Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

56
Co-existing Design 虛虛虛虛虛虛虛虛虛虛虛虛虛虛虛虛 Virtual/ Physical Co-Existing Design ___Capturing Space Interactive Device Author_ Kai-Tzu Lu Advisor_ Teng-Wen Chang

Transcript of Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Page 1: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

虛實共存設計之空間截取互動性裝置Virtual/ Physical Co-Existing Design

___Capturing Space Interactive Device

Author_ Kai-Tzu LuAdvisor_ Teng-Wen Chang

Page 2: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

“ Architecture = Space, Movement, Event” by Bernard Tschumi

Page 3: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion– Motivation – Objective– Methodology– Theory Framework

Surrounding space

Interactive behaviors

Design activities

Page 4: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Co-Existing element– Digitalize influence– Co-Existing Design Environment

Page 5: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Co-Existing element– Digitalize influence– Co-Existing Design Environment

Page 6: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Co-Existing element– Digitalize influence– Co-Existing Design Environment

Engelbart, D: 1962, Augumenting Human Itellect, in, The Augment Papers.Sutherland, I: 1965, The Ultimate Display, in, IFIP, pp: 506-508.

Page 7: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Co-Existing element– Digitalize influence– Co-Existing Design Environment

Bolt, RA: 1980, "Put-that-there": voice and gesture at the graphics interface., in, SIGGRAPH, United States, pp: 262 - 270.

Page 8: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Co-Existing element– Digitalize influence– Co-Existing Design Environment

Shaw, J: 1991, "The Legible City."

Page 9: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Co-existing

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Co-Existing element– Digitalize influence– Co-Existing Design Environment

Information digitalize

Human computer interface interactive

Virtual design studio

Page 10: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Dynamic design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Co-Existing element– Digitalize influence– Co-Existing Design Environment

Experience Montage describes the characteristics of spatial experiences switching between virtual and physical space through the theory of Montage. The action of Montage in the architectural terminology is combination and construction. Finding the phenomenon of the 3D interactive behaviors in the virtual space.

Page 11: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Co-Existing element– Digitalize influence– Co-Existing Design Environment

Jung, T, et al.: 2001, Space Pen. Annotation and sketching on 3D models on the Internet, in, CAAD Futures, Eindhoven, pp: 257-270.Gross, MD and Kemp, AJ: 2001, Gesture Modelling. Using Video to Capture Freehand Modeling Commands, in, CAAD Futures, Eindhoven, pp: 33-46.

Page 12: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Virtual Space Representation– Virtual / Physical Co-Existing – Interactive Virtual / Physical Control device

Chang, T-W and Lai, I-C: 2003, Navigation in 3D Information Landscape- A 3D Museum for Civic Buildings, in, CAADRIA, Thailand, pp: 641-650. Ishida, T: 2000, Digital City Kyoto:Social Information Infrastructure for Everyday Life, in, Communications of the ACM,

Page 13: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Virtual Space Representation– Virtual / Physical Co-Existing – Interactive Virtual / Physical Control device

Active world © 1997-2005 Activeworlds Inc. http://www.activeworlds.com/

Page 14: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Virtual Space Representation– Virtual / Physical Co-Existing – Interactive Virtual / Physical Control device

Piekarski, W: 2004. Interactive 3D Modelling in Outdoor Augmented Reality Worlds, University of South Australia.

Page 15: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Virtual Space Representation– Virtual / Physical Co-Existing – Interactive Virtual / Physical Control device

Chen, T-H and Chang, T-W: 2005, Towards an Instant Collaboration Environment: Designing Ambient Interfaces for Social Awareness and Collaboration, in, CAADRIA, India, pp: 447-458.

Page 16: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Virtual Space Representation– Virtual / Physical Co-Existing – Interactive Virtual / Physical Control device

CyberGlove. http://www.immersion.comGross, MD and Kemp, AJ: 2001, Gesture Modelling. Using Video to Capture Freehand Modeling Commands, in, CAAD Futures, Eindhoven, pp: 33-46. More, G, et al.: 2002, Understanding Spatial Information with Integrated 3D Visual and Aural Design Applications., in, ACADIA, California, pp: 333-338.

Page 17: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Capturing Behaviors– Virtual/Physical integrate status– CapX user Behaviors

Capturing Behaviors

Haptic

Visual

Sound

Pick

Grasp

Shutter

Recorder

Page 18: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Capturing Behaviors– Virtual/Physical integrate status– CapX user Behaviors

Page 19: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Capturing Behaviors– Virtual/Physical integrate status– CapX user Behaviors

Page 20: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Capturing Behaviors– Virtual/Physical integrate status– CapX user Behaviors

•The interactive activities are between physical object and physical space.

