User Experience & Interface Culture in Healthcare

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    22-Jan-2018
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Transcript of User Experience & Interface Culture in Healthcare

  • Crafted for

    Mark A.M. Kramer_MAMK@STEALTHUX.studio | +43 660 360 2256

  • PRESENTERMark A.M. KramerResearcher / Lecturer / UX Designer / ePatient

    Mark started his career in healthcare delivery within the U.S. Air Force as a Surgical Technician and Medic until he re-located to Austria. While in Austria, Mark evolved to become an academic researcher, university lecturer and user experience (UX) designer. At one point in his life Mark was a full-time patient, allowing him to re-examine healthcare delivery from a patient's perspective. Mark continuously strives to apply theory into practice while actively engaging in service design and UX research within several major industries, including healthcare.

  • --Bill Buxton HCI Pioneer(Touchscreen Innovator)

    STEALTHUX.studio

  • context of use // PACS

  • context of use // PACS

  • context of use // PACS

  • Which generation of medical professionals are you developing PACS for?

  • [Baby-boomers][Gen XYZ / Hipsters]

    Generational Shift in UX Expectations

  • Design ParadigmsInfluence UX Expectations

  • Design ParadigmsInfluence Interaction // UI

  • Evolution ofInterface Culture

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    21

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    Immersive VR

  • Existing & EmergingInterface Culture

  • ConversationalInterface // DEMO

  • 36

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  • 41 http://engineerthefuture.ca/wp-content/uploads/2014/12/myo-on-arm-wave.jpg

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  • Interaction Modalities

  • Interaction Modalities

  • Interaction Modalities

  • Interaction Modalities

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  • Augmented Reality

    //AR

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  • 59http://infinityhousemagazine.com/wp-content/uploads/sites/5/2016/04/VR-brain-oculus.jpg

  • Oculus Rift

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  • Head MountedDisplays

  • MXR

    AR / VR Mixed Reality

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  • Immersive VR

  • EmergingUser

    Interfaces

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    Brain Machine Interface

  • Ideas &Inspiration

    for Improving PACS // UX

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  • Beyond theKeyboard &

    Mouse

  • SupportNovel Input

    Devices

  • Thoughts &Conclusions

  • ( FUI ) // Design Fiction

  • 102

  • What can we learn about

    Interface Culture through Design

    Fiction?

  • // Design Fiction

  • // Design Fiction

  • Evolution ofInterface Culture

  • // Design Fiction// Design Fiction

  • &

  • 9241Ergonomic requirements for office work with visual display terminals (VDTs)

  • 62366Application of Usability Engineering to Medical Devicesis a standard which specifies usability requirements for the development of medical devices

  • DANK U WELL // MERCI // THANK YOUMark A.M. KramerNomadic Research / Lecturer / UX Designer

    mamk@stealthux.studio

    +436603602256

    @MAMK

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    // UI Research

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  • BONUSInspiration