(Virtual) Reality Bites - #museumnext slide deck

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(VIRTUAL) REALITY BITES A tale of hype-fuelled hope and hardship Version 0.1 Feb 21, 2017 Nils Pokel Digital Experience Manager Auckland Museum @nilscreates @aucklandmuseum

Transcript of (Virtual) Reality Bites - #museumnext slide deck

Page 1: (Virtual) Reality Bites - #museumnext slide deck

(VIRTUAL) REALITY BITESA tale of hype-fuelled hope and hardship

Version 0.1

Feb 21, 2017

Nils PokelDigital Experience Manager

Auckland Museum

@nilscreates

@aucklandmuseum

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https://vimeo.com/166807261

HYPER-REALITY // Keiichi Matsuda - 2016

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Sub resolve

A boldstatement.

https://https://www.google.com/trends/explore?q=%2Fm%2F07_ny/166807261

Google Search Trends - 02/2017

Google searches for ‘Virtual Reality’ over the last 5 years

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Image source: Gartner

Gartner Hype Cycle for Emerging Technologies, 2016

‘mainstream adoption’

Gartner Hype Cycle for Emerging Technologies, 2016

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…think of smartphones today.

What could‘mainstream adoption’look like?

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Get ready for a change in visitor behaviour and expectations.

Wearables are the new frontierof BYOD.

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Accept AR and VR as an additional endpointin the near future.

Start planning for it now.

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A realistic first person perspectivehelps people connect emotionally.

VR is an‘EmpathyMachine’.

https://www.theguardian.com/world/ng-interactive/2016/apr/27/6x9-a-virtual-experience-of-solitary-confinement

6x9 : A virtual experience of solitary confinement

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VR enables full immersion.

http://vhil.stanford.edu/soae/

The Stanford Ocean Acidification Experience

http://www.smithsonianmag.com/innovation/how-virtual-reality-

can-help-us-feel-pain-climate-change-180960918

Taking visitors to a different time or place.

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VR overcomesphysical constraints.

https://www.youtube.com/watch?v=BH1AvqYXwHQ

Rhomaleosaurus: Back to Life in Virtual Reality #PreviouslyOnEarth Google Arts & Culture

Showing objects at scale. Bringing them to life.Placing them within context.

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Visitor Market Research has shown a very positive uptake at Auckland Museum.

Our visitorsloveVR.

Image: Auckland Museum

Air New Zealand VR flight lab experience at Auckland Museum

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Objects, curation, storytelling & experience design

Core museum disciplines translate well into VR.

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Bespoke applications.Expensive hardware.Hard to integrate.

Onsite VR is technologically challenging.

Image: Auckland Museum

Gallipoli in Minecraft exhibition , 2014

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Headsets require ongoing maintenanceand change out.

VR hardware is not suitable for high-traffic environments

Image: Auckland Museum

Oculus HMDs after a few weeks in the gallery

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Mostly single-user experience.Tethered & seated. Needs a safe environment.

In-gallery VR can be difficult.

https://www.oculus.com/legal/health-and-safety-warnings/

Oculus Rift Health & Safety Warnings (excerpt)

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‘Sim sickness’DisorientationDisconnection from bodyAccessibility

Visitors may struggle with VR

http://mashable.com/2017/01/31/grandma-vr/#kKqptBDZjmqP

‘Grandma freaks out after putting on virtual reality goggles’ - Mashable

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Considerable build up of lint.

Potential to spread contagions.

VR can be unhygienicin a high-traffic environment

Image: Auckland Museum

Lint build-up in VR headsets over just a few weeks

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Manufacturer’s warnings should be part of risk assessment.

Health & Safety is a concern.

https://www.oculus.com/legal/health-and-safety-warnings/

Oculus Rift Health & Safety Warnings (excerpt)

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Let us embrace it.

AR/VR is here to stay. And it will grow.

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A collaborative project between Auckland MuseumMicrosoft MSA students and Datacom

Exploring HoloLens: HoloCano

Image: Auckland Museum

Microsoft Student Accelerator participants discussing the HoloCano app for HoloLens

HoloCano

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Experiment and plan for ‘mainstream adoption’.

My advice: Get in there!

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Tentative ‘No’.

So: Is VR going to kill Museums?

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THANK YOU.

Version 0.1

Feb 21, 2017

Nils PokelDigital Experience Manager

Auckland Museum

@nilscreates

@aucklandmuseum