Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device
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Transcript of Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device
Co-existing Design
虛實共存設計之空間截取互動性裝置Virtual/ Physical Co-Existing Design
___Capturing Space Interactive Device
Author_ Kai-Tzu LuAdvisor_ Teng-Wen Chang
Co-existing Design
“ Architecture = Space, Movement, Event” by Bernard Tschumi
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion– Motivation – Objective– Methodology– Theory Framework
Surrounding space
Interactive behaviors
Design activities
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Co-Existing element– Digitalize influence– Co-Existing Design Environment
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Co-Existing element– Digitalize influence– Co-Existing Design Environment
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Co-Existing element– Digitalize influence– Co-Existing Design Environment
Engelbart, D: 1962, Augumenting Human Itellect, in, The Augment Papers.Sutherland, I: 1965, The Ultimate Display, in, IFIP, pp: 506-508.
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Co-Existing element– Digitalize influence– Co-Existing Design Environment
Bolt, RA: 1980, "Put-that-there": voice and gesture at the graphics interface., in, SIGGRAPH, United States, pp: 262 - 270.
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Co-Existing element– Digitalize influence– Co-Existing Design Environment
Shaw, J: 1991, "The Legible City."
Co-existing Design
Co-existing
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Co-Existing element– Digitalize influence– Co-Existing Design Environment
Information digitalize
Human computer interface interactive
Virtual design studio
Co-existing Design
Dynamic design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Co-Existing element– Digitalize influence– Co-Existing Design Environment
Experience Montage describes the characteristics of spatial experiences switching between virtual and physical space through the theory of Montage. The action of Montage in the architectural terminology is combination and construction. Finding the phenomenon of the 3D interactive behaviors in the virtual space.
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Co-Existing element– Digitalize influence– Co-Existing Design Environment
Jung, T, et al.: 2001, Space Pen. Annotation and sketching on 3D models on the Internet, in, CAAD Futures, Eindhoven, pp: 257-270.Gross, MD and Kemp, AJ: 2001, Gesture Modelling. Using Video to Capture Freehand Modeling Commands, in, CAAD Futures, Eindhoven, pp: 33-46.
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Virtual Space Representation– Virtual / Physical Co-Existing – Interactive Virtual / Physical Control device
Chang, T-W and Lai, I-C: 2003, Navigation in 3D Information Landscape- A 3D Museum for Civic Buildings, in, CAADRIA, Thailand, pp: 641-650. Ishida, T: 2000, Digital City Kyoto:Social Information Infrastructure for Everyday Life, in, Communications of the ACM,
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Virtual Space Representation– Virtual / Physical Co-Existing – Interactive Virtual / Physical Control device
Active world © 1997-2005 Activeworlds Inc. http://www.activeworlds.com/
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Virtual Space Representation– Virtual / Physical Co-Existing – Interactive Virtual / Physical Control device
Piekarski, W: 2004. Interactive 3D Modelling in Outdoor Augmented Reality Worlds, University of South Australia.
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Virtual Space Representation– Virtual / Physical Co-Existing – Interactive Virtual / Physical Control device
Chen, T-H and Chang, T-W: 2005, Towards an Instant Collaboration Environment: Designing Ambient Interfaces for Social Awareness and Collaboration, in, CAADRIA, India, pp: 447-458.
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Virtual Space Representation– Virtual / Physical Co-Existing – Interactive Virtual / Physical Control device
CyberGlove. http://www.immersion.comGross, MD and Kemp, AJ: 2001, Gesture Modelling. Using Video to Capture Freehand Modeling Commands, in, CAAD Futures, Eindhoven, pp: 33-46. More, G, et al.: 2002, Understanding Spatial Information with Integrated 3D Visual and Aural Design Applications., in, ACADIA, California, pp: 333-338.
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Capturing Behaviors– Virtual/Physical integrate status– CapX user Behaviors
Capturing Behaviors
Haptic
Visual
Sound
Pick
Grasp
Shutter
Recorder
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Capturing Behaviors– Virtual/Physical integrate status– CapX user Behaviors
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Capturing Behaviors– Virtual/Physical integrate status– CapX user Behaviors
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Capturing Behaviors– Virtual/Physical integrate status– CapX user Behaviors
•The interactive activities are between physical object and physical space.
