Valiant Universe RPG Quick Start Rules

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    RPG QUICK START RULES

    Featuring

    Derek Armstrong (order #5983480)

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    &

    TM2

    014VALIANTENTERTAINMENTINC.

    ALLRIGHTSRESERVED.

    Derek Armstrong (order #5983480)

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    VALIANT UNIVERSE

    WHAT ISVALIANT UNIVERSE RPG?

    Have you ever sat around with your friends talkingabout comics? About how in issue X your favorite hero or

    heroine did Y and sure, that was cool, but if itd beenyou,

    youd have done Z!? Or always wondered why if your hero

    can do X, Y and Z with his or her powers, why not Triple

    Z!? Well nows your chance to step in, suit up and answer

    those questions for yourself!

    Valiant Universe: The Roleplaying Gameis set in Valiant

    Entertainments brilliant superhero universe. A setting

    spanning millennia, where decisions made at the dawn of

    time ripple into the far distant future and todays heroes can

    be tomorrows villains when the hard choices are made. A

    dark and gritty tapestry of stories that youjoin and bring

    to life at your gaming table!

    QUICK-START RULESWe have specifically designed these quick-start rules

    (QSR) to drop you straight into the action and adventure of

    the Valiant Universein minutes! Read through these quick-

    start rules, including the Unity adventure, onceit wont

    take long. Then jump right into playing the Unity Events!

    For ease of reference, the first time an important

    term is introduced, it will be bolded.

    DiceValiant Universe uses polyhedral dice: D4, D6, D8,

    D10, D12 and D20 (the value representing how many faces

    each die has); anytime D is used, as in D12, its shorthand

    for die.

    BEFORE THE GAME BEGINSGameplay in Valiant Universerevolves around two

    things: Building The Story and Rolling Dice. Once more

    detail is provided on what you need before your game

    begins, well dive into explaining both aspects.

    THE LEAD NARRATORValiant Universedoes not require a gamemaster for

    play. Instead, the responsibilities of the Lead Narrator (LN)

    rotate from player to player throughout the game. However,

    an appointed LN isnt prohibited either. Ultimately, its up

    to the player group. If the group performs better with a

    dedicated LN, appoint one. But if the group doesnt require

    one, simply use the rules as presented.

    CHOOSE A HEROEach Character Dossier(starting on p. 19) consists

    of an illustration and all the pertinent information for

    characters in Valiant Universe. To make sure you choose a

    character youll like, youll have to understand the different

    parts of a Dossier. Lets take a look at the Dossier for Toyo

    Harada (see p. 19).

    Stats and Stat DiceBeginning at the top of the Dossier, youll see the

    different stats for Harada and the different dice that

    represent those stats (Stat Dice).

    Might: This represents the physical build of the

    character, whether endurance, brute strength, sheerstamina, and so on.

    Intellect:This corresponds to the mental faculties of

    a character, whether street smarts, learned science or just

    plain inherent brilliance.

    Charisma:The ability of a character to lead or to

    talk his way out of a situation is based on charisma; a

    characters presence as he walks into a room.

    Action:How good a person is in combatwhether

    ranged, close quarters, hand-to-hand or even vehicle-

    to-vehicleis covered by this stat. Basically any action

    oriented maneuver a character wants to try that doesnt

    use his or her Powers.

    Luck: Luck is a very special number for each

    character. Its not a Stat Die, but instead a static number

    that represents the capriciousness of fate. If any Stat,

    Action or Power Dice result on any roll should ever match

    the character's Luck Stat, the roll is a success, no matter

    what. When rolling two Dice for a Power, check the Luck

    Stat against both dice before discarding the lower value.

    PowersEach character has a unique set of Powers, with a

    corresponding Power Die. Whenever a player uses that

    particular Power to accomplish an action, what the PowerDie is rolled with is based upon the type of Power: if it's a

    weapon-oriented Power, roll it along with the Action Die;

    if it is a non-weapon-oriented Power, roll it alongside the

    appropriate Stat Die. In both instances, the lowest value

    result is then discarded. (The rolling of Powers in the full

    rules occurs in a variety of ways that create tons of additional

    fun as player's explore their abilities, but here we've kept it

    straightforward to ease players into these quick-start rules.)

    Powers are not just superhuman in nature. Instead,

    Powers represent the unique capabilities and/or qualities

    of a given hero (or villain) and what they excel at, whether

    thats Livewires psionic ability to talk to machines, theendless years of training and drive that allows Ninjak to

    move silently through the shadows or Zephyr's Pop Culture

    Knowledge that weaves with her Optimism to act as the

    glue keeping the Renegades together no matter how dark

    it gets. During the game players may quickly find that some

    of the most memorable moments come when using "non-

    Power" Powers to save the day.

    If a Power has a direct translation as armor, a weapon,

    or some other aspect that applies to the rest of the character

    sheet, either the Power, or that portion of the sheet will

    include a name in parenthesis. In other words, thoroughly

    review your sheet to ensure you know where all the

    elements that make up a Power are located. The varioussections, then, provide all the details a player needs to

    appropriately explore what he or she can accomplish with

    their abilities during a game.

    The name of each Power provides a guideline for

    what the power does, but ultimately itll be up to the

    player, the Lead Narrator(LN) and the roleplaying group

    to determine what a character can and cant do with each

    Power. For example, a player may want a given Power to do

    two relatively different things in a given gaming session.

    The LN may allow both, or he may allow the second only

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    VALIANT UNIVERSE

    after the use of a Plot Point, or after lowering the Power

    Die value. In the end, as with all the great comic books, a

    character is as strongor as weakas a plot needs him

    or her to be and your stories will need the same flexibility.

    CuesIn the center-right of the Dossier are the charactersCues. Cues are statements or quotes that help define

    the characterwhether its attitude, capabilities or

    personality. Each Cue helps form the basis of a Narration

    (see p. 4). Additionally, they are split into Cues and

    Action Cues. While they are interchangeable as the

    situation dictates, generally Cues are more oriented

    toward the character in their hidden identity and Action

    Cues for when theyre storming the heavily secured

    facility in all their superhero majesty.

    ArmorThe Armortrack gives the number of Armor pips

    the character has; this is a generic term that covers

    everything from an armored jacket, military-grade

    body armor, superhero thick skin, to extreme agility that

    keeps a person from being hit, and beyond. Toyo Harada

    is a businessman and so if surprised hes got very little

    armor; but hes almost never caught unaware and his

    Psionic Shield Power acts as armor; note the notation on

    Psionic Shield in the Powers section pointing toward the

    corresponding Armor portion of the character Dossier.

    Armor helps deflect damage during combat(see p. 7).

    HealthThe Health track defines the characters Health

    status. Once a characters Armor (or any Power acting

    as Armor) has been depleted from damage, he begins

    to take damage to his Health track. As injuries pile up,

    a character will start to suffer negative performance

    effects (see p. 8).

    WeaponsIn a dangerous universe, most characters carry

    one or two weapons. The weapons column lists those

    weapons and the damage they inflict on a successful

    hit, as well as their range. In some instances, additional

    rules might be included for the effects of the weapon.

    Remember that Powers that act as weapons can

    have additional stats here. Since Haradas Atomize Power

    is a weapon, it has (Weapon) next to the name in the

    Powers portion of the Character Dossier, which directs

    the player to the Atomize stats in the Weapon section.

    These two sections combine to provide all the details

    a player needs to use this attack. In the case of Harada,

    the player rolls a D12 (alongside the appropriate Stat

    Die as determined by the LN, and discard the lowest

    value result) when attacking with Atomize (as noted in

    the Powers section), and the Power can be used at any

    range. If an attack is successful, the player rolls a D8 to

    determine damage (as noted in the Weapons section).

    Chris is playing Livewire as thecharacters are trying to exfiltratefrom a P.R.S. facility with crucialstolen data. Time for Livewire to

    step up, especially as Ninjak justfinished taking care of some securitypersonnel at their station.

    One of her Powers is ManipulateElectronic Devices. Obviously this iswide open, and so Chris knows hesgot a lot of latitude. Chris providesthe following Narration: Livewiresprints to the station and touchesthe computer screen. This will onlytake a moment. She then taps intothe buildings security feeds to findout where the bad guys are anddevise a path out.

    The LN doesnt have any issueswith this use of her Power, and soChris makes a standard Challengedice roll (see p. 6).

    In a subsequent turn, Livewiresteam is nearing the outer wall of thefacility, but are out of explosives andthe door access is crawling with ever-increasing numbers of P.R.S. security.

    The LN sets the stage of thecurrent turn: The charactersfind themselves in a small, fully-automated assembly hub. A myriad

    of loud sounds, whirring wheels androtating robotic arms doesnt maskthe shouting of guards as they sealthe two doors and begin sweepinginto the cluttered space searchingfor you with deadly intent . Chris ,youre up.

    Chris thinks for a moment, thensnaps his fingers and smiles at a newidea and begins: Livewire notices alarge flywheel spinning at high RPMnear the outer wall. Cover me. Shecrabs over to a terminal, plugs into

    the machine with a touch, overridesthe safety protocols and revs theRPM as high as the machine wil lgo, and then drops the brake. Themachine vibrates wildly as the howlspikes up to a screeching pitch, thenthe flywheel breaks free and slamsinto the wall, shattering open a hole.

    The LN slowly closes his mouth ashe thinks it over then determines thatseems a bit much for the Power asis. As such the LN tells Chris that itcan happen like this, but instead of

    Livewire's usual D10 Power Die, shemust use a D8rolling it with theIntellect Diefor the Challenge andChris needs to spend a Plot Point toshow the flywheel casing had a hairlinecrack from lack of proper maintenanceto allow the catastrophic event.

