Ux Best Practices

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WebVisions 2008 UX Best Practices Nick Finck May 22nd, 2008 WebVisions, Portland 1

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User Experience, UX

Transcript of Ux Best Practices

Page 1: Ux Best Practices

WebVisions 2008

UX Best Practices

Nick FinckMay 22nd, 2008WebVisions, Portland

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Who the hell is this guy?

• Blue FlavorDirector of User Experience, co-founder, partnerhttp://www.blueflavor.com

• Digital Web MagazinePublisher and founderhttp://www.digital-web.com

• User Experience NetworkSeattle Local Ambassadorhttp://www.uxnet.org

• My Personal Sitehttp://www.nickfinck.com

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What I am going to be talking about

• Overview of UX

• The Criteria

• The Sites

• Key Takeaways

• Questions

• Audience Submissions

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What is User Experience?

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User Experience (abbreviated: UX) is the quality of experience a person has when interacting with a specific design. is can range from a specific artifact, such as a cup, toy or website, up to larger, integrated experiences such as a museum or an airport.”

- User Experience Network (www.uxnet.org)

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UX Defined

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Use

r N

eeds

Technical Requirements

Business C

onstraints

What things factor in to the ideal user experience?

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Who controls the User Experience?

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Who controls the User Experience?

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InformationArchitect

WebDesigner

InteractionDesigner

InformationDesigner

UsabilitySpecialist

Who controls the User Experience?

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InformationArchitect

WebDesigner

InteractionDesigner

InformationDesigner

UsabilitySpecialist

Who controls the User Experience?

IdentityDesigner

Taxonomist InteractiveMarketer

Human FactorsExpert

ContentSpecialist

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InformationArchitect

WebDesigner

InteractionDesigner

InformationDesigner

UsabilitySpecialist

Who controls the User Experience?

IdentityDesigner

Taxonomist InteractiveMarketer

Human FactorsExpert

ContentSpecialist

UX Lead

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Criteria

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The Criteria I Used

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The Criteria I Used

• Ease of Use (Usability)

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UsabilitySpecialist

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The Criteria I Used

• Ease of Use (Usability)

• Intuitiveness (Information Design)

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InformationDesigner

UsabilitySpecialist

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The Criteria I Used

• Ease of Use (Usability)

• Intuitiveness (Information Design)

• Structure (Information Architecture)

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InformationArchitect

InformationDesigner

UsabilitySpecialist

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The Criteria I Used

• Ease of Use (Usability)

• Intuitiveness (Information Design)

• Structure (Information Architecture)

• Visual Aesthetic (Visual Design)

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InformationArchitect

WebDesigner

InformationDesigner

UsabilitySpecialist

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The Criteria I Used

• Ease of Use (Usability)

• Intuitiveness (Information Design)

• Structure (Information Architecture)

• Visual Aesthetic (Visual Design)

• Functionality (Interaction Design)

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InformationArchitect

WebDesigner

InteractionDesigner

InformationDesigner

UsabilitySpecialist

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The Sites

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The sites I looked at:

• Amazon

• eBay

• Flickr

• Netflix

• Target

• Toyota

• Twitter

• Zillow

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Amazon.com

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Amazon.com

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Amazon.com

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Nice!

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Amazon.com

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Umm?

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Amazon.com

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Eek!

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Amazon.com

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Which button do I click to add it to my

wishlist?!

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Some of the key problems:

• Data DrivenUser experience driven mostly by data analysis (quantitative) and not user input (qualitative)

• Improper FunctionalityNavigational functionality should always properly support the level of information on a site

• Business TrumpingBusiness drivers and business decisions should never over power the user’s needs, it should be a balance

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eBay.com

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eBay.com

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eBay.com

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Ok, a lot of information but not a bad start.

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eBay.com

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Wow, ok, way too many links to possibly read

through at once!

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eBay.com

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Exceptionally well designed!

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eBay.com

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Exceptionally poorly designed!

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Some of the key problems:

• Data DrivenUser experience driven mostly by user input (qualitative) and not data analysis (quantitative)

• Design DetailsAlways give every page of a site as much attention as the next when designing. All pages added up make up the user experience.

• Navigation BreathNavigation should cover breadth and depth equally, it should never lean on one more than the other.

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Flickr.com

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Flickr.com

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Flickr.com

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Good break down of information in navigation

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Flickr.com

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Overwhelming and incomplete information

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Flickr.com

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Properly customized search results

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Flickr.com

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Clearly thought through on all aspects of UX

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Some of the key problems:

• Community Driving ArchitectureCommunity functionality (Folksonomies) should never drive a site’s architecture and navigation, it should be a supplement

• Browse & SearchWebsites should never rely on search as primary navigation

• By Popularity vs. See AllIf you show part of a set of information you should always allow access to the remainder of that set of information

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Netflix.com

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Netflix.com

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Netflix.com

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A bit too many options but not too bad!

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Netflix.com

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Wait, how do I browse genres again??

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Netflix.com

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Nicely done, but how do I instantly play

movies?

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Netflix.com

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Ok, no, I just want to add this one move to

my Queue!

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Netflix.com

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Ok, there is my Queue, but whatʼs this

Instant tab for?

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Some of the key problems:

• Alternative Facets of InformationAllow users to clearly see the primary information on a given screen, don’t overwhelm the user with other facets of that information

• Add vs. PlayIf your product has two ways of purchasing, make it inherent in the existing architecture

• Don’t DistractDo not disrupt a user trying to complete their task with upsells, calls to action, or other disruptive information

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Target.com

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Target.com

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Target.com

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Very nice!

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Target.com

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Not bad, could be a little more refined.

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Target.com

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Excellent work but clean up that

whitespace.

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Target.com

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Using pop-ups here is not such a

good idea.

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Target.com

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Great work!

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Some of the key problems:

• Restricting FeaturesTechnology and features should never limit or restrict users and systems from accessing them

• Simplify NavigationThe amount of options and paths in a navigation should never overwhelm the user

• Design RefinementWhen enough changes occur in a page its important to look at the design and consider redesigning or tweaking the design when needed

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Toyota.com

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Toyota.com

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Toyota.com

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Well done, good visuals!

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Toyota.com

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Pretty good execution tho a bit

gratuitous.

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Toyota.com

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Products as navigation, nicely

done.

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Toyota.com

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Good product comparison, but what about

the competitors?

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Some of the key problems:

• Unnecessary PagesDon’t make users click through extra pages when they don’t need to.

• Over use of technologyKeep pages accessible don’t use limiting technology if its not absolutely needed.

• Restricted comparisonAllow users to compare not just products in a given line but all of your products side by side.

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Twitter.com

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Twitter.com

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Twitter.com

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Where did the thread

go?

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Twitter.com

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They replied, but to what message?

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Twitter.com

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Well this page was hard to find!

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Twitter.com

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I am following them, but are they following me?

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Some of the key problems:

• ThreadingSite-based messaging systems should always be threaded.

• My ProfileMake the user profile or “my page” easy to find and globally accessible

• Show relevant informationAlways display the information directly relevant to the task the user may be trying to accomplish on that page

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Key Takeaways

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Key takeaways:

• Good UX involves a proper balance of needs between the user, the business, and technology

• Keep things simple, don’t get in the user’s way, allow them to complete their task with ease

• Don’t short change a good UX by only paying attention to only the most critical parts, the UX is made up of the sum of all parts

• Good UX involves listening to users on both a qualitative and quantitive level, but don’t over do it

• UX is not implemented, it is adopted as a philosophy by the entire organization

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Audience Submissions

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• Twitter: nickf

• AIM/iChat: dm5o3