Virtual Goods Market (courtesy Playspan)
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Transcript of Virtual Goods Market (courtesy Playspan)
PlaySpan/VGMarket Digital Goods Spending Report
July 2010
Contents
• Executive Summary/Demographics
• Spending Habits
• Video Game Preferences
PlaySpan Digital Goods Spending ReportJuly, 2010
Methodology
Overview
• This report highlights detailed responses to the PlaySpan/VGMarket Digital Goods Spending Report.
• Survey was distributed by email and web links to a sample of 2,221 PlaySpan Marketplace, Facebook via Spare Change, and Ultimate Game Card gamers.
• Responses were collected from June 3 – June 30, 2010.
Objectives
Obtain insight on:
• Digital goods buying from 1st party publishers.
• Digital goods buying from 3rd party marketplaces.
PlaySpan Digital Goods Spending ReportJuly, 2010
Key Takeaways
• The PlaySpan/VGMarket Digital Goods Spending Report demonstrates the tremendous monetization opportunities available to both first-party publishers and third-party marketplaces through the sale of digital goods. Each type of digital good has a unique level of demand, and the amount of money that a consumer spends on digital goods varies by genre.
• Publishers and marketplaces can use this insight to forecast revenue, make the right development investments, and effectively allocate marketing dollars. The result is higher profitability through optimization of an existing digital goods revenue stream and the development of new, effective digital content.
• Respondents spent more money on digital goods in Social Networking games than in any other genre over the last 12 months.
• Although males are playing significantly more games and are the primary drivers of total digital goods sales, the data shows that North American women 25 and older are spending disproportionately large sums of money on digital goods.
PlaySpan Digital Goods Spending ReportJuly, 2010
Executive Summary /Demographics
• North American women over the age of 25 are spending the most money on Digital Goods.
• Respondents spent more money on Digital Goods in Social Networking games than in any other genre over the last 12 months.
• In-game Currency, Virtual Gifts, and Wearables were the most popular types of Digital Goods purchased over the last 12 months.
• Respondents are actively purchasing Digital Goods from both 1st party and 3rd party sources.
• PayPal (43%) is the preferred method of payment for Digital Goods.
• The average respondent in this study is a 23.5 year old male (78% of total sample) with an average annual household income of approximately $46,000.
PlaySpan Digital Goods Spending ReportJuly, 2010
Executive Summary
Genre From 1st Party Sites From 3rd Party Sites
Social Networking $50 $30
MMOs $40 $35
Casual Games $40 $30
Free to Play Games $40 $25
PC Games with Online Play $37 $10
Console Games with Online Play $20 $20
Median Spent on Digital Goods By Genre
PlaySpan Digital Goods Spending ReportJuly, 2010
First party sources are the primary medium for purchasing digital content.
Content Type From 1st Party Sites From 3rd Party Sites
In-Game Currency (gold, coins, credits,
etc.)$31 $20
Virtual Gifts (Flowers, rings, holiday
items)$30 $20
Wearables $28 $20
Power Ups $20 $15
Subscription Codes $20 $15
Maps/levels $20 $11
Weapons $20 $15
Median Spent on Digital Goods By Content Type
PlaySpan Digital Goods Spending ReportJuly, 2010
First party sources are the primary medium for purchasing digital content.
In-Game Currency (gold, coins, credits, etc.)
Weapons
Power Ups
Wearables
Virtual Gifts (Flowers, rings, holiday items)
Subscription Codes
Maps/Levels
Other
Respondents prefer to spend their money on In-Game Currency and Weapons
PlaySpan Digital Goods Spending ReportJuly, 2010
PlaySpan Digital Goods Spending Survey ReportJuly, 2010
Free to Play Games
MMOs
Social Networking Games
PC Games with Online Play
Casual Games
Console games with online play
None of the Above
Respondents who purchase virtual content prefer to buy for Free to Play Games, MMOs, and Social Networking Games
Demographics• 2,221 total respondents between the ages of 13 and 64• 78% male• Average respondent age: 23.5• Average household income: $45,923
PlaySpan Digital Goods Spending ReportJuly, 2010
Demographics (1/2)
PlaySpan Digital Goods Spending ReportJuly, 2010
Demographics (2/2)
Notable Differences among Demographic groups:
Age 13-17 18-24 25+
Median Spent on 1st-party Purchases in Social Networking Games $20 $40 $50
Median Spent on 1st-party Purchases of In-game Currency $20 $23 $50
Median Spent on 3rd-party Purchases of Power Ups $10 $15 $20
Median Expenditure Overall $50 $63 $100
Gender Male Female
Median Spent on 1st-party purchases in Social Networking Games $30 $55
Median Spent on 1st-party Purchases of In-game Currency $25 $50
Median Expenditure Overall $60 $80
Country US Canada Philippines
Median Expenditure Overall $78 $75 $40
Spending Habits
30%
21%
49%
Do you plan to spend more, less, or the same amount on digital goods in the next 12 months?
