Usability User ability playability Ability to play.

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  • Slide 1
  • usability User ability playability Ability to play
  • Slide 2
  • Is it about the design ? Or the needs and wants of the user/player? DesignUser/player
  • Slide 3
  • a Peek at design form over function function over form Alessi - Philippe Starck "Juicy Salif" "Most architects want to dictate the design. The architectural features had to take a back seat," however, due to electrical and mechanical requirements of the behemoth supercomputers. Jonathan Ive
  • Slide 4
  • user centred design persona - profiling in games development approaches focus groups low-fidelity prototyping design walk through
  • Slide 5
  • user centred design approaches focus groups low-fidelity prototyping Focus Group Research: Premium Salad Dressing Dodge Caliber (focus group UK) Dodge Caliber (focus group US) Lo-fi web prototyping Paper Prototype - Usability Test Low Fidelity Prototype - The EnviroScape
  • Slide 6
  • user generated content Web 2.0? Jeremy Paxman (Newsnight) promotes User Generated Content top 15 web 2.0 sites | february 2009
  • Slide 7
  • are we in control? Start of session = 13 students "Web 2.0" in just under 5 minutes Mike Wesch Assistant Professor of Cultural Anthropology Kansas State University ethno graphy Anthropology
  • Slide 8
  • are we in control? how do you deal with the input from users? monitoring? censoring? testing? moderation? copyright? a system for content management? What about freedom ? how do you deal with the input from users?