Page 21: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Capturing Behaviors– Virtual/Physical integrate status– CapX user Behaviors

•The interactive activities are between physical object and virtual space.

Page 22: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Capturing Behaviors– Virtual/Physical integrate status– CapX user Behaviors

•The interactive activities are between virtual object and physical space.

Page 23: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Capturing Behaviors– Virtual/Physical integrate status– CapX user Behaviors

•The interactive activities are between virtual object and virtual space.

Chen, T-H ,et all, 2003 Space door, interactive media class.

Page 24: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Capturing Behaviors– Virtual/Physical integrate status– CapX user Behaviors

Page 25: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Capturing Behaviors– Virtual/Physical integrate status– CapX user Behaviors

Page 26: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Capturing Behaviors– Virtual/Physical integrate status– CapX user Behaviors

Page 27: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Capturing Behaviors– Virtual/Physical integrate status– CapX user Behaviors

Page 28: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Capturing Behaviors– Virtual/Physical integrate status– CapX user Behaviors

Page 29: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Capturing Behaviors– Virtual/Physical integrate status– CapX user Behaviors

Page 30: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Capturing Behaviors– Virtual/Physical integrate status– CapX user Behaviors

Page 31: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Techniques evaluation– CapX Framework– CapX Operation– CapX User interface3D Virtual Space platform

Interactive Input Device

Output Device

Page 32: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Techniques evaluation– CapX Framework– CapX Operation– CapX User interface3D Virtual Space platform

Interactive Input Device

Output Device

Page 33: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Techniques evaluation– CapX Framework– CapX Operation– CapX User interface3D Virtual Space platform

Interactive Input Device

Output Device

Page 34: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Techniques evaluation– CapX Framework– CapX Operation– CapX User interface3D Virtual Space platform

Interactive Input Device

Output Device

Page 35: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Techniques evaluation– CapX Framework– CapX Operation– CapX User interface3D Virtual Space platform

Interactive Input Device

Output Device

Page 36: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Techniques evaluation– CapX Framework– CapX Operation– CapX User interface3D Virtual Space platform

Interactive Input Device

Output Device

Page 37: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Techniques evaluation– CapX Framework– CapX Operation– CapX User interface3D Virtual Space platform

Interactive Input Device

Output Device

Page 38: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Techniques evaluation– CapX Framework– CapX Operation– CapX User interface

Page 39: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Techniques evaluation– CapX Framework– CapX Operation– CapX User interface

Page 40: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Techniques evaluation– CapX Framework– CapX Operation– CapX User interface

Page 41: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Techniques evaluation– CapX Framework– CapX Operation– CapX User interface

Page 42: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Techniques evaluation– CapX Framework– CapX Operation– CapX User interface

Page 43: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Techniques evaluation– CapX Framework– CapX Operation– CapX User interface

Page 44: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Techniques evaluation– CapX Framework– CapX Operation– CapX User interface

Sliding navigation Capturing space 3D atlas composition

Page 45: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Techniques evaluation– CapX Framework– CapX Operation– CapX User interface

Sliding navigation Capturing space 3D atlas composition

Page 46: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Techniques evaluation– CapX Framework– CapX Operation– CapX User interface

Sliding navigation Capturing space 3D atlas composition

Page 47: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Techniques evaluation– CapX Framework– CapX Operation– CapX User interface

Sliding navigation Capturing space 3D atlas composition

Page 48: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

CapX Demo

Page 49: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Evaluation rules– Design Case test– CapX Evaluation

Page 50: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Evaluation rules– Design Case test– CapX Evaluation

Page 51: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Evaluation rules– Design Case test– CapX Evaluation

Page 52: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Evaluationrules– Design Case test– CapX Evaluation

Page 53: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Significance – limitation– Future work

Form follow space experience Online model sharing Co- existing data structure

Page 54: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Significance – limitation– Future work

Hardly Boolean virtual model. Signal confusing between SmartNav and P5 data glove. User get tired easily. Delay of loading external 3D file. Detail of model element. Problem of W3D file online transformation.

Page 55: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

Introduction Background Relate work Theory Implementation Evaluation Conclusion

– Significance – limitation– Future work

Physical status can be change by virtual signals.

Automatic evolve the space form.

Network space using the co-existing design

Page 56: Virtual/ Physical Co-Existing Design_Capturing Space Interactive Device

Co-existing Design

– Thanks your coming ! The end