    Chris happily tosses in the PlotPoint and grabs dice to make the roll!

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    VALIANT UNIVERSE

    Dont forget, though, that even while the Power is

    noted as primarily a weapon, the Power can be used in a

    variety of ways only limited by the imagination. What if

    a player wants to simply heat up a gun at 100 meters by

    using Haradas Atomize to force the atoms to move rapidly,

    without a big disintegration giving away their location?

    Make the Narration and see if your LN likes where youretaking it!

    EquipmentWhile the characters trust their abilities, they also

    carry various tools and supplies, as shown on their

    Equipment column of their Dossiers. Unlike weapons,

    equipment in Valiant Universehas no set stats. Take a

    look at Haradas Dossier, under Equipment. Exactly what

    does the Digital Assistant do, and how does it work?

    What if in a previous game the player determines its

    actually a predictive AI named Cassandra, and duringthe current game the LN decides Cassandra has moved

    up in the world of AIs and become sentient enough

    to try and seizing control of a Harada Conglomerate

    facilitywhat might happen? The player may have to

    answer those questions during gameplay with a clever

    Narration (see p. 4).

    NPC DossiersFinally, there are two types of Dossiersthose

    for fleshed-out characters like the heroes players will

    become, or particularly important enemies, and those for

    less-important characters like henchmen or supportingcharacters. These non-player character (NPC) Dossiers

    are a third the size of normal Dossiers and contain much

    less information. Lead Narrators can modify the NPCs in

    this QSR (see p. 23) to expand the number of enemies for

    a given Event; they can also visit www.catalyst.com/valiant

    to download a blank NPC Dossier.

    It's important to remember that the nature of these

    simplified rules, alongside most NPCs as "disposable"

    villains, means the characters you run up against in

    these Events do not reflect their full nature. Obviously

    Anchor and the Eggbreaker have more Powers at their

    disposal (while their Stat Dice may seem a little "light").And the LN can certainly tweak up a Stat Die and/or add

    additional Powers if he or she feels they are necessary

    to create a bigger challenge. But they are meant to be

    more minor characters, with X-O Manowar acting as the

    star NPC, hence why he has more details (though even

    X-O Manowar's stats are truncated due to his NPC nature

    here). Playing as those actual characters in the various QSR

    Supplementals (see inside back cover) will provide a much

    more robust experience showcasing a wider range of what

    each can offer.

    THE EVENT BRIEFThe four-part UnityEvent Briefs(see p. 11) supply

    all the information youll need to start a gameplay session

    with little effort required on the part of the players.

    z Intro: A short overview of what the Event will

    be about, what the objective will be and what

    opposition the characters can expect to find. This

    will be presented as sourcebook fiction, as though

    the reader was a character transplanted into

    the game universe, reading military documents,

    historical texts, security briefs, intercepted personalcommunications, local newspapers and so on.

    z Event Objectives:The Objectives list a set of events

    or accomplishments that characters are expected

    to do in order to complete the Event successfully,

    though they arent mandatory.

    z Event Cues:The Events Cues function the same as

    the Cues on a Character Dossier. Each Cue can be

    the basis for a Narration as well as a description of

    the Event itself.

    z Event Tags:Tags give short descriptions of the Event

    in order to give players the gist of the adventure or

    to aid the creation of a campaign.z The Setting:Below that is the Settinga description

    of the area where the characters find themselves at

    the beginning of the Event.

    z Enemies and Obstacles: Finally, an Enemies/

    Obstacles list gives the opponents and obstacles

    that the characters may have to defeat or

    overcome to successfully complete the Event, with

    each considered a Scene, or section, of the overall

    Event Brief.

    BUILDING THE STORY:PLAYING VALIANT UNIVERSEOnce each player has a set of dice, the appropriate

    Character Dossier at hand, an Event Brief selected, and an

    LN chosen, your group is ready to get started.

    Valiant Universe play is divided into a series of

    segments that build on each other: Turns & Narrations,

    Scenes, Event Briefsand Campaigns.

    TURNS AND NARRATIONSValiant Universegameplay is divided into a series ofturns. Each turn, every player will have a chance to play

    out and describe his characters actions. These descriptions

    are called Narrations, and as the game progresses these

    Narrations will build on each other and form the story of

    the game.

    Lead NarratorEach turn begins with the LN and continues with the

    player on the LNs left until all players have had a turn at

    Narration.The LN begins the turn by giving a narrative of the

    current situation and advancing the plot, as described

    under Event Briefs (see p. 11). The LN also makes any

    actions or die rolls for enemies the characters may

    encounter. Though the LN begins the turn, he is the last

    to act with his character.

    Once all players have had a chance to narrate their

    characters actions, the turn ends and a new turn begins.

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    VALIANT UNIVERSE

    SCENESA Scene is defined as the start and finish of a given

    section of time within an Event Brief. A Scene will contain

    a number of turns, which will vary depending upon whats

    occurring within a given Scene.

    For example, take a look at Unity(see p. 11). Each ofthe three descriptions of the Enemies/Obstacles found in

    that Event Brief is a Scene. There is no hard and fast rule

    on how many turns are in a Scene. Instead, that will be

    based on how many players are involved, their style of

    play and their Narrations, which ultimately leads to how

    quickly (or slowly) theyre able to accomplish the goals of

    a given Scene.

    Scenes and the LNThe LN starts a Scene and is the LN for every turn

    until a Scene is accomplished. Once a Scene is finished,the player to the right of the current LN becomes the new

    LN. The new LN starts the first turn of the new Scene by

    providing a narrative of the current situation, and so on,

    as described above.

    EVENT BRIEFAn Event Brief usually constitutes a single game

    session and is finished when all of the Scenes within

    an Event Brief are accomplished. How many Scenes are

    required to finish an Event Brief is detailed in each Event

    Brief, but can be modified by the player group.

    CAMPAIGNThe four-par t Unity Event Briefs are designed

    to stitch together a larger story that will span many

    gaming sessions.

    BUILDING THE STORY:NARRATION AND FLOW

    Giving a Narration is quite easy. All a player has to do

    is describe what his or her character is doing: whether its

    engaging in combat, exploring a room, using a Power, or

    repairing a device.

    If any action has a chance of failure, then a dice roll is

    made to determine whether the action succeeds or fails.

    Many Narrations are based on Cues provided on

    Character Dossiers or Event Briefs.

    CUESCues are building blocks players can use as a basis

    for Narrations. Cues are both suggestions and descriptions.

    Cues can be positive and negative and never have to be

    narrated the same way twice. If a player draws a blank or

    wants to make sure hes staying on-topic, he can take a

    look at a list of Cues and choose an appropriate one to

    base a Narration around.

    MOVING THE STORY FORWARDCollaborative Narration is about creating a story

    and moving it forward. Valiant Universeis about making

    impossible choices, facing terrifying challenges andovercoming them in fantastic and fun ways. It is all about

    saying yes to fun, not no to something unexpected.

    So when you are faced with the impossible, you

    smile and say, Yes, and Then you make it up! There is no

    wrong way in Valiant Universe. Want to have the characters

    swallowed by a timearc into the Faraway that just appeared

    in San Franciscos Chinatown and took half a building and

    a taxi with you? Then do it! But be ready for the LN to have

    a Generation Zero psiot step out of that taxi for some butt-

    kicking on you. After all, the rule is Yes, and...

    For example, the players are all gathered around

    the table for the nights adventure (Event Brief) and arealready in the thick of the action. In the previous turn,

    Brandie, the current LN, revealed that after being swept

    into the Faraway by a timearc and being hunted by a large

    warband of what appears to be Mesoamericans, one of

    the walls of the cave theyve been backed into suddenly

    appears to be acting funny.

    PLOT POINTSPlots create twists you never saw cominga HALO

    drop of H.A.R.D. Corps troopers right in the middle of your

    firefight, that hidden button that does something, an alienbeast suddenly rampaging out of a timearc. Plot Points can

    make all these happen!

    In gameplay, Plot Points may be used in many

    ways. They are used to interrupt or alter another players

    Narrationa method of adding a twist to the game. But

    they can also be used to change player turn order, alter a die

    roll or gain back a point of Health. The ways players utilize

    Plot Points are only limited by how creative they want to be.

    Philplaying as Toyo Haradaf inds himself in peri louscircumstances. Hes the first playerto make a Narration this turn and

    the situation isnt good: the playersare trapped in an alien spaceshipthats crashed and is heading towardthe bottom of the ocean. Phil takesa quick look at Haradas Dossier andsees the Cue We have very littletime. That couldnt possibly fit thesituation more perfectly. Whatsmore, from reading the comics, Philknows that Harada is a dominantleader. He also knows that with sucha charismatic character there needsto be some gravitas, even as deathlooms immediate and large.

    Attend! Harada commands.He forceful ly sweeps his armsto include his team. We havevery little time. Give me statusupdates immediately and yourrecommendations for action.

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    Players will be earning and spending Plot Points

    throughout the game, and using some type of tokens(such as poker chips) is the best method to track them.

    However, players are free to use whatever system works

    best, whether its chips, dice, noting them down on a piece

    of paper/table/smartphone, and so on.

    Earning Plot Points: PlayersPlayers begin the game with three Plot Points eachand may be awarded more points by the LN for particularly

    good Narrations. Players may have a maximum of five Plot

    Points at any time and only one point may be awarded to

    a player at a time.

    5QUICK START RULES

    After the rest of the playersmake their Narrations in an effort todetermine whats going on, Brandiescharacter (as the LN, her character

    is the last to act in a turn), says, Iuse my scanner to see if the wal lsbecoming unstable at a macro or microatomic level , hoping that ll providesome data on the strange-acting wall.

