Virtual reality
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Transcript of Virtual reality
VIRTUAL REALITY
WHAT IS VR?VIRTUAL REALITY IS -Artificial Environment -Interaction with human senses -Input from persons actions and reactions.
Why is Virtual reality needed?It will take us to the world generated by Computer such as a room, or interior ofHuman body.
In 1950’s flight stimulators were built by US air forceto train student pilots.
In 1965, a research program for computer graphics“the ultimate layout” was laid out.
In 1988, the commercial development of VRwas developed.
In 1991, first commercial entertainment VR system“virtuality” was developed.
History
Immersive VR
VideoMapping
Desktop VR[Window on a World(WoW)]
Augmented VR Types of VR
1. Immersive VR It is the feeling of Involvement of user with Virtual world.
TELEPRESENCE
2. Augmented VRIt involves literally augmenting reality with Virtual information.
3.Video Mapping It shows how users body interact with the world.
4. Desktop VRIt involves displaying a 3d virtualworld on a regular desktop displayEg. Modern computer games.
Applications of VR
What is Oculus rift? (next generation virtual reality)It is a new set of 3D virtual reality gamingGoggles that let you step into yourfavorite game.
Its high refreshrate and low persistence provides immersivewide field of view.
How it works?
Important points about rift
Provides stereoscopic 3D view
Ultra wide field of view
Head tracking
Wearable and affordable
Target segments
Devices used In VR Technology
HMD(Head Mounted Display)
Worn on head like a helmet or face mask.
Has a small display optic in front of one eye (Monocular HMD) or can have it on each eye (Binocular HMD) to reproduce a stereoscopic vision.
CAVE (Cave Automatic Virtual Environment)
Surround-screenProjection-based Coupled with head and hand
tracking systems.
BOOM (Binocular Omni-Orientation Monitor)
Head-coupled stereoscopic display device.
Data glovesMounted along the fingers which accurately measure the position and movement of the fingers and wrist.
The user manipulate the movements of the virtual environment using the glove.
Motion tracking Uses a combination of
computer chips, sensors and cameras to record humans in motion.
Designed for head and hand tracking in VR games, simulations, animations, and visualizations.
Pros of VRStimulate real lifesituations.Making learning fun andinteresting. Save on cost.Complex situationsMade easy.A safe environment’.
Cons on VR•Expensive equipment.
•Cannot be used by everyone.
•Leads to weightgain.
•Addiction.
Conclusion Its sole objective is to provide a userfriendly and thrilling experience.
It will soon be most exciting source of ‘entertainment’ in our homes.
Thank You