UX for Internet of Things

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Dave, my milk is going The UX of Internet of Things

Transcript of UX for Internet of Things

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Dave, my milk is going

The UX of Internet of Things

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Tommy Sundström• UX and strategy, at Helt Enkelt

• Användbarhetsboken/The usability book

• Worked in Internet of Things projects for smart offices and heart monitoring

• Writing a book on Internet of Things

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What is the Internet of Things?

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Mobile phoneNetwork

Basic components of a thing

Brain Processor & Model

Muscles Actuators

Senses Sensors

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Sensors• Things are aware of their environment

and/or of their internal state

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Processor/Model• Sensor data is useless

• Needs to be translated

• Making sense of data is much harder than collecting it

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Actuators (Ställdon)• Some things are able to change physical reality

• Many things ”borrows” the users muscles

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Network• All things are connected to the Internet

• …or something equivalent (military, medical)

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The things are not what they seem

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A thing…

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…a team• The function is often built

using a team of physically separated components

• Sensors

• Hubs

• Actuators

• User interfaces (often perceived as the ”thing”)

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…the real thing• The extension of a ”traditional” IT system

• Input directly from physical reality (GPS-position of bus)

• Acts directly on physical reality (once we have self driving buses)

• Interface adapted the situation

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New UX challenges• Less administrative input—systems will ”read”

physical reality themselves

• …and output—systems will act on physical reality themselves

• Essential parts of UX ”hidden” in the model(if the model is not correct, it cripples user experience)

• More information & interaction

• …in the most appropriate form, when needed, using the most efficient channel

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types of things4

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Dataharvester

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Big Data

User

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Marketing

• Targeted advertising—everywhere(Image: Personalized billboard from Coca-Cola)

• Detailed information on every aspect of the customer’s life

• Detailed information on how the product is used

• …and in what environment

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Data fetichism• Lazy visionaries—Internet of Things will be like Google

• Marketing

• It is assumed that collecting a lot of data atomagically will produce knowledge

• Optimization of products, workflows and organisations

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UX challenges• No one likes a spy – be invisible or at least discrete

• …or give more than you take

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Data harvester• Observes – in order to big data-analyze

• Typically asynchronous – results of the analyze is not used in the situation

• Marketing (learn about the user)

• Optimization

• Monitoring & Maintanance (including many health applications)

• Typically totally dependent of the Internet

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Interactor

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• Engages the user

• Acts by persuading the user to act. The user is the actuator.

• Shopping. Your history and how you move in the store effects what offers are shown on in store screens—and on the web

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The intelligent city• Find a

parking spot

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Quantified self (Self discipline)• Training • Eating • Sleeping

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Everywhere-shopping• Amazon Dash (button,

automatic, bar-code reader, voice order)

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Entertainment• Interconnected toys • Virtual reality • Cyber sex

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UX challenges• Engagement

• By being useful or fun

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Super powers

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New senses• Absolute orientation • Simultaneous translation • Remote touch • Mind controlled flight

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UX challenges• Translating data into the most useful, intuitive form

• Making the interface fit the situation

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Robot

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Robot• Acts independently

• Home automation

• Self driving cars

• Industrial production

• Self-checkout in supermarkets

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UX challenges• Finding the best way for the user to express what she

wants the machine to do

• Sometimes: Learning from user behavior

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In the industry “Internet of Things” is just a new name for something that they’ve been doing for a long long time

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UX

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If you start with a technical perspectiveSensor →

Processor →

Actuator

”Let’s…

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…build a tea kettle you can control from your phone!!”

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…build a fart-meter”

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Internet of Things is the new Second Life• A symbol of the future

• Attracts early adapters, for whom the technology is the value

• Early success can be a trap

• Early adapters likes to configure & are willing to invest time

• Mainstream consumers are not

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How do we avoid building the

Internet of Stupid Things?

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Methods

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Start with user & business goalsSensor →

Processor →

Actuator

= Product

Why? For whom?

← Business/User goals

← What functionality?

← What model?

← What data?

← What sensor?

Ideal, but not innovative

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Tech is often the source of ideas• You won’t get an idea like this,

if you start with user needs

• Possibility-driven design

• When technology develops rapidly,user needs can not be the creative driver

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Technology

inspires

User-orientation

gives focus

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Understand the user, and the environment

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Environment• Is the user doing something else at the same time?

• Social context—other people can often see you when using a thing

• Shared usage—things are often used by several persons

• A swarm of things—your thing is not the only one wanting the users attention

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User journeys*, experience maps

* Setup is often a frustrating part of the experience

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Service design & touchpoints

• Many things are parts of a larger context or service

• Medical

• iBeacons (in-store offerings on the phone)

• Service design & touchpoint maps are methods to cover the full context

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System thinking• The coffee maker in Oxford—probably the

first Internet of Things-thing

• You can see if there is any coffee, before you go to the kitchen

• But—new coffee is mostly made by someone who comes to the kitchen and discover that there is none

• Result: Empty most of the time

• We’re not designing things, we’re designing systems

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Prototyping Arduino + 3D-printers makes high-fi prototypes fairly cheap

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But never underestimate the power of quick prototyping

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Things already sold will be the Google Analytics of IoT design• …if they call home and report usage patterns

With remote configuration they can be used for A/B testing

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Return of the waterfall

Production starts

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The end of agile?• Physical production often has many dependencies

(specially for consumer products)

• Christmas

• Production slots

• Features (described in documentation, retailer info, marketing material etc.)