    It is now the beginning of the nextturn, and Brandie, sti ll the LN, setsthe stage for the start of this turnsevents. She takes a moment to gatherher thoughts, based upon whats justtranspired from the previous turn,and says, Unfortunately, that didntbring up any data as whatever isoccurring appears to be beyond thescanners abilities. A new row of loudbut unintelligible shouting comes fromthe Mesoamericans outside, andanother fusil lade of arrows arcs intothe partially blockaded cave, narrowlymissing one of you. Additionally, thecave wall now appears to be goingtransparent in a beating rhythm. Andeach time it goes transparent, youappear to see someone shouting atyou from within, or withoutyou canttell. The LN, wanting to have a littlefun, then places a Plot Point into the

    pool and says, Ninjak, you recognizethe man from your young school days.Despite his exotic uniform, built fromwhat appears to be crystal pellets, itsColonel Percy Fawcett, the explorerwho disappeared close to a hundredyears ago in South America. Ninjak,youre up.

    Joshuaplaying as NinjaktoBrandies right gapes at the surprisetwist but quickly smiles and says, Yes,and on seeing Percy Fawcett duringone of the walls phasing moments,

    I yell Harada, I think a timearc istunne ling between parts of theFaraway. This might be an escapethat doesnt involve several hundredwarriors. Use your AI and see if shecant establish a quantum field thatllstabilize the singularity enough for usto escape. Ill keep the warriors atbay. Ninjak moves carefully back to

    the cave mouth, preparing to unleasha storm of knives and throwing starsshould the warriors try and rushthe cave.

    Collin, Haradas player, mouths tohimself, quantum field? With a shrugand a smile he picks up the thread ofthe adventure. With his best gravitas-style impression of a man like Haradahe responds, You confirm my ownsuspicions, Ninjak. Collin drops oneof his Plot Point tokens on the table.Ill invert my Psionic Shield to act asa conduit for my digital assistant toinfi ltrate the singularity and stabilizeit with the introduction of a quantumfield. Out-of-character Coll in thensays to the LN, "I'll use the Plot Pointto support this." Coll in rolls a D12for the Challenge (see p. 6) with aresult of 8; then rolls a D10 for hisPower Die and a D10 for his Intellect(after the LN agrees the Intellect isthe appropriate choice), gett ing aresult of 5 and 6 (after checking tosee he didn't roll his Luck Stat, hediscards the 5 and selects the 6);the LN decides there are no modifiersso the total is 14. Brandie, as the LN,rolls the opposing D20, rolling a 17(no modifiers are added). Looking at

    the result, Brandie shakes her head.It appears your AI did its job toowell. Yes, the cave wall is holding andnow you can also hear Percy Fawcettyel ling Hurry it up, chaps, or thosenatives will be chopping you but quick.However, the instability of the timearctunneling has breached Cassandrasquantum field and is starting toconsume the rest of the cave. If theinstabil ity reaches critical, itll bringthe whole mountain down on you.Brandie turns to Bo, nodding to him

    that it is his turn now.Bo stays in character and panto-mimes sheathing a blade and affectshis best Gilad Anni-Padda voice, saying,Even the Eternal Warrior knows whenit is time for a strategic withdrawal,especially as we appear to haveunexpected allies. Gilad quickly leapsthrough the opening.

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    Players with no Plot Points are automatically given

    one at the beginning of their turn.

    The LN is the only person who may award Plot Points.

    Earning Plot Points: Lead NarratorThe LN also receives Plot Points into a Plot Pool. The

    LN starts an Event Brief with one Plot Point and every time

    a player spends a Plot Point (see below), the LN receives

    a Plot Point.

    Unlike the players, the LNs Plot Pool has no size limit.

    The Plot Pool transfers between LNs in between

    Scenes. If the Plot Pool is empty at the start of a new Scene,

    the new LN receives 1 Plot Point.

    Spending Plot Points: PlayersNo matter what effect you want to cause, the cost is

    one Plot Point and the change is immediately made to thegame. Players may not spend more than one point at a time

    in an attempt to maximize the twist, though they can spend

    multiple Plot Points during any players Narration (whether

    their own, or another players).

    Just remember, Plot Point use doesnt always mean a

    positive change. Often plot twists are a negative eventsomething goes wrong that must be fixed or adapted to

    by the characters.

    Spending Plot Points: Lead NarratorLike players, the LN can spend Plot Points in any

    fashion he chooses, with the following caveats:

    z Plot Points can only be spent to aid NPCs or create

    plot twists; they cannot be spent to directly aid or

    hinder a player.

    z The LN can only spend one Plot Point per turn, unlike

    the players who can spend more than one per turn.

    ROLLING DICENo matter how well your storytelling is unfolding,

    there will come a time when the dice need to come out

    to help resolve a given situation.

    THE CORE MECHANICAs a story-driven role-playing game, Valiant Universe

    uses a simple, cinematic dice-rolling mechanic to resolve

    Challenges, Testsand Combat.

    The Basic Mechanic for Challenges and TestsA D12 is the Base Die, and forms the foundation

    that all players rolls are based upon. The result of this

    roll is modified by the appropriate Stat Die and any

    additional Modifiers. The basic dice rolling mechanic forall Challenges and Tests is:

    D12 + Stat Die (D4, D6, D8, D10, D12)+Modifiers

    vs.D20

    A Challenge is any action taken against an inanimate

    object, while a Test is any action taken against another

    character or any NPC that is non-combat related.

    Which Stat Die To Use: The appropriate Stat Die

    to use will usually be very easy to determine: trying to

    lift something heavy? Might. Trying to outsmart an

    opponent? Intellect, and so on. Ultimately, however, ifthe situation is too muddy, the LN makes the decision on

    which Stat Die to use (see p. 1).

    Modifiers: Modifiers represent good or bad

    situational circumstances that take an ordinary situation

    and make it extraordinary. For example, while trying

    to work on X, the player is: being attacked (a negative

    modifier); hes wounded (a negative modifier); theres no

    gravity (depending upon what he is trying to accomplish,

    it could be a positive or negative modifier); the player is

    getting additional help (this also could be a positive or

    negative modifier depending upon the Stat Die of the

    player trying to help); the device hes working on is extra

    difficult (a negative modifier) or extra easy (a positive

    modifier)the skys the limit on what might happen. The

    decision on what modifiers are applied to any die roll, if

    any, and whether they are positive or negative, is always

    made by the LN.

    Powers:If the character is attempting a Challenge

    or Test covered by a Power, roll the Power Die with the

    appropriate Stat Die (as determined by the LN) and

    discard the lowest value result; adding it to the result

    of the D12 plus modifiers to compare against the D20.

    D12+(Stat Die(D4, D6, D8, D10, D12) +Power Die

    (D4, D6, D8, D10, D12) [discard lowest result]) + Modifiersvs. D20

    A new turn of Valiant Universehas started and Jasons characteris injured. At the beginning of histurn, Jason spends one Plot Pointto regain a point of Health.

    He deposits his Plot Point tokeninto the Plot Pool and restoresone of the Health pips on hischaracters Dossier. He then makesa quick Narration:

    Gilad Anni-Padda, still bleedingafter he tangled with X-O Manowar,injects a medstim.

    6 QUICK START RULESDerek Armstrong (order #5983480)

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    VALIANT UNIVERSE

    Luck StatAlways remember that regardless of the overall

    result, if a Stat Die (or Power Die, if used; check both dice

    rolled before discarding the lower value) result equals

    the characters Luck Stat, that character automatically

    succeeds at his action (see p. 1).

    COMBATCombat is a variation on the basic dice rolling

    mechanic for Challenges and Tests. The Action Die forms

    the foundation of all combat rolls, instead of the usual D12

    Base Die. The result of this roll is altered by any applicable

    modifiers. The basic dice rolling mechanic for all combat is:

    Action Die+ Modifiersvs. Action Die+Modifiers

    As shown, combat is a straightforward contest between

    combatants Action Dice, plus any applicable modifiers.

    ModifiersAs with Challenge and Test rolls, combat can have

    a variety of situational modifiers added, all of which are

    decided upon by the LN.

    RangesAll weapons (and any Powers that act as weapons)

    fall into three range brackets for combat (the range of each

    weapon/Power is noted on the Character Dossier).

    z Close(Melee)z Near(Pistols)

    z Far(Rifles)

    If a weapon (or Power) is used in a range bracket

    one higher than its noted bracket, apply a 3 modifier.

    A weapon cannot be used in a range bracket two higher

    than its listed bracket, though it can always be used in a

    closer bracket. For example, Shadowmans sickle is a Close

    (Melee) weapon: if its used at Near range the player would

    apply a 3 modifier; it cannot be used at Far range. Any

    rifle, however, which all have Far range, can be used at

    Near or Close without any issues.

    Its important to note, though that a specific Dossier

    may change these values based upon a specific weapon.

    So if you see different values than the norm, those are

    not in addition to the standard above, but instead fully

    replace the above modifiers.

    Power DieAs with non-combat situations, if the character has

    a Power Die that is combat-related and appropriate to the

    current situation (as determined by the LN ), the player

    will roll the Power Die with the Action Die and discard the

    lowest value result.

    (Action Die + Power Die [discard lowest result])

    +Modifiersvs. Action Die+ Modifiers

    Or, if two characters are fighting Power vs. Power the

    dice would look like the following:

    (Action Die + Power Die [discard lowest result])

    + Modifiersvs. (Action Die + Power Die[discard lowest

    result]) + Modifiers

    Luck StatAlways remember that regardless of the overall

    result, if an Action Die (or Power Die, if used; check both

    dice rolled before discarding the lower value) result equals

    the characters Luck Stat, that character automatically wins

    (see p. 1).

