavio .com Virtual Reality in Gaming Market in APAC 2015-2019

Transcript of Virtual Reality in Gaming Market in APAC 2015-2019

Page 1: Virtual Reality in Gaming Market in APAC 2015-2019

[email protected]

Virtual Reality in Gaming Market in APAC 2015-2019

Page 2: Virtual Reality in Gaming Market in APAC 2015-2019

Covered in this Report

• This report covers the present scenario and the growth prospects of the virtual reality in gaming market in APAC for the period 2015–2019.

• The report provides a detailed segmentation of the market with respect to products, components, end user, and geography.

• In addition, the report discusses the major drivers that influence the market.

• It also outlines the challenges faced by the vendors and the market at large, as well as the key trends emerging in the market.

Virtual Reality in Gaming Market in APAC 2015-2019

USA – CANADA – UK – CHINA – INDIA

Page 3: Virtual Reality in Gaming Market in APAC 2015-2019

Market Overview

• The term virtual reality means ""closer to reality."" In technical terms, it can be described as a three-dimensional, computer generated environment, which gives users an option to engage with the virtual world.

• The emergence of major VR gaming hardware manufacturing vendors in the market has given a new lease of life to the market.

• Technavio's analysts forecast the virtual reality in gaming market in APAC to grow at a CAGR of 52.57% over the period 2014-2019.

To know more aboutVirtual Reality in Gaming

Market in APAC 2015-2019,please mail us at

[email protected]

USA – CANADA – UK – CHINA – INDIA

Page 5: Virtual Reality in Gaming Market in APAC 2015-2019

Key Findings• Mobile integrated VR headsets are expected to change the dynamics of the VR market.

• Leading companies such as Samsung and HTC have already entered the market with VR headsets such as Samsung Gear VR and HTC-Vive.

• This will offer benefits such as portability, the advantage of being used as a stand-alone device, untethered aspects, and ease of use.

• With the ever-growing smartphone market, more people will use smartphones and tablets to extend an immersive experience in VR gaming during the forecast period.

• Several VR vendors have used crowdfunding to raise funds for their projects.

• This benefits the market in several ways.

• Depth-sensing cameras are expected to revolutionize the way an individual uses mobile device cameras in the future.

• These special cameras have sensors that can scan objects in 3D. This is expected to create new possibilities in gaming, photography, online trade, and several other applications.

USA – CANADA – UK – CHINA – INDIA

Page 6: Virtual Reality in Gaming Market in APAC 2015-2019

Key Questions Answered in Our Report

• What will the market size be in 2019 and what will the growth rate be?

• What are the key market trends?

• What is driving this market?

• What are the challenges to market growth?

• Who are the key vendors in this market space?

• What are the market opportunities and threats faced by the key vendors?

• What are the strengths and weaknesses of the key vendors?

Have a question of your own about this report?

Ask our Analysts

USA – CANADA – UK – CHINA – INDIA

Page 7: Virtual Reality in Gaming Market in APAC 2015-2019

• Decision makers and influencers in sales & marketing, strategy, product and R&D teams rely on research from Technavio. We have a large and growing base of happy customers worldwide. Our customers include technology suppliers, end users, consulting companies, investment firms and research institutes.

• Technavio was founded in 2003 in London. We have about 300 analysts globally. We cover more than 500 technologies across 80 countries. Traditional media such as Forbes Asia and New York Times, along with other web media portals, like to quote us.

About Technavio

Some of our clients include:ACT Global, Flextronics, Huawei Technologies Co, Infosys, Harris Corporation, Infosys, Intercad, Hidaka Precision Tools & Dies Company, Huawei Technologies Co, American Capital, Analysis Group, Netscout, NTT DoCoMo

USA – CANADA – UK – CHINA – INDIA

Page 9: Virtual Reality in Gaming Market in APAC 2015-2019

Thank You!

Mail us at: [email protected] can visit us at:www.technavio.com

USA – CANADA – UK – CHINA – INDIA