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Capturing Behaviors– Virtual/Physical integrate status– CapX user Behaviors
•The interactive activities are between physical object and virtual space.
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Capturing Behaviors– Virtual/Physical integrate status– CapX user Behaviors
•The interactive activities are between virtual object and physical space.
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Capturing Behaviors– Virtual/Physical integrate status– CapX user Behaviors
•The interactive activities are between virtual object and virtual space.
Chen, T-H ,et all, 2003 Space door, interactive media class.
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Capturing Behaviors– Virtual/Physical integrate status– CapX user Behaviors
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Capturing Behaviors– Virtual/Physical integrate status– CapX user Behaviors
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Capturing Behaviors– Virtual/Physical integrate status– CapX user Behaviors
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Capturing Behaviors– Virtual/Physical integrate status– CapX user Behaviors
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Capturing Behaviors– Virtual/Physical integrate status– CapX user Behaviors
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Capturing Behaviors– Virtual/Physical integrate status– CapX user Behaviors
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Capturing Behaviors– Virtual/Physical integrate status– CapX user Behaviors
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Techniques evaluation– CapX Framework– CapX Operation– CapX User interface3D Virtual Space platform
Interactive Input Device
Output Device
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Techniques evaluation– CapX Framework– CapX Operation– CapX User interface3D Virtual Space platform
Interactive Input Device
Output Device
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Techniques evaluation– CapX Framework– CapX Operation– CapX User interface3D Virtual Space platform
Interactive Input Device
Output Device
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Techniques evaluation– CapX Framework– CapX Operation– CapX User interface3D Virtual Space platform
Interactive Input Device
Output Device
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Techniques evaluation– CapX Framework– CapX Operation– CapX User interface3D Virtual Space platform
Interactive Input Device
Output Device
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Techniques evaluation– CapX Framework– CapX Operation– CapX User interface3D Virtual Space platform
Interactive Input Device
Output Device
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Techniques evaluation– CapX Framework– CapX Operation– CapX User interface3D Virtual Space platform
Interactive Input Device
Output Device
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Techniques evaluation– CapX Framework– CapX Operation– CapX User interface
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Techniques evaluation– CapX Framework– CapX Operation– CapX User interface
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Techniques evaluation– CapX Framework– CapX Operation– CapX User interface
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Techniques evaluation– CapX Framework– CapX Operation– CapX User interface
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Techniques evaluation– CapX Framework– CapX Operation– CapX User interface
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Techniques evaluation– CapX Framework– CapX Operation– CapX User interface
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Techniques evaluation– CapX Framework– CapX Operation– CapX User interface
Sliding navigation Capturing space 3D atlas composition
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Techniques evaluation– CapX Framework– CapX Operation– CapX User interface
Sliding navigation Capturing space 3D atlas composition
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Techniques evaluation– CapX Framework– CapX Operation– CapX User interface
Sliding navigation Capturing space 3D atlas composition
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Techniques evaluation– CapX Framework– CapX Operation– CapX User interface
Sliding navigation Capturing space 3D atlas composition
Co-existing Design
CapX Demo
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Evaluation rules– Design Case test– CapX Evaluation
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Evaluation rules– Design Case test– CapX Evaluation
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Evaluation rules– Design Case test– CapX Evaluation
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Evaluationrules– Design Case test– CapX Evaluation
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Significance – limitation– Future work
Form follow space experience Online model sharing Co- existing data structure
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Significance – limitation– Future work
Hardly Boolean virtual model. Signal confusing between SmartNav and P5 data glove. User get tired easily. Delay of loading external 3D file. Detail of model element. Problem of W3D file online transformation.
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
– Significance – limitation– Future work
Physical status can be change by virtual signals.
Automatic evolve the space form.
Network space using the co-existing design
Co-existing Design
– Thanks your coming ! The end