    Unusual CircumstancesAny time an unusual circumstance arises not directly

    covered by the rules, the LN modifies the situation on the

    fly. For example, if two combatants are at a significant

    range from one another and the LN decides the winnerof a combat roll couldnt possibly damage the loser,

    he simply doesnt apply damage and moves on; in this

    instance winning was simply an avoidance of damage

    on the winners part.

    7QUICK START RULES

    On a mission for MI6 toinfi ltrate a potent ia l HarbingerFoundation facility in Africa,Ninjak comes up against a lockeddoor. And he needs to get pastit. Charlie, playing as Ninjak, knowsthis is what Ninjak is famous for,and so has an excellent chance ofbypassing the security on the door

    to gain access.Breaking a complicated lockis definitely a Challenge as itsagainst an inanimate object. Charliedecides this is a test of Intellect(which the LN agrees with), whichagain is perfect for Ninjak, whohas a D10 in that category. Charlierol ls for the Challenge, rolling aD12 (Base Die) and a D10 (IntellectDie). The LN rolls a D20 for thelock; the LN decides there are nospecial circumstances requiring anyadditional modifiers. The result is:

    4 (D12) + 9 (D10) + 0 (nomodifiers) = 13 vs. 6 (D20)

    A big success! With little effort,Ninjak bypasses the secur ity .However, the whole thing leavesCharlie nervous. It looked like amuch more difficult door to bypassregardless of Ninjaks specialty.Charlie knows this is either a trap,or something else strange is goingontime to find out.

    Derek Armstrong (order #5983480)

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    VALIANT UNIVERSE

    Vehicle CombatThere is no separate system for combat between

    vehicles. Instead, the focus is kept where it should be,

    on the action of the characters, with the LN deciding

    what Challenges/Tests/Combat should occur under any

    given situation.

    Damage, Armor and HealthWhenever a fight occurs, or a dangerous situation is

    encountered, theres a chance a character could take damage.

    Damage: On every Character Dossier, theres aWeapons column that lists the weapon (or Powers) the

    character started the game with and its Damage Value.

    Whenever a character takes damage, the damage is first

    applied to the Armor column of the Dossier. Once all

    Armor pips are marked off, damage then begins to apply

    to the Health column. If that happens, its time for some

    serious heroics!

    Health Flow Chart: The Health column of the

    character Dossier takes the form of a flowchart. Players

    start at the top, left-hand pip and move to the right until

    the first row is marked off, then move to the top, left-hand

    pip of the second row and move to the right until thesecond row is marked off, and so on.

    z First X: When the first X (on the second row) is

    reached, the character immediately applies a 1

    penalty to all future Might Die rolls.

    z Second X:When the second X (on the third row) is

    reached, a 1 to all future Might and Action rolls is

    immediately applied.

    z Staggered:When the first Staggered pip is crossed

    out, the character simply cannot give anymore and

    may take no actions (he does not give any more

    Narrations until hes healed, nor can he spend anyPlot Points). (There are instances in which a Power

    could still work even if the character is Staggered,

    such as X-O Manowar's Armor Regeneration; the

    final call on whether a Power is still active while a

    character is Staggered is up to the LN.)

    z Knocked Out:The character is wounded so badly

    he or she has slipped fully into unconsciousness

    and is completely out of the action for the rest of

    the Event. (This is NOT the same as a dead character;

    the character will fully heal before the next Event.

    Really "killing off" a character should be reserved for

    truly epic moments of storytelling where the playerswill be recounting stories about the game for years

    to come.)

    Secondary Effects: Generally speaking,Valiant

    Universedoesnt assume weapons have any other effects

    beyond straight-up damage as noted on the various

    Dossiers. However, like the equipment also noted on

    the Dossiers, players and LNs are free to come up with

    additional fantastical effects from a weapon.

    Regaining Armor/Health: Fortunately, there are

    many waysto regain Health or repair Armor.A player could

    spend a Plot Pointto regain a pip of Health or Armor.Some

    characters carry first aid kits as equipment, which canrestore Health.Additionally, some characters aredoctors

    or engineers or even have the Power of healing and can

    use aNarration to fix Armor or help heal ateammate; in

    this instance how much they repair the Armor and/or

    theHealth of a character could largelydepend upon the

    quality/uniquenessof their Narration, with the LNfixing

    two or even more pips for aparticularly superb recitation.

    WeaponsWeapons come in all shapes, types and sizes. You

    name it, and it probably comes in a variety of colorsand styles as well. Valiant Universecharacters start each

    Event with a default set of weapons. These are listed on

    the Character Dossier along with the amount of damage

    they do when used successfully against a target, and their

    range bracket.

    EquipmentBesides weapons, many characters also carry a

    variety of equipment to use during Events. The uses of

    many of the different items may be obvious: a first aid kit

    would help treat a character whos been injured or a tool

    kit could be used to repair Armor or other devices. The

    intended application of other equipment may be obscure

    or even totally unknown. In many cases, this is intentional

    and gives the players a chance to decide exactly what that

    equipment does, based on the name.

    8 QUICK START RULES

    Aarons character, Bloodshot,is facing off with a Harada GlobalConglomerates security agent.Bloodshot is using a rifle he secured

    earlier in the game. Unfortunatelythe security agent was previouslydisarmedthough he managed toescapeand so only has a crowbarand is on the other side of a largeopen area.

    Aaron rolls a D8 (BloodshotsAction Die) and the LN rolls a D6(the security agents Action Die).Because Bloodshot can attack froma distance and the security agentcant, the LN awards a +1 modifierto Bloodshots roll. Aaron rolls a 7and adds the +1 bonus for a finalresult of 8. The security agentrolls a 3; with the 3 modifier fortrying to attack with a weapon intoa larger range bracket, the resultis 0. The security agent loses andgets shot.

    There are numerous ways theencounter could play out. Justremember to roll with the dice andthe Plot Pointsanything can happen!

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    VALIANT UNIVERSE

    9UNITY MISSION BRIEFS

    402 AD TO PRESENT DAY: THE JOURNEY TO UNITY

    Aric of Dacia, a fifth-century heir to

    the Visigoth throne, came of ageunder the oppressive thumb of theRoman Empire.

    Hoping to ambush a Roman battalion,Aric and his men instead encountereda hostile alien race disguised aslegionnaires. The creatures knownas the Vine abducted the Visigoths.

    After years of torture aboard a Vinecolony ship, he and his fellowprisoners rebelled, and made their wayto the alien armory . . . which was, infact a temple holding the Vines mostsacred relic, the X-O Manowar armor.

    Bonding with it, Aric escaped theship and returned to Earth, only tofind that 1,600 years had passed.Furious, Aric left Earth and traveledto the alien homeworld . . .

    . . . and discovered that the Vinesslaves were descendants of theVisigoths. Aric freed his people andbrought them to Earth, where hedeclared their ancestral homeland ofDacia now Romania his kingdom.

    The world, however, will not take theinvasion of Romania lying down . . .

    1 2 3

    4 5 6

    ROMANIA

    PLAYER WARNING: Players should remember these are the quick-start rules. Every effort has been made to ensure an enjoyable

    and immersive experience at your gaming table. However, this is just a taste of all the action from the full rulebook. Due to the

    limited nature of these rules, there may be some disconnect between the game stats shown and what a player might expect

    from reading the comics. Rest assured that the full rules, including the two-page characters sheets (as opposed to the one-page

    character sheets for these quick-start rules) will more fully reflect a player's expectations surrounding their favorite characters.

    Derek Armstrong (order #5983480)

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    THE RENEGADES, PART 1: ON THE RUN

    UNITY

    10 UNITY MISSION BRIEFS

    CATALYST GAME LABS Cue System Game Design Matt Heerdt

    Additional Game Design Randall N. Bills

    Project Development Randall N. Bills

    Writing Randall N. BillsPhilip A. Lee

    Editing Jason Schmetzer

    Cover Artwork Tom Raney

    Graphic Design & Layout Ray Arrastia

    Artwork Lee Garbett

    Doug Braithwaite

    Khari Evans

    2014 All Rights Reserved. All characters, their distinctive likenesses and related indicia featured in this publication are trademarks of

    Valiant Entertainment, Inc. in the United States and/or other countries. Catalyst Game Labs, the Catalyst Game Labs logo

    and Cues System are trademarks or registered trademarks of InMediaRes Productions, LLC. Printed in the USA.

    VALIANT ENTERTAINMENT Chairman Peter Cuneo

    CEO & Chief Creative Officer Dinesh Shamdasani

    CFO & Head of Strategic Gavin CuneoDevelopment

    Publisher Fred Pierce

    VP Executive Editor Warren Simons

    VP Operations Walter Black

    Director of Marketing, Hunter GorinsonCommunications & Digital Media

    Sales Manager Atom! Freeman

    Production & Design Manager Travis Escarfullery

    Associate Editor Alejandro Arbona

    Assistant Editor Josh Johns

    Logo & Trade Dress Design Rian Hughes

    Operations Manager Peter Stern

    Operations Coordinator Robert Meyers

    President, Consumer Products, Russ Brown

    Promotions & Ad Sales Vice Chairman Jason Kothari

    [Translated from Japanese:] Cassandra tells me the Russians are going to launch

    a nuke. If it were anyone else making such a claim, I would just laugh it off.

    No normal human could know how the Romania situation is going to play out. ButCassandrathe AI's predictions are nearly alwaysright. Would that I could chalk

    this projection to a glitch in her predictive subroutines. Not even my power and

    influence on the global stage can stop mankind's most horrific weapon.