More
Less
About the Same
About half plan to maintain spending on digital goods in the next year
PlaySpan Digital Goods Spending ReportJuly, 2010
I am playing more online games than before
They give greater in-game rewards than they did before
They are easier to purchase than they were
They are cheaper than they were
I have more money to spend now
Respondents expecting to spend more cite “playing more online games” as the reason
PlaySpan Digital Goods Spending ReportJuly, 2010
I have less money to spend now
They are more expensive than they were
I am playing fewer online games than I did before
They are more difficult to purchase than they were
They give lesser in-game rewards than they did before
Respondents expecting to spend less cite “having less cash” and “increased expense of gaming”
PlaySpan Digital Goods Spending ReportJuly, 2010
I do not believe it is worth the money
I have no interest in purchasing virtual items or content
I'm afraid that the player/site would take my money and not deliver the item
I would if I knew how/where to buy
Buying items is cheating
I didn’t know this was possible
It’s against the Terms of Service of the game
Other
None of the above
Respondents who have not purchased in the past chose “it is not worth the money” as the most common reason
PlaySpan Digital Goods Spending ReportJuly, 2010
Who Do You Buy From?
29%
41%
30%
Third-party websites and otherplayers
Directly from the company thatmakes the game
Both
Respondents indicate a preference towards buying content directly from the company who makes the game
PlaySpan Digital Goods Spending ReportJuly, 2010
What method of payment do you use?
2%8%
2%4%
7%9%
12%13%13%
17%20%
30%32%
43%
0% 10% 20% 30% 40% 50%
PayPal
Credit Card
Ultimate Game Card
Cash/Money Order/Check
Mobile phone payment
PayByCash
By completing surveys and offers
Spare Change
Game specific surveys and offers
Facebook Credits
Click N Buy
Social Gold
Other
None of the above
PayPal, Credit Cards, and Ultimate Game Cards are the preferred methods of payment for digital goods
PlaySpan Digital Goods Spending ReportJuly, 2010
Every day
A few times a week
Once a week
A few times a month
Once a month
Once every couple of months
Once a year or less
The majority of respondents purchase digital goods a few times a month or less
PlaySpan Digital Goods Spending ReportJuly, 2010
What are your reasons for purchasing virtual items or content?
2%
2%
10%
19%
22%
23%
44%
44%
68%
0% 20% 40% 60% 80%
To use in the game myself
To get unique items I can only get through purchase
To advance further in the game
To get items that otherwise I wouldn’t have time to earn
To give as a gift to someone else
To decorate my page, persona, and/or avatar
To resell to other players
Other
None of the above
Respondents prefer purchasing content to use in the game for themselves
PlaySpan Digital Goods Spending ReportJuly, 2010
Video Game Preferences
Online Gameplay
How many PC or Console video games have your
purchased in the last 12 months?
Free to Play Games 53%
Social Networking Games 53%
PC Games with Online Play 41%
MMOs 41%
Casual Games 29%
Console Games with online play 26%
How many different online games do you currently
play?
1 17%
2 22%
3 22%
4 9%
5 or more 30%
How many hours do you spend playing games
online in an average week?
0 1%
1-2 6%
3-5 12%
6-10 16%
11-20 17%
21-30 15%
31-40 11%
41-50 6%
50 or more 16%
Average Time 23.7
PlaySpan Digital Goods Spending ReportJuly, 2010
General Gameplay
How many PC or Console video games have
your purchased in the last 12 months?
0 14%
1-2 31%
3-5 23%
6-10 15%
11-20 9%
21-30 4%
31-40 1%
41-50 1%
50 or more 2%
Average Games 7.5
How many Free to Play games have you
played in the last 12 months?
0 3%
1-2 25%
3-5 27%
6-10 18%
11-20 11%
21-30 5%
31-40 2%
41-50 2%
50 or more 6%
Average Games 11.2
PlaySpan Digital Goods Spending ReportJuly, 2010
General Gameplay
How many Social Network games have you
played in the last 12 months?
0 14%
1-2 29%
3-5 23%
6-10 14%
11-20 8%
21-30 4%
31-40 2%
41-50 1%
50 or more 4%
Average Games 8.4
How many iPhone/iPod Touch games have you
downloaded or purchased in the last 12 months?
0 11%
1-2 14%
3-5 17%
6-10 14%
11-20 14%
21-30 10%
31-40 6%
41-50 3%
50 or more 13%
Average Games 17.0
PlaySpan Digital Goods Spending ReportJuly, 2010