Using WebQuests in Math and Science Classrooms Judith L. Zaenglein, Ph.D. Capital Area Institute for...
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Transcript of Using WebQuests in Math and Science Classrooms Judith L. Zaenglein, Ph.D. Capital Area Institute for...
Using WebQuests in Math and Science Classrooms
Judith L. Zaenglein, Ph.D.
Capital Area Institute for Mathematics and Science
Penn State Harrisburg
Bringing Together
Problem-Based Learning Internet Resources
To develop student understanding!
Problem-Based Learning
Identify a suitable problemConnect the problem to the students' worldOrganize the subject matter around the problemGive students responsibility for defining learning
experience and problem solution Encourage collaboration Expect student demonstration of results of their
learning through a product or performance.
Savoie and Hughes (1994)
Internet Resources
Student selection of resources - variety
Relevant dataCurrency of informationImmediacy of accessOpportunities for analysis and
evaluation of sources
WebQuest
Model developed in 1995Bernie Dodge (with Tom March), SDSUInquiry-oriented activityMuch information obtained from the WebThe WebQuest Page has had over 5.5
million hits since 1998!
Short-Term WebQuests
Designed to last from 1-3 class periodsKnowledge acquisition and integrationGoal - analysis or synthesis of informationExample - Amazing Animals
Short Term “Quest” Results
ComparingClassifying
InducingDeducing
Analyzing errorsConstructing support Abstraction Analyzing perspectives
Marzano (1992)
Longer Term WebQuests
Designed for one week to a month in a classroom setting
Focus on extending and refining knowledge
Student goal - evaluation or transformation of information
Example - MarsQuest!
Longer Term “Quest” Products
A searchable database with categories in each field created by the learners.
A “microworld” that users can navigate through that represents a physical space.
A document that describes an analysis of a controversial situation, takes a stand, and invites users to add to or disagree with that stand.
Dodge (1995)
Essential Elements
IntroductionTaskProcessResourcesEvaluationConclusion
Introduction
Sets the stage Provides some background informationCreates student interest Is relevant to student
Task
Doable InterestingSolves a significant problemHas curriculum relevance
Process
Steps learners should go through in accomplishing the task Clearly described steps
Some guidance on how to organize the information acquired Guiding questions Organizational frameworks or graphic
organizersTimelines, concept maps, or cause-and-effect
diagrams as described by Marzano (1988, 1992) and Clarke (1990).
Resources
Set of information sources needed to complete the task
Includes both web-based and non-web-based resources Web documents Experts available via e-mail or realtime conferencing Searchable databases Photographs and movies Books and other documents physically available in the learning
environment Embedded in the WebQuest itself pointing to information
on the Internet Reduces the amount of “surfing”
Evaluation
Describes how the performance will be evaluated (performance assessment)
Rubric(s) consistent with the product or performance
Addresses both individual and group evaluation criteria
Conclusion
Brings closure to the quest (problem solution)Reminds the learners about what they've
learned Encourages extension and enrichment activities
Non-Critical Attributes
Group activitiesRole playing Intradisciplinary Interdisciplinary
Research Base
Draws upon major learning theories Constructivist (Bruner) Experiential Learning (Rogers) Genetic Epistemology (Piaget) Multiple Intelligences (Gardner)
Research studies on impact of WebQuests are in beginning stages - both qualitative and quantitative studies
Let’s Look at More!!!
Dr. Zaenglein’s Web SiteThe WebQuest Page