Video that matters enhancing student engagement through interactive oct14
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Transcript of Video that matters enhancing student engagement through interactive oct14
VIDEO THAT MATTERS:
SIRUI WANG, PH.D. & ELAINE CHEN,
PH.D. AECT 2016
Enhancing student engagement through interactive video-centric program in online courses
WHY VIDEOS?
•By 2019 80% of Internet traffic will be online video
•Resource: White paper: Cisco VNI Forecast and
Methodology, 2015-2020
LITERATURE REVIEW
Students’ engagement
Active learning instructional
strategiesincrease students engagement by speaking with a
"partner, in a small group, or with the entire class"
(Eison, 2010, ¶.2), which is crucial to the success of
online education (Bayless, Biss, & Johnson, 2012;
Cherrett, Wills, Price, Maynard, & Dror, 2009; Choi &
Johnson, 2010; Vaughn, Orr, & Gorman, 2015;
Weatherly & Jennings, 2013).
THE STATEMENT OF PROBLEM
o Active learning is difficult to be reflected in actual
online courses;
o Less adequate student engagements and frequent
presence observed in online learning than expected.
YOUSEEU (YSU)
o Social connectedness
o Spontaneity
o Skills assessment
o Collaboration
o Feedback/coaching
o Accountability
YSU VIDEO-BASED ASSIGNMENTSo Video activity
o Question & Answer
o Individual video (tutorial)
o Video presentation
o Group project
o Synchronous activity (tutorial)
o In-class recording
o Text discussion
o Document submission
RESEARCH PURPOSE
o Discuss students and instructors experience
with YSU
o Explore students’ and instructor’s perceptions
of using video-centric programs to increase
student engagement in online learning.
RESEARCH DESIGN
o Thirty-four (34) students registered in the
course of "Analyze Workplace Learning" in Spring
2016 are divided into four (4) groups to present
group projects in weeks 3-4.
o Group memberships were automatically
assigned using the LMS-Canvas' Group Set
setting.
RESEARCH QUESTIONS
o RQ1. What are the aspects of video-centric
program that participants reporting engaging?
o RQ2. What are the major differences of video-
centric programs versus traditional
lectures/assignments/presentations in online
courses from participants' perspectives?
o RQ3. What are the key challenges participants
experienced with video-centric programs?
DATA COLLECTIONS & ANALYSIS
o 33 enrolled students in EDOD 674
o Four groups (Ngroup1=9, Ngroup2=9, Ngroup3=7,
Ngroup4=8)
o 12/33 of the enrolled students submitted their
surveys
See Student Survey & Instructor Survey (follow-up survey was also included)
PARTICIPANTS’ TECHNOLOGY CONFIDENCE LEVEL
Positive YouSeeU
Exp.
Negative YouSeeU
Exp.
Confident with
Videos
41.7% 50%
Not confident with
videos
0% 8.3%
Table 1. Participants’ technology confidence level Vs. YSU experience:
PARTICIPANTS’ GROUP EXPERIENCE
Table 2. Participants’ group experience
Positive YSU
Experience
Negative YSU
Experience
Positive Group
experience
25% 33.3%
Negative Group
experience
16.7% 25%
PARTICIPANTS’ YOUSEEU EXPERIENCE
Table 3. Participants' YSU experience versus Group versus Future use of YSU (T=True, F=False):
Positive YouSeeU Exp. Group Worked Use YouSeeU in Future
N1 T T T
N2 F T T
N3 F T T
N4 T T T
N5 F F T
N6 T F T
N7 F F F
N8 F T F
N9 T F T
N10 T T T
N11 F T T
N12 F F F
PARTICIPANTS’ FUTURE USE OF YOUSEEU
Positive YouSeeU Exp. Use YouSeeU in Future
N1 T T
N2 F T
N3 F T
N4 T T
N5 F T
N6 T T
N7 F F
N8 F F
N9 T T
N10 T T
N11 F T
N12 F F
Table 4: participants' YSU experience versus future use of
YSU
(t=true, f=false)
RESULTS
o Group 1: recorded 2 individual videos in YSU
o Group 2: recorded 5 individual videos in YSU
o Group 3: recorded 7 individual videos and
combines into 1 group video in YSU for grading
o Group 4: did not record any videos in YSU
DISCUSSION
The 6 engaging aspects of video-centric
program:
o 1. Student engagement. Video-centric
program triggered more student engagement
and collaboration.