    Whatever the cost, I cannot allow this to happen. I will not let Bucharest

    become the next Hiroshima.

    Gilad tells me his meeting with his old friend Aric of Dacia, wielder of the

    X-O Manowar armor, did not go well. He had hoped to convince Aric to take his alien

    ship and leave Romania peaceably, but Aric does not understand "peace." The so-

    called Eternal Warrior may be effectively immortal, but today I learned he bleeds

    just as well as the rest of us do. Aric broke Gilad's arm in the confrontation; he

    will heal in due time, but that is not fast enough. A warrior with only one good

    arm is only half as good to me.Ninjak is still under MI6's thumb, but he won't turn down a lucrative contract.

    He has worked for me in the past; he will work for me again. His one-of-a-kind skills

    are necessary if we are to neutralize the threat before it goes critical. But his

    go-it-alone strategy may prove problematic when integrating him into this team

    And Livewiremy dear AmandaI believe she has learned her lesson by now. She

    may not be wholly loyal to me anymore, but if I can convince her what is at stake,

    she will use her abilities to help me. Her rapport with machines may very well be

    the key to counteracting the Manowar armor.

    Where an army will falter, we four can put an end to this nonsense in Romania.

    But if we failthe world may never forgive us.

    Derek Armstrong (order #5983480)

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    THE RENEGADES, PART 1: ON THE RUN

    OBJECTIVES

    zInfiltrate the Visigoth perimeter

    zReach the hotel penthouse

    zFind and defeat Aric of Dacia, the X-O Manowar

    CUES

    zteam of conveniencezno time to prepare zprimitive Visigoth weaponry

    zout of the armor zelement of surprisezvirtual thoughtscape

    TAGS

    zBucharestzplowed fieldzinfiltrationzVisigoths

    zX-O Manowarzhotelzbalconyztraining

    UNITY, PART 1: TIME TRIAL

    UNKNOWN VESSEL LANDS IN BUCHARESTToday at 1403 GMT, a craft of unknown origin descended from the sky and landed in Bucharest,

    Romania. Neither the craft nor its as-yet-undisclosed inhabitants have made any hostile overtures, but

    the chaos caused by the vessels descent and landing has unleashed a wave of looting and other crimes

    of opportunity in the Romanian capital.

    Some Romanians are hailing the vessels arrival as definitive proof that we are not alone in the

    universe. Others claim the vessel itself is a classified weapons program being developed by the Russian

    military. Investigations have yet to determine the origin of the vessel itself.

    Further reports indicate that the armored, blue-and-gold individual involved in the recent at the

    Colosseum in Rome has been spotted near the craft. Whether this unidentified person of interest is

    responsible for the vessels presence remains to be seen.

    Rather than deny or confirm responsibility for the craft, the Russian leadership responded with a

    declaration of military force. In a public address given at 1455 GMT, Russian Premier Sergeyevich declared

    the vessel and the armored individual a threat to national security and vowed to mobilize against the vessel.Incoming alert from Cassandra:

    Harada-sama, the latest footage of the Bucharest incident confirms thatthe armored individualcodename X-O Manowar, AKA Aric of Daciais indeedinvolved with the craft. He appears to be protecting the ship and the peoplethat emerged from it. The ship itself matches no known configuration or design.

    Conclusion: Vessel is of extraterrestrial origin.Conjecture [93.8% certainty]: The Manowar brought the ship to Earth from

    some unknown location.Taking previous observation of the Manowar into account, predictive

    extrapolation indicates he will defend the ship to his last breath, destroying anyand all who stand in his way with his array of offensive and defensive powers.With the Russians threatening to send in military force, I predict a nuclearsolution will be pursued.

    Conclusion: Neutralizing the Manowar situation will forestall a nuclear solution.

    11UNITY MISSION BRIEFSDerek Armstrong (order #5983480)

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    UNITY, PART 1: TIME TRIAL

    THE SETTINGIn the night, the parked alien ship looms

    overheada dark shadow, quiet and unyielding.

    Beyond the vessel lies a grassy field that looksrecently plowed, and campfires dot the field. Past

    the field sits an eight-story Romanian hotel building.

    ENEMIES/OBSTACLESScene 1: Initial surveillance places X-O

    Manowar in the penthouse suite of the hotel. Once

    Aric gets into his armor, hell be all that much harder

    to take down, so a bit of stealth will be required. To

    reach him the team will first need to infiltrate the

    perimeter of the field where the alien ship landed.Visigothsdescendants of Arics countrymen from

    the seventh centuryare wandering about the

    encampment, but they are not expecting an attack.

    The team must try to sneak past the Visigoths. If

    any are alerted to the teams presence, they must

    be dispatched quickly before they can raise an

    alarm and give Aric a chance to don the Armor of

    Shanhara.

    Scene 2:Once the team reaches the hotel,

    they will need to reach the penthouse before

    Aric can realize anything is wrong. Aric, confident

    in his mastery of the Armor of Shanhara, doesnt

    have any personal guards watching over his suite,

    but a number of Visigoth warriors have taken up

    residence on the lower floors and will attack the

    team when discovered.

    Scene 3:When the team reaches Aric, assuming

    they have managed to keep a low profile to this

    point, Aric will still be unarmored, and it will take

    him 1 full Narration to summon and don the Armor

    of Shanhara. Aric fights alone, as the team will have

    already dispatched or avoided all nearby Visigoths.

    When using the NPC Dossier for X-O Manowar, ignore

    the characters Powers for this scene.

    Once Aric has been incapacitated, the

    surroundings dissolve away, and the team finds itself

    sitting in chairs in Haradas Harbinger Foundationoffice in Pittsburgh. Stronghold, one of Haradas

    nearby EggbreakersHaradas personal entourage

    of powerful psiotscongratulates the team.

    Harada-sama, Stronghold says, it appears your

    thoughtscape training experiment was a success.

    This team is fully capable of working together and

    accomplishing our goals in Romania. I suggest you

    get underway before were out of time.

    The mission to defeat Aric, it turns out, was

    a shared hallucination that occurred in Haradas

    personal thoughtscape, as his way of ensuring that

    the mission to come would not be a disastrous failure.

    12 UNITY MISSION BRIEFSDerek Armstrong (order #5983480)

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    THE RENEGADES, PART 1: ON THE RUN

    OBJECTIVES

    zInfiltrate the alien spaceship

    zEscape capture (optional)

    zReach the bridge

    zDefeat X-O Manowar OR plant computer virus in ships computer

    CUESzThis time its real zcorpses of eliminated Unity team

    zhigh alert zbreaking for orbit zvirtual swordfight

    TAGS

    zVine battleshipzinfiltrationzcapturedzliftoffzspace

    zships bridgezVisigothszWolf Class ArmorzAric of Dacia

    UNITY, PART 2: GRAB THE WHEEL

    RUSSIAN TANK BATTALION LOST NEAR BUCHARESTEarly today, the Russian Federation sent a tank battalion into Romania, and hours later the entire

    formation was declared lost to enemy action. According to statements from the Russian government,

    a battalion of the Fourth Guards Tank Brigade crossed the Romanian border this morning intent on

    approaching the mysterious vessel that landed in Bucharest. The Russian military reported losing contact

    with the battalion when it reached the Berceni district. No explanations for the loss were made public.

    The Romanian government is denying any and all involvement in the incident and have threatened

    retaliation if the Russians do not withdraw from their border. Russian Premier Sergeyevich claimed the

    military movement was in proactive self-defense of Russian national security, and he blames the Romanian

    government for the battalions loss. The United Nations has called an emergency Security Council session

    to attempt resolving this dispute before it escalates into open conflict.

    One possible explanation for the Russians loss comes from amateur photographer Renee

    Rousseaux, who states she was on the scene during the Berceni attack. Her blurry photos show tanks

    encountering a blue-and-gold blur that many believe is the unidentified perpetrator of the Colosseum

    incident in Rome. Rousseaux claims this individual destroyed the Russian tanks with never-before-seenweapons, but the subpar quality of the photographs only leads to further speculation.

    Incoming Alert from Cassandra:Harada-sama, the situation has escalated as previously predicted.

    Unfortunately, the Manowar is more of a variable than anticipated. Hisdestruction of the Russian tank convoy has driven the Russian Federationone step closer to a nuclear solution, either to eliminate the Manowar and/orto destroy the vessel and the people he is protecting. Predictive extrapolationindicates that the Russians will resort to firing a tactical nuclear warhead unlessyou directly intervene.

    The Unity advance team you sent to confront the Manowarcodenames theCaptain, Mirror, Bomb, and Etheris currently underway, but I predict theircurrent success rate at less than three percent..

    Warning: Unity advance team eliminated. Primary and secondary missionfailures. Updating my predictive matrices

    Conjecture [97.1% certainty]: Attacking the Manowar directly will havedisastrous results.

    Conclusion: Removing the Manowars vessel from the equation will leavethe Russians and Romanians nothing to fight over.

    13UNITY MISSION BRIEFSDerek Armstrong (order #5983480)

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    UNITY, PART 2: GRAB THE WHEEL

    THE SETTINGThe area around the alien ship is positively

    crawling with Visigoths this time of night, and the

    hotel lies in the distance. The area looks hauntingly

    familiar to the recent thoughtscape training, but

    this time the goals have changed. And this time

    its real.