• Continuous development hard

• Distinct product generations (the marketing logic of something new and shiny)

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Agile philosophy still useful when prototyping & for products that essentially are computers

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Mistakes are expensive—so easier to get a test budget• …hopefully

• Design and starting production are expensive for physical products (compared to digital)

• The cost for misstakes are higher$

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DiffsHow IoT-design differs from digital

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More senses• Digital: eye + ear

• IoT: + haptic + acceleration + sound + presence + brainwaves + electrodes effecting balance + …

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Focus is often on something else

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Symbiotic relation to the user• Thing and user cooperates

• The thing analyzes data and present them to the user in an accessible form

• The user makes the decisions

• The user is the actuator

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Interfaces* of Things

* Technically, the interface is usually a set of sensors.

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Men are mice

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• Presence (and to some extent body language) replaces mouse/touch

• We all carry a remotely readable barcode:our phone

• Used when identity of the useris needed

• Example: The heater in your house starts working when you are on your way home

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Zero interface• We will have to deal with (to) many things every day

• Solution: Zero interface. No interaction, it just works

• Sometimes the user is not even aware

• (Topp, here in Malmö, is an active proponent of this ideal)

• But, to be quiet is to be forgotten

• Will brand managers accept that their products do not attract attention? (Anti-virus do not need to, but do)

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Gestures• Works well for natural and cultural gestures.

• Works well if you have only a few things.

• But, does not scaleWith many things, will you remember them?

• Will gestures be a common interface?

• My guess: No.

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Voiceis likely to be a major interface for the Internet of Things

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…and buttons (knobs, levers, etc.)• Oldie but a goldie

• Direct connection between control and effect

• Labeling is good for UX

• Has its limitations—almost useless for configuration and complex actions

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…and apps• Configuration, complex actions and remote

control, will be handled with apps

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Will the phone replace the buttons?• Phone:

• Cheaper

• Easier to set up

• Button

• Easier to understand (?), and to use

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Is anthropomorphism a good idea?• Should things behave like humans?

• Should things look like humans (or animals)?

• Should things talk like humans?

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Yes, it is• Humans relates strongly to things that appears to be alive

• Soldiers in Iraq did not only name their robots, they formed emotional bounds to them.There were incidents when soldiers risked their lives to save their robot.

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But don’t fall into the uncanny valley

Johnny Cab, from Total Recall

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Challenges

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Many physical things (like sea turtles and refrigerators) has a long life span

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Computers (like dragonflies) has a short life span

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Internet of Things expects them to marry and live happily together

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It took Samsung Smart TVs less than a year to lose functionality

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How do we make this a happy marriage?• The computer/smart phone way:

Throw away hardware after 2-4 years

• Can smart recycling make this viable?

• The set top box way: Loose coupling. Switch box every other year, keep screen

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The industrial and the digital designer• The industrial (physical) designer’s culture:

• No errors

• Late changes or recalls is extremely expensive

• The digital designer’s culture:

• Time to market

• No need to be perfect, better get experience and fix it in next version.

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One thing—no problem

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Multiple things is a kindergarten screaming for attention

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How many things are we willing to take care of?• How many things-controlling apps can we have?

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TV has taught consumers to fear interconnected technology

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Risk is part of the value proposition• Will this work, or will I have to spend countless hours

waiting for telephone support?

• Specially when connecting different brands

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Accessibility• More senses involved

• + Environment

• = New demands on accessibility

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The calendar tells your house that you have a date with Sara. Your refrigerator has checked with Saras refrigerator for allergies and preferences, and ordered the ingredients for a romantic dinner. Your car informs the house that you will arrive in 30 minutes, and the oven…

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The calendar tells your house that you have a date with Sara. Your refrigerator has checked with Saras refrigerator for allergies and preferences, and ordered the ingredients for a romantic dinner. Your car informs the house that you will arrive in 30 minutes, and the oven…Will not

happen

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Downton Abbey of ThingsSorry, but there will be no butleranticipating your every need

(There will however be a chauffeur)

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Integrity

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IoT designer ethics• Users are—sometimes—extremely concerned about

integrity

• When is it ok to spy on the user?

• Internet of Things will observe our lives in greater detail then Stasi ever did. Do we always have to know this much about our users?

• Is a blockchain (Bitcoin) model a feasible way to build Internet of Things?

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A turnkey police state

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To be continued• Facebook: Internet of Things Sverige

• Webb: http://www.anvandbart.se/blogg

[email protected]

• 070-213 09 20

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ImagesEye Ben Mortimer. Creative Commons Attribution-ShareAlike 2.0 Generic Brain Licensed by Google creative commons. Muscles Natalie Prigozhina. Creative Commons Attribution License Telephone Smartphone Italia. Cative Commons Processor/Model Diagrams …a team Image with many things: Mark Moz. Creative Commons Big Data – User StormSignal. Creative Commons Zoltar – Engages the user MagicNumberSix Super Powers Xurble Creative Commons Attribution 2.0 Agile philosophy kk+ Creative Commons 2.0 (by-nc-sa) Sea turtle Brocken Inaglory CC BY-SA 3.0 One thing Shindigz Party Creative Commons