o 2. Real-world collaboration. Realistic
collaborative atmosphere helps students
prepare for work place.
o 3. Social connection. Collaboration among
DISCUSSION CONT’D
o 4. Authentic learning. Synchronous tools
provide students authentic feeling in a real
classroom.
o 5. Problem solving. Students in groups need
to overcome an array of obstacles in order to
complete group tasks.
o 6. Project management. Students in groups
working on assigned presentation need to
manage the project from the beginning to
CHALLENGES
The five challenges:
o 1. No prior experience with YouSeeU. Every
group had members mentioned the “lack of
information” regarding to YouSeeU and the
project.
o 2. Navigation issues of video centric program. As
one of the instructor pointed out, YouSeeU was
not quite user friendly. The “usability, navigation,
and sync with Canvas users” was difficulty to
CHALLENGES CONT’Do 3. Not enough scaffolding instructions and supportive
documents for either the YouSeeU or the assignment.
o 4. Group size plays an important role when interacting
with team members. Students found the “groups are
really large” and it was difficult to “collaborate with this
large of a group in cyber space.”
o 5. Different time zones create another layer of
challenge for group to meet virtually and
synchronically. There were quite a lot of discussions
and negotiations regarding to meeting time and
LIMITATIONS
o YouSeeU as the video-centric program for
online learning was a pretty new and young
product;
o The group size was too big for online
discussion and group presentation project.
o Not enough time for group members to get
acquainted and to prepare the project.
CONLCUSION
YouSeeU as a video-centric program provides an
advanced platform for students to gain
interactive online learning experience. The
performance of using YSU as a group video
presentation tool could be improved if YSU has a
more intuitive navigation system, a more
streamlined integration with the learning
management system, and more scaffolding
supports within the system.
REFERENCES
Bayless, M.L., Biss, J.L., & Johson, B.S. (2012). The oral presentation: enhancing the experience in an online business
communication course. Faculty Publications, paper 44. Retrieved from
http://scholarworks.sfasu.edu/cgi/viewcontent.cgi?article=1043&context=businesscom_facultypubs
Center for research on learning and teaching (CRLT). (2015). Active learning. Retrieved from
http://www.crlt.umich.edu/tstrategies/tsal
Cherrett, T., Wills, G., Price, J., Maynard, S., & Dror, I.E. (2009). Making training more cognitively effective: making videos
interactive. British Journal of Educational Technology, 40 (6): 1124-1134. Retrived from
http://onlinelibrary.wiley.com/doi/10.1111/j.1467-8535.2009.00985.x/pdf
Choi, H.J. & Johnson, S.D. (2010). The effect of context-based video instruction on learning and motivation in online
courses. American Journal of Distance Education, 19(4), 215-227. Retrieve from
http://www.tandfonline.com/doi/abs/10.1207/s15389286ajde1904_3
Eison, J. (2010). Using active learning instructional strategies to create excitement and enhance learning. Jurnal
Pendidikantentang Strategi Pembelajaran Aktif (Active Learning) Books, 2. Retrieved from
https://www.cte.cornell.edu/documents/presentations/Eisen-Handout.pdf
Student Engagement Definition. (August 06, 2015). Retrieved from http://edglossary.org/student-engagement/
Vaughn. S., Orr, M., & Gorman, N. (2015). Student’s Perceptions of Social Presence in an On-Line Course Using Student
Presentation Software. International Educative Research Foundation and Publisher, 60-70. Retrieved from
http://www.ijier.net/assets/student%E2%80%99s-perceptions- of-social-presence-ijier.net-vol-3-7-7.pdf