    ENEMIES/OBSTACLESScene 1:Ninjak arrives at the Vine ship first and

    is encouraged to infiltrate the ship alone, in order

    to get the lay of the land so the rest of the team

    isnt blindsided when they arrive. [While its true to

    the comics to always have Ninjak be the advance

    scout, LNs should feel free to mix this up if they wish

    for more flexibility and variety, allowing another

    player to go in first.] The Visigoths are on high alert

    after the Russian tank attack, so Ninjak will need to

    slip past some Visigoth guards and take out a loneVisigoth warrior patrolling the ship. Once inside the

    ship, X-O Manowar discovers Ninjaks presence and

    confronts him. If X-O Manowar makes one successful

    Action roll against Ninjak, Ninjak will be temporarily

    incapacitated and captured. This scene should move

    at a fast pace so the rest of the characters can get in

    on the action as soon as possible.

    Scene 2:Once Ninjak is captured (or manages

    to escape the Manowar), the rest of the team

    arrives. Ninjak can free himself by passing both an

    Intellect Challenge (to dislocate a thumb) and aMight Challenge (to wriggle out of his restraints).

    Otherwise, another team member will need to find

    him and loosen his bonds.

    Once the whole team is aboard the ship and

    freed, the Vine ship breaks for orbit. The team will

    need to reach the bridge in order to take control

    of the vessel. Acceleration forces make it difficult

    to stand or take action. Until the ship reaches orbit

    (Lead Narrators discretion), team members will

    need to pass a Might Challenge in order to keep

    their footing and/or make any Action rolls. Team

    members may attempt another try at a failed Test

    on his or her next Narration.

    Scattered throughout the corridors leading to

    the bridge, where X-O Manowar is controlling the

    ship, are some of Arics most dedicated Visigothwarriors and one or more Vine Wolf-class Armor.

    Scene 3:On the bridge, Aric is hooked directly

    into the ship via his armor. In order to gain control of

    the ship, Livewire must connect to the ship as well

    (the LN may allow another team member to connect

    if Livewire is out of action, but the player will have to

    explain how they're doing iti.e., using a prototype

    Harada comms system, or some other way in which

    they can get around Livewire's abilities). Once

    connected, Aric will engage her consciousness in

    virtual combat inside the ships computer. The rest ofthe team must fend off the Visigoths and Wolf-class

    Armor until Livewire can either successfully plant a

    computer virus that will kick Aric out of the system

    or defeat Aric in virtual combat.

    To plant the computer virus, Livewire may

    take one Intellect Test on each of her Narrations (in

    addition to making Action rolls in combat against

    Aric). If she succeeds in three successive Tests, the

    virus is planted; if she fails a Test, she must start over

    again. Although Aric is fighting Livewire virtually,

    he still uses the stats and weapons on his Dossier.While Livewire is trying to take control of the

    ship, the rest of the team must protect her from

    Visigoths and Wolf-class Armor that will attempt to

    enter the bridge.

    Once Aric has been defeated or the virus is

    successfully planted, the ship begins losing altitude

    and plummets from space like a meteor.

    14 UNITY MISSION BRIEFSDerek Armstrong (order #5983480)

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    THE RENEGADES, PART 1: ON THE RUN

    UNITY, PART 3: A SINKING FEELING

    M.E.R.O. REPORT: BUCHAREST SITUATION UPDATEAt 0315 GMT, the Priority 1 vessel we have been monitoring in Bucharest suddenly took flight and

    headed for the upper atmosphere. After settling into a low orbit, the craft remained in place for 37 minutes

    before plummeting 60 kilometers back to Earth at 0402 GMT and sinking relatively intact into the Atlantic

    Ocean at N 472215, W 331219.

    NASA officials believe the vessel did not survive reentry and broke apart before crashing in the sea, and for

    now we are doing nothing to actively discourage this belief. Investigative efforts from the US, Russian, and Chinese

    navies are currently underway, but we are certain that the vessel will have already sank before any of these fleets

    can arrive on the scene. Fortunately, the pressure at those depths due to the pressure unable to get any agents

    in place to steer them away from few hold any hope of finding the wreckage and putting this mystery to rest.

    Were currently attempting to piece together just what happened. Surveillance is no longer seeing

    signs of the X-O Manowar at the site, but his primitive associates are still on the scene. Infrared scans of

    the area indicate the presence of unknown individuals nearing and entering the ship.

    Please advise on our next course of action.

    Incoming Alert from Cassandra:Harada-sama, I am reading that Livewire has subverted the X-O Manowars

    control over the alien vessel. I am also seeing that she has gained control overthe Armor of Shanhara itself.

    This is an unexpected development. Updating my predictive matricesThe Armor of Shanhara is an article of extraterrestrial technology.Conjecture [95.6% certainty]: Livewire interfacing with the Armor may give

    her a greater understanding of how her teletechnopathic abilities work.The following facts are also of immediate importance:

    1) Livewires previous betrayal resulted in Omicron psiot PeterStancheks escape.

    2) The Armor of Shanhara is one of the most powerful weapons yet seenon this planet.

    3) Livewire chose to join your Unity team to neutralize the worldwide threatAric of Dacia posed, and without the Armor, Arics threat has been neutralized.

    Conjecture [63.2% certainty]: With the Armor now under Livewires control,if she chooses to rebel against you a second time, you will be unable to stop her.

    Conclusion: Keep Livewires focus on the mission.In the meantime, I am calculating that the ship is currently falling from orbit

    and will impact the Pacific Ocean in approximately five, four, three two one

    15UNITY MISSION BRIEFS

    OBJECTIVES

    zEscape the sinking ship

    zStop the nuke

    zBroker deal with world powers

    zSave trapped Visigoths

    CUESzHang onto something!zThere has to be a way out of here

    zfilling up with seawaterznever enough lifeboatszwhen world powers collide

    TAGS

    zfree fallzPacific OceanzVisigothszWolf Class ArmorzAric of Dacia

    zthe Armor of Shanharaznuclear solutionzAmericans, Russians, and Chinese

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    UNITY, PART 3: A SINKING FEELING

    THE SETTINGWith no one able to directly control the alien

    ship, the Earth is rapidly growing larger in the bridges

    viewport. Flames obscure the view as the spacecraftblazes through Earths atmosphere like a meteor.

    Once the flames go out, the shining blue carpet of

    the Pacific Ocean awaits, just seconds below

    ENEMIES/OBSTACLESScene 1: With Aric defeated and taken

    captive, the X-O Manowar suit transfers itself to

    Livewire. Due to the rigors of interfacing with alien

    technology for the first time, she will be unable to

    perform any actions except interface with the Armorfor two Narrations. Once Livewire has bonded with

    the Armor of Shanhara, she will immediately regain

    all of her lost Armor pips. While wearing the Armor,

    she gains an additional +7 Armor pips and the

    Armor Regeneration Power (D8, see X-O Manowar

    NPC Dossier, p. 23); all of her Stat Dice, Weapons,

    and other Powers remain the same.

    Arics defeat also means the ship is uncontrolled

    and plummeting to the Earth. The fall takes D4

    Narrations before the ship will hit the ocean, and

    any action a team member or NPC wishes to take

    during the free fall will require a successful Might

    Challenge before the action can be attempted.

    When the ship crashes into the ocean, each team

    member or NPC who fails a Might Challenge will suffer

    2 Health damage (ignoring Armor) from the impact.

    The submerged ship quickly takes on water and

    begins to sink. The team will need to find a way out

    of the ship before being drowned, and before water

    pressure crushes the ship like an egg. After navigating

    the ships maze of flooding bulkheads, the team will

    learn there is only one escape pod, and Visigoths and

    Wolf-class Armor are standing in the way.

    Scene 2:Because the Russians lost a whole tank

    battalion to the alien ships defenders, they dont

    want anyone getting their hands on whatever is in

    the ship. To ensure the vessels destruction, a Russian

    plane launched a tactical nuke toward the sinking ship.

    While adrift on an escape pod or the ships wreckage,

    the team will need to find some way to destroy or

    neutralize this missile before it can explode. There are

    a number of creative ways in which the nuke can be

    disabled, rerouted or destroyed.

    To add some tension to the scene, the LN

    can decide that the nuke takes a specific number

    of turns to arrive at the ship, which will limit theamount of time the team will have to plan their

    strategy. To randomly determine how many rounds

    of Narrations the team has, roll a D4.

    Any unshielded team members or NPCs

    near the nukes blast radius when it blows (LNs

    discretion) are immediately Knocked Out for the

    remainder of the Event.

    Scene 3:After the nuke has been dealt with,

    naval fleets from the United States, Russia, and China

    converge on the alien ship. The team will need to

    collectively meet with the officers from all three fleetsin order to prevent them from attacking each other

    or going to war over the sunken ship. Bargaining

    chips include such things as salvage rights to the Vine

    ship and the X-O Manowar armor. The team must

    convince all three powers that the Armor of Shanhara

    is a dangerous weapon that remains under guard at

    Harada Global Conglomerates.

    During the meeting, one or more team

    members can venture down to the sunken ship in

    an effort to rescue any Visigoths before they drown.

    16 UNITY MISSION BRIEFSDerek Armstrong (order #5983480)

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    THE RENEGADES, PART 1: ON THE RUN

    TRAITOR OBJECTIVES

    zSteal the Armor of Shanhara from

    Harada Global Conglomerates

    zReturn the Armor of Shanhara to Aric

    HARADA OBJECTIVES

    zPrevent the Armor of Shanhara from

    being stolen OR regain stolen Armor

    zConvince traitors to rejoin the cause

    OR humble all holdouts

    UNITY, PART 4: THE RIGHTFUL OWNER

    COLOSSEUM AND BUCHAREST CULPRIT IN CUSTODYINTERPOL officials released a statement declaring that the armored individual witnessed on the scene

    of the recent incidents at Romes Colosseum and Bucharest, Romania, has been apprehended and taken into

    custody. The culprits identity has not yet been revealed, but sources claim this international war criminal is

    being held at a secure, undisclosed location.

