Usability (and some thoughts on mobile)
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Transcript of Usability (and some thoughts on mobile)
Utility = whether it provides the features you need
Usability = how easy & pleasant these features are to use
Useful = Utility + Usability
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1 You may want to review the Osborn's method http://en.wikipedia.org/wiki/Brainstorming
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Houde & Hill (http://blogs.ischool.berkeley.edu/ict4se/files/2010/09/Prototypes_prototype.pdf)
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http://www.flickr.com/photos/squidsoup/4075707112
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● Fine-tune and Idea
http://www.adobe.com/devnet/fireworks/articles/cooper_prototyping.html
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See more at Amal Dar Aziz, Guide to Storyboarding, http://hci.st/story
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See more at Amal Dar Aziz, Guide to Storyboarding, http://hci.st/story
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See more at Amal Dar Aziz, Guide to Storyboarding, http://hci.st/story
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http://yicaohci.com/blog/wp-content/uploads/2010/09/image78.png
http://www.sketchingtomorrow.com/wp-content/uploads/2010/06/upgrade.jpg
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● A high-level design strategy
● Should clearly express the problem or
opportunity
● Examples:
– "with a good scheduling interface, no one should
have to wait in line."
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See more: http://www.mobiledesignpatterngallery.com/
● “Usability 101: Introduction to Usability”, Jakob Nielsen’s Alertbox: January 4, 2012
(http://www.nngroup.com/articles/usability-101-introduction-to-usability/)
● Jakob Nielsen. 1992. The Usability Engineering Life Cycle. Computer 25, 3 (March 1992), 12-
22. DOI=10.1109/2.121503 http://dx.doi.org/10.1109/2.121503
(http://ieeexplore.ieee.org/xpl/articleDetails.jsp?tp=&arnumber=121503)
● Human-Computer Interaction lectures by Scott Klemmer, from Stanford Online Course, at
http://coursera.org (2012)
● Mobile Prototyping Essentials Workshop, by Rachel Hinman (see more:
http://www.slideshare.net/Rachel_Hinman)
● Parallel & Iterative Design + Competitive Testing = High Usability, Jakob Nielsen’s Alertbox:
January 18, 2011, http://www.nngroup.com/articles/parallel-and-iterative-design/
● 7 reasons why you can’t sell usability, and what to do about it
http://www.usefulusability.com/7-reasons-why-you-can%E2%80%99t-sell-
usability/
● Sketching User Experiences: Getting the Design Right and the Right
Design (Interactive Technologies), Bill
Buxtonhttp://www.amazon.com/Sketching-User-Experiences-Interactive-
Technologies/dp/0123740371
● UsabilityGeek (Justin Mifsud) http://usabilitygeek.com/
● Mobile Design Pattern Gallery: UI Patterns for Mobile Applications, by
Theresa Neil, 284 pages, O'Reilly Media (March 13, 2012) ISBN-10:
1449314325,I SBN-13: 978-1449314323
● Universal Principles of Design, by William Lidwell, Kritina Holden and Jill
Butler, Hardcover: 216 pages, Rockport Publishers (October 1, 2003),
English, ISBN-10: 1592530079, ISBN-13: 978-1592530076
● Amal Dar Aziz, Guide to Storyboarding, http://hci.st/story
● Using Qualitative Methods in Empirical Studies of Software Engineering,
by Carolyn Seaman, from University of Maryland Baltimore County,
Fraunhofer Center for Experimental Software Engineering, Visiting
Researcher – UFPE Center for Informatics (ask me for the PDFs)