Virtual reality

31
VIRTUAL REALITY

Transcript of Virtual reality

Page 1: Virtual reality

VIRTUAL REALITY

Page 2: Virtual reality

WHAT IS VR?VIRTUAL REALITY IS -Artificial Environment -Interaction with human senses -Input from persons actions and reactions.

Page 3: Virtual reality

Why is Virtual reality needed?It will take us to the world generated by Computer such as a room, or interior ofHuman body.

Page 5: Virtual reality

In 1950’s flight stimulators were built by US air forceto train student pilots.

In 1965, a research program for computer graphics“the ultimate layout” was laid out.

In 1988, the commercial development of VRwas developed.

In 1991, first commercial entertainment VR system“virtuality” was developed.

History

Page 6: Virtual reality
Page 7: Virtual reality
Page 8: Virtual reality

Immersive VR

VideoMapping

Desktop VR[Window on a World(WoW)]

Augmented VR Types of VR

Page 9: Virtual reality

1. Immersive VR It is the feeling of Involvement of user with Virtual world.

Page 10: Virtual reality

TELEPRESENCE

Page 11: Virtual reality

2. Augmented VRIt involves literally augmenting reality with Virtual information.

Page 12: Virtual reality

3.Video Mapping It shows how users body interact with the world.

Page 13: Virtual reality

4. Desktop VRIt involves displaying a 3d virtualworld on a regular desktop displayEg. Modern computer games.

Page 14: Virtual reality

Applications of VR

Page 15: Virtual reality

What is Oculus rift? (next generation virtual reality)It is a new set of 3D virtual reality gamingGoggles that let you step into yourfavorite game.

Page 16: Virtual reality

Its high refreshrate and low persistence provides immersivewide field of view.

Page 17: Virtual reality

How it works?

Page 18: Virtual reality

Important points about rift

Provides stereoscopic 3D view

Ultra wide field of view

Head tracking

Wearable and affordable

Page 19: Virtual reality

Target segments

Page 20: Virtual reality
Page 21: Virtual reality

Devices used In VR Technology

Page 22: Virtual reality

HMD(Head Mounted Display)

Worn on head like a helmet or face mask.

Has a small display optic in front of one eye (Monocular HMD) or can have it on each eye (Binocular HMD) to reproduce a stereoscopic vision.

Page 23: Virtual reality

CAVE (Cave Automatic Virtual Environment)

Surround-screenProjection-based Coupled with head and hand

tracking systems.

Page 24: Virtual reality

BOOM (Binocular Omni-Orientation Monitor)

Head-coupled stereoscopic display device.

Page 25: Virtual reality

Data glovesMounted along the fingers which accurately measure the position and movement of the fingers and wrist.

The user manipulate the movements of the virtual environment using the glove.

Page 26: Virtual reality

Motion tracking Uses a combination of

computer chips, sensors and cameras to record humans in motion.

Designed for head and hand tracking in VR games, simulations, animations, and visualizations.

Page 27: Virtual reality
Page 28: Virtual reality

Pros of VRStimulate real lifesituations.Making learning fun andinteresting. Save on cost.Complex situationsMade easy.A safe environment’.

Page 29: Virtual reality

Cons on VR•Expensive equipment.

•Cannot be used by everyone.

•Leads to weightgain.

•Addiction.

Page 30: Virtual reality

Conclusion Its sole objective is to provide a userfriendly and thrilling experience.

It will soon be most exciting source of ‘entertainment’ in our homes.

Page 31: Virtual reality

Thank You