    The apprehended individual was responsible for using an unidentified form of self-contained aerial

    combat armor to attack several Italian Aeronautica Militare fighters over Rome and cause havoc in Bucharest.

    Photographs taken of the Bucharest incident indicate that this man was also responsible for the destruction

    of the Russian military convoy in Bucharests Berceni district.

    Italy and Romanias governments have both lobbied for the culprit to be remanded to their respective

    custody to stand trial. So far no firm decisions have been reached, and no trial date has been established.

    This is a delicate situation, said INTERPOL Secretary-General Jean-Baptiste Beaumont. The individual

    in question represents a clear and present threat to global security, so all precautions have been taken to

    ensure justice will be meted out accordingly.

    Incoming Alert from Cassandra:Harada-sama, I detect that something is amiss in your house.Though the X-O Manowar armor is now under constant guard in this facility, many

    different parties may seek to remove the armor from your protection.Based on previous behavioral and speech patterns, and the performance of your

    Unity team, I believe one or more of your associates will betray you:Gilad Anni-Padda:22.3% loyalty rating. The Eternal Warrior is a longtime friend

    of Aric of Dacia and will not take kindly to Arics imprisonment. Recommendation: ReleaseGilads leash ASAP and cut your losses.

    Ninjak:43.6% loyalty rating. The MI6 operative follows you for financial gain.

    Recommendation: Maintain lucrative business relationship.Livewire:65.7% loyalty rating. Her earlier betrayal of you during the Omicronincident has taught her a valuable and unforgettable lesson; she will only side againstyou if she believes her cause is just. Recommendation: Provide specific examples to provethe rightness of your goals.

    Livewires ChallengeWhen I bonded with the Armor, it showed me how to use my powers in ways I

    never imagined, so I now know every single plot Harada has put in motion, everysingle person hes ordered killed. We took the Armor from Aric because it madeHarada and his company look good. Aric, on the other hand, just wanted to use theArmor to create a home for his people.

    Ive told Harada countless times that hes too powerful, that he needs somethingor someoneto balance his ego and ensure he doesnt set himself up as a god amongmen. I say we should be that balance. Whos with me?

    CUES

    zWere doing the right thingzthree against one zI dont trust him

    zbreaking the UnityzHes too powerfulzGuard your thoughts

    TAGS

    zbetrayalzArmor of ShanharazinfiltrationzHarada Global Conglomerates

    zMilitary Extraterrestrial Recon OutpostzAric of DaciazVisigoth prisoners

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    UNITY, PART 4: THE RIGHTFUL OWNER

    THE SETTINGHarada Global Conglomerates main

    headquarters in Pittsburgh is a well-guarded

    skyscraper with an extensive underground facility.

    Between standard HGC security guards and the

    Harbinger Foundations army of psiots, anyoneattempting to enter Toyo Haradas fortress without

    permission will be in for a rude awakening.

    The Armor of Shanhara is safe from all but the

    most superhuman of would-be thieves.

    ENEMIES/OBSTACLESAt the beginning of this Event, the players are

    split into two groups: Harada in one and all of the

    traitorsEternal Warrior, Ninjak, and Livewirein

    the other. Throughout the course of this Event,the traitors will attempt to complete the Traitor

    Objectives, and Haradas player will attempt to

    complete the Harada Objectives. A member of the

    Traitors group can defect to Haradas group either

    by doing so voluntarily, by Harada controlling

    the character via one of his Powers, being

    Knocked Out or Dead, or any other means the LN

    deems plausible.

    If Harada is ever Staggered or Knocked Out

    during this Event, he will reappear in the next

    scene with full Health and Armor due to havinggone into a regenerative trance. Any Traitor who

    is Staggered or Knocked Out will reappear in the

    next scene with full Health and Armor, but will be

    on Haradas team instead.

    Scene 1:The Traitors must sneak into Harada

    Global Conglomerates building in Pittsburgh,

    locate the Armor of Shanhara, and steal it. The

    Armor is guarded by a psiot named Anchor and

    some of Haradas Eggbreakers. Any character can

    pick up and carry the Armor in its spherical form,but Livewire is the only character who can don the

    Armor. See p. 16 for Livewires stats when wearing

    the Armor. Once the Traitors have stolen the Armor,

    they must confront Harada and his Eggbreakers in

    order to escape the HGC building.

    Harada, on the other hand, must try to

    convince the Traitors that the Armor of Shanhara

    is too dangerous for anyone to wield. He and two

    Eggbreakers will try to retrieve the Armor once it has

    been stolen, and he can attempt to convince any of

    the Traitors that they are doing the wrong thing.

    Scene 2:If the Traitors managed to steal the

    Armor, they must then learn where Aric of Dacia

    is being held. He and his Visigoths are currently

    at Camp Sigma, a military facility run by the

    intelligence organization MERO. While the Traitors

    are in hiding and attempting to locate Aric, Harada

    can track them down and try to steal back the

    Armor and/or convince more of the Traitors to

    rejoin his cause. Likewise, the Traitors can attempt

    to break Haradas hold on any former Traitors that

    are currently under Haradas influence.

    Scene 3:After the Traitors manage to locate

    Aric, they must make their way to Camp Sigma,

    which is out in the middle of the desert. At thecamp, Harada will have one last chance to try either

    stealing back the Armor or coercing the remaining

    Traitors to his side. If Aric is given the Armor, he will

    immediately suit up and join the Traitors in their

    fight against Harada.

    AFTERMATH

    If the Traitors prevail

    Livewire: Harada was right about one thingthe Armor of Shanhara is indeed the most powerful

    weapon on Earth. But it doesnt belong to us. The

    Armor told me that it chose Aric of Dacia for a

    reason. Watching him in the Armorhe is a natural

    with it, and his experience in Romania has forged

    him into a better person and a greater leader for

    his people. I only hope we made the right decision.

    If Harada prevails

    Harada:The Armor of Shanhara is the most

    powerful weapon on Earth, and I still believe no one

    should ever wield it. This petty squabble with Amanda

    and my former allies over the Armor has only proven

    the rightness of my cause. Had I the nerve, I would

    strap that accursed metal orb to a rocket and launch

    it into the sun. But I cannot. There may yet come a day

    when the Armor will be needed. I only hope that I will

    never need to be the one to wear it.

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    VALIANT UNIVERSE

    19CHARACTER DOSSIERS

    MIGHT

    ARMOR(PSIONIC SHIELD)

    HEALTH

    EQUIPMENT

    INTELLECT

    CUES

    ACTION CUES

    CHARISMA ACTION LUCK

    RANGE

    DAMAGE Close Near Far

    POWERS

    D8

    D10 D10

    D10

    Atomize (Weapon) Telepathy

    Psionic Shield(Armor)Reduces damage taken by 2

    Levitation(Flight)

    Psionic Projection D12

    WEAPONS

    The time to act is now.

    I can stop this.

    Believe me when I tell you, I will not let this happen.

    Nuclear weapons will never be used again.

    We have very little time.

    That was just intuition.

    Theres nowhere for you to run.

    Prepare to have the world forget you ever existed.

    I am the most powerful psiot on this planet.

    HARADAVITAL FACTORSName:Toyo Harada Affiliation:Harbinger Foundation

    TAGSPsiotVisionaryControllingConfidentOmega

    Atomize D8 OK OK OK

    Mind Wipe 2* OK 3

    *Target also forfeits its next action

    Digital Assistant Expensive Suit

    Designer Shoes

    3D6 D8D10D12

    1 TO MIGHT& ACTION

    STAGGERED

    KNOCKEDOUT

    1 TOMIGHT

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    VALIANT UNIVERSE

    20 CHARACTER DOSSIERS

    MIGHT

    ARMOR(EARTHS EMBRACE)

    HEALTH

    EQUIPMENT

    INTELLECT

    CUES

    ACTION CUES

    CHARISMA ACTION LUCK

    RANGE

    DAMAGE Close Near Far

    POWERS

    D8Weapon Mastery(Weapon)

    Tactical Genius

    Accelerated HealingHeals D4 1 pips of Health

    Sure ShotAdds +2 to next Action roll result D8D12

    D4

    WEAPONS

    I hate being late.

    Im the oldest living thing in the hemisphere.

    Go away. I wont ask you again.

    Theres always a war going on.

    Youre never so alive as when youre killing something.

    This wont end well.

    The world is watching. There will be consequences.

    My war is eternal.

    I was around when war got invented.

    ETERNAL WARRIORVITAL FACTORSName:Gilad Anni-Padda Affiliation:The House of Earth

    TAGSImmortalSumerianPatientFist of the EarthResilient

    Axe 3 OK 2

    Submachine Gun* 2 OK OK 2

    *May target two enemies with the same attack action

    Token of the House of Earth Cloak

    Medical Cuff for Broken Arm

    10D6D8 D10D10

    1 TO MIGHT& ACTION

    STAGGERED

    KNOCKEDOUT

    1 TOMIGHT

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    VALIANT UNIVERSE

    21CHARACTER DOSSIERS

    MIGHT

    ARMOR(HEX-WEAVE FABRIC)

    HEALTH

    EQUIPMENT

    INTELLECT

    CUES

    ACTION CUES

    CHARISMA ACTION LUCK

    RANGE

    DAMAGE Close Near Far

    POWERS

    D8

    D8

    Smart Gloves/Boots(Climbing)

    Ninjutsu Reflexes(Armor)

    Reduces damage taken by 2

    Explosive Foam

    Poison Gas

    Adaptive Camouflage Hologram Belt D8

    D10

    D10

    D6

    WEAPONS

    Ida done this job for free.

    Its time.

    Blunt-force trauma will suffice.

    Alien tech or not, a locked door is a locked door.

    Voil.

    Only one chance

    I guess you didnt get my Its a trap memo?

    Go wage your war in the open. Ill wage mine in the shadows.

    You can take away my equipment but not my training.

    NINJAKVITAL FACTORSName: Colin King Affiliation:MI-6

    TAGSPreciseRelentlessSkilledFreelancerSuper-spy

    Katana 4 OK 2

    Poisoned Shuriken 2* OK OK OK

    *Target suffers 1 additional damage over the next D4 rounds

    Stealth Drone Vehicle Wing Suit

    Pocket Computer

    9D10 D10D8 D12

    1 TO MIGHT& ACTION

    STAGGERED

    KNOCKEDOUT

    1 TOMIGHT

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    VALIANT UNIVERSE

    22 CHARACTER DOSSIERS

    MIGHT

    ARMOR(DEFLECTION SHIELD)

    HEALTH

    EQUIPMENT

    INTELLECT

    CUES

    ACTION CUES

    CHARISMA ACTION LUCK

    RANGE

    DAMAGE Close Near Far

    POWERS

    D8D8

    ManipulateElectronic Devices

    Multi-Tool LevitationField (Flight)

    Multi-ToolDeflection Shield (Armor)Reduces damage taken by 1

    Martial Arts (Weapon)

    D10 D6

    WEAPONS

    Ive a unique relationship with machines.

    You reap what you sow.

    Try to be less of a punk, will you?

    Forgive me, Master.

    Its nothing like Ive ever synced with before.

    I need you to come with me.

    There must be balance.

    I dont much care for weapons. I prefer communication.

    I can pull the code and twist it to fit whatever I need.

    LIVEWIREVITAL FACTORSName:Amanda McKee Affiliation:Harbinger Foundation

    TAGSPsiotTeletechnopath RebelliousHonestLogical

    Electrified Multi-Tool Whip D6* OK OK 2

    Aerial Drone Cannon 2 OK OK OK

    *+1 damage against non-living targets

    Multi-Tool Bracelet Harbinger Foundation ID

    First Aid Kit

    4D6D6 D8D8

    1 TO MIGHT& ACTION

    STAGGERED

    KNOCKEDOUT

    1 TOMIGHT

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    VALIANT UNIVERSE

    23CHARACTER DOSSIERS

    MIGHT INTELLECT CHARISMA ACTION

    ARMOR(ARMOR OF SHANHARA) HEALTH

    EQUIPMENT

    RANGE

    DAMAGE Close Near FarWEAPONSEnergy Blast 3 OK OK OK

    Energy Sword 3 OK 2

    The Sacred Armor of Shanhara

    1 TO MIGHT

    & ACTION

    1 TO

    MIGHT

    STAGGERED

    KNOCKED

    OUT

    1 TO MIGHT

    & ACTION

    1 TO

    MIGHT

    STAGGERED

    KNOCKED

    OUT

    CUES

    MIGHT INTELLECT CHARISMA ACTION

    MIGHT INTELLECT CHARISMA ACTION

    D6D6

    D8 D8

    D8

    D8

    ARMOR(PSIONIC HARDENING)

    HEALTH

    EQUIPMENT

    RANGE

    DAMAGE Close Near FarWEAPONSFist 2 OK 2

    Fist 2 OK 2

    Unity Uniform

    HGC Passkey Card

    ARIC OF DACIA(UNARMORED)

    ANCHOR

    ARMOR(VISIGOTH TRAINING) HEALTH

    EQUIPMENT

    RANGE

    DAMAGE Close Near FarWEAPONSDagger 2 OK

    Fist 2 OK 2

    Visigoth Emblem Prosthetic Hand

    Visigoth Clothing

    1 TO MIGHT

    & ACTION

    1 TO

    MIGHT

    STAGGERED

    KNOCKED

    OUT

    D10

    D10

    POWERS

    D10

    Armor Regeneration(Armor) Restores 2 Armor

    and 2 Health, even if

    Staggered or Knocked Out

    Anti-gravity(Flight)

    D6EnergyWeapons

    Wrist RocketsDeals 2 damage to targets

    in Close or Near ranges

    D8

    D8

    Dacia belongs to my people!

    I am king of the Visigoths!

    Dont tell me what I can and cannot do!

    X-O MANOWAR(ARMORED)

    D4D12

    D12 D12

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    VALIANT UNIVERSE

    24 CHARACTER DOSSIERS

    MIGHT INTELLECT CHARISMA ACTION

    ARMOR(VISIGOTH SHIELD) HEALTH

    EQUIPMENT

    RANGE

    DAMAGE Close Near FarWEAPONSSword 2 OK 2

    Spear 2 OK OK

    Slave Rags Vine Necklace

    Visigoth Emblem

    1 TO MIGHT

    & ACTION

    1 TO

    MIGHT

    STAGGERED

    KNOCKED

    OUT

    1 TO MIGHT

    & ACTION

    1 TO

    MIGHT

    STAGGERED

    KNOCKED

    OUT

    MIGHT INTELLECT CHARISMA ACTION

    ARMOR HEALTH

    EQUIPMENT

    WEAPONS

    MIGHT INTELLECT CHARISMA ACTION

    D6 D6

    ARMOR(PSIONIC SHIELD) HEALTH

    EQUIPMENT

    RANGE

    DAMAGE Close Near FarWEAPONSPsionic Lash 3 OK OK 2

    Harbinger Foundation ID Pocket Computer

    Harbinger Foundation Uniform

    VISIGOTH WARRIOR

    D8 D8

    D8

    D4 D4

    D4 D4

    EGGBREAKER

    RANGE

    DAMAGE Close Near Far

    Energy Cannons 3 2 OK OK

    Rending Claws 2 OK 2

    Visigoth Warrior Pilot Repair Kit

    Spare Parts

    WOLF-CLASS ARMOR

    1 TO MIGHT

    & ACTION

    1 TO

    MIGHT

    STAGGERED

    KNOCKED

    OUT

    D10

    D10 D10

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    A STORM IS COMINGBE A PART OF THE ACTIONTheValiant Universe RPG Digital Initiativerolls out a firestorm of heroic action onto your gaming table.

    Starting on Free Comic Book Daywith the Quick-Start Rules, a free PDF will release every other week to keep

    the action pumping until theValiant Universe RPGhits your local comics/game store shelves in August.

    Free PDF Available May 3rd(Free Comic Book Day)It all starts here: Rules designed to throw you into the action of the Valiant Universe in

    minutes, with Events and characters from the Unityseries (such as Harada, Ninjak and more) for

    several evenings of action-packed adventure.

    Free PDF Available May 17thLove the rules but want to tackle another part of the Valiant

    Universe? This supplemental focuses on Bloodshot and is the first salvo

    of several PDFs that cover the hit crossover series Harbinger Wars. Players

    can tackle Bloodshot, Headspace and others at their gaming table.

    Free PDF Available May 31stAnother chapter in the Harbinger Warssupplementals, experience

    the life of the first psiots. Held in isolation and experimented upon by

    Project Rising Spirit, the psiots Cronus, the Telic and others are now free.

    What will you unleash upon the world?

    Free PDF Available June 14thPlay the ultra-powerful Toyo Haradathe mastermind orchestrating

    the Harbinger Warsor one of his Harbinger Foundation Eggbreakers, and

    manipulate events behind the scenes. Via characters and Event Briefs, adifferent chapter of this epic crossover event unfolds for you and your friends.

    Free Print Book Available June 21st(Free RPG Day)Think you know everything about the Harbinger Wars? Think again!

    The Renegades unleashes Peter Stanchek, Zephyr and more onto your

    gaming table. Visit your local hobby shop on Free RPG Day to grab this

    print version that also includes the full Quick-Start Rules.

    Print Pre-Orders and PDF available July 5th

    What youve all been waiting for since you grabbed that first PDF and

    tossed some dice in the epic Valiant Universe! Print book will be available

    on bookstore shelves in August.

    Free PDF Available July 19thThe final chapter in the Valiant Universe RPG Quick-Start Rules

    supplementals allows players to tackle Major Palmer, Shakespeare and

    others as they come out of retirement and are thrown into the brutal fray.

    Las Vegas is caught in the grip of superheroes, villains, megacorps and

    secret government organizations vying for dominance. Will you survive?

    Free PDF Available August 2ndUnable to grab the Valiant Universe RPG Quick-Start Rules: Harbinger Wars (Renegades

    Supplemental)booklet during the Free RPG Day event? Heres when you can snag the free PDF.

    2014 All Rights Reserved. All characters, their distinctive likenesses and related indicia featured in this publication are trademarks of Valiant Entertainment, Inc. in the United Statesand/or other countries. Catalyst Game Labs, the Catalyst Game Labs logo, Cue System are trademarks or registered trademarks of InMediaRes Productions, LLC. Printed in the USA.

    Available exclusively at

    CatalystGameLabs.com/shopandDriveThruRPG.com.

    RPG QUICK START RULES

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    Derek Armstrong (order #5983480)

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    r llr u

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    THEROLEPLAYIN

    GGAME

    The edge between superhero and villain has never

    been sharper. In the Valiant Universe RPG, players

    will immerse themselves in a dark and gritty world

    where every mission and every battle has deadly

    consequences. Whether playing X-O Manowar,

    Bloodshot, Shadowman or even the all-powerfulToyo